NATION

PASSWORD

Lost Age OCC Discussion Thread [Former Ceaden Thread]

A staging-point for declarations of war and other major diplomatic events. [In character]

Advertisement

Remove ads

User avatar
Numer
Diplomat
 
Posts: 953
Founded: Oct 30, 2011
Ex-Nation

Postby Numer » Sun May 13, 2012 2:11 pm

Tavok wrote:
Numer wrote:
Oh I know you weren't antagonizing, just saying your opinion, which I'm trying to do to. I'm sorry if I came across as rude or curt :oops: when doing so . Anyway another reason that I think we shouldn't make said rule is simply because the more rules there are, the more confusing it gets for people thinking about joining (e.g. they might think its hindering players' abilities and customization). Also, although I definitely see your point about people stacking soldiers with weapons and armor while not paying more that 100, they're still making a trade-off in SPE and resources, which can change warfare dynamics drastically.

I see what you mean, and I don't necessarily think we actually need to regulate it with a rule. But let's get real here, you're not actually getting a good deal by paying your Seraphims 200 rather than 100. You pay them twice as much, and get 0.5 extra STR. So my point is, you're not paying them more for the STR benefit, you're paying them because of the unspoken agreement towards fairness and realism in pay.


Actually, the 200 pay is from the horse :lol: . But I understand what you mean.
My FanT Factbook

"Life is short. Drive fast and leave a sexy corpse."
"Go to Heaven for the climate, Hell for the company."

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Sun May 13, 2012 2:13 pm

Numer wrote:
Tavok wrote:I see what you mean, and I don't necessarily think we actually need to regulate it with a rule. But let's get real here, you're not actually getting a good deal by paying your Seraphims 200 rather than 100. You pay them twice as much, and get 0.5 extra STR. So my point is, you're not paying them more for the STR benefit, you're paying them because of the unspoken agreement towards fairness and realism in pay.


Actually, the 200 pay is from the horse :lol: . But I understand what you mean.

Oh... That's awkward...

User avatar
Vantea
Spokesperson
 
Posts: 153
Founded: Apr 02, 2012
Ex-Nation

Postby Vantea » Sun May 13, 2012 3:29 pm

God, I wish I had time for this game. :(
A little sweat during Peace saves blood during War.

User avatar
The knights of kings
Minister
 
Posts: 2362
Founded: Aug 19, 2009
Ex-Nation

Postby The knights of kings » Sun May 13, 2012 4:55 pm

Well you could always apply and put down a nation so there is a spot waiting for you when you find time! :)

User avatar
Lakota
Envoy
 
Posts: 305
Founded: Jan 12, 2012
Ex-Nation

Postby Lakota » Sun May 13, 2012 7:51 pm

Tavok wrote:
Numer wrote:Alright I think the best way to resolve this is to go back to the rules :p , it literally cancels out all arguments over upkeep and units. 100 credits in PAY = .5 STR. VAL is always twice PAY. If you want a high STR unit with cheap upkeep, equip it with weapons and armor.

Also, for the new application, there's barely 2 million people in the whole world so far. You have to use the map and key to figure out your population; it's not chosen.

It wasn't a 'rules' argument, it was an more of a 'fairness' argument. If everyone looked at the current rules and then tried to do everything possible to absolutely maximize their army's efficiency, no unit would get paid more than 100 credits. The simple fact is that 100pay for each 0.5 str is not a good enough payoff. Which would mean that everything but the most elite units are inefficient price-wize, causing everyone's armies to be one of elite, minimally paid supersoldiers.

Personally, I think that there should be rules about how much STR a unit can have before you have to ramp up its pay, but until that time, we are better off establishing societal norms.

Lakota wrote:Tiger riders, anyone :)?

Or maybe...
Image


Lol :). Maybe I should make a both tiger AND wolf riders. Saffriana will have the most powerful (and most unique) calvary on the planet!
Please comment on my novel, "Forever Lost"!
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
"Invincibility lies in the defense; the possibility of victory in the attack."
"Pretend infreriority and encourage his arrogance."

~Sun Tzu

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Sun May 13, 2012 8:10 pm

Lakota wrote:
Tavok wrote:It wasn't a 'rules' argument, it was an more of a 'fairness' argument. If everyone looked at the current rules and then tried to do everything possible to absolutely maximize their army's efficiency, no unit would get paid more than 100 credits. The simple fact is that 100pay for each 0.5 str is not a good enough payoff. Which would mean that everything but the most elite units are inefficient price-wize, causing everyone's armies to be one of elite, minimally paid supersoldiers.

Personally, I think that there should be rules about how much STR a unit can have before you have to ramp up its pay, but until that time, we are better off establishing societal norms.


Or maybe...


Lol :). Maybe I should make a both tiger AND wolf riders. Saffriana will have the most powerful (and most unique) calvary on the planet!

I would imagine that the logistical practicality of carnivorous steeds does not look good though. It would be incredibly expensive and difficult to feed them all on the march. And I don't think the soldiers would like watching them eating nice, juicy steaks while they force down the grub they'd been given. Though they'd need no motivation to charge right in once the battle started, but I don't think warhorses have problems with that either...

However, the "screw that, it's fantasy" argument has the unique ability to dispel such concerns. :p
Last edited by Tavok on Sun May 13, 2012 8:11 pm, edited 1 time in total.

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Sun May 13, 2012 8:46 pm

Tavok wrote:I would imagine that the logistical practicality of carnivorous steeds does not look good though. It would be incredibly expensive and difficult to feed them all on the march. And I don't think the soldiers would like watching them eating nice, juicy steaks while they force down the grub they'd been given. Though they'd need no motivation to charge right in once the battle started, but I don't think warhorses have problems with that either...

However, the "screw that, it's fantasy" argument has the unique ability to dispel such concerns. :p

To be fair, the Japanese manage to sustain a considerable wolf population until fairly recently, so I suppose it is doable, especially considering the fact that the current Ceaden trend of military tend to be noble-centred, thus cavalry tend to be able to feed themselves due to higher income and/or social status.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Sun May 13, 2012 8:58 pm

Tuthina wrote:
Tavok wrote:I would imagine that the logistical practicality of carnivorous steeds does not look good though. It would be incredibly expensive and difficult to feed them all on the march. And I don't think the soldiers would like watching them eating nice, juicy steaks while they force down the grub they'd been given. Though they'd need no motivation to charge right in once the battle started, but I don't think warhorses have problems with that either...

However, the "screw that, it's fantasy" argument has the unique ability to dispel such concerns. :p

To be fair, the Japanese manage to sustain a considerable wolf population until fairly recently, so I suppose it is doable, especially considering the fact that the current Ceaden trend of military tend to be noble-centred, thus cavalry tend to be able to feed themselves due to higher income and/or social status.

Fair point. While a Mongolian horde's worth of wolf-riders is not realistically feasible, a small wolf-riding elite may well be.
Last edited by Tavok on Sun May 13, 2012 8:59 pm, edited 1 time in total.

User avatar
Dbrought
Minister
 
Posts: 2209
Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Sun May 13, 2012 9:17 pm

Well i've glanced at this several times though never really got involved. I'm wondering what the general feel of this game is. Is it anything like Game of thrones, because I just recently started watching that and found it extremely fun. If it is I may try to join in. Also is there a map?
HT- "A universe without murder is like a Sunday breakfast without pancakes."
OMG- "my elite special forces Spetsnaz Bears will infiltrate the taxis of a nation to devour all of their urban upper-middle class, leading to massive financial collapse."

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Sun May 13, 2012 9:21 pm

Dbrought wrote:Well i've glanced at this several times though never really got involved. I'm wondering what the general feel of this game is. Is it anything like Game of thrones, because I just recently started watching that and found it extremely fun. If it is I may try to join in. Also is there a map?

The link to the map can be found at the OP.
I did not watch it, but I think the feeling is closer to character-driven country-building, with a dash of dice-rolling here and there.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
Dbrought
Minister
 
Posts: 2209
Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Sun May 13, 2012 9:58 pm

Is there any way to get the calculator without rapid share?

*edit: also what are the main archetypes of the nations existing ie. naval nation, nation of traders, rangers, viking like etc?
Last edited by Dbrought on Sun May 13, 2012 9:59 pm, edited 1 time in total.
HT- "A universe without murder is like a Sunday breakfast without pancakes."
OMG- "my elite special forces Spetsnaz Bears will infiltrate the taxis of a nation to devour all of their urban upper-middle class, leading to massive financial collapse."

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Sun May 13, 2012 10:05 pm

Dbrought wrote:Is there any way to get the calculator without rapid share?

*edit: also what are the main archetypes of the nations existing ie. naval nation, nation of traders, rangers, viking like etc?

Currently I am trying to upload it to google doc, although it might be faulty due to the conversion.

Edit: Here.

About the main archetype, we have a seafaring elven nation, angel-undead monarchy, Oriental islands nation, two slaver nations, as well as some others.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Sun May 13, 2012 10:10 pm

Dbrought wrote:Is there any way to get the calculator without rapid share?

*edit: also what are the main archetypes of the nations existing ie. naval nation, nation of traders, rangers, viking like etc?

Seafaring ranger-traders here. :) I also recommend looking at the factbooks for archetype-reference. I find Numer's to be particularly well-made. Most are on the first page, but here's my own pride and joy, still a work-in-progress: http://forum.nationstates.net/viewtopic.php?f=23&t=179244

User avatar
Dbrought
Minister
 
Posts: 2209
Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Sun May 13, 2012 10:11 pm

Looking through the fact books now

Ty for the link in Google docs. right now I'm trying to decide between a seafaring trade nation, a nation of northern human rangers from the woods and mountains, a nation that specializes in forging, particularly that of armor, a nation of necromancers with heavy focus on magic, or something else. what do you think would be most interesting to add?
HT- "A universe without murder is like a Sunday breakfast without pancakes."
OMG- "my elite special forces Spetsnaz Bears will infiltrate the taxis of a nation to devour all of their urban upper-middle class, leading to massive financial collapse."

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Sun May 13, 2012 10:21 pm

Dbrought wrote:Looking through the fact books now

Ty for the link in Google docs. right now I'm trying to decide between a seafaring trade nation, a nation of northern human rangers from the woods and mountains, a nation that specializes in forging, particularly that of armor, a nation of necromancers with heavy focus on magic, or something else. what do you think would be most interesting to add?

I think we have a few seafaring trade nations around already, as well as a nation with what appears to be undead. I believe the northerner idea and the forger are more unique, although then again, you should pick what you really wish to RP as. :p

Also, more slavers are always better. :D
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
Marzarbul
Ambassador
 
Posts: 1217
Founded: Mar 22, 2011
Ex-Nation

Postby Marzarbul » Sun May 13, 2012 10:41 pm

I was sort of a mix of necromancer/light magic vikings. Though I really am not terribly good at rping humans so I am going back to what I do best and that is being a dwarf. But anyway a necromancer would be interesting to throw in here as you could become a pretty big evil entity in Ceaden. If you wanted to be.

User avatar
Tavok
Chargé d'Affaires
 
Posts: 492
Founded: Feb 29, 2012
Ex-Nation

Postby Tavok » Sun May 13, 2012 10:51 pm

Marzarbul wrote:I was sort of a mix of necromancer/light magic vikings. Though I really am not terribly good at rping humans so I am going back to what I do best and that is being a dwarf. But anyway a necromancer would be interesting to throw in here as you could become a pretty big evil entity in Ceaden. If you wanted to be.

I would cut off your head, dwarf... if it stood but a little higher from the ground.

User avatar
Marzarbul
Ambassador
 
Posts: 1217
Founded: Mar 22, 2011
Ex-Nation

Postby Marzarbul » Sun May 13, 2012 10:57 pm

Tavok wrote:
Marzarbul wrote:I was sort of a mix of necromancer/light magic vikings. Though I really am not terribly good at rping humans so I am going back to what I do best and that is being a dwarf. But anyway a necromancer would be interesting to throw in here as you could become a pretty big evil entity in Ceaden. If you wanted to be.

I would cut off your head, dwarf... if it stood but a little higher from the ground.


Lol. Internet five. But I am still in the transitioning stage so I will not be able to Rp yet but hopefully soon. Though I think I will Rp an expansion since everyone else besides myself is doing it. Or I might possibly think up a quest for Ceaden to get involved in. Probably dealing with underground, ancient dwellings and treasure hunting. I might even throw in a balrog or two perhaps.

User avatar
Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Sun May 13, 2012 10:59 pm

Marzarbul wrote:
Tavok wrote:I would cut off your head, dwarf... if it stood but a little higher from the ground.


Lol. Internet five. But I am still in the transitioning stage so I will not be able to Rp yet but hopefully soon. Though I think I will Rp an expansion since everyone else besides myself is doing it. Or I might possibly think up a quest for Ceaden to get involved in. Probably dealing with underground, ancient dwellings and treasure hunting. I might even throw in a balrog or two perhaps.

That sounds quite interesting. :D

I also replied the Saffriana thread. Hopefully I can come up with a reply for Palamecia too soon, and quickly wrap it up.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

User avatar
Marzarbul
Ambassador
 
Posts: 1217
Founded: Mar 22, 2011
Ex-Nation

Postby Marzarbul » Sun May 13, 2012 11:01 pm

Well it will not be anytime soon since I am also working on my FT nation as well. But I think that a bump should be had for people going on the Ceaden IRC.

User avatar
Ty-Ralyain
Chargé d'Affaires
 
Posts: 494
Founded: May 07, 2012
Ex-Nation

Postby Ty-Ralyain » Sun May 13, 2012 11:03 pm

*Raises hand.* I'd like to get involved Marzarbul. New so I have to get an initiation roleplay in quick-like.
"Hmm, you are organic aren't you? I suppose you'll make a great father then!
The Nation-Page means nothing. Equal to zilch, nada, nothing. If you want to know about the Ty'Ralyains check below. ↓↓↓
Book o' facts

A bunch of nymphomaniac, raider, Kerrigan-esque, piratey, decentralized, alien women.

User avatar
Marzarbul
Ambassador
 
Posts: 1217
Founded: Mar 22, 2011
Ex-Nation

Postby Marzarbul » Sun May 13, 2012 11:07 pm

Ty-Ralyain wrote:*Raises hand.* I'd like to get involved Marzarbul. New so I have to get an initiation roleplay in quick-like.

Well, again I have a lot of work before I can get to even creating the quest but when the time comes I will post the application for it. Otherwise if you want to get a roleplay in I would suggest doing an expansion perhaps with of course the blessing of our moderators. Though since we are neighbors, once I get my nation up we could have a minor skirmish perhaps.

User avatar
Aelosia
Senator
 
Posts: 4531
Founded: Antiquity
Ex-Nation

Postby Aelosia » Sun May 13, 2012 11:11 pm

Numer wrote:
Tavok wrote:Wasn't trying to antagonize or question the rules. I was just acknowledging the already-present trend towards fairness in army pay and humbly proposing that this trend might be set-in-stone and made less ambiguous by a hard-and-fast rule. It was just an idea.


Oh I know you weren't antagonizing, just saying your opinion, which I'm trying to do to. I'm sorry if I came across as rude or curt :oops: when doing so . Anyway another reason that I think we shouldn't make said rule is simply because the more rules there are, the more confusing it gets for people thinking about joining (e.g. they might think its hindering players' abilities and customization). Also, although I definitely see your point about people stacking soldiers with weapons and armor while not paying more that 100, they're still making a trade-off in SPE and resources, which can change warfare dynamics drastically.


Resources also mean yearly income. That's why overequipping also means losing a significant amount of income yearly.

I am still waiting for guys to wrap it up in the Saffrianna thing, and I need to post in expansions and...Sigh. At least I feel better now. Stupid spring malaises.

I know sometimes the rules does not seem to be very logical. However, they work. And pretty well, to be honest. Specially about what you said about simplicity. For example, we considered once upon a time to separate STR bonuses into OFF and DEF bonuses, so armor wouldn't help you to hit harder. It was going to be such a clusterfuck that we abandoned the idea because players were already complaining about how complex was everything before we made them.
My ratings in the top 100:
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Largest Defense Forces
Aelosia is ranked 13th in the world for Most Scientifically Advanced
Aelosia is ranked 20th in the world for Most Cultured
Aelosia is ranked 24th in the world for Most Subsidized Industry
Aelosia is ranked 25th in the world for Fastest-Growing Economies
Aelosia is ranked 38th in the world for Largest Public Transport Department
Aelosia is ranked 42th in the world for Largest Publishing Industry
Aelosia is ranked 51th in the world for Largest Information Technology Sector
Aelosia is ranked 61th in the world for Largest Arms Manufacturing Sector

Factbook so far.

User avatar
Ty-Ralyain
Chargé d'Affaires
 
Posts: 494
Founded: May 07, 2012
Ex-Nation

Postby Ty-Ralyain » Sun May 13, 2012 11:11 pm

Marzarbul wrote:
Ty-Ralyain wrote:*Raises hand.* I'd like to get involved Marzarbul. New so I have to get an initiation roleplay in quick-like.

Well, again I have a lot of work before I can get to even creating the quest but when the time comes I will post the application for it. Otherwise if you want to get a roleplay in I would suggest doing an expansion perhaps with of course the blessing of our moderators. Though since we are neighbors, once I get my nation up we could have a minor skirmish perhaps.


Possibly. I'm modeling the past nation off the Kahn'Belth clan so their might be some ideological disputes there along with the tenet to well, wage war. And reproduction of course.
"Hmm, you are organic aren't you? I suppose you'll make a great father then!
The Nation-Page means nothing. Equal to zilch, nada, nothing. If you want to know about the Ty'Ralyains check below. ↓↓↓
Book o' facts

A bunch of nymphomaniac, raider, Kerrigan-esque, piratey, decentralized, alien women.

User avatar
Aelosia
Senator
 
Posts: 4531
Founded: Antiquity
Ex-Nation

Postby Aelosia » Sun May 13, 2012 11:12 pm

Tavok wrote:
Dbrought wrote:Is there any way to get the calculator without rapid share?

*edit: also what are the main archetypes of the nations existing ie. naval nation, nation of traders, rangers, viking like etc?

Seafaring ranger-traders here. :) I also recommend looking at the factbooks for archetype-reference. I find Numer's to be particularly well-made. Most are on the first page, but here's my own pride and joy, still a work-in-progress: http://forum.nationstates.net/viewtopic.php?f=23&t=179244


Numer's and Tuthina's are exceptionally well made. I like the doctrine part of yours, and will adapt it for my own.
My ratings in the top 100:
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Largest Defense Forces
Aelosia is ranked 13th in the world for Most Scientifically Advanced
Aelosia is ranked 20th in the world for Most Cultured
Aelosia is ranked 24th in the world for Most Subsidized Industry
Aelosia is ranked 25th in the world for Fastest-Growing Economies
Aelosia is ranked 38th in the world for Largest Public Transport Department
Aelosia is ranked 42th in the world for Largest Publishing Industry
Aelosia is ranked 51th in the world for Largest Information Technology Sector
Aelosia is ranked 61th in the world for Largest Arms Manufacturing Sector

Factbook so far.

PreviousNext

Advertisement

Remove ads

Return to International Incidents

Who is online

Users browsing this forum: Democratic Poopland

Advertisement

Remove ads