NATION

PASSWORD

Lost Age OCC Discussion Thread [Former Ceaden Thread]

A staging-point for declarations of war and other major diplomatic events. [In character]

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Achesia
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Postby Achesia » Mon May 21, 2012 10:51 pm

Hey all! Glad to see you all are going strong and keeping Ceaden alive and hopping! I just wanted to stop in and say hey and let you all know about another RP that I created just like Ceaden but in MT. Its called Lost Earth and you are all more than welcome to join. Hope to see ya'll there!

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Tavok
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Postby Tavok » Mon May 21, 2012 11:05 pm

Achesia wrote:Hey all! Glad to see you all are going strong and keeping Ceaden alive and hopping! I just wanted to stop in and say hey and let you all know about another RP that I created just like Ceaden but in MT. Its called Lost Earth and you are all more than welcome to join. Hope to see ya'll there!

Damn, why did you have to make this? Now I want to join and I can't because I'm in Earth 2... But I love game engines! I might have to break things off there, but I'd feel like an asshole. I really want to claim British Columbia and Washington State. And make me a beautiful navy too. Hmm... I hope this doesn't mean you'll pay less attention to good old Ceaden.

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Achesia
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Postby Achesia » Mon May 21, 2012 11:11 pm

Tavok wrote:
Achesia wrote:Hey all! Glad to see you all are going strong and keeping Ceaden alive and hopping! I just wanted to stop in and say hey and let you all know about another RP that I created just like Ceaden but in MT. Its called Lost Earth and you are all more than welcome to join. Hope to see ya'll there!

Damn, why did you have to make this? Now I want to join and I can't because I'm in Earth 2... But I love game engines! I might have to break things off there, but I'd feel like an asshole. I really want to claim British Columbia and Washington State. And make me a beautiful navy too. Hmm... I hope this doesn't mean you'll pay less attention to good old Ceaden.


As far as Earth II It states you cant be apart of any other "Earths" Its technically not an earth, well... By name at least. But the land is there if you want it. As far as Ceaden goes you all are in good hands with Tuthina and Aelosia.

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Tavok
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Postby Tavok » Mon May 21, 2012 11:16 pm

Achesia wrote:
Tavok wrote:Damn, why did you have to make this? Now I want to join and I can't because I'm in Earth 2... But I love game engines! I might have to break things off there, but I'd feel like an asshole. I really want to claim British Columbia and Washington State. And make me a beautiful navy too. Hmm... I hope this doesn't mean you'll pay less attention to good old Ceaden.


As far as Earth II It states you cant be apart of any other "Earths" Its technically not an earth, well... By name at least. But the land is there if you want it. As far as Ceaden goes you all are in good hands with Tuthina and Aelosia.
:o You're not... leaving?! Are you?

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Achesia
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Postby Achesia » Mon May 21, 2012 11:23 pm

Tavok wrote:
Achesia wrote:
As far as Earth II It states you cant be apart of any other "Earths" Its technically not an earth, well... By name at least. But the land is there if you want it. As far as Ceaden goes you all are in good hands with Tuthina and Aelosia.
:o You're not... leaving?! Are you?


Haha no, I love Ceaden, I want to devote some time to it if I can but I cant take an active role in moderating day to day things like Tuthina and Aelosia can and give it what it deserves. So I am more of a background old wise man kind of role.

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Tavok
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Postby Tavok » Mon May 21, 2012 11:32 pm

Achesia wrote:
Tavok wrote: :o You're not... leaving?! Are you?


Haha no, I love Ceaden, I want to devote some time to it if I can but I cant take an active role in moderating day to day things like Tuthina and Aelosia can and give it what it deserves. So I am more of a background old wise man kind of role.

:eyebrow: You can't take an active role here, but you're making a new RP? You wound me with your words. :(

I just hope you've given one of them the password to your Ceaden account, because that map needs updating...

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The knights of kings
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Postby The knights of kings » Tue May 22, 2012 4:13 am

I like the gun powder idea but agree with the others. As long as I dont see line infantry stomping down fields im good!

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Tuthina
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Postby Tuthina » Tue May 22, 2012 4:51 am

The knights of kings wrote:I like the gun powder idea but agree with the others. As long as I dont see line infantry stomping down fields im good!

To be fair, line infantry is about as effective as line crossbowmen with built-in smoke screens. As long as we are not getting rifles and bottom-loaded guns, we are fine.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Carsepolis
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Postby Carsepolis » Tue May 22, 2012 5:44 am

Yeah, hand cannons and arquebus were outperformed by the bow and arrow for quite some time. Their most practical application was in scattering charges as the loud bangs used to lower morale and make horses panic. Also, you could stick a gun in the hands of any old peasant and just show them how to reload whereas archers used to have to be pretty physically strong to be at maximum effectiveness. Gunpowder weapons would be best used in siege and naval warfare here IMO.

While we're on the topic of ranged combat, I had a question - in a battle, do units have a separate STR for ranged and melee combat?
Last edited by Carsepolis on Tue May 22, 2012 5:47 am, edited 2 times in total.

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Tuthina
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Postby Tuthina » Tue May 22, 2012 5:48 am

Carsepolis wrote:Yeah, hand cannons and arquebus were outperformed by the bow and arrow for quite some time. Their most practical application was in scattering charges as the loud bangs used to lower morale and make horses panic. Gunpowder weapons would be best used in siege and naval warfare here IMO.

While we're on the topic of ranged combat, I had a question - in a battle, do units have a separate STR for ranged and melee combat?

Theoretically yes, although since no one bothered to do so, we generally consider them the same. However, unit with only ranged weapon cannot fight back in melee, and vice versa.


Tavok wrote:
Achesia wrote:
Haha no, I love Ceaden, I want to devote some time to it if I can but I cant take an active role in moderating day to day things like Tuthina and Aelosia can and give it what it deserves. So I am more of a background old wise man kind of role.

:eyebrow: You can't take an active role here, but you're making a new RP? You wound me with your words. :(

I just hope you've given one of them the password to your Ceaden account, because that map needs updating...


We do have the passwords, but I am a bit tired for the map for the moment, so there you go.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Carsepolis
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Founded: Dec 02, 2010
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Postby Carsepolis » Tue May 22, 2012 5:53 am

Tuthina wrote:Theoretically yes, although since no one bothered to do so, we generally consider them the same. However, unit with only ranged weapon cannot fight back in melee, and vice versa.


Seems a bit silly that a heavily armoured soldier with a bow could gain bonuses to his shooting from his armour and his melee weaponry, but if you've found that it works, I guess it works.

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Tuthina
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Postby Tuthina » Tue May 22, 2012 7:01 am

Carsepolis wrote:
Tuthina wrote:Theoretically yes, although since no one bothered to do so, we generally consider them the same. However, unit with only ranged weapon cannot fight back in melee, and vice versa.


Seems a bit silly that a heavily armoured soldier with a bow could gain bonuses to his shooting from his armour and his melee weaponry, but if you've found that it works, I guess it works.

It is, but that is the cost of a simple system. Trust me, you do not want to run everyone like a D&D character for every battle. :p
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Aelosia
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Postby Aelosia » Tue May 22, 2012 10:46 am

Carsepolis wrote:
Tuthina wrote:Theoretically yes, although since no one bothered to do so, we generally consider them the same. However, unit with only ranged weapon cannot fight back in melee, and vice versa.


Seems a bit silly that a heavily armoured soldier with a bow could gain bonuses to his shooting from his armour and his melee weaponry, but if you've found that it works, I guess it works.


That has been treated before. Although it seems silly, it is something we maintain to keep the system simple. A separate DEF and OFF values system proved to be too complex for new players. Maybe in the future it will be implemented, after we achieve a steady base of experienced players around.
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Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Largest Defense Forces
Aelosia is ranked 13th in the world for Most Scientifically Advanced
Aelosia is ranked 20th in the world for Most Cultured
Aelosia is ranked 24th in the world for Most Subsidized Industry
Aelosia is ranked 25th in the world for Fastest-Growing Economies
Aelosia is ranked 38th in the world for Largest Public Transport Department
Aelosia is ranked 42th in the world for Largest Publishing Industry
Aelosia is ranked 51th in the world for Largest Information Technology Sector
Aelosia is ranked 61th in the world for Largest Arms Manufacturing Sector

Factbook so far.

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Numer
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Founded: Oct 30, 2011
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Postby Numer » Tue May 22, 2012 12:58 pm

Marzarbul wrote:
Lakota wrote:Am I allowed to use a very, very basic form of gunpowder, or is that still too hi-tech :)? I researched gunpowder, and I learned that it was invented as early as the 800's.

I think at best the use of gun powder should be limited severely. I would suggest its use militarily speaking would be like Tavok said; being mainly inaccurate rockets and possibly early but unreliable grenades. The main thing being that it can be used for some shock value but is not too terribly efficient to use as a tool of war. Also I would suggest that any unit that uses gun powder should be expensive to make and maintain. I just am afraid that if gun powder is made too reliable and powerful that the whole theme of medieval/fantasy rping will be subverted and changed to something different. So I am not against allowing it in but I am all for a lot of regulations on its use but that is just my opinion.


I agree with this; I don't think we should have whole arquebus divisions as then it becomes too late Renaissance with the magic becomes..dare I say it...Steampunk lol :p . However, I can definitely see using it the way that Medieval China did, in rockets and very basic projectiles. I don't really like the idea of hand pistols or anything like that as its not very medieval either.
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Lakota
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Postby Lakota » Tue May 22, 2012 2:37 pm

Achesia wrote:Hey all! Glad to see you all are going strong and keeping Ceaden alive and hopping! I just wanted to stop in and say hey and let you all know about another RP that I created just like Ceaden but in MT. Its called Lost Earth and you are all more than welcome to join. Hope to see ya'll there!


It sounds interesting, but I stink at MT. I'll think about it, though.
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Achesia
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Postby Achesia » Tue May 22, 2012 3:10 pm

Lakota wrote:
Achesia wrote:Hey all! Glad to see you all are going strong and keeping Ceaden alive and hopping! I just wanted to stop in and say hey and let you all know about another RP that I created just like Ceaden but in MT. Its called Lost Earth and you are all more than welcome to join. Hope to see ya'll there!


It sounds interesting, but I stink at MT. I'll think about it, though.


Well theres always people to help you along if need be.

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Marzarbul
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Founded: Mar 22, 2011
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Postby Marzarbul » Tue May 22, 2012 4:19 pm

So whenever any of the mods have the time here is the new information for my dwarf faction now. Still the same location as Ever-Night was but now instead 100% more dwarf.
Ceaden Name: Dornot de Rar Silf (The Kingdom of Eternal Silver)
Demonym: Dwarves/ Clan Names
Race: Dwarves
Languages: Khuzdul
Religion: Maukk de Kar
Head of State: King Durin Grimmaz Tarag the X
Seat of Power: De Jordrukat de Silfdor Marr (The City of Mithral Mountain)
Estimated Population: 11,249

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A Small Apartment Complex
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Founded: May 15, 2012
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Postby A Small Apartment Complex » Tue May 22, 2012 5:46 pm

Okay, so I looked at the rules, and the calculator...my nose is still bleeding from trying to stuff all of that info into my brain, but I think I get it, I just hope keeping track of the numbers of resources, men, equipment, and, well, money, won't be very tedious. No offense, its just that there are a lot opf moving parts to this game then I can normally handle, but I'm willing to try something new.

I hope you approve of a nation that uses charades as one of its languages.

Ceaden “Nation” Name: Daggerhead
Demonym: Dagnian
Race: Humans, Elves, Elderst, Orc
Languages: English, Sign, Charade
Religion: The Maden Ones
Government Type: Left-Wing Utopia
Head of State: Manager Carlson Huegher
Seat of Power: Lahan
Currency: Sevig
RL Fluency in English: Equis Strong
Example of previous RP: Currently participating in The Grass Isn't Always Greener.
RL Age: 16
Land Claiming: Daggerhead will claim the maximum amount of land possible of the southern coast of the land south-east of Hjaarlmarch, where it juts out. The plot length will be 180 to 200 miles starting from the tip of the island farthest from the coast of the last jut until it hits the top right edge of the last jut, and the width will be 100 (give or take one mile) miles, and will go south-west until it lines up with the left side of the small island shaped like a boot, creating a triangular plot of land, or a 'dagger's head'.
Population: Approx. 8100
Last edited by A Small Apartment Complex on Tue May 22, 2012 6:03 pm, edited 1 time in total.
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Marzarbul
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Postby Marzarbul » Tue May 22, 2012 6:59 pm

Here are some new improvments that I have made in my nation:
200 Stone Roads
1 Medium Stone Walled Settlement

http://i1222.photobucket.com/albums/dd4 ... tled-4.png

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Numer
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Founded: Oct 30, 2011
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Postby Numer » Tue May 22, 2012 7:43 pm

Marzarbul wrote:Here are some new improvments that I have made in my nation:
200 Stone Roads
1 Medium Stone Walled Settlement

http://i1222.photobucket.com/albums/dd4 ... tled-4.png


So Marzarbul, are you going to act like Ever Night existed before, or should we pretend it never existed.
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Marzarbul
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Postby Marzarbul » Tue May 22, 2012 9:03 pm

Eh well my way to make Ever-Night disappear is that simply put the Queen's Men and Father's Men split when one of the Sons of the Father summoned an unholy spirit that the Father and his people believed to be the ultimate deity; the Dark. So essentially the Queen summoned her own forces and the two sides fought a vicious civil war destroying both sides almost completely leaving little in their wake. Finally the light and the dark kill each other off and then boom no more Ever-Night. The dwarves on the other hand finally left their deep caverns after feeling the presence of the darkness disappear and they now rule they land. Though there are still going to be ruins and such above ground of the former nation with the dwarves conveniently living directly underneath those former dwellings. So yes you can remember Ever-Night but mainly through whispers of some cataclysm or such. Since we are in the North we had barely any contact with most people so its loss should not be too important to the world as a whole.

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Tuthina
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Postby Tuthina » Tue May 22, 2012 11:35 pm

Well, it turns out that I am a bit more busy than I have expected. I will try to keep up in the Saffrian RP thread once in a while, but otherwise things are probably in hiatus for maybe a week more. I seriously need more sleep...
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Kaledoria
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Postby Kaledoria » Wed May 23, 2012 4:01 am

Whoohooo, I finally finished all that nation creation ... Well not all I still have not created a name and profession for every single subject of my realm but ... Whatever, not like that's needed, the current version should be anything needed to start an introductory thread. Thanks for keeping my spot reserved those two weeks.

Anyway:

Forces Declaration
Ledger
Factbook

I think I'll sleep about this one night and then either verthrow everything again, or will start an introductory RP.
What I realized: With that level of fine planing and this low number of people and thus soldiers, you get to the point were you are assigning single soldiers quickly. ... Now that fits the aspects of my nation that are rather early Classical period instead of Medieval but it worries me still. If it comes to us testing "Would Fantasy 15th century England be able to conquer 1st century Darcia", I would rather bet on England...

PS: Oh, and: feedback appreciated.
Last edited by Kaledoria on Wed May 23, 2012 4:03 am, edited 1 time in total.

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Marzarbul
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Postby Marzarbul » Wed May 23, 2012 4:53 am

Kaledoria wrote:Whoohooo, I finally finished all that nation creation ... Well not all I still have not created a name and profession for every single subject of my realm but ... Whatever, not like that's needed, the current version should be anything needed to start an introductory thread. Thanks for keeping my spot reserved those two weeks.

Anyway:

Forces Declaration
Ledger
Factbook

I think I'll sleep about this one night and then either verthrow everything again, or will start an introductory RP.
What I realized: With that level of fine planing and this low number of people and thus soldiers, you get to the point were you are assigning single soldiers quickly. ... Now that fits the aspects of my nation that are rather early Classical period instead of Medieval but it worries me still. If it comes to us testing "Would Fantasy 15th century England be able to conquer 1st century Darcia", I would rather bet on England...

PS: Oh, and: feedback appreciated.

So I looked over it all and there was only two things that I think you might want to check on:
1. Well I noticed that your tax rate is lower than your military upkeep which is a problem because without those taxes how can you afford the military you have. Now you could either try and see if you can raise your taxes till they cover the military upkeep or find some way to get the necessary amount of money in your coffers for each Ceaden year to pay your men off. Or you could just simply lower the amount of men in your army possibly.
2. Well I saw that you had ogres and although I have no problem with them at all (actually I think its pretty nice to have some in the game) I would like to see what the community thinks about their stats and the equipment they use. With every new sort of creature and such I believe that the community should be able to come together and express their ideas about somebodies creature to insure that it fits as snugly as possible and so that people will not be flabbergasted when a troll whacks their people in the head with a club.

Otherwise it all looks good to me, especially the way in which you arranged your population in depth and named everything on your map. I am curious how you were able to zoom in clearly on the map in order to name your regions and cities.

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New Eteria
Envoy
 
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Founded: Nov 29, 2011
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Postby New Eteria » Wed May 23, 2012 4:57 am

Marzarbul wrote:
Kaledoria wrote:Whoohooo, I finally finished all that nation creation ... Well not all I still have not created a name and profession for every single subject of my realm but ... Whatever, not like that's needed, the current version should be anything needed to start an introductory thread. Thanks for keeping my spot reserved those two weeks.

Anyway:

Forces Declaration
Ledger
Factbook

I think I'll sleep about this one night and then either verthrow everything again, or will start an introductory RP.
What I realized: With that level of fine planing and this low number of people and thus soldiers, you get to the point were you are assigning single soldiers quickly. ... Now that fits the aspects of my nation that are rather early Classical period instead of Medieval but it worries me still. If it comes to us testing "Would Fantasy 15th century England be able to conquer 1st century Darcia", I would rather bet on England...

PS: Oh, and: feedback appreciated.

So I looked over it all and there was only two things that I think you might want to check on:
1. Well I noticed that your tax rate is lower than your military upkeep which is a problem because without those taxes how can you afford the military you have. Now you could either try and see if you can raise your taxes till they cover the military upkeep or find some way to get the necessary amount of money in your coffers for each Ceaden year to pay your men off. Or you could just simply lower the amount of men in your army possibly.
2. Well I saw that you had ogres and although I have no problem with them at all (actually I think its pretty nice to have some in the game) I would like to see what the community thinks about their stats and the equipment they use. With every new sort of creature and such I believe that the community should be able to come together and express their ideas about somebodies creature to insure that it fits as snugly as possible and so that people will not be flabbergasted when a troll whacks their people in the head with a club.

Otherwise it all looks good to me, especially the way in which you arranged your population in depth and named everything on your map. I am curious how you were able to zoom in clearly on the map in order to name your regions and cities.


I looked them over and my first thought was OMG WHERE IS THIS GUY. Seriously dude at one point I want to fight a war with you.
http://forum.nationstates.net/viewtopic.php?f=23&t=180384&p=9364819#p9364819

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