NATION

PASSWORD

Lost Age OCC Discussion Thread [Former Ceaden Thread]

A staging-point for declarations of war and other major diplomatic events. [In character]

Advertisement

Remove ads

User avatar
Dbrought
Minister
 
Posts: 2209
Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Sun May 13, 2012 11:47 pm

Well ill get an official AP up tomorrow. Also I have decided to combine two ideas into one and become an undead forger nation. Maybe ill forge magic items and try to become the capital of magic (particularly the darker and more controversial kinds) or forge steal. Point of the story I have undeads which are the best kind of slaves and I put them to work. I plan to expand by having a sophisticated hierarchy of necromancers and other lords who rule over many dead and living people. Also not all undead will be slaves. Some will have free will.

Also also is there such a thing as magic defense stat wise or items/structures that defend against magic?
HT- "A universe without murder is like a Sunday breakfast without pancakes."
OMG- "my elite special forces Spetsnaz Bears will infiltrate the taxis of a nation to devour all of their urban upper-middle class, leading to massive financial collapse."

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Mon May 14, 2012 12:01 am

Just replied the Palamecian expansion, and the RNG is obviously on the rebel side too. :/ Anyway, at least I replied to all the Ceaden threads for now. :D

Aelosia wrote:Numer's and Tuthina's are exceptionally well made. I like the doctrine part of yours, and will adapt it for my own.

Thank you. :blush:

Dbrought wrote:Well ill get an official AP up tomorrow. Also I have decided to combine two ideas into one and become an undead forger nation. Maybe ill forge magic items and try to become the capital of magic (particularly the darker and more controversial kinds) or forge steal. Point of the story I have undeads which are the best kind of slaves and I put them to work. I plan to expand by having a sophisticated hierarchy of necromancers and other lords who rule over many dead and living people. Also not all undead will be slaves. Some will have free will.

Also also is there such a thing as magic defense stat wise or items/structures that defend against magic?


Personally I think most undeads were not slaves in the usual sense. Can you enslave something that had no soul or conscious? Or your undead different than those? In any case, though, I think it would be a quite interesting idea! :D

We don't have those stats by now. However, my personal judgement is that one can interpret the MAG stat as one or several of those stats, as long as they were consistent and not too overpowered.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
Marzarbul
Ambassador
 
Posts: 1217
Founded: Mar 22, 2011
Ex-Nation

Postby Marzarbul » Mon May 14, 2012 12:09 am

MAG, I think should be dependent upon the strength of the caster and a bit of the Code of Bro as well. So as long as you do not go overboard with your magical spells like say creating a massive volcano then you should be fine. Though in addition MAG is all about your imagination but of course if you have any doubts there are always moderators who can at least make a ruling on a spell you cast.

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Mon May 14, 2012 1:14 am

Aelosia wrote:
Numer wrote:
Oh I know you weren't antagonizing, just saying your opinion, which I'm trying to do to. I'm sorry if I came across as rude or curt :oops: when doing so . Anyway another reason that I think we shouldn't make said rule is simply because the more rules there are, the more confusing it gets for people thinking about joining (e.g. they might think its hindering players' abilities and customization). Also, although I definitely see your point about people stacking soldiers with weapons and armor while not paying more that 100, they're still making a trade-off in SPE and resources, which can change warfare dynamics drastically.


Resources also mean yearly income. That's why overequipping also means losing a significant amount of income yearly.

Ah, but it's only an upfront cost. You have to admit that if everyone were looking merely to maximize efficiency they would always pay bare minimum salary and overequip.

Anyway, I'll drop it; my bantering is pointless right now. Everyone's been keeping it pretty fair as far as I can see, and that's really all that matters.

User avatar
Dbrought
Minister
 
Posts: 2209
Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Mon May 14, 2012 10:01 am

well not everyone who I raise up is going to want to be made into an undead. If with free will they are opposed to the idea, then they are more harshly controlled through magic. Understandably too this would mean that I don't really take prisoners, or use healthy amounts of mercy, as I don't need too. This makes it great for me to be the bad guy maybe eventually, though since my nation probably wont need alot of food, I'll try and focus heavily on having the best made steel, and weapons in the land, to export. I also noticed that large desrt area that could almost be a land bridge between the seas and thought that while deserts would be hard for the living to traverse, for undead it would be fine.

As for doctrine I plan to keep my mages by the rules, but have swarms of cannon fodder zombies in front, with ranged support from very deadly mages, and very few special champion death knights, along with some undead abominations or special undead, like a zombie dragon or wurm for instance. I wont have my mages overpowered with volcano spells, but rather with directed death spells, spells that raise more dead, spells that use sacrifices like turning some of my own soldiers into bombs perhaps, and also probably poison gas mist spells. You know things that seem black and my undead army wouldn't care about.

also here is my app

Ceaden Country Name: The Theocracy of Zelbae
Demonym: Zelbae, (People called Zelbaens)
Race: Human, Undead (Undead of all races and creatures), Necromancers (Consider themselves a different type of being, when really they are just accomplished mages of whatever race they were born to)
Languages: tongue of the old ones (Used for magic and spell laced speech) Zel (common speak),
Religion: Necromancy, ancestor worship,
Head of State: Archon Markus Udan
Seat of Power: the Archon, who is the head of the all the mages in Zelbae and leads as the closets to the ancestors and gods of undead. (think of it like the pope if the position was a meritocracy)
RL Fluency in English: Its the only one I know
Example of previous RP: http://forum.nationstates.net/viewtopic.php?f=5&t=159876
RL Age: 19
Estimated Population: What are some numbers for comparison. I'll agree to start small since my nation probably will grow rather quickly as death does not stop it.
Where you wish to place your land plot: not sure yet still working it out

Why you wish to join: I love the idea of a past tech fantasy RP and would very much like to get into one. This one seems very fun, and has a good structure to regulate things somewhat.
HT- "A universe without murder is like a Sunday breakfast without pancakes."
OMG- "my elite special forces Spetsnaz Bears will infiltrate the taxis of a nation to devour all of their urban upper-middle class, leading to massive financial collapse."

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Mon May 14, 2012 10:27 am

Accepted once you have your location panned out. :D
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
The knights of kings
Minister
 
Posts: 2362
Founded: Aug 19, 2009
Ex-Nation

Postby The knights of kings » Mon May 14, 2012 12:22 pm

Sweet another undead nation like me. Im curious to see if that will strengthen or weaken our two kingdoms relations. I fear this may generate into a cold war of sorts to see who can rule the best with a skeletal hand :p
Last edited by The knights of kings on Mon May 14, 2012 12:25 pm, edited 1 time in total.

User avatar
New Eteria
Envoy
 
Posts: 285
Founded: Nov 29, 2011
Ex-Nation

Postby New Eteria » Mon May 14, 2012 12:26 pm

Alright my work and school are winding down so I should hopefully get my stuff done now. On another note, did we ever get the focus map fixed?
http://forum.nationstates.net/viewtopic.php?f=23&t=180384&p=9364819#p9364819

I am a Canadian. That means that I like hockey, maple syrup, beavers, igloos and polar bears. DO NOT INSULT THEM IN MY PRESENCE!

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Mon May 14, 2012 12:29 pm

New Eteria wrote:Alright my work and school are winding down so I should hopefully get my stuff done now. On another note, did we ever get the focus map fixed?

I kind of fixed it, so yeah.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
The knights of kings
Minister
 
Posts: 2362
Founded: Aug 19, 2009
Ex-Nation

Postby The knights of kings » Mon May 14, 2012 1:48 pm

That reminds me I have to fix my factbook tonight! Make it more undead..y

User avatar
Lakota
Envoy
 
Posts: 305
Founded: Jan 12, 2012
Ex-Nation

Postby Lakota » Mon May 14, 2012 2:00 pm

About wrapping up the Saffriana thing. It's almost done, so after you guys meet Jahaal, I plan for it to end :).

Wolf-riders would be pretty costly in real-life, but if I can give them enough STR, I'm pretty sure the wolves will have enough corpses to feed on.
Please comment on my novel, "Forever Lost"!
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
"Invincibility lies in the defense; the possibility of victory in the attack."
"Pretend infreriority and encourage his arrogance."

~Sun Tzu

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Mon May 14, 2012 2:09 pm

Lakota wrote:About wrapping up the Saffriana thing. It's almost done, so after you guys meet Jahaal, I plan for it to end :).

Wolf-riders would be pretty costly in real-life, but if I can give them enough STR, I'm pretty sure the wolves will have enough corpses to feed on.

I plan on incorporating some into my own military, employing the hand-wave against their RL drawbacks. After all, there's no way dragons could exist; they can't realistically support their own weight in prolonged flight.


Tav Wolfrider (Tav Human Mounted Soldier) [Picture]:
Description: On the backs of their large wolves, Wolfriders are faster than most units. They are well-trained in the art of firing from wolfback, usually running up and harassing enemy formations with arrows. Occasionally, however, they are ordered to conduct devastating charges.
EQU: Tav Longbow (+4STR, -5SPE), Steel Lamellar Armor (+2STR, -10SPE), Steel Spear (+2STR, -5SPE), Tav Greatwolf (+3STR, +60SPE)
SPE: 160 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 12
RES: 5x Wood, 4x Oil, 2x Steel

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Mon May 14, 2012 2:11 pm

Tavok wrote:
Lakota wrote:About wrapping up the Saffriana thing. It's almost done, so after you guys meet Jahaal, I plan for it to end :).

Wolf-riders would be pretty costly in real-life, but if I can give them enough STR, I'm pretty sure the wolves will have enough corpses to feed on.

I plan on incorporating some into my own military, employing the hand-wave against their RL drawbacks. After all, there's no way dragons could exist; they can't realistically support their own weight in prolonged flight.


Tav Wolfrider (Tav Human Mounted Soldier) [Picture]:
Description: On the backs of their large wolves, Wolfriders are faster than most units. They are well-trained in the art of firing from wolfback, usually running up and harassing enemy formations with arrows. Occasionally, however, they are ordered to conduct devastating charges.
EQU: Tav Longbow (+4STR, -5SPE), Steel Lamellar Armor (+2STR, -10SPE), Steel Spear (+2STR, -5SPE), Tav Greatwolf (+3STR, +60SPE)
SPE: 160 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 12
RES: 5x Wood, 4x Oil, 2x Steel

I think the discovery channel once made up a realistically-sounding dragon at some point. It has something to do with light bones and hydrogen sacks.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
Lakota
Envoy
 
Posts: 305
Founded: Jan 12, 2012
Ex-Nation

Postby Lakota » Mon May 14, 2012 2:11 pm

Tavok wrote:
Lakota wrote:About wrapping up the Saffriana thing. It's almost done, so after you guys meet Jahaal, I plan for it to end :).

Wolf-riders would be pretty costly in real-life, but if I can give them enough STR, I'm pretty sure the wolves will have enough corpses to feed on.

I plan on incorporating some into my own military, employing the hand-wave against their RL drawbacks. After all, there's no way dragons could exist; they can't realistically support their own weight in prolonged flight.


Tav Wolfrider (Tav Human Mounted Soldier) [Picture]:
Description: On the backs of their large wolves, Wolfriders are faster than most units. They are well-trained in the art of firing from wolfback, usually running up and harassing enemy formations with arrows. Occasionally, however, they are ordered to conduct devastating charges.
EQU: Tav Longbow (+4STR, -5SPE), Steel Lamellar Armor (+2STR, -10SPE), Steel Spear (+2STR, -5SPE), Tav Greatwolf (+3STR, +60SPE)
SPE: 160 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 12
RES: 5x Wood, 4x Oil, 2x Steel


Well, it was your idea anyway. I'll just have to raise some Saffrian Wolfriders :).
Please comment on my novel, "Forever Lost"!
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
"Invincibility lies in the defense; the possibility of victory in the attack."
"Pretend infreriority and encourage his arrogance."

~Sun Tzu

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Mon May 14, 2012 2:13 pm

Lakota wrote:
Tavok wrote:I plan on incorporating some into my own military, employing the hand-wave against their RL drawbacks. After all, there's no way dragons could exist; they can't realistically support their own weight in prolonged flight.


Tav Wolfrider (Tav Human Mounted Soldier) [Picture]:
Description: On the backs of their large wolves, Wolfriders are faster than most units. They are well-trained in the art of firing from wolfback, usually running up and harassing enemy formations with arrows. Occasionally, however, they are ordered to conduct devastating charges.
EQU: Tav Longbow (+4STR, -5SPE), Steel Lamellar Armor (+2STR, -10SPE), Steel Spear (+2STR, -5SPE), Tav Greatwolf (+3STR, +60SPE)
SPE: 160 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 12
RES: 5x Wood, 4x Oil, 2x Steel


Well, it was your idea anyway. I'll just have to raise some Saffrian Wolfriders :).

You can always have tiger-riders as well. Those would be pretty sick, and they fit your East-Asian theme nicely.

Tuthina wrote:I think the discovery channel once made up a realistically-sounding dragon at some point. It has something to do with light bones and hydrogen sacks.

Hollow-bones, sure. But hydrogen sacks? I'm trying to think how in hell something would manage to evolve those...
Last edited by Tavok on Mon May 14, 2012 2:18 pm, edited 1 time in total.

User avatar
Marzarbul
Ambassador
 
Posts: 1217
Founded: Mar 22, 2011
Ex-Nation

Postby Marzarbul » Mon May 14, 2012 2:28 pm

Wolf riders sound pretty logical, hell I have giant wholly rhino mounts. So more power to ya

User avatar
Lakota
Envoy
 
Posts: 305
Founded: Jan 12, 2012
Ex-Nation

Postby Lakota » Mon May 14, 2012 3:15 pm

Alright. How does this sound:

Saffrian Dragoon (Human)
Description: Through even the toughest of times these Dragoons valiantly fight on. Mounted on wild Saffriana tigers, these fearsome warriors carry bone chimes that incite fear in the enemy.
EQU: Iron Buckler (+3 STR, -20 SPE), Hand-Crossbows (+2 STR, -10 SPE), Tiger (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 120 miles per day
FLY: N
VAL: 800
PAY: 400
STR: 7
COS: 9 iron, 8 wood, 4 oil

Hireh's War Elephant (Human)
Description: Even Lord Jahaal himself fears these mighty siege beasts. Armed to the tusk with armor, these elephants are strong enough to pick up entire houses, much less a few soldiers.
EQU: Ornamented Tusks (+3.5 STR, -25 SPE), Leather Tent-Carriage (Allows up to 3 men to be held, -15 SPE, +150 VAL, +75 PAY), War Paint (+1 STR, -10 SPE), Elephant (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 100 miles per day
FLY: N
VAL: 950
PAY: 475
STR: 9
COS: 14 iron, 20 wood, 7 oil, 3 earth sweat
PAX: 3

Although I have zero calvary right now, I'm planning to train some of these guys to help expand Saffrian borders.

Also, I am currently working on my map, so yeah.
Please comment on my novel, "Forever Lost"!
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
"Invincibility lies in the defense; the possibility of victory in the attack."
"Pretend infreriority and encourage his arrogance."

~Sun Tzu

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Mon May 14, 2012 3:19 pm

Marzarbul wrote:Wolf riders sound pretty logical, hell I have giant wholly rhino mounts. So more power to ya

Hope you keep those rhinos when you make the switch, because dwarf+rhino = epic. Speaking of, I'll be interested to see what sort of stats you come up with for your dwarves. Maybe even a special ability...

Lakota wrote:Alright. How does this sound:

Saffrian Dragoon (Human)
Description: Through even the toughest of times these Dragoons valiantly fight on. Mounted on wild Saffriana tigers, these fearsome warriors carry bone chimes that incite fear in the enemy.
EQU: Iron Buckler (+3 STR, -20 SPE), Hand-Crossbows (+2 STR, -10 SPE), Tiger (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 120 miles per day
FLY: N
VAL: 800
PAY: 400
STR: 7
COS: 9 iron, 8 wood, 4 oil

Hireh's War Elephant (Human)
Description: Even Lord Jahaal himself fears these mighty siege beasts. Armed to the tusk with armor, these elephants are strong enough to pick up entire houses, much less a few soldiers.
EQU: Ornamented Tusks (+3.5 STR, -25 SPE), Leather Tent-Carriage (Allows up to 3 men to be held, -15 SPE, +150 VAL, +75 PAY), War Paint (+1 STR, -10 SPE), Elephant (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 100 miles per day
FLY: N
VAL: 950
PAY: 475
STR: 9
COS: 14 iron, 20 wood, 7 oil, 3 earth sweat
PAX: 3

Although I have zero calvary right now, I'm planning to train some of these guys to help expand Saffrian borders.

Also, I am currently working on my map, so yeah.

Those units look pretty sweet. Nice.

Though you should add some inherent strength to the beasts themselves. Horses have 2STR, so tigers should have around 2-3. For the elephants, I'm thinking maybe around 5STR, but a little bit slower.
Last edited by Tavok on Mon May 14, 2012 3:36 pm, edited 3 times in total.

User avatar
Numer
Diplomat
 
Posts: 953
Founded: Oct 30, 2011
Ex-Nation

Postby Numer » Mon May 14, 2012 3:39 pm

Lakota wrote:Alright. How does this sound:

Saffrian Dragoon (Human)
Description: Through even the toughest of times these Dragoons valiantly fight on. Mounted on wild Saffriana tigers, these fearsome warriors carry bone chimes that incite fear in the enemy.
EQU: Iron Buckler (+3 STR, -20 SPE), Hand-Crossbows (+2 STR, -10 SPE), Tiger (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 120 miles per day
FLY: N
VAL: 800
PAY: 400
STR: 7
COS: 9 iron, 8 wood, 4 oil

Hireh's War Elephant (Human)
Description: Even Lord Jahaal himself fears these mighty siege beasts. Armed to the tusk with armor, these elephants are strong enough to pick up entire houses, much less a few soldiers.
EQU: Ornamented Tusks (+3.5 STR, -25 SPE), Leather Tent-Carriage (Allows up to 3 men to be held, -15 SPE, +150 VAL, +75 PAY), War Paint (+1 STR, -10 SPE), Elephant (Mount) (+200 VAL, +100 PAY, +50 SPE)
SPE: 100 miles per day
FLY: N
VAL: 950
PAY: 475
STR: 9
COS: 14 iron, 20 wood, 7 oil, 3 earth sweat
PAX: 3

Although I have zero calvary right now, I'm planning to train some of these guys to help expand Saffrian borders.

Also, I am currently working on my map, so yeah.


For those who complimented my factbook, you guys are too nice, thanks :) :oops: . And for the units above, welcome to the War Elephant club Saffriana, we don't need no stinkin' eagles :p .
My FanT Factbook

"Life is short. Drive fast and leave a sexy corpse."
"Go to Heaven for the climate, Hell for the company."

User avatar
Lakota
Envoy
 
Posts: 305
Founded: Jan 12, 2012
Ex-Nation

Postby Lakota » Mon May 14, 2012 3:49 pm

Tavok wrote: Though you should add some inherent strength to the beasts themselves. Horses have 2STR, so tigers should have around 2-3. For the elephants, I'm thinking maybe around 5STR, but a little bit slower.


Wait. Mounts have STR? If that's true, my men should be A LOT more powerful :twisted:.

Numer wrote:For those who complimented my factbook, you guys are too nice, thanks :) :oops: . And for the units above, welcome to the War Elephant club Saffriana, we don't need no stinkin' eagles :p .


No one needs no stinkin' eagles, man. We'll crush them with tusk-ness :)!
Please comment on my novel, "Forever Lost"!
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
"Invincibility lies in the defense; the possibility of victory in the attack."
"Pretend infreriority and encourage his arrogance."

~Sun Tzu

User avatar
Numer
Diplomat
 
Posts: 953
Founded: Oct 30, 2011
Ex-Nation

Postby Numer » Mon May 14, 2012 3:56 pm

Well it's not like each animal has a natural strength, the PAY and VAL still determine this.
My FanT Factbook

"Life is short. Drive fast and leave a sexy corpse."
"Go to Heaven for the climate, Hell for the company."

User avatar
Lakota
Envoy
 
Posts: 305
Founded: Jan 12, 2012
Ex-Nation

Postby Lakota » Mon May 14, 2012 3:57 pm

:( Awwww man...
Last edited by Lakota on Mon May 14, 2012 3:57 pm, edited 1 time in total.
Please comment on my novel, "Forever Lost"!
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
"Invincibility lies in the defense; the possibility of victory in the attack."
"Pretend infreriority and encourage his arrogance."

~Sun Tzu

User avatar
Numer
Diplomat
 
Posts: 953
Founded: Oct 30, 2011
Ex-Nation

Postby Numer » Mon May 14, 2012 4:00 pm

Lakota wrote::( Awwww man...


It's fine, as they can still be quite powerful without a high STR. The men that you put on the elephant make up the majority of it's strength. I mean without a rider my elephant has like 5 or 6 STR. Put a howdah and some Sentinels (in your case whatever your main warrior is) on that, and it becomes much better :) .
My FanT Factbook

"Life is short. Drive fast and leave a sexy corpse."
"Go to Heaven for the climate, Hell for the company."

User avatar
Lakota
Envoy
 
Posts: 305
Founded: Jan 12, 2012
Ex-Nation

Postby Lakota » Mon May 14, 2012 4:06 pm

True. How much of an increase?
Please comment on my novel, "Forever Lost"!
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
"Invincibility lies in the defense; the possibility of victory in the attack."
"Pretend infreriority and encourage his arrogance."

~Sun Tzu

User avatar
Numer
Diplomat
 
Posts: 953
Founded: Oct 30, 2011
Ex-Nation

Postby Numer » Mon May 14, 2012 4:27 pm

Lakota wrote:True. How much of an increase?


Depends on the unit you are putting in it. I could fit five sentinels in mine, so that greatly bolstered the unit. Of course, I only have 25, but their each really strong.
My FanT Factbook

"Life is short. Drive fast and leave a sexy corpse."
"Go to Heaven for the climate, Hell for the company."

PreviousNext

Advertisement

Remove ads

Return to International Incidents

Who is online

Users browsing this forum: Anastasica, Faro and The Algarve, Google [Bot], Kalitria

Advertisement

Remove ads