Guide on Roleplaying a Nuclear War, and its Aftermath
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Introduction.
So here's a guide to roleplaying, as I said before, a thread for getting your country blasted, or blasting another country with nuclear missiles. For the purposes of this guide, we are going to assume some basic facts :
- It's a war between modern-time or early post-modern time nations, before nations start to get the capacity to destroy entire planets and whatnot.
- Your nation is on par with the aggressor's in terms of military strength, and hostilities have been going on for a while.
- The aggressor has access to the production of a diverse array of nuclear weapons, biological and chemical agents, and incendiary or highly-explosive weapons. They are capable of fusing these weapons onto torpedoes and missiles for delayed action. Finally, they are capable of deploying these weapons anywhere within your country, by means of submarines, (un-)manned aircraft, mines, or subterfuge.
The War Phase. This is when another nation attacks you with nuclear weapons. Chances are, the aggressor/nation won't give you too much warning (although you'd probably talk it over with the player before doing this), and you're both hostile towards each other. You've been rattling political sabres at each other for a while now, and while the forbidden "n"-word hasn't been brought up, it's on everyone's minds. But the aggressors were quicker in pulling the trigger, and this is how you get screwed over.
- You're going to get visual confirmation of the attack first, but by the time you do, it won't do you much good. The enemy has already launched its first wave of bombs, from its submarines that would move to firing positions hours, or even minutes after the strikes start, to manned airplanes that are capable of flying everywhere on your country and back, to hidden nuclear strikes, from bombs that were smuggled into your nation by activists or whatnot. Your air force pilots are told to stay ready and strapped in their cockpits for action.
- You're at war. Your air force has shot down almost half of the aggressors nuclear bombs, assuming that it was unexpected and your nation had contingency plans for this kind of event. Unfortunately, this means that half of the bombs did hit their targets, and did a number on your military, your citizens, and production. Now, you look past the fireworks and see where the enemy bombs have landed. Not surprisingly, most were directed towards your nuclear bomb-making facilities, coastal naval bases, concentrations of your military, international ports and airfields. Your armed forces are shocked at the sudden onslaught, but it's pressing forward and engaging the enemy on all fronts. If you're a nuclear nation, you'd start launching your own bombs as strategic air support against enemy bombers (or, if we phrase it differently, you're detonating nuclear bombs in your own airspace, hoping that some of their planes will be shot down.)
- You're fighting a losing battle at this point. Most, if not all of your armed forces are on high alert, and you're devoting all your resources to the defense of your great nation. The aggressor, however, still has more bombing power, and continues to blow up, not only your military and industrial sectors, but cities and towns as well. The explosions have started firestorms in your major cities, and forest fires and crop fires are springing up all across your country. Due to massive radioactive fallout, many parts of your nation has become uninhabitable for a long time. One-fifth of your nation's population has died or are fatally injured, and another fifth are in critical condition, but still can be saved. Your ships in international waters are being targeted, your international communications are down, and your allies can't help you too much at this point.