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by Numer » Fri May 11, 2012 2:18 pm

by Tavok » Fri May 11, 2012 2:53 pm
Kaledoria wrote:Sounds fair, so either skipping it, or something along the lines of:
A Golem must be given orders by a Mage.
The Mage can order the Golem on some extended tasks (even: Follow the orders of this guy to the best of your abilities) for up to 24 hours but afterwards the Golem becomes inactive. It does nothing, not even defending itself.
A Mage can control only a single Golem at a time. Assuming control of another Golem takes a Ritual requiring more then 24 hours.
This would make the Golem a rather really expensive but really powerful * piece of equipment for Mages only, however, that can break in battle. I do think that is an even greater flavor and now I imagine Rabbi Loew of Prague as a kick-ass divine caster.
*: Edit, and when I say powerful I mean: "But the caster has at least an upkeep of 200 credits and for that you can hire 2 guys wielding 27 Oil Wistval Fire-Bomb. And while these guys are defense only due to their abysmal speed, their total Str of 2*19 is even higher then that of even a steel plated Golem. And usually you will find 2*27 oil more affordable, too."
So it's not really a game breaker, probably.

by Aelosia » Fri May 11, 2012 5:35 pm
Kaledoria wrote:Sounds fair, so either skipping it, or something along the lines of:
A Golem must be given orders by a Mage.
The Mage can order the Golem on some extended tasks (even: Follow the orders of this guy to the best of your abilities) for up to 24 hours but afterwards the Golem becomes inactive. It does nothing, not even defending itself.
A Mage can control only a single Golem at a time. Assuming control of another Golem takes a Ritual requiring more then 24 hours.
This would make the Golem a rather really expensive but really powerful * piece of equipment for Mages only, however, that can break in battle. I do think that is an even greater flavor and now I imagine Rabbi Loew of Prague as a kick-ass divine caster.
*: Edit, and when I say powerful I mean: "But the caster has at least an upkeep of 200 credits and for that you can hire 2 guys wielding 27 Oil Wistval Fire-Bomb. And while these guys are defense only due to their abysmal speed, their total Str of 2*19 is even higher then that of even a steel plated Golem. And usually you will find 2*27 oil more affordable, too."
So it's not really a game breaker, probably.

by Kaledoria » Fri May 11, 2012 9:53 pm
Numer wrote:How about this?
Kaledorian Golem
Description: (insert lore here)
EQU: Iron Plating (+6, -20 SPE) or Steel Plating (+8, -20 SPE)
SPE: 80 miles a day
STR: 10 (Iron) or 12 (Steel). Also, +2 STR when in the presence of a mage (in that case STR 12 for a Iron one add STR 14 for a Steel one).
VAL: 1600
PAY: 800
Resources Required: 10 Stone, 6 Iron or 6 Steel
It's very strong, it's got a sweet bonus ability, it's not that expensive, and, most importantly, it follows the original game rules (That PAY is half of VAL).
)

by Tavok » Fri May 11, 2012 10:09 pm
Kaledoria wrote:Numer wrote:How about this?
Kaledorian Golem
Description: (insert lore here)
EQU: Iron Plating (+6, -20 SPE) or Steel Plating (+8, -20 SPE)
SPE: 80 miles a day
STR: 10 (Iron) or 12 (Steel). Also, +2 STR when in the presence of a mage (in that case STR 12 for a Iron one add STR 14 for a Steel one).
VAL: 1600
PAY: 800
Resources Required: 10 Stone, 6 Iron or 6 Steel
It's very strong, it's got a sweet bonus ability, it's not that expensive, and, most importantly, it follows the original game rules (That PAY is half of VAL).
So, up to 14 Str for 800 Pay ....
Well, look at this example warrior:
Minmaxian Ranger:
Description: The Ranger shoots at enemies from afar and bashs them when they get into melee.
EQU: Steel Mace, Long Bow, Iron Tower Shield, Leather Armor
SPE: 62.5, STR: 11.5, VAL: 200, PAY: 100
Resources Required: 2.5 Steel, 3 Wood, 3 Iron, 1 Oil.
It's a reasonable package, it does not wield 3 warhammers at once, it uses a nice mix of ressources, so you can produce small armies of it and on the long run, you have 11.5 Str for 100 Pay. That can't be the whole army because the Steel part is a bit to high and you might want some Cavalry against people without pikes and Pikeman against Cavalry, so the ratio will be worse overall but to me it sets a baseline and when my Guys are below 1/5th efficiency, that makes me reconsider. After all, I have a resource-strong / credit-weak terrain and as I have seen in the army exposition thread, some credit-strong nations go as high as 1/2 that efficiency. 1/3 is something I should at least aim for, or I'm not fit for competition. (Yeah, yeah, me always casting the blame on someone else...![]()
)
Otherwise: What Aelosia said about siege weapons. A Golem is like a ballista, except, it has to be "maned" by one mage. It makes it easy, that you already have a framework there.

by Kaledoria » Sat May 12, 2012 4:28 am
At the petty population of 5000 (square miles /4 is still the current rules?), I think I can generate ALL the names. 

by Tuthina » Sat May 12, 2012 4:31 am
Kaledoria wrote:No no, I'm Kaledoria, that Soldier up there is from Minmaxia. I just gave it as an example of what is currently possible (and reasonable from an in-world point of view. As compared to a guy carrying Fire bombs for +18 Str (the most you can carry without a mount or becoming stationary)).
As I wrote, the impression I had was, that about half that ratio (would be 5.75 for 100) is generally accepted. 5 is not to far off, I did not really calculate this. Most of my ideas are currently a bit behind that, so I'm thinking about what to do before submitting my army. The Golem was one idea.
Progress update: I programmed a name generator for my nation.At the petty population of 5000 (square miles /4 is still the current rules?), I think I can generate ALL the names.

14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Aelosia » Sat May 12, 2012 6:21 am
Kaledoria wrote:Numer wrote:How about this?
Kaledorian Golem
Description: (insert lore here)
EQU: Iron Plating (+6, -20 SPE) or Steel Plating (+8, -20 SPE)
SPE: 80 miles a day
STR: 10 (Iron) or 12 (Steel). Also, +2 STR when in the presence of a mage (in that case STR 12 for a Iron one add STR 14 for a Steel one).
VAL: 1600
PAY: 800
Resources Required: 10 Stone, 6 Iron or 6 Steel
It's very strong, it's got a sweet bonus ability, it's not that expensive, and, most importantly, it follows the original game rules (That PAY is half of VAL).
So, up to 14 Str for 800 Pay ....
Well, look at this example warrior:
Minmaxian Ranger:
Description: The Ranger shoots at enemies from afar and bashs them when they get into melee.
EQU: Steel Mace, Long Bow, Iron Tower Shield, Leather Armor
SPE: 62.5, STR: 11.5, VAL: 200, PAY: 100
Resources Required: 2.5 Steel, 3 Wood, 3 Iron, 1 Oil.
It's a reasonable package, it does not wield 3 warhammers at once, it uses a nice mix of ressources, so you can produce small armies of it and on the long run, you have 11.5 Str for 100 Pay. That can't be the whole army because the Steel part is a bit to high and you might want some Cavalry against people without pikes and Pikeman against Cavalry, so the ratio will be worse overall but to me it sets a baseline and when my Guys are below 1/5th efficiency, that makes me reconsider. After all, I have a resource-strong / credit-weak terrain and as I have seen in the army exposition thread, some credit-strong nations go as high as 1/2 that efficiency. 1/3 is something I should at least aim for, or I'm not fit for competition. (Yeah, yeah, me always casting the blame on someone else...![]()
)
Otherwise: What Aelosia said about siege weapons. A Golem is like a ballista, except, it has to be "maned" by one mage. It makes it easy, that you already have a framework there.

by Ty-Ralyain » Sat May 12, 2012 3:35 pm

by Numer » Sat May 12, 2012 3:38 pm
, it literally cancels out all arguments over upkeep and units. 100 credits in PAY = .5 STR. VAL is always twice PAY. If you want a high STR unit with cheap upkeep, equip it with weapons and armor.
by Ty-Ralyain » Sat May 12, 2012 3:49 pm

by Numer » Sat May 12, 2012 3:53 pm
Ty-Ralyain wrote:Oh whoopsie. Must have missed it.![]()
Alright so the 20,000 means I have 5,000 people, aye?
. Don't worry, I'm absolutely terrible at math too. Also, if you settle near water, you get a population bonus from the coastline, so take that into consideration when you pick a spot.
by Ty-Ralyain » Sat May 12, 2012 4:03 pm

by Numer » Sat May 12, 2012 4:04 pm
Ty-Ralyain wrote:Aye, so I have about 400 miles of coastline [I think] and about 100 of river... so 600 total... That's a factor of six to 30,000?
That seems like too much..

by Ty-Ralyain » Sat May 12, 2012 4:13 pm

by Lakota » Sat May 12, 2012 8:02 pm
?
?
by Ty-Ralyain » Sat May 12, 2012 8:37 pm
Marzarbul wrote:Yeah I have a neighbor! Be prepared that I am currently in the process of turning my nation into the first dwarvish state of Ceaden. So anyway please have a gift basket and welcome to the North!

by Tavok » Sat May 12, 2012 9:02 pm
Numer wrote:Alright I think the best way to resolve this is to go back to the rules, it literally cancels out all arguments over upkeep and units. 100 credits in PAY = .5 STR. VAL is always twice PAY. If you want a high STR unit with cheap upkeep, equip it with weapons and armor.
Also, for the new application, there's barely 2 million people in the whole world so far. You have to use the map and key to figure out your population; it's not chosen.
Lakota wrote:Tiger riders, anyone?


by Kaledoria » Sat May 12, 2012 10:40 pm
Or don't they? 

by Numer » Sat May 12, 2012 11:50 pm
Tavok wrote:Numer wrote:Alright I think the best way to resolve this is to go back to the rules, it literally cancels out all arguments over upkeep and units. 100 credits in PAY = .5 STR. VAL is always twice PAY. If you want a high STR unit with cheap upkeep, equip it with weapons and armor.
Also, for the new application, there's barely 2 million people in the whole world so far. You have to use the map and key to figure out your population; it's not chosen.
It wasn't a 'rules' argument, it was an more of a 'fairness' argument. If everyone looked at the current rules and then tried to do everything possible to absolutely maximize their army's efficiency, no unit would get paid more than 100 credits. The simple fact is that 100pay for each 0.5 str is not a good enough payoff. Which would mean that everything but the most elite units are inefficient price-wize, causing everyone's armies to be one of elite, minimally paid supersoldiers.
Personally, I think that there should be rules about how much STR a unit can have before you have to ramp up its pay, but until that time, we are better off establishing societal norms.Lakota wrote:Tiger riders, anyone?
Or maybe...
. I think the system works as it is, and no other applicant has argued the rules, so it seems to work for most people too.
by Tavok » Sat May 12, 2012 11:57 pm
Numer wrote:Tavok wrote:It wasn't a 'rules' argument, it was an more of a 'fairness' argument. If everyone looked at the current rules and then tried to do everything possible to absolutely maximize their army's efficiency, no unit would get paid more than 100 credits. The simple fact is that 100pay for each 0.5 str is not a good enough payoff. Which would mean that everything but the most elite units are inefficient price-wize, causing everyone's armies to be one of elite, minimally paid supersoldiers.
Personally, I think that there should be rules about how much STR a unit can have before you have to ramp up its pay, but until that time, we are better off establishing societal norms.
Or maybe...
Well you can argue about fairness all you want, but we've been here actively for months and things have gone smoothly and fairly. I think the system works as it is, and no other applicant has argued the rules, so it seems to work for most people too.

by Tuthina » Sun May 13, 2012 12:33 am
Lakota wrote:Hai guuuuyyyyyysssss!!!!!1 Where be posts on Iron thread?
About the golem, though. It sounds really cool, and ironically, I was thinking about adding the same kind of unit to my army! Oh well. Tiger riders, anyone?
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Numer » Sun May 13, 2012 2:03 pm
Tavok wrote:Numer wrote:Well you can argue about fairness all you want, but we've been here actively for months and things have gone smoothly and fairly. I think the system works as it is, and no other applicant has argued the rules, so it seems to work for most people too.
Wasn't trying to antagonize or question the rules. I was just acknowledging the already-present trend towards fairness in army pay and humbly proposing that this trend might be set-in-stone and made less ambiguous by a hard-and-fast rule. It was just an idea.

by Tavok » Sun May 13, 2012 2:09 pm
Numer wrote:Tavok wrote:Wasn't trying to antagonize or question the rules. I was just acknowledging the already-present trend towards fairness in army pay and humbly proposing that this trend might be set-in-stone and made less ambiguous by a hard-and-fast rule. It was just an idea.
Oh I know you weren't antagonizing, just saying your opinion, which I'm trying to do to. I'm sorry if I came across as rude or curtwhen doing so . Anyway another reason that I think we shouldn't make said rule is simply because the more rules there are, the more confusing it gets for people thinking about joining (e.g. they might think its hindering players' abilities and customization). Also, although I definitely see your point about people stacking soldiers with weapons and armor while not paying more that 100, they're still making a trade-off in SPE and resources, which can change warfare dynamics drastically.
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