Page 278 of 278

PostPosted: Fri Jan 03, 2020 10:07 am
by The Macabees
Diarcesia wrote:One of the old RPs that I'm in is set in 2020 (i.e. now). I plan to continue where I left off as a factbook entry in my perspective, but almost everyone involved is already CTE'd. This almost surely means that some godmodding will happen for narrative purposes. What are your thoughts on this?


Long RPs tend to suffer from this sort of attrition of players.

I think it depends on how strongly related they are to your canon and what the probability of their return is.

And, actually, let me take a step back. In Greater Dienstad, the policy is that you can only "narrate" the IC events of a CTEd player if (a) you had a strong canonical and RPing relationship with that player prior to the CTE and (b) sufficient time has elapsed that it suggests the player isn't returning. There's also as much effort as possible to contact that player or reach an arrangement. For example, when I took over the canon for Nicaro, I talked to the player about it knowing that he was going to not have the time to play NS and would more than likely CTE.

Alternatively, in A Passion Play -- a very old RP, but one that went through this sort of attrition among major contestants -- basically after a long time of waiting for them to return I took over the canon of the players who now had major canonical links with me. I didn't want to lose that canon so I took it over, but only after I want to say 2 OOC years of waiting.

All of this being said, "taking over canon" is contentious. There are people who have zero tolerance for it; players who think that under no circumstances should their canon be co-opted, even if they've CTEd. If a player has expressed that, it must be respected.

I approach it by developing explicit, transparent rules that region members are aware of.

PostPosted: Fri Jan 03, 2020 4:49 pm
by Diarcesia
The Macabees wrote:
Diarcesia wrote:One of the old RPs that I'm in is set in 2020 (i.e. now). I plan to continue where I left off as a factbook entry in my perspective, but almost everyone involved is already CTE'd. This almost surely means that some godmodding will happen for narrative purposes. What are your thoughts on this?


Long RPs tend to suffer from this sort of attrition of players.

I think it depends on how strongly related they are to your canon and what the probability of their return is.

And, actually, let me take a step back. In Greater Dienstad, the policy is that you can only "narrate" the IC events of a CTEd player if (a) you had a strong canonical and RPing relationship with that player prior to the CTE and (b) sufficient time has elapsed that it suggests the player isn't returning. There's also as much effort as possible to contact that player or reach an arrangement. For example, when I took over the canon for Nicaro, I talked to the player about it knowing that he was going to not have the time to play NS and would more than likely CTE.

Alternatively, in A Passion Play -- a very old RP, but one that went through this sort of attrition among major contestants -- basically after a long time of waiting for them to return I took over the canon of the players who now had major canonical links with me. I didn't want to lose that canon so I took it over, but only after I want to say 2 OOC years of waiting.

All of this being said, "taking over canon" is contentious. There are people who have zero tolerance for it; players who think that under no circumstances should their canon be co-opted, even if they've CTEd. If a player has expressed that, it must be respected.

I approach it by developing explicit, transparent rules that region members are aware of.


Thanks for the informative answer!

PostPosted: Tue Jan 28, 2020 3:56 pm
by Teufelreich
How can I roleplay the mandatory nudity for tieflings in my nation tastefully? That is to say acknowledge it but don’t make it outright pornographic.

On that note, how should I handle that my nation is populated by tieflings rather than humans?

PostPosted: Tue Jan 28, 2020 7:17 pm
by Shwe Tu Colony
Teufelreich wrote:How can I roleplay the mandatory nudity for tieflings in my nation tastefully? That is to say acknowledge it but don’t make it outright pornographic.

On that note, how should I handle that my nation is populated by tieflings rather than humans?


I'd say mention it. That's all. If they have things like body paint or tattoos, feel free to mention it, but don't closely analyze and examine every curve of your characters. Also, you might want to see if there's a legitimate cultural region behind nudity like this since it seems odd to be mandatory even in the face of say, cold or unpleasant weather. For an example, New Edom is someone who doesn't have mandatory nudity, but they do acknowledge it very briefly if you'd like an example (I only mention because I had a singular roleplay with them, mind, albeit as Ezhara).

As for the tiefling thing, this will limit your roleplay potential since a lot of people do specify things like human/humanoid. You may be willing to negotiate that they're just "really weird humans," but otherwise you might not have as large of an access to as many roleplays. That said, if you're happy doing it and can find contentment in what roleplays are available, absolutely write your nation being that way. Nobody will stop you; at most, they'll not really acknowledge you. As someone who does write non-human individuals among other such chaos, I mostly write it nonchalantly since that's the normal context for my nations, though obviously don't expect other people to know what you know about your folks.

PostPosted: Mon Feb 10, 2020 10:17 pm
by Tarchuna and Ravenna
Is Retarfgang respected in his "roleplay posts", if you can even call them that?

PostPosted: Mon Feb 10, 2020 10:24 pm
by Tarchuna and Ravenna
/bumping because I want an answer

PostPosted: Tue Feb 11, 2020 6:36 am
by Lamoni
Tarchuna and Ravenna wrote:Is Retarfgang respected in his "roleplay posts", if you can even call them that?


Firstly, that is not what this thread is for. It is for asking questions about how to roleplay, or to use aspects of worldbuilding in roleplays. Secondly, your post comes very close to flaming. Knock it off.

How to create a situation

PostPosted: Tue Feb 11, 2020 11:22 am
by Northern Morik
Hello. I am planning on having an internal coup in my NationState. How would I go about announcing this happening? Would there be any response? What is the best was to go about creating a major lore change in my Country?

PostPosted: Tue Feb 11, 2020 3:48 pm
by The Macabees
Northern Morik wrote:Hello. I am planning on having an internal coup in my NationState. How would I go about announcing this happening? Would there be any response? What is the best was to go about creating a major lore change in my Country?


I would "announce" it through a well-planned, well-written, and well-paced opening post. Make it compelling, but don't bog people down in too much detail. Basically, if you're a new RPer your "brand value" is 0 or close to it. That means there's no "brand" driving readership. So make it easy for people to understand what's going on, make it interesting, and make it open for them to join in.

Give others some freedom in how they respond. You can set limits -- like, you don't have to accept an dogpile (invasion by multiple countries) if that's not fun for you. But, generally speaking, give people leeway, otherwise they may feel it's too restricted for their tastes.

PostPosted: Sat Feb 15, 2020 6:18 pm
by Kyrusia
Everyone, please extend commiserations congratulations to Santheres, as well as our other latest Forum Mods!

PostPosted: Sun Feb 16, 2020 5:48 pm
by Itgamy
Can you make treaties with other nations?

PostPosted: Sun Feb 16, 2020 6:46 pm
by Sunset
Itgamy wrote:Can you make treaties with other nations?


As part of roleplaying? Certainly.

PostPosted: Tue Feb 18, 2020 4:56 pm
by Eochora
Hey, I've been gone from NationStates for many years but now I am back. I am interested in roleplaying as an insane isolationist dystopian nation that refuses to officially communicate with other countries (except through espionage and back-door deals). What are some ways I can still engage in "normal" roleplay with other nations?

PostPosted: Tue Feb 18, 2020 6:09 pm
by Bala Mantre
Eochora wrote:Hey, I've been gone from NationStates for many years but now I am back. I am interested in roleplaying as an insane isolationist dystopian nation that refuses to officially communicate with other countries (except through espionage and back-door deals). What are some ways I can still engage in "normal" roleplay with other nations?

People give me crap for having a large nation even though I have the conscription law

PostPosted: Tue Feb 18, 2020 6:21 pm
by The Macabees
Eochora wrote:Hey, I've been gone from NationStates for many years but now I am back. I am interested in roleplaying as an insane isolationist dystopian nation that refuses to officially communicate with other countries (except through espionage and back-door deals). What are some ways I can still engage in "normal" roleplay with other nations?


That espionage and back-door dealing sounds like a good place to start.

PostPosted: Tue Feb 18, 2020 6:24 pm
by The Macabees
Bala Mantre wrote:People give me crap for having a large nation even though I have the conscription law


A common issue. Care to give more details? Like, what percentage of your population is in the military? Disproportionately large militaries -- militaries which are a large % of your total population -- aren't impossible, but there are other details which will come as a result. For example, due to the large manpower requirements on Nazi Germany during World War II, it suffered from acute labor hour shortages (even with a large % of women mobilized into the workforce even prior to the war) that it only partially filed through forced labor conscription of people from the occupied territories.

PostPosted: Tue Apr 21, 2020 4:46 am
by Havensky
Itgamy wrote:Can you make treaties with other nations?


Here's an example of a treaty RP: viewtopic.php?f=5&t=377456

The trick with this is to determine what the treaty will actually be before you start writing. For us, we talked it out in a our regional discord - wrote it down in a google doc - and then started writing out what a conference to work these things out would be. In real life, governments work out all the details of the treaty well in advance - so you don't necessarily have to have them work out ALL the details in the RP.

PostPosted: Wed May 06, 2020 4:15 pm
by Meretica
Hello there!

I am an experienced RPer from another site that has skill in character creation, government development, and other various nation-related RP topics. My question is this: Where do you recommend RPers that are new to the NationStates form of RPing to start (excluding Discord)?

PostPosted: Thu May 07, 2020 2:29 pm
by Dayganistan
How does one get into RP without being part of a region? I've been in a few regions but inevitably always ended up having OOC disputes that have caused me to leave and the ones I've been involved with have always been very IIwiki focused more than RP focused. I'm just unsure how to get involved with RP otherwise.

PostPosted: Thu May 07, 2020 4:33 pm
by Neu Engollon
Dayganistan wrote:How does one get into RP without being part of a region? I've been in a few regions but inevitably always ended up having OOC disputes that have caused me to leave and the ones I've been involved with have always been very IIwiki focused more than RP focused. I'm just unsure how to get involved with RP otherwise.


Where to start? Let's go with the easiest first - Not all great RP originates from regions. There are plenty of players out there who are always looking for good RP from somebody they might never have interacted with before and have no regional ties with.

Sometimes whole RP groups form around ideas instead of regions - such as socialism, capitalism, monarchies, or any ideology, or even pop culture interests like toon ponies and anime. Sometimes you need to form your own group around an interest of yours if it doesn't seem to exist already.
EDIT: Also, this pertains to Meretica.

Also, specific plot ideas are always a great starting platform. Post in the RP Think Tank or just post an interest thread in the appropriate F&NI forum along the lines of "I had such and such idea. Who's with me?"

Now, when it comes to OOC disputes, those are inevitably going to happen. It's how you look for resolution and compromise and not take offense to criticism and dissonance that matters. If you end up leaving every region because a dispute arises, the problem might not be with everyone else. Don't lose hope, however...

Some players just do better in their own region, or non-rp focused feeder region of thousands that they can just fade into obscurity, only interacting with other lone wolves. That may be you. I'm guessing so as you seem to have created your own region exactly along those lines. Again though, don't give up hope, as RPing with others outside your normal circles, you may find that you all get along and their region might be a perfect fit for you, or you all decide to go and form your own new region. All of the above has happened to me.

PostPosted: Fri May 08, 2020 3:41 am
by A m e n r i a
Dayganistan wrote:How does one get into RP without being part of a region? I've been in a few regions but inevitably always ended up having OOC disputes that have caused me to leave and the ones I've been involved with have always been very IIwiki focused more than RP focused. I'm just unsure how to get involved with RP otherwise.


That's the whole idea! To not join a region! :lol:

In all seriousness, look around in the roleplaying subforums, or if you're feeling confident, start your own thing! A never go wrong concept would be a banquet or social gathering of sorts. All civs, alien, human, primitive, futuristic, will be drawn.

Meretica wrote:Hello there!

I am an experienced RPer from another site that has skill in character creation, government development, and other various nation-related RP topics. My question is this: Where do you recommend RPers that are new to the NationStates form of RPing to start (excluding Discord)?


International Incidents, or, well, NationStates. Look around and see what interests you. I have an rp going on myself, the link is in my sig.

PostPosted: Wed May 13, 2020 6:37 pm
by Havensky
I try to look for [open] tags or work with regions that do both open and closed RP's. For the most part, Gholgoth (and Grand Deinstand if I'm not mistaken) do mostly internal RPs - but do have open RPs to provide opportunities to interact.

I've also seen that embassy threads or 'world tour' threads where your nations ambassadors open up relations to the world is a helpful way to get into small scale RPs.

PostPosted: Fri May 22, 2020 11:53 am
by Oneid
This is a bit of a weird question but I'll ask it. What actions, decisions, practices or the like does the state have to do in order for me to play as an evil nation. What are some tips or resources for playing an evil nation?

PostPosted: Fri May 22, 2020 12:40 pm
by Santheres
Oneid wrote:This is a bit of a weird question but I'll ask it. What actions, decisions, practices or the like does the state have to do in order for me to play as an evil nation. What are some tips or resources for playing an evil nation?


The best tip I have for you is to not go over the top. Avoid laughing villains twisting their mustaches as they order X group to their deaths and kick puppies; you can have groups rounded up or animal cruelty but in reality there is actually some kind of cold calculation behind it - they've justified it to themselves and likely to much of the populace. They don't "know" they're evil, even if they feel like they might not necessarily be doing the moral thing.

Standard "evil" practices, though, include camps for specific populations, enslavement, wars of conquest, assassinations. Most evil things will likely be inflicted on your own people, but you could also regularly threaten the sovereignty of other states not just through outright war, but just through not caring much about their borders.

I'm personally fond of having an insanely corrupt government as either a "good" or an "evil" nation, and really you can take anything and make it "evil" just by thinking about how to implement it in such a manner that it harms more than it helps. Say, housing is a guaranteed, inalienable right in your nation but in reality, it's blocks of tenements that the police don't even bother going into and they're basically left on their own with little access to services; the government knows this and does nothing about it because they simply either 1) don't care or 2) think that the people who end up living there deserve it, so they do care but in the "this is right and we should guarantee this continues" kind of way. And besides, they could just not provide housing, so you should be grateful for what you have.