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Guide on Roleplaying a Nuclear War, and its Aftermath

A staging-point for declarations of war and other major diplomatic events. [In character]
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Mercinova
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Guide on Roleplaying a Nuclear War, and its Aftermath

Postby Mercinova » Sat Jun 18, 2011 3:46 pm

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Guide on Roleplaying a Nuclear War, and its Aftermath
Brought to you by the Kingdom of Mercinova



Introduction.
Throughout my year and a half with NationStates, I have yet to see any roleplay thread that seriously used nuclear warfare against another country, not as threats or as the tips of torpedoes, but a full-out war of Mutually Assured Destruction. But, folks, MAD doesn't mean that your nation has to end. I think that roleplaying the complete destruction and renovation of a nation might be refreshing, especially since most nations roleplay thread after thread dealing with nations that respectfully declare war, remove all their embassies, and attack in a orderly and professional manner until the war ends.

So here's a guide to roleplaying, as I said before, a thread for getting your country blasted, or blasting another country with nuclear missiles. For the purposes of this guide, we are going to assume some basic facts :
    • It's a war between modern-time or early post-modern time nations, before nations start to get the capacity to destroy entire planets and whatnot.
    • Your nation is on par with the aggressor's in terms of military strength, and hostilities have been going on for a while.
    • The aggressor has access to the production of a diverse array of nuclear weapons, biological and chemical agents, and incendiary or highly-explosive weapons. They are capable of fusing these weapons onto torpedoes and missiles for delayed action. Finally, they are capable of deploying these weapons anywhere within your country, by means of submarines, (un-)manned aircraft, mines, or subterfuge.
This guide will be divided into three sections. This is the first section, dealing with what would happen in a nuclear war. Then, again assuming that the aggressor feels pity for the remaining wreck of your nation and withdraws, or you surrender to them and they leave you alone, the two after-war phases -- the survival phase and the reconstruction phase. This guide will give you a sample scenario of a nation (you) getting bombed by nuclear missiles. Hopefully from this guide, you'd be able to pick up a few ideas of your own.



The War Phase. This is when another nation attacks you with nuclear weapons. Chances are, the aggressor/nation won't give you too much warning (although you'd probably talk it over with the player before doing this), and you're both hostile towards each other. You've been rattling political sabres at each other for a while now, and while the forbidden "n"-word hasn't been brought up, it's on everyone's minds. But the aggressors were quicker in pulling the trigger, and this is how you get screwed over.

  • You're going to get visual confirmation of the attack first, but by the time you do, it won't do you much good. The enemy has already launched its first wave of bombs, from its submarines that would move to firing positions hours, or even minutes after the strikes start, to manned airplanes that are capable of flying everywhere on your country and back, to hidden nuclear strikes, from bombs that were smuggled into your nation by activists or whatnot. Your air force pilots are told to stay ready and strapped in their cockpits for action.

  • You're at war. Your air force has shot down almost half of the aggressors nuclear bombs, assuming that it was unexpected and your nation had contingency plans for this kind of event. Unfortunately, this means that half of the bombs did hit their targets, and did a number on your military, your citizens, and production. Now, you look past the fireworks and see where the enemy bombs have landed. Not surprisingly, most were directed towards your nuclear bomb-making facilities, coastal naval bases, concentrations of your military, international ports and airfields. Your armed forces are shocked at the sudden onslaught, but it's pressing forward and engaging the enemy on all fronts. If you're a nuclear nation, you'd start launching your own bombs as strategic air support against enemy bombers (or, if we phrase it differently, you're detonating nuclear bombs in your own airspace, hoping that some of their planes will be shot down.)

  • You're fighting a losing battle at this point. Most, if not all of your armed forces are on high alert, and you're devoting all your resources to the defense of your great nation. The aggressor, however, still has more bombing power, and continues to blow up, not only your military and industrial sectors, but cities and towns as well. The explosions have started firestorms in your major cities, and forest fires and crop fires are springing up all across your country. Due to massive radioactive fallout, many parts of your nation has become uninhabitable for a long time. One-fifth of your nation's population has died or are fatally injured, and another fifth are in critical condition, but still can be saved. Your ships in international waters are being targeted, your international communications are down, and your allies can't help you too much at this point.

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Mercinova
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Postby Mercinova » Sat Jun 18, 2011 3:46 pm

Reserved for future post.

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Mercinova
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Posts: 160
Founded: Feb 21, 2011
Ex-Nation

Postby Mercinova » Sat Jun 18, 2011 3:46 pm

Reserved for future post.

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Mercinova
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Postby Mercinova » Sat Jun 18, 2011 3:47 pm

Reserved for future post.

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-The West Coast-
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Founded: Dec 17, 2010
Democratic Socialists

Postby -The West Coast- » Sat Jun 18, 2011 4:08 pm

Mercinova wrote:Introduction.
Throughout my year and a half with NationStates, I have yet to see any roleplay thread that seriously used nuclear warfare against another country, not as threats or as the tips of torpedoes, but a full-out war of Mutually Assured Destruction.

Pandæmonium by New Azura.
// THE GRAND OLD CONFEDERACY OF THE WEST COAST //

"There is no safety for honest men except by believing all possible evil of evil men."
— Edmund Burke; Reflections on the Revolution in France

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-Deus-
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Postby -Deus- » Sat Jun 18, 2011 4:11 pm

-The West Coast- wrote:
Mercinova wrote:Introduction.
Throughout my year and a half with NationStates, I have yet to see any roleplay thread that seriously used nuclear warfare against another country, not as threats or as the tips of torpedoes, but a full-out war of Mutually Assured Destruction.

Pandæmonium by New Azura.

The Rising Moon By me.

In fact, Nuclear warfare on a large scale, isn't as rare as it seems, mate.

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Milograd
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Founded: Feb 10, 2011
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Postby Milograd » Sat Jun 18, 2011 4:18 pm

Mercinova wrote:Introduction.
Throughout my year and a half with NationStates, I have yet to see any roleplay thread that seriously used nuclear warfare against another country, not as threats or as the tips of torpedoes, but a full-out war of Mutually Assured Destruction.

The Parthians would argue otherwise. :p
Retired

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Saint Clair Island
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Postby Saint Clair Island » Sat Jun 18, 2011 4:33 pm

<link removed> should also be food for thought—it's neither on NS nor a roleplay, strictly speaking, but it is some of the better writing I've seen on NS or SMS this year. The focus is obviously less on technical details than on sociopolitics.

I'm not going to bother to blow-by-blow this thread.
Last edited by Czardas on Sat Jun 18, 2011 4:51 pm, edited 2 times in total.
Signatures are for losers.

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Mercinova
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Postby Mercinova » Sat Jun 18, 2011 5:30 pm

Sure, there have been successful threads on nuclear war. Maybe my NS tower of solitude is actually made of ivory. I don't know, I've never taken a look at it from the outside. But then, my puppet is in a region whose founder threatened embargoes, war, ejection and ban from the region for talking about using nuclear weapons against a fascist nation. So if you've done a nuclear war RP in the past, great job, I haven't read all the counterexample links people posted, but they look fantastic; but for all of you who, like the founder of the region of my puppet, that aren't too keen on using nuclear weapons in wars, think again. It could be very stress-relieving, killing millions of people; it'd make a great story, too.

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-The West Coast-
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Founded: Dec 17, 2010
Democratic Socialists

Postby -The West Coast- » Sat Jun 18, 2011 6:10 pm

Mercinova wrote:... that aren't too keen on using nuclear weapons in wars, think again. It could be very stress-relieving, killing millions of people ...

That's something my therapist hasn't prescribed to me before.
// THE GRAND OLD CONFEDERACY OF THE WEST COAST //

"There is no safety for honest men except by believing all possible evil of evil men."
— Edmund Burke; Reflections on the Revolution in France

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Tergnitz
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Postby Tergnitz » Sat Jun 18, 2011 7:12 pm

I liked it, good work :)

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Empire of Symphonia
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Postby Empire of Symphonia » Sat Jun 18, 2011 10:08 pm

This is the first time I have ever seen someone try to put up rules about nuclear war. The intro was fine. Please continue. :)
Self-described centrist
Likes: Western democracy, capitalism, the Queen, Japan, Republic of China
Dislikes: Religious fundamentalism; discrimination based on sexuality, race, gender, and religion
My Political Compass

Please call me Symph. Please excuse me for lapses in GE&T. I'm a busy person too.

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Yohannes
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Postby Yohannes » Sat Jun 18, 2011 10:12 pm

Love your OP picture dawg ^___^

On a serious note.. interesting guide.
Last edited by Yohannes on Sat Jun 18, 2011 10:25 pm, edited 1 time in total.
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Mercinova
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Founded: Feb 21, 2011
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Postby Mercinova » Sun Jun 19, 2011 6:30 am

Thanks y'all. I'll post the survival phase soon.

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West andor
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Founded: May 21, 2011
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Postby West andor » Sun Jun 19, 2011 11:27 am

Taged


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