Advertisement

by Dbrought » Sun May 13, 2012 11:47 pm

by Tuthina » Mon May 14, 2012 12:01 am
Aelosia wrote:Numer's and Tuthina's are exceptionally well made. I like the doctrine part of yours, and will adapt it for my own.
Dbrought wrote:Well ill get an official AP up tomorrow. Also I have decided to combine two ideas into one and become an undead forger nation. Maybe ill forge magic items and try to become the capital of magic (particularly the darker and more controversial kinds) or forge steal. Point of the story I have undeads which are the best kind of slaves and I put them to work. I plan to expand by having a sophisticated hierarchy of necromancers and other lords who rule over many dead and living people. Also not all undead will be slaves. Some will have free will.
Also also is there such a thing as magic defense stat wise or items/structures that defend against magic?
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Marzarbul » Mon May 14, 2012 12:09 am

by Tavok » Mon May 14, 2012 1:14 am
Aelosia wrote:Numer wrote:
Oh I know you weren't antagonizing, just saying your opinion, which I'm trying to do to. I'm sorry if I came across as rude or curtwhen doing so . Anyway another reason that I think we shouldn't make said rule is simply because the more rules there are, the more confusing it gets for people thinking about joining (e.g. they might think its hindering players' abilities and customization). Also, although I definitely see your point about people stacking soldiers with weapons and armor while not paying more that 100, they're still making a trade-off in SPE and resources, which can change warfare dynamics drastically.
Resources also mean yearly income. That's why overequipping also means losing a significant amount of income yearly.

by Dbrought » Mon May 14, 2012 10:01 am

by Tuthina » Mon May 14, 2012 10:27 am
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by The knights of kings » Mon May 14, 2012 12:22 pm


by New Eteria » Mon May 14, 2012 12:26 pm

by Tuthina » Mon May 14, 2012 12:29 pm
New Eteria wrote:Alright my work and school are winding down so I should hopefully get my stuff done now. On another note, did we ever get the focus map fixed?
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by The knights of kings » Mon May 14, 2012 1:48 pm

by Lakota » Mon May 14, 2012 2:00 pm
.
by Tavok » Mon May 14, 2012 2:09 pm
Lakota wrote:About wrapping up the Saffriana thing. It's almost done, so after you guys meet Jahaal, I plan for it to end.
Wolf-riders would be pretty costly in real-life, but if I can give them enough STR, I'm pretty sure the wolves will have enough corpses to feed on.

by Tuthina » Mon May 14, 2012 2:11 pm
Tavok wrote:Lakota wrote:About wrapping up the Saffriana thing. It's almost done, so after you guys meet Jahaal, I plan for it to end.
Wolf-riders would be pretty costly in real-life, but if I can give them enough STR, I'm pretty sure the wolves will have enough corpses to feed on.
I plan on incorporating some into my own military, employing the hand-wave against their RL drawbacks. After all, there's no way dragons could exist; they can't realistically support their own weight in prolonged flight.Tav Wolfrider (Tav Human Mounted Soldier) [Picture]:
Description: On the backs of their large wolves, Wolfriders are faster than most units. They are well-trained in the art of firing from wolfback, usually running up and harassing enemy formations with arrows. Occasionally, however, they are ordered to conduct devastating charges.
EQU: Tav Longbow (+4STR, -5SPE), Steel Lamellar Armor (+2STR, -10SPE), Steel Spear (+2STR, -5SPE), Tav Greatwolf (+3STR, +60SPE)
SPE: 160 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 12
RES: 5x Wood, 4x Oil, 2x Steel
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Lakota » Mon May 14, 2012 2:11 pm
Tavok wrote:Lakota wrote:About wrapping up the Saffriana thing. It's almost done, so after you guys meet Jahaal, I plan for it to end.
Wolf-riders would be pretty costly in real-life, but if I can give them enough STR, I'm pretty sure the wolves will have enough corpses to feed on.
I plan on incorporating some into my own military, employing the hand-wave against their RL drawbacks. After all, there's no way dragons could exist; they can't realistically support their own weight in prolonged flight.Tav Wolfrider (Tav Human Mounted Soldier) [Picture]:
Description: On the backs of their large wolves, Wolfriders are faster than most units. They are well-trained in the art of firing from wolfback, usually running up and harassing enemy formations with arrows. Occasionally, however, they are ordered to conduct devastating charges.
EQU: Tav Longbow (+4STR, -5SPE), Steel Lamellar Armor (+2STR, -10SPE), Steel Spear (+2STR, -5SPE), Tav Greatwolf (+3STR, +60SPE)
SPE: 160 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 12
RES: 5x Wood, 4x Oil, 2x Steel
.
by Tavok » Mon May 14, 2012 2:13 pm
Lakota wrote:Tavok wrote:I plan on incorporating some into my own military, employing the hand-wave against their RL drawbacks. After all, there's no way dragons could exist; they can't realistically support their own weight in prolonged flight.Tav Wolfrider (Tav Human Mounted Soldier) [Picture]:
Description: On the backs of their large wolves, Wolfriders are faster than most units. They are well-trained in the art of firing from wolfback, usually running up and harassing enemy formations with arrows. Occasionally, however, they are ordered to conduct devastating charges.
EQU: Tav Longbow (+4STR, -5SPE), Steel Lamellar Armor (+2STR, -10SPE), Steel Spear (+2STR, -5SPE), Tav Greatwolf (+3STR, +60SPE)
SPE: 160 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 12
RES: 5x Wood, 4x Oil, 2x Steel
Well, it was your idea anyway. I'll just have to raise some Saffrian Wolfriders.
Tuthina wrote:I think the discovery channel once made up a realistically-sounding dragon at some point. It has something to do with light bones and hydrogen sacks.

by Lakota » Mon May 14, 2012 3:15 pm

by Tavok » Mon May 14, 2012 3:19 pm
Marzarbul wrote:Wolf riders sound pretty logical, hell I have giant wholly rhino mounts. So more power to ya
Lakota wrote:Alright. How does this sound:
Saffrian Dragoon (Human)
Description: Through even the toughest of times these Dragoons valiantly fight on. Mounted on wild Saffriana tigers, these fearsome warriors carry bone chimes that incite fear in the enemy.
EQU: Iron Buckler (+3 STR, -20 SPE), Hand-Crossbows (+2 STR, -10 SPE), Tiger (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 120 miles per day
FLY: N
VAL: 800
PAY: 400
STR: 7
COS: 9 iron, 8 wood, 4 oil
Hireh's War Elephant (Human)
Description: Even Lord Jahaal himself fears these mighty siege beasts. Armed to the tusk with armor, these elephants are strong enough to pick up entire houses, much less a few soldiers.
EQU: Ornamented Tusks (+3.5 STR, -25 SPE), Leather Tent-Carriage (Allows up to 3 men to be held, -15 SPE, +150 VAL, +75 PAY), War Paint (+1 STR, -10 SPE), Elephant (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 100 miles per day
FLY: N
VAL: 950
PAY: 475
STR: 9
COS: 14 iron, 20 wood, 7 oil, 3 earth sweat
PAX: 3
Although I have zero calvary right now, I'm planning to train some of these guys to help expand Saffrian borders.
Also, I am currently working on my map, so yeah.

by Numer » Mon May 14, 2012 3:39 pm
Lakota wrote:Alright. How does this sound:
Saffrian Dragoon (Human)
Description: Through even the toughest of times these Dragoons valiantly fight on. Mounted on wild Saffriana tigers, these fearsome warriors carry bone chimes that incite fear in the enemy.
EQU: Iron Buckler (+3 STR, -20 SPE), Hand-Crossbows (+2 STR, -10 SPE), Tiger (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 120 miles per day
FLY: N
VAL: 800
PAY: 400
STR: 7
COS: 9 iron, 8 wood, 4 oil
Hireh's War Elephant (Human)
Description: Even Lord Jahaal himself fears these mighty siege beasts. Armed to the tusk with armor, these elephants are strong enough to pick up entire houses, much less a few soldiers.
EQU: Ornamented Tusks (+3.5 STR, -25 SPE), Leather Tent-Carriage (Allows up to 3 men to be held, -15 SPE, +150 VAL, +75 PAY), War Paint (+1 STR, -10 SPE), Elephant (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 100 miles per day
FLY: N
VAL: 950
PAY: 475
STR: 9
COS: 14 iron, 20 wood, 7 oil, 3 earth sweat
PAX: 3
Although I have zero calvary right now, I'm planning to train some of these guys to help expand Saffrian borders.
Also, I am currently working on my map, so yeah.
.
by Lakota » Mon May 14, 2012 3:49 pm
Tavok wrote: Though you should add some inherent strength to the beasts themselves. Horses have 2STR, so tigers should have around 2-3. For the elephants, I'm thinking maybe around 5STR, but a little bit slower.
Numer wrote:For those who complimented my factbook, you guys are too nice, thanks![]()
. And for the units above, welcome to the War Elephant club Saffriana, we don't need no stinkin' eagles
.
!
by Numer » Mon May 14, 2012 3:56 pm

by Lakota » Mon May 14, 2012 3:57 pm
Awwww man...
by Numer » Mon May 14, 2012 4:00 pm
Lakota wrote::( Awwww man...
.
by Lakota » Mon May 14, 2012 4:06 pm

by Numer » Mon May 14, 2012 4:27 pm
Lakota wrote:True. How much of an increase?
Advertisement
Return to International Incidents
Users browsing this forum: Anastasica, Faro and The Algarve, Google [Bot], Kalitria
Advertisement