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Lost Age OCC Discussion Thread [Former Ceaden Thread]

A staging-point for declarations of war and other major diplomatic events. [In character]

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Kaledoria
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Postby Kaledoria » Wed May 09, 2012 10:31 am

Hi, this looks like a great idea. I am thinking about applying.

As for the rules:

An important factor in Ceaden is that of claiming land. When first joining each player is limited to one 200 Mile by 200 mile plot of land (20,000 Square miles). This plot of land can be placed anywhere on the map not already claimed. To claim the land simply use the 100x100 grid square at the bottom of the map to designate where you want your land plot. Then I will mark if off on the claims map. Once you complete your intro you can expand from there, this is covered in the next rule.

Step One: Complete the second part of your application to Ceaden:

Land Claiming: //I.e.: describe to the staff member which tract of land you wish to claim.
Population: //I.e.: length of the tract of land at the longest point multiplied by the width of the tract of land at the widest point divided by 4.((L*W)/4=P) Then additional calculations depending on the presence or lack there of of water. HINT: The length and width of you initial land plot is always going to be 100 miles.

The first is 40,000 sq miles, the next one says 20,000 and then it's 10,000. I'm confused. I guess it's the first, since the rules continue using 200x200 as an example but I wanted to ask nevertheless.


Also, the effects of the area = max length * max width is kind of funny: If I took an approximately diamond-shaped mountain surrounded by lowland, I'd have X area of mountains. Now if I took the surrounding box (borders adjusted north/south and west/east), I'd still have area X, but only X/2 of mountains ...
What I really want to ask: When my area is not approximately box-shaped, shall I really use that formula or am I allowed to reduce the number to something between this and what it would actually be?

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Tuthina
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Postby Tuthina » Wed May 09, 2012 10:52 am

Kaledoria wrote:Hi, this looks like a great idea. I am thinking about applying.

As for the rules:

An important factor in Ceaden is that of claiming land. When first joining each player is limited to one 200 Mile by 200 mile plot of land (20,000 Square miles). This plot of land can be placed anywhere on the map not already claimed. To claim the land simply use the 100x100 grid square at the bottom of the map to designate where you want your land plot. Then I will mark if off on the claims map. Once you complete your intro you can expand from there, this is covered in the next rule.

Step One: Complete the second part of your application to Ceaden:

Land Claiming: //I.e.: describe to the staff member which tract of land you wish to claim.
Population: //I.e.: length of the tract of land at the longest point multiplied by the width of the tract of land at the widest point divided by 4.((L*W)/4=P) Then additional calculations depending on the presence or lack there of of water. HINT: The length and width of you initial land plot is always going to be 100 miles.

The first is 40,000 sq miles, the next one says 20,000 and then it's 10,000. I'm confused. I guess it's the first, since the rules continue using 200x200 as an example but I wanted to ask nevertheless.


Also, the effects of the area = max length * max width is kind of funny: If I took an approximately diamond-shaped mountain surrounded by lowland, I'd have X area of mountains. Now if I took the surrounding box (borders adjusted north/south and west/east), I'd still have area X, but only X/2 of mountains ...
What I really want to ask: When my area is not approximately box-shaped, shall I really use that formula or am I allowed to reduce the number to something between this and what it would actually be?

Welcome!

Well, personally I think he was talking about 20,000 sq. mi., since 40k is way too large. I think he probably messed up the math there.

Please ignore the effects of area, that was before we have the technology to calculate area by program. Now that we have it, you can take whatever shape you want, and the area will be measured directly.
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Itailian Maifias
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Postby Itailian Maifias » Wed May 09, 2012 11:11 am

Can I just openly say I'm against the allowance of the zepplin? This is medieval technology for crying out loud, let's wait a few months before we turn it into steampunk.
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Carbarosia
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Postby Carbarosia » Wed May 09, 2012 11:47 am

Official Notice: Everyone, as you may have noticed, I have been placed under leave which was authorised by my own personal judgement. Real life is taking up most of my time with projects etcetra and I have been rather busy lately without much time left for NS. I will be on leave for several weeks, occasionally attending to roleplays and updating you on when my next timeslot for NS will be. This is mainly for the older players who know of me in this thread than the recent ones. Anyhow, for now, I bid you adieu.

P.S. I think the last bit is quite emotional. ;-p Also, feel free to drop me a telegram any time and I will have a chat with you. :-)
Last edited by Carbarosia on Wed May 09, 2012 11:48 am, edited 1 time in total.
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Kaledoria
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Postby Kaledoria » Wed May 09, 2012 12:10 pm

Tuthina: You have the technology? :D

Okay, *checks the last application*
Ah, so what you need from me now is this:



Ceaden Country Name: Kaledoria (for simplicity)
Demonym: Kaledonian
Race: Dominant: Ogres. Slave races: Orcs, Humans, Beastmen, Goblins
Languages: Giant (Spoken by Ogres and in dialect by some Goblins and Orcs), "Human" (spoken by humans and some goblins), Bestial (spoken by Beastmen and the rest of the Orcs and Goblins)
Religion: Pagan believes (Ogre Pantheon, Animism, The Enigma of Steel)
Government Type: Tribal Confederacy / Despotism
Head of State: Great Warlord Maraxus
Seat of Power: Keldon Hold
Currency: Rods of Steel, barter dominant.

RL Fluency in English: Second language; okay; while posting from at home I use a spell-checker.
Example of previous RP: here and here
RL Age: Too old (30)

Where I wish to place my land plot:
Image

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The knights of kings
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Postby The knights of kings » Wed May 09, 2012 12:28 pm

Ah my new friend to my north! Perhaps you will come of use for a major expansion I plan on undertaking. :lol:

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Lakota
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Postby Lakota » Wed May 09, 2012 2:07 pm

Tuthina wrote:Game Year Bonus for Saffriana:

Game Year Bonuses


Treasury before end of 3 Ceaden: 2,482,000 Credits

GDP for 4 Ceaden: 185,276 Credits
Taxes: 33% (+61,141.08 Credits)
Military Expenditures: -31,500 Credits


Unused Resource Bonuses:
Stone: + 336.8 Credits
Iron: + 3,867.6 Credits
Steel: +0 Credits
Carbon: + 909.8 Credits
Wood: + 17,922.4 Credits
Gold: + 27,132 Credits
Silver: + 24,632 Credits
Oils: + 8,511.2 Credits
Earth Sweat: + 12,201.4 Credit

Total Unused Resource Bonuses: + 125,154.28 Credits

Treasury as of 5 Ceaden: 2,607,154.28 Credits

Stone Regeneration: 186.8
Iron Regeneration: 174.8
Carbon Regeneration: 54.9
Wood Regeneration: 2,786.4
Silver Regeneration: 46.32
Gold Regeneration: 30.88
Earth Sweat Regeneration: 210.07
Oil Regeneration: 1,391.6

Structure Regeneration:

Birth Rate:
Current Population: 10,000
Awaiting Random Number Generated by Moderator.

Random number: [b]5 (+5%)


Okay then. I guess I won't have to worry about debt, then :). Thanks, Tuthina!

Anyways, I'm hoping to take some more land, if anyone doesn't mind. I don't plan to do it anytime soon (maybe sometime in late May or June), but I would like to set up an "outpost", if that is an appropriate way of saying it (Quick Question: Do I need boats to cross water, as in boat transportation?).

Saffriana Expansion #1:

Image

I don't believe I have this island yet, but controlling this island would give me a little more control over the channel that divides Saffriana and it.

Saffriana Expansion #2:

Image

And this expansion would give me access to the western continent. As most of you are on the Eastern continent, the land will be all mine :twisted:.

Anyway, although I would like some assistance, it's not necessary. Besides, I'm not sure if I can afford hiring mercenaries right now.
Last edited by Lakota on Wed May 09, 2012 2:08 pm, edited 1 time in total.
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Tavok
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Postby Tavok » Wed May 09, 2012 2:32 pm

Itailian Maifias wrote:Can I just openly say I'm against the allowance of the zepplin? This is medieval technology for crying out loud, let's wait a few months before we turn it into steampunk.

Don't worry; the idea has already been abandoned.

The knights of kings wrote:Ah my new friend to my north! Perhaps you will come of use for a major expansion I plan on undertaking. :lol:

Great, more uncivilized non-human barbarians to my east. :P

Tuthina wrote:It would be better if it was a good species to enslave, though. :twisted:

You keep referring to slavery, but does it actually provide in-game benefits? I don't see it anywhere in the economics sections... Because if so, I would of course have to exploit it (screw morality, I like cash).

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Numer
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Postby Numer » Wed May 09, 2012 6:44 pm

Tavok wrote:
Itailian Maifias wrote:Can I just openly say I'm against the allowance of the zepplin? This is medieval technology for crying out loud, let's wait a few months before we turn it into steampunk.

Don't worry; the idea has already been abandoned.

The knights of kings wrote:Ah my new friend to my north! Perhaps you will come of use for a major expansion I plan on undertaking. :lol:

Great, more uncivilized non-human barbarians to my east. :P

Tuthina wrote:It would be better if it was a good species to enslave, though. :twisted:

You keep referring to slavery, but does it actually provide in-game benefits? I don't see it anywhere in the economics sections... Because if so, I would of course have to exploit it (screw morality, I like cash).


Slaves add to your population, which in turn adds to your income (they "pay taxes" with their labor) :)
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Numer
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Postby Numer » Wed May 09, 2012 6:49 pm

Here you go Palamecia, my expansion map.

Image

http://i.imgur.com/xBRuM.png
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The knights of kings
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Postby The knights of kings » Wed May 09, 2012 7:01 pm

Alrighty lets get this ball rollin! Il wait for you to pass me a link numer to your expansion should the people i described to you be acceptable.

Edit: And Tavok we may be undead but by no means uncivilized! :p
Last edited by The knights of kings on Wed May 09, 2012 7:04 pm, edited 2 times in total.

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Tuthina
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Postby Tuthina » Wed May 09, 2012 11:01 pm

Kaledoria wrote:Tuthina: You have the technology? :D

Okay, *checks the last application*
Ah, so what you need from me now is this:



Ceaden Country Name: Kaledoria (for simplicity)
Demonym: Kaledonian
Race: Dominant: Ogres. Slave races: Orcs, Humans, Beastmen, Goblins
Languages: Giant (Spoken by Ogres and in dialect by some Goblins and Orcs), "Human" (spoken by humans and some goblins), Bestial (spoken by Beastmen and the rest of the Orcs and Goblins)
Religion: Pagan believes (Ogre Pantheon, Animism, The Enigma of Steel)
Government Type: Tribal Confederacy / Despotism
Head of State: Great Warlord Maraxus
Seat of Power: Keldon Hold
Currency: Rods of Steel, barter dominant.

RL Fluency in English: Second language; okay; while posting from at home I use a spell-checker.
Example of previous RP: here and here
RL Age: Too old (30)

Where I wish to place my land plot:

Yes, and I have the power, Nintendo Sega power!

Nah, just use Paint.NET, and you will be fine.

Concerning the application:

It seems quite nice, and I think using Ogre as the main race is a very interesting idea! Although your claimed land is a bit beyond 20,000 sq. mi. It is around 22k sq. mi., thus you might wish to shrink it a bit. For that matter, please note that the golden/brown-yellow square is meant to be an NPC structure, which cannot be claimed initially, as it meant to be a dungeon to increase the difficulty/reward of a conquest.

Other than that, I think your app is fine, and once you corrected it, accepted.

The next steps:

-Edit focus map (given by staff) with improvements you wish to make on your land.
-Submit list of improvements with focus map (settlements, fortifications, roads, etc)
-Submit your GDP, PPC, and Tax Rate. Submit to Ledger
-Begin Intro RP
-Create Fact book
-Declare your military on the Forces Declaration page, with complete stats of all units.
-Complete Intro RP.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Tuthina
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Postby Tuthina » Wed May 09, 2012 11:06 pm

Lakota wrote:
Okay then. I guess I won't have to worry about debt, then :). Thanks, Tuthina!

Anyways, I'm hoping to take some more land, if anyone doesn't mind. I don't plan to do it anytime soon (maybe sometime in late May or June), but I would like to set up an "outpost", if that is an appropriate way of saying it (Quick Question: Do I need boats to cross water, as in boat transportation?).

Saffriana Expansion #1:

(Image)

I don't believe I have this island yet, but controlling this island would give me a little more control over the channel that divides Saffriana and it.

Saffriana Expansion #2:

(Image)

And this expansion would give me access to the western continent. As most of you are on the Eastern continent, the land will be all mine :twisted:.

Anyway, although I would like some assistance, it's not necessary. Besides, I'm not sure if I can afford hiring mercenaries right now.

Your are welcome. Please note that I screwed up a number, as the population growth should be 0.5% increase, rather than 5%.

You need boats to cross the water, but since I don't think we ever have a sea battle by now, I guess you are fine as long as you RP it.

Tavok wrote:You keep referring to slavery, but does it actually provide in-game benefits? I don't see it anywhere in the economics sections... Because if so, I would of course have to exploit it (screw morality, I like cash).


Yes, they do add to your population. I also think that slavery, when used properly as a narrative device, would be able to make my people more special, as it is not common to see people RPing a slavery that is not some butchered version of the pre-Civil War Deep South.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Kaledoria
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Postby Kaledoria » Thu May 10, 2012 12:19 am

Ah, okay. As I said, the rules are not clear about it, so I calculated with 40,000 sq miles. Anyway:
Image
That should do it, from the westmost green to the eastmost tan it's 100 miles, from north to south it's 195 miles and the bits I reach more to the west and east easily fits into the missing area in the east.
Relevant points are: Access to the sea in the north, all the green I have chosen and tan/brown in approximately 1:1 ratio (I like the "mountain people" image but my people need some grain to eat, too.)

About the "Runes" - Yeah, I had wondered about that, too. I would have no problem with a dungeon somewhere in my nation, filled with monsters, that I do not control. :) But I can think more of it as an evil citadel of monsters, I do not control and that come out if you aproach more then 100m. :) Is there a thread about this specific location already or is it just a square on the map so far?
Last edited by Kaledoria on Thu May 10, 2012 12:21 am, edited 1 time in total.

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Tuthina
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Postby Tuthina » Thu May 10, 2012 12:34 am

Kaledoria wrote:Ah, okay. As I said, the rules are not clear about it, so I calculated with 40,000 sq miles. Anyway:
(Image)
That should do it, from the westmost green to the eastmost tan it's 100 miles, from north to south it's 195 miles and the bits I reach more to the west and east easily fits into the missing area in the east.
Relevant points are: Access to the sea in the north, all the green I have chosen and tan/brown in approximately 1:1 ratio (I like the "mountain people" image but my people need some grain to eat, too.)

About the "Runes" - Yeah, I had wondered about that, too. I would have no problem with a dungeon somewhere in my nation, filled with monsters, that I do not control. :) But I can think more of it as an evil citadel of monsters, I do not control and that come out if you aproach more then 100m. :) Is there a thread about this specific location already or is it just a square on the map so far?

Yes, the area is fine now. :)

About the dungeon thing, it is just a square on the map so far. Once someone decided to expand into it, the moderator will decide its exact meaning, although it generally means a more formidable or difficult enemy.

Do you want an official focus map, or just use yours. For me, it seems that your current one is good enough to be used directly.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Kaledoria
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Postby Kaledoria » Thu May 10, 2012 1:03 am

Okay, then I use that one.

About Starting ressources:
I guess this:
Base Resources: Stone: 1250, Iron: 2000, Steel: 0, Carbon: 400, Wood: 16,000, Gold: 150, Silver: 200, Oils: 3000, Earth Sweat: 400
is fix for the start, no way to exchange useless Silver and Gold for something useful? :)

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Tuthina
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Postby Tuthina » Thu May 10, 2012 1:08 am

Kaledoria wrote:Okay, then I use that one.

About Starting ressources:
I guess this:
Base Resources: Stone: 1250, Iron: 2000, Steel: 0, Carbon: 400, Wood: 16,000, Gold: 150, Silver: 200, Oils: 3000, Earth Sweat: 400
is fix for the start, no way to exchange useless Silver and Gold for something useful? :)

You can trade with others for that. However, base resources are used to calculate your resource regeneration, so they are fixed.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Kaledoria
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Postby Kaledoria » Thu May 10, 2012 3:10 am

Tuthina wrote:
The next steps:

-Edit focus map (given by staff) with improvements you wish to make on your land.
-Submit list of improvements with focus map (settlements, fortifications, roads, etc)
-Submit your GDP, PPC, and Tax Rate. Submit to Ledger
-Begin Intro RP
-Create Fact book
-Declare your military on the Forces Declaration page, with complete stats of all units.
-Complete Intro RP.

Do I need land type distributions? Or can I just approximate it?
Okay, so far I have:
Claim Size: ~20,000 miles²
Coast length: two minor seas, ~130 miles
Desert: 0
Lowland: 0
Midland: 40% = 8000 miles²
Highland: 40% = 8000 miles²
Mountains: 16% = 3200 miles²


Population: 5000
Military Population: 492
PPC: 18,99
GDP: 94950
Tax: 12%
Tax total: 11,394
Military Upkeep: 143,420 (Doh!)


Base Resources:
Stone: 1250
550 miles of roads 550
8 Small Stone Fortresses: 400
6 Stone Outposts: 300
Rest: 0

Iron: 2000
Steel: -400
Weapons: -1600
Rest: 0

Steel: 0
Made: +400
Weapons: -400
Rest: 0

Carbon: 400
Steel: -400
Rest: 0

Wood: 16,000
The 5 Mines of Kaledoria: -15,000
8 unfortified settlements: -80
Weapons: -918
Rest: 2

Oils: 3000
weapons: -320
Rest: 2680

Gold: 150
Silver: 200
Earth Sweat: 400


Credits: 5,000,000
The 5 Mines of Kaledoria: -2,500,000
550 miles of roads: -550,000
8 unfortified settlements: -800,000
8 Small Stone Fortresses: -600,000
6 Stone Outposts -150,000
Armies: -243,440
Heroes: -46,400
Rest: 110160


Troops:

Base Races:

Ogre
SPE: 100 miles a day
VAL: 1520 credits
PAY: 760 credit
STR: 4
Special:
Speed Reduction -20%
Ogre armor/weapons need 2x ressources, have 2x effect

Orc
SPE: 100 miles a day
VAL: 240 credits
PAY: 120 credit
STR: 1.1

Human
SPE: 100 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 1

Beastman
EQU: None
SPE: 105 miles a day
VAL: 220 credits
PAY: 110 credit
STR: 1

Goblin
SPE: 100 miles a day
VAL: 100 credits
PAY: 50 credit
STR: 0.5


Soldier Outfitts

Ogre Mountain Warrior: 17 Steel, 6 Iron
Steel Mace: 2.5 Steel, Str +5, Spe -7.5
Iron Tower Shield: 3x Iron, Str +3, Spe -15
Steel Plate Armor: 6x Steel, Str +8, Spe -30

Ogre Lowland Warrior: 5 Steel, 2 Iron, 8 Wood
Steel Pole Arm : 1.5x Steel, 1.5x Wood, +3 STR, -5 SPE ?
Cross Bow (Ranged): 4x Wood, 1x Iron, +3 STR, -15 SPE
Steel Chain Mail: 1 Steel, +2 STR, -10 SPE

Ogre Chariot Patrol: 4 Steel, 4 Iron, 2 Wood, Value 100, Pay 50
Steel Spear: 1x Steel, 1x Wood, +2 STR, -5 SPE
Iron Shield: 2 Iron, Str +2, Spe -10
Steel Chain Mail: 1 Steel, Str +2, Spe -10
Chariot: +1 Str, +40 SPE, Value 100, Pay 50, mounted

Lowborn Orge: 17 Iron
Iron Mace: 2.5 Iron, Str +2.5, Spe -7.5
Iron Tower Shield: 3x Iron, Str +3, Spe -15
Iron Laminar Armor: 3x Iron, Str +2, Spe -20


Slave Raider 1: 4 Iron, 1 Oils
Iron Axe: 2x Iron, +2 STR, -10 SPE
Boiled Leather 1x Oils, +.5 STR, -5SPE
Iron Shield, 2x Iron, +2 Str, -10 SPE

Slave Raider 2: 2 Iron, 3 Wood, 1 Oils
Iron Axe: 2x Iron, +2 STR, -10 SPE
Boiled Leather 1x Oils, +.5 STR, -5SPE
Wooden Tower Shield: 3x Wood, +2 Str, -15 SPE

Slave Pikemen: 2 Iron, 2 Wood, 1 Oils
Iron Pike: 2x Iron 2x Wood, +2 STR, -10 SPE
Boiled Leather 1x Oils, +.5 STR, -5SPE

Slave Archer Chariot 1: 2 Iron, 7 Wood, 2 Oils, Value 100, Pay 50
Chariot: +1 Str, +40 SPE, Value 100, Pay 50, mounted
2x Soldier
2x Iron Spears 1x Iron, 1x Wood, +1 STR, -5 SPE
1x Wooden Shield: 2x Wood, +1 Str, -10 SPE
1x Long Bow: 3x Wood, +2 STR, -10SPE
2x Boiled Leather 1x Oils, +.5 STR, -5SPE

Slave Archer Chariot 2: 4 Iron, 5 Wood, 2 Oils, Value 100, Pay 50
Chariot: +1 Str, +40 SPE, Value 100, Pay 50, mounted
2x Soldier
2x Iron Spears 1x Iron, 1x Wood, +1 STR, -5 SPE
1x Iron Shield: 2x Iron, +2 Str, -10 SPE
1x Long Bow: 3x Wood, +2 STR, -10SPE
2x Boiled Leather 1x Oils, +.5 STR, -5SPE

Slave Archer: 3 Wood
Long Bow: 3x Wood, +2 STR, -10SPE


Goblin Pest: 1 Wood, 1 Oils
1x Club: 1x Wood, +0.5 Str, -5 SPE
2x Boiled Leather 1x Oils, +.5 STR, -5SPE

Goblin Wolf Rider: 1 Iron, 1 Wood, 1 Oils, Value 180, Pay 90
Iron Spears 1x Iron, 1x Wood, +1 STR, -5 SPE
Boiled Leather 1x Oils, +.5 STR, -5SPE
Wolf: +2 Str, +40 SPE, Value 180, Pay 90, mounted

Goblin Giant Moose Riders: 6 Wood, Value 280, Pay 140
3x Goblin Soldier
3x Short Bow: 2x Wood, +1 STR, -5 SPE
Giant Moose: +3 Str, +40 SPE, Value 280, Pay 140, mounted

Numbers:
Ogre Mountain Warrior 13
Ogre Lowland Warrior 19
Ogre Chariot Patrol 21
Lowborn Orge 50
Slave Raider 1 (Human) 50
Slave Raider 2 (Human) 0
Slave Pikemen (Human) 80
Slave Archer Chariot 1 (Human) 25
Slave Archer Chariot 2 (Human) 25
Slave Archer (Human) 36
Goblin Pest 50
Goblin Wolf Rider 40
Goblin Giant Moose Riders 11


Elites:
3 Lowlanders Str+2
30 Slaves Str+1
50 Slaves Human -> Orc Str+0.1
50 Slaves Human -> Beastmen Spe+5

Heroes:
Maraxus: Str +20
Clan Chief 2 Str +5
Clan Chief 3 Str +5
Clan Chief 4 Str +5
Clan Chief 5 Str +5
Lowlander Chief 1 Str +6
Lowlander Chief 2 Str +4
Marshall of the Chariots Str +10
Captain of the Chariots Str +5


What I will definitly need approvement for:
- Multiple soldiers on a chariot (3 Goblins riding a giant Moose, respectivly)
- Ogres as a race. I Added -20% SPE penalties for 120/60 credits and Ogre armor/weapons need 2x ressources, have 2x effect (no extra credits, that should balance out).
- Orcs are just slightly "elite" Humans
- Beastmen get +5 Speed for 20/10 credits
- Goblins are cheap crap: 0.5 Str for 50 credits

Monsters ... I'm thinking, I'm not sure I need any ... but maybe ...

Mages: Yeah, this may throw everything above over, I'm planing on heaving a healthy bit of Shamans. When looking at the Weapon list, I found the robes to be incredibly cheap, is this a mistake? (The Steel Polearm STR is probably supposed to be 3, Steel Mace should probably need 2.5 Steel, am I right here?)

Oh, yes, and I need to see, what to do about this misbalance between my military Upkeep and my Tax Total.


PS:
Map, first draft. I only have paint here, will make a better, high-res think the weekend, including names and such.
Image
Looks more civilized then it actually is. People are still living in tents in many of the so called settlements. Of course in some of those tents you find Master Smiths, Engineers, Sages and Philosophers. Depending on the Metric used, the Ogres can be the most or the lest advanced of all races... ;)
Last edited by Kaledoria on Thu May 10, 2012 4:07 am, edited 1 time in total.

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Tuthina
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Posts: 4948
Founded: Jun 14, 2011
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Postby Tuthina » Thu May 10, 2012 4:06 am

Just approximate the land distribution.

For Goblin riders, I think it is fine, although to reflect the additional weight, I think each additional Goblin should reduce speed of 10.

Ogre and Goblins seems fine, so are Orcs. I think the beastmen are fine as long as they cannot race with horses.

The price should be correct, although I suppose it would need some revamp soon. For the time being, just use that price, any change would just affect new units, not the existing ones.

About the msibalance, you need not worry much, since chances are a majority of your income will be from unused resource bonus. Although in case you want more income, you can always raise tax or disband some of your men.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Aelosia
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Posts: 4531
Founded: Antiquity
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Postby Aelosia » Thu May 10, 2012 7:25 am

Hey! I like the zeppelin idea...I think you should run with it. I mean, it's fantasy. As long as noone develops cannons and muskets it's ok. The problem I was seeing is that a zep is an extremely fragile thing.
My ratings in the top 100:
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Largest Defense Forces
Aelosia is ranked 13th in the world for Most Scientifically Advanced
Aelosia is ranked 20th in the world for Most Cultured
Aelosia is ranked 24th in the world for Most Subsidized Industry
Aelosia is ranked 25th in the world for Fastest-Growing Economies
Aelosia is ranked 38th in the world for Largest Public Transport Department
Aelosia is ranked 42th in the world for Largest Publishing Industry
Aelosia is ranked 51th in the world for Largest Information Technology Sector
Aelosia is ranked 61th in the world for Largest Arms Manufacturing Sector

Factbook so far.

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Tuthina
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Posts: 4948
Founded: Jun 14, 2011
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Postby Tuthina » Thu May 10, 2012 8:15 am

Aelosia wrote:Hey! I like the zeppelin idea...I think you should run with it. I mean, it's fantasy. As long as noone develops cannons and muskets it's ok. The problem I was seeing is that a zep is an extremely fragile thing.

Actually, Zeppelins are known to be extremely tough, at least in RL. The fact that few can hit them at that altitude is enough to make it invincible fairly easy.

However, RL doesn't have fire-breathing flying wyverns either. :twisted:
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Kaledoria
Ambassador
 
Posts: 1614
Founded: Jul 06, 2010
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Postby Kaledoria » Thu May 10, 2012 10:04 am

Say, who was it again, that shot down the Zeppelin in the opening video of Arcanum, the Godfather game of "Steampunk meets Magic"? Right, 2 Ogres in Biplanes. You don't want me when my Ogres man the Biplanes!!! ;)

Although if I was to make an anachronistic invention, it would be barbed wire. I can so see my Ogres patrolling in their small stone Fortresses, the walls enhanced with barb wire.

PS: I just found, that Warhammer has an army book for Ogre Kingdoms. Nice, that fits my image well ... Except, that I imagine them more armored (always) and less fat (sometimes).
Last edited by Kaledoria on Thu May 10, 2012 10:32 am, edited 1 time in total.

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Kesou
Envoy
 
Posts: 310
Founded: Dec 28, 2009
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Postby Kesou » Thu May 10, 2012 12:53 pm

I have returned. Well, not really. After being poked about my inactivity and so forth I decided to come have a look at your operation again, and I at least have less concerns about the grossly unstable population and size mechanics this time around, even if I still find them, well, unstable to some degree. It is therefore that I am toying with the idea of applying again. Joining would possibly be a sporadic affair for me for the next few weeks, until my schedule clears due June. Is that workable, or should I turn away now?

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The knights of kings
Minister
 
Posts: 2362
Founded: Aug 19, 2009
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Postby The knights of kings » Thu May 10, 2012 1:09 pm

Hey I reread the rules and according to the rules while there is a rule stating one can only have so much land, there is none that states the limit on an expansion. How much land annexed would be too much. As I said I am planning on recruiting several nations to fight by my side so military strength would not be an issue i would suspect. Payment for these men will be considered from what can be gained in the war. Yet again how much would be acceptable is a 200x200 plot of land too much even for a coalition of forces?

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Tuthina
Senator
 
Posts: 4948
Founded: Jun 14, 2011
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Postby Tuthina » Thu May 10, 2012 1:09 pm

Kesou wrote:I have returned. Well, not really. After being poked about my inactivity and so forth I decided to come have a look at your operation again, and I at least have less concerns about the grossly unstable population and size mechanics this time around, even if I still find them, well, unstable to some degree. It is therefore that I am toying with the idea of applying again. Joining would possibly be a sporadic affair for me for the next few weeks, until my schedule clears due June. Is that workable, or should I turn away now?

Well, you are free to join as long as you want to. :D
I suggest you applying first if you have a particular plot in your mind, and we will reserve that for you. Otherwise, you are free to join any moment. :)

No comment on the population mechanics.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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