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by Minroz » Fri Feb 14, 2014 7:41 am
by Seljuq Kyiv » Fri Feb 14, 2014 8:20 am
MInroz wrote:My silly question.
How can we make badass yet likably awesome characters?
I have some personal issues when trying to create them especially good ones. :x
by Osterlais » Fri Feb 14, 2014 11:36 am
MInroz wrote:My silly question.
How can we make badass yet likably awesome characters?
I have some personal issues when trying to create them especially good ones. :x
by Personal Freedom » Fri Feb 14, 2014 1:53 pm
Osterlais wrote:MInroz wrote:My silly question.
How can we make badass yet likably awesome characters?
I have some personal issues when trying to create them especially good ones. :x
The key to making a character likeable, is giving them depth and making them entertaining. People will like a fictional character, even if they wouldn't like them if the character was real.
Avoid the temptation of trying making every post awesome moment. These things need to be set up. For example; a lot of Chuck Norris movies involve him basically curb-stomping all the bad guys. This is boring. Jackie Chan on the other hand, gets hit, and shows he feels pain when he does. In fact, in may look like Jackie Chan is going to lose at times.
In RPing, everyone seems to think their pet character is the coolest and the protagonist. It depends on the RP you are doing, but there can be issues if two RPers have created characters which are both the best fighters, and they get in a fight.
by Seljuq Kyiv » Sun Feb 16, 2014 8:21 am
Personal Freedom wrote:Osterlais wrote:
The key to making a character likeable, is giving them depth and making them entertaining. People will like a fictional character, even if they wouldn't like them if the character was real.
Avoid the temptation of trying making every post awesome moment. These things need to be set up. For example; a lot of Chuck Norris movies involve him basically curb-stomping all the bad guys. This is boring. Jackie Chan on the other hand, gets hit, and shows he feels pain when he does. In fact, in may look like Jackie Chan is going to lose at times.
In RPing, everyone seems to think their pet character is the coolest and the protagonist. It depends on the RP you are doing, but there can be issues if two RPers have created characters which are both the best fighters, and they get in a fight.
Another thing that makes a good, likable, character is to make them not be perfect and give them minor quirks. A weakness, character flaw, or something similar can help bring the character to a new level. Perfect doesn't exist and the attemptes implementation of perfection in a character causes extreme dislike.
by Havensky » Mon Feb 17, 2014 8:14 pm
MInroz wrote:My silly question.
How can we make badass yet likably awesome characters?
I have some personal issues when trying to create them especially good ones. :x
by Osterlais » Mon Feb 17, 2014 9:01 pm
Havensky wrote:MInroz wrote:My silly question.
How can we make badass yet likably awesome characters?
I have some personal issues when trying to create them especially good ones. :x
I specialize my characters. They each are badass in different ways, but flawed outside their area. For example, my Gavin Sqaull character is a *great* when it comes to being a Sqaud leader. Totally awkward around girls, to the point where it becomes endearing.
And it doesn't *have* be military prowess that makes a character bad ass. Think Sherlock Holmes who is a bad ass intellect - but would get creamed in a sword fight.
by Xiscapia » Tue Feb 18, 2014 1:35 am
MInroz wrote:My silly question.
How can we make badass yet likably awesome characters?
I have some personal issues when trying to create them especially good ones. :x
by Delmonte » Tue Feb 18, 2014 9:00 am
MInroz wrote:My silly question.
How can we make badass yet likably awesome characters?
I have some personal issues when trying to create them especially good ones. :x
The Batorys wrote:The Delmontese like money, yeah, but they also like to throw down.
[b][color=#0000FF][background=red]United in Opposition to [url=http://forum.nationstates.net/viewtopic.php?t=303025]Liberate Haven[/url][/background][/color][/b]
[color=#FF0000][b]Mallorea and Riva should [url=http://forum.nationstates.net/viewtopic.php?f=16&t=303090]resign[/url][/b][/color]
by Bears Armed » Tue Feb 18, 2014 9:14 am
by Delmonte » Tue Feb 18, 2014 9:26 am
The Batorys wrote:The Delmontese like money, yeah, but they also like to throw down.
[b][color=#0000FF][background=red]United in Opposition to [url=http://forum.nationstates.net/viewtopic.php?t=303025]Liberate Haven[/url][/background][/color][/b]
[color=#FF0000][b]Mallorea and Riva should [url=http://forum.nationstates.net/viewtopic.php?f=16&t=303090]resign[/url][/b][/color]
by Zaldakki » Wed Feb 19, 2014 7:55 am
by SquareDisc City » Wed Feb 19, 2014 11:20 am
by Vinstin » Fri Feb 21, 2014 7:22 am
by Vinstin » Fri Feb 21, 2014 7:33 am
MInroz wrote:My silly question.
How can we make badass yet likably awesome characters?
I have some personal issues when trying to create them especially good ones. :x
by Las Carolinas » Fri Feb 21, 2014 8:26 am
Vinstin wrote:How does one go about finding a region of like-minded people for roleplay? Unlike most roleplay forums, Nationstates has no set location, theme, era, or rules. I'm in the midst of creating a factbook and I want to create something useful for people when roleplaying. How do I go about creating one that's in line with roleplay? I don't want to roleplay some giant nation with 14 billion people like my page says. But what happens when someone I'm roleplaying with goes "lol well my nation has an army of 2.5 billion #rekted son!!!1!11!"?
Vinstin wrote:Along those same lines, how does one set up a map for roleplaying a situation of this?
Vinstin wrote:Are all nations of a certain era and theme on the same globe? Is that globe Earth?
Vinstin wrote:Is each roleplay situation separated and unrelated unless stated otherwise?
Vinstin wrote:What about countries from the real world? Did that never happen? Are we simply nations that have always been?
Vinstin wrote:But if that's the case human history can't be as it was?
by GHawkins » Fri Feb 21, 2014 8:31 am
Vinstin wrote:How does one go about finding a region of like-minded people for roleplay?
Vinstin wrote:I don't want to roleplay some giant nation with 14 billion people like my page says.
Vinstin wrote: But what happens when someone I'm roleplaying with goes "lol well my nation has an army of 2.5 billion #rekted son!!!1!11!"?
Vinstin wrote:Along those same lines, how does one set up a map for roleplaying a situation of this? Are all nations of a certain era and theme on the same globe? Is that globe Earth? Is each roleplay situation separated and unrelated unless stated otherwise? What about countries from the real world? Did that never happen? Are we simply nations that have always been? But if that's the case human history can't be as it was?
by Bears Armed » Fri Feb 21, 2014 9:01 am
Vinstin wrote:What about countries from the real world? Did that never happen? Are we simply nations that have always been? But if that's the case human history can't be as it was?
by Lubyak » Sat Feb 22, 2014 6:17 am
Vinstin wrote:My subject is on roleplay in general on Nationstates. This may also be a better post for Factbooks and National Information, so tell me if that's the case.
How does one go about finding a region of like-minded people for roleplay? Unlike most roleplay forums, Nationstates has no set location, theme, era, or rules. I'm in the midst of creating a factbook and I want to create something useful for people when roleplaying. How do I go about creating one that's in line with roleplay? I don't want to roleplay some giant nation with 14 billion people like my page says. But what happens when someone I'm roleplaying with goes "lol well my nation has an army of 2.5 billion #rekted son!!!1!11!"?
Along those same lines, how does one set up a map for roleplaying a situation of this? Are all nations of a certain era and theme on the same globe? Is that globe Earth? Is each roleplay situation separated and unrelated unless stated otherwise? What about countries from the real world? Did that never happen? Are we simply nations that have always been? But if that's the case human history can't be as it was?
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Atlantica » Mon Feb 24, 2014 6:33 am
by Romberg » Mon Feb 24, 2014 6:34 am
by Atlantica » Mon Feb 24, 2014 6:35 am
Romberg wrote:I thought that's what multi-timeline nations do all the time...
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