Edit: What the hell happened to Mahdah invading Denmark... that was suppose to be our World War

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by Premislyd » Sat Jul 23, 2011 9:15 pm

Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing

by The Belkanlands » Sat Jul 23, 2011 10:44 pm

by Premislyd » Sat Jul 23, 2011 10:52 pm
Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing

by Allied Governments » Sun Jul 24, 2011 6:07 am


by Chemaki » Sun Jul 24, 2011 6:29 am

by Premislyd » Sun Jul 24, 2011 8:54 am
Chemaki wrote:-Snip-

Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing

by Allied Governments » Sun Jul 24, 2011 9:07 am

by Premislyd » Sun Jul 24, 2011 9:17 am
Arcultia wrote:Yeah, but it is still too many nations.
Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing

by Eastern Vchak » Sun Jul 24, 2011 9:38 am

by Premislyd » Sun Jul 24, 2011 10:45 am

Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing

by Allied Governments » Sun Jul 24, 2011 11:28 am


by Allied Governments » Sun Jul 24, 2011 11:29 am
Arcultia wrote:Yeah, but it is still too many nations.

by Premislyd » Sun Jul 24, 2011 11:36 am
Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing

by Allied Governments » Sun Jul 24, 2011 11:43 am
Premislyd wrote:Yes but if it wasn't for the consequences I could face, I would've carved a path to Belgrade by now

by Premislyd » Sun Jul 24, 2011 11:47 am
Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing

by The Belkanlands » Sun Jul 24, 2011 11:52 am
Alright, I'm new (to this RP, at least), but I -need- to chip in here. We've just discovered Gliese IRL, and, although people think it's habitable, we are barely even into reseraching if it is (it probably isn't). It would be impossible to, with current tech, do this. Mabye after 10-15 years, we'll have a clear indication on Gliese's makeup. After 50, or 100 more years, we'll have the technology to send manned probes outside of the solar system. Mabye after 200 years, we'll be able to send ships on 1,000 year voyages to Gliese. It would still bankrupt your nation, however, and nobody would think of attempting it. And, how, in God's fucking name, does an 'Ion propulsion system' work? It doesn't.
Anyways, Belkan, you're not even accepted, so your post is null and void. Stop attempting to canon-rape this modern RP, and go play Future RP if you want to do this shit.
The Suspension of Disbelief and the Fairness Doctrine
The defining aspect to Planet Earth is a concept known as the suspension of disbelief. Through it, concepts not necessarily realized or even possible in the real world - alternate races, emerging technologies, theoretical political and social states, and the like - are entirely possible within the boundaries of Planet Earth. In order to release the restrictions upon players, things not necessarily seen in standard MT are open to exploration and development within Planet Earth.
Now, it's more than logical to read that and think that players will get out of hand or even ridiculous, leading to a vicious circle of spiraling overpowered nations plowing the way to victory with ray guns and Utopian super-strong vampire armies - and thus in an effort to provide a level playing field for both new NS members and veterans alike, Planet Earth introduces a concept referred to hereafter as the Fairness Doctrine.
What this concept incorporates revolves around a state of balance. Realism is not enforced, yet it remains the easiest way to create a nation - as it is, after all, real and explained in the modern world. Players are encouraged to expand upon the limits of the real world within Planet Earth and incorporate their ideas of establishing a nation insofar that it does not hurt competitive fairness and a chance for others to do the same. Thus, Planet Earth's suspension of disbelief is guided by Newton's Third Law of Motion - to every action, there is an equal and opposite reaction.
In layman's terms, this enforces a system of balance that is key to the operation of Planet Earth as a creative matrix. For every positive or benefit generated by an idea not feasible in the real world, an equal or greater negative or drawback must exist to counter and provide opportunities to other players in the sake of fairness. A few examples so you're not too confused by this concept:
Example 1: Nation A has a minority population of genetically modified human beings, thanks to an unrestricted government-funded genetics program. This minority is stronger and smarter than the average human being, providing an advantage over standard humans. These require a drawback to outweigh such benefits - and an example of that being that such advanced humans are looked down upon by society and oppressed, and additionally suffer short lifespans with increased risks for far more dangerous cancers and other bodily harms due to their genetic upbringing.
Example 2: Nation B has developed, over the past 50 years, advanced handheld infantry weapons using microwaves to kill enemy combatants from the inside. These are capable of ignoring body armor and are exceptionally lethal. Drawbacks are necessary - and some potential ones being that said weapons are insanely expensive, are relatively rare, often malfunction/overheat/are affected by environmental conditions, have extremely short ranges, and so on.
What I'm stressing here is for you, the player, to put thought into your nation - to treat it as your baby and sculpt it as you wish. At the same time, afford everyone else the same chance - I aim to provide a level playing field ultimately, hindered only by a liberal interpretation of the [MT] tag and a player's creativity in exploiting that. While I want all players to have fun in designing a nation beyond NS's normal MT limits and utilizing it on a smaller world where relationships are easy to cultivate, I also want to create an RPing community here that all can enjoy.

by Premislyd » Sun Jul 24, 2011 11:57 am
The Suspension of Disbelief and the Fairness Doctrine
The defining aspect to Planet Earth is a concept known as the suspension of disbelief. Through it, concepts not necessarily realized or even possible in the real world - alternate races, emerging technologies, theoretical political and social states, and the like - are entirely possible within the boundaries of Planet Earth. In order to release the restrictions upon players, things not necessarily seen in standard MT are open to exploration and development within Planet Earth.
Now, it's more than logical to read that and think that players will get out of hand or even ridiculous, leading to a vicious circle of spiraling overpowered nations plowing the way to victory with ray guns and Utopian super-strong vampire armies - and thus in an effort to provide a level playing field for both new NS members and veterans alike, Planet Earth introduces a concept referred to hereafter as the Fairness Doctrine.
What this concept incorporates revolves around a state of balance. Realism is not enforced, yet it remains the easiest way to create a nation - as it is, after all, real and explained in the modern world. Players are encouraged to expand upon the limits of the real world within Planet Earth and incorporate their ideas of establishing a nation insofar that it does not hurt competitive fairness and a chance for others to do the same. Thus, Planet Earth's suspension of disbelief is guided by Newton's Third Law of Motion - to every action, there is an equal and opposite reaction.
In layman's terms, this enforces a system of balance that is key to the operation of Planet Earth as a creative matrix. For every positive or benefit generated by an idea not feasible in the real world, an equal or greater negative or drawback must exist to counter and provide opportunities to other players in the sake of fairness. A few examples so you're not too confused by this concept:
Example 1: Nation A has a minority population of genetically modified human beings, thanks to an unrestricted government-funded genetics program. This minority is stronger and smarter than the average human being, providing an advantage over standard humans. These require a drawback to outweigh such benefits - and an example of that being that such advanced humans are looked down upon by society and oppressed, and additionally suffer short lifespans with increased risks for far more dangerous cancers and other bodily harms due to their genetic upbringing.
Example 2: Nation B has developed, over the past 50 years, advanced handheld infantry weapons using microwaves to kill enemy combatants from the inside. These are capable of ignoring body armor and are exceptionally lethal. Drawbacks are necessary - and some potential ones being that said weapons are insanely expensive, are relatively rare, often malfunction/overheat/are affected by environmental conditions, have extremely short ranges, and so on.
What I'm stressing here is for you, the player, to put thought into your nation - to treat it as your baby and sculpt it as you wish. At the same time, afford everyone else the same chance - I aim to provide a level playing field ultimately, hindered only by a liberal interpretation of the [MT] tag and a player's creativity in exploiting that. While I want all players to have fun in designing a nation beyond NS's normal MT limits and utilizing it on a smaller world where relationships are easy to cultivate, I also want to create an RPing community here that all can enjoy.

Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing

by The Belkanlands » Sun Jul 24, 2011 11:59 am

by The Belkanlands » Sun Jul 24, 2011 12:02 pm
'It never said 50 in game yearsPremislyd wrote:It said 50 years... not 10 years. If I knew we could make stuff up and say we developed in 10-years I would have hover tanks and plasma rifles


by Premislyd » Sun Jul 24, 2011 12:07 pm
Pimps Inc wrote:Swastikas are not allowed in nationstates unless your are RPing as Nazi Germany or sumthing

by Allied Governments » Sun Jul 24, 2011 12:07 pm
The Belkanlands wrote:Also @ Allied Governments
Whatever dude. I was trying to get something interesting going since we've been doing absolutely nothing other than sitting around discussing how to humanely fight war and making small talk at summits for God knows how fucking long...

by Allied Governments » Sun Jul 24, 2011 12:09 pm
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