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A staging-point for declarations of war and other major diplomatic events. [In character]

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Questers
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Postby Questers » Sun Aug 18, 2013 3:15 am

Alkoul wrote:
Kylarnatia wrote:The technology that is being designed now, and will be in use by military's in about ten or twenty more years, can be considered Post-Modern Techology, because it's the stage directly after Modern Technology. Considering, presently, how long some of these technologies will take to be rolled out in massive numbers, I'd give PMT a technological start date of 2020, at the earliest.

So when the year 2020 rolls around you really think people who rp MT will say they're PMT? I don't think so, in the 1990s, 2013 would've been considered PMT. So this is what I'm say for my edited point:
No, they will say they're MT, lol.

When I started playing NS, the F-22 was considered by many people to be PMT. It wasn't in service yet and it wasn't ever clear that it would be, neither wa information on its technical systems widely available. That was in 2003, 2004.

Now there's no argument that the F-22 is MT.

Ultimately these terms are actually meaningless, but to me they have always been defined as:
MT - anything that could enter service given current technical restraints.
PMT - something that could feasibly enter service if some technical restraints were removed.

for instance i would consider railguns PMT because nobody has yet figured out or proposed a system to store the amount of energy needed in a small enough space to make it useful. I know richandcorporations is going to come in and shout at me for that.

some people think railguns are MT. what matters is who you RP with. set out the limits of an RP before it starts. that's all.
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Mahendo sat
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Postby Mahendo sat » Sun Aug 18, 2013 6:56 am

how do people typically work around maps? Like do we use our nations maps or do we just throw it out and make new ones?

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Lubyak
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Postby Lubyak » Sun Aug 18, 2013 10:55 am

Mahendo sat wrote:how do people typically work around maps? Like do we use our nations maps or do we just throw it out and make new ones?


Could your clarify a bit, please? Like...what do you mean by 'work around'? Like someone has a map that conflicts with yours or something?

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Mahendo sat
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Postby Mahendo sat » Sun Aug 18, 2013 11:34 am

Lubyak wrote:
Mahendo sat wrote:how do people typically work around maps? Like do we use our nations maps or do we just throw it out and make new ones?


Could your clarify a bit, please? Like...what do you mean by 'work around'? Like someone has a map that conflicts with yours or something?

yes

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Turkish Federation
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Postby Turkish Federation » Sun Aug 18, 2013 12:07 pm

Mahendo sat wrote:
Lubyak wrote:
Could your clarify a bit, please? Like...what do you mean by 'work around'? Like someone has a map that conflicts with yours or something?

yes


You may:
-share one defined universe, such as Earth II or a region,
-ignore territories with a hand wave, if you're for example in Global Economics & Trade or other sections where territorial differences don't matter. It might be thus wiser to avoid RPing wars or state visits with nations whose territories do conflict.

I'm sure other reasons have other workarounds though.
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Lubyak
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Postby Lubyak » Sun Aug 18, 2013 7:25 pm

Mahendo sat wrote:
Lubyak wrote:
Could your clarify a bit, please? Like...what do you mean by 'work around'? Like someone has a map that conflicts with yours or something?

yes


A lot of people make their own maps, that usually aren't based on 'earth' as we know it. However, in the kind of situation you're talking about, usually I'd try and work something out with the other player. Whether that be redrawing maps, choosing not to RP together or some other solution. There's not real firm answer other thank talk to them and see what you can work out.

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The High Tatras
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Postby The High Tatras » Mon Aug 19, 2013 12:53 pm

I have a question. I try to RP as a "good" nation most of the time, but there is a "bad" nation that is probably going to be very angry at me because one of my citizens disobeyed its unjust laws. I OOCly made this happen on purpose of course, so I could RP a diplomatic crisis when my citizen inevitably gets imprisoned or executed.

Since the "bad" nation seems weak (it is very third world), what I want to do is demand extraterritoriality for my citizens and a treaty port as part of my compensation. However, I am afraid that this would be too unscrupulous a thing to do for my supposedly "good" nation without compromising its reputation and image. I don't want to get condemned by the WA or anything like that (even though I am not a WA member). What do you guys think I should do?

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The High Tatras
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Postby The High Tatras » Mon Aug 19, 2013 2:12 pm

The High Tatras wrote:I have a question. I try to RP as a "good" nation most of the time, but there is a "bad" nation that is probably going to be very angry at me because one of my citizens disobeyed its unjust laws. I OOCly made this happen on purpose of course, so I could RP a diplomatic crisis when my citizen inevitably gets imprisoned or executed.

Since the "bad" nation seems weak (it is very third world), what I want to do is demand extraterritoriality for my citizens and a treaty port as part of my compensation. However, I am afraid that this would be too unscrupulous a thing to do for my supposedly "good" nation without compromising its reputation and image. I don't want to get condemned by the WA or anything like that (even though I am not a WA member). What do you guys think I should do?


Somehow I feel like a vile mustache-twirling villain when I reread the above post. Can I tie innocent young women to railroad tracks as long as other people don't care that I did it?

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Lamoni
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Inoffensive Centrist Democracy

Postby Lamoni » Mon Aug 19, 2013 3:08 pm

The High Tatras wrote:I have a question. I try to RP as a "good" nation most of the time, but there is a "bad" nation that is probably going to be very angry at me because one of my citizens disobeyed its unjust laws. I OOCly made this happen on purpose of course, so I could RP a diplomatic crisis when my citizen inevitably gets imprisoned or executed.

Since the "bad" nation seems weak (it is very third world), what I want to do is demand extraterritoriality for my citizens and a treaty port as part of my compensation. However, I am afraid that this would be too unscrupulous a thing to do for my supposedly "good" nation without compromising its reputation and image. I don't want to get condemned by the WA or anything like that (even though I am not a WA member). What do you guys think I should do?


"Throwing your weight around" is not something that will get you condemned by the WA, as long as you aren't mass murdering babies or something. You could go ahead with your plan, if you wanted. Just be careful, that nation might have allies somewhere.
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Stahn
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Postby Stahn » Mon Aug 19, 2013 3:10 pm

I would like to play as a mostly evil nation but during RP's I find it difficult to be cruel against other players so my nation has ended up as much less evil then I intended it to be.

I don't understand what tempts you to do such an evil thing if you actually want to be the good guy. Do you hold a grudge against the nation you are planning on bullying?

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Constaniana
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Postby Constaniana » Mon Aug 19, 2013 3:10 pm

The High Tatras wrote:
The High Tatras wrote:I have a question. I try to RP as a "good" nation most of the time, but there is a "bad" nation that is probably going to be very angry at me because one of my citizens disobeyed its unjust laws. I OOCly made this happen on purpose of course, so I could RP a diplomatic crisis when my citizen inevitably gets imprisoned or executed.

Since the "bad" nation seems weak (it is very third world), what I want to do is demand extraterritoriality for my citizens and a treaty port as part of my compensation. However, I am afraid that this would be too unscrupulous a thing to do for my supposedly "good" nation without compromising its reputation and image. I don't want to get condemned by the WA or anything like that (even though I am not a WA member). What do you guys think I should do?


Somehow I feel like a vile mustache-twirling villain when I reread the above post. Can I tie innocent young women to railroad tracks as long as other people don't care that I did it?

I've seen plenty of people disagree with a WA condemnation simply because they don't think the person in the proposal did enough bad things to merit it. Extraterritorial rights and a small concession aren't going to make you seem that villainous really. Think of it as disciplining a child criminal. While it may not be the most gentle or pacifistic route, you can simply claim your civilization is morally superior to the third-world country in question.
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Questers
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Postby Questers » Mon Aug 19, 2013 3:11 pm

The High Tatras wrote:I have a question. I try to RP as a "good" nation most of the time, but there is a "bad" nation that is probably going to be very angry at me because one of my citizens disobeyed its unjust laws. I OOCly made this happen on purpose of course, so I could RP a diplomatic crisis when my citizen inevitably gets imprisoned or executed.

Since the "bad" nation seems weak (it is very third world), what I want to do is demand extraterritoriality for my citizens and a treaty port as part of my compensation. However, I am afraid that this would be too unscrupulous a thing to do for my supposedly "good" nation without compromising its reputation and image. I don't want to get condemned by the WA or anything like that (even though I am not a WA member). What do you guys think I should do?
if he is a really evil country then demanding extraterritoriality for your citizens isnt bad if there are a lot of them there.
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Mahendo sat
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Founded: Aug 02, 2012
Ex-Nation

Postby Mahendo sat » Mon Aug 19, 2013 3:46 pm

Another question. how do battles work? In my last RP we usually determined the battles by playing an RTS game. We had a big long RTS game going on, and that's how we determined who won battles.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Aug 19, 2013 3:52 pm

Mahendo sat wrote:Another question. how do battles work? In my last RP we usually determined the battles by playing an RTS game. We had a big long RTS game going on, and that's how we determined who won battles.


Players talk things out, agree on the winner.

RP happens. I use economical sentences.

C'est la vie.
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SquareDisc City
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Inoffensive Centrist Democracy

Postby SquareDisc City » Mon Aug 19, 2013 3:53 pm

In general those involved have to agree the outcome. Whether you decide before you start the RP or just see how things go along is up to you. Experienced and decent RPers will know when their nation is expected to lose.
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The High Tatras
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Ex-Nation

Postby The High Tatras » Mon Aug 19, 2013 5:10 pm

Stahn wrote:I would like to play as a mostly evil nation but during RP's I find it difficult to be cruel against other players so my nation has ended up as much less evil then I intended it to be.

I don't understand what tempts you to do such an evil thing if you actually want to be the good guy. Do you hold a grudge against the nation you are planning on bullying?


I do want to be good, but sometimes I also want to be devious and cunning. I think my rather lame attempts at being "devious and cunning" have gotten the best of me this time.

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SquareDisc City
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Inoffensive Centrist Democracy

Postby SquareDisc City » Mon Aug 19, 2013 6:08 pm

The High Tatras wrote:Since the "bad" nation seems weak (it is very third world), what I want to do is demand extraterritoriality for my citizens and a treaty port as part of my compensation. However, I am afraid that this would be too unscrupulous a thing to do for my supposedly "good" nation without compromising its reputation and image. I don't want to get condemned by the WA or anything like that (even though I am not a WA member). What do you guys think I should do?
I believe the USA, by and large, sees itself as the "good guy". That hasn't stopped them overthrowing governments they don't like.

As for RPing a "bad" nation, I'd say the thing to do is focus on exactly how you want it to be bad. Is it shamelessly self-interested, happy to prop up oppressive governments if it economically benefits from them? Is it nationalist and expansionist, seeking to conquer weaker powers to expand its lands? Is it a major arms exporter, thus looking to provoke conflicts elsewhere to boost business? Is it indeed an oppressor of its own people but largely benign when it comes to foreign policy? Just a few examples I can think of for how you could play a bad/evil nation.
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The High Tatras
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Postby The High Tatras » Mon Aug 19, 2013 9:06 pm

SquareDisc City wrote:
The High Tatras wrote:Since the "bad" nation seems weak (it is very third world), what I want to do is demand extraterritoriality for my citizens and a treaty port as part of my compensation. However, I am afraid that this would be too unscrupulous a thing to do for my supposedly "good" nation without compromising its reputation and image. I don't want to get condemned by the WA or anything like that (even though I am not a WA member). What do you guys think I should do?
I believe the USA, by and large, sees itself as the "good guy". That hasn't stopped them overthrowing governments they don't like.

As for RPing a "bad" nation, I'd say the thing to do is focus on exactly how you want it to be bad. Is it shamelessly self-interested, happy to prop up oppressive governments if it economically benefits from them? Is it nationalist and expansionist, seeking to conquer weaker powers to expand its lands? Is it a major arms exporter, thus looking to provoke conflicts elsewhere to boost business? Is it indeed an oppressor of its own people but largely benign when it comes to foreign policy? Just a few examples I can think of for how you could play a bad/evil nation.


The nation I am currently messing with/ giving a hard time brutally oppresses its own people with semi-feudalism, a caste system, slavery, and by forcing them to worship a god-emperor. However, it probably does not have much power or influence outside of its own borders. The reason I specifically wanted extraterritoriality and a treaty port is because the country is set in 19th century East Asia, so it seemed appropriate to extract that from them.

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Astholm
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Postby Astholm » Fri Aug 23, 2013 5:38 am

I've created an RP here but am not able to get enough interest; how can I do it, especially given that my region has no-one except me in it.
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Questers
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Ex-Nation

Postby Questers » Fri Aug 23, 2013 5:40 am

Astholm wrote:I've created an RP here but am not able to get enough interest; how can I do it, especially given that my region has no-one except me in it.
join a region wtih more people
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Aug 23, 2013 5:46 am

Questers wrote:
Astholm wrote:I've created an RP here but am not able to get enough interest; how can I do it, especially given that my region has no-one except me in it.
join a region wtih more people


On a more serious note, I would recommend fleshing out your RP idea. Most posters aren't hard enough up for projects to jump into and build a random RP, so giving us a premise is an excellent first step.
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Kylarnatia
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Left-Leaning College State

Postby Kylarnatia » Fri Aug 23, 2013 7:56 am

G-Tech Corporation wrote:
Questers wrote: join a region wtih more people


On a more serious note, I would recommend fleshing out your RP idea. Most posters aren't hard enough up for projects to jump into and build a random RP, so giving us a premise is an excellent first step.


And once you've done this, you can make a suitable advertisement in the RP Think Tank thread here - or even go there to get ideas on how to flesh out your story, like G-Tech has correctly suggested. :)
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New metro
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Ex-Nation

Question about RP.

Postby New metro » Fri Aug 23, 2013 1:41 pm

Hello, I'm new on the forums but not to nation states. I was wondering about the abbreviations(IC, OOC. just to name a few.) and what (open, closed. just to name a few.) might mean at the end of certain titles.

Also, do you need to be a member of a certain region to participate in the Roleplay? I mean like if a member from Eastern Europe starts a RP do I have to be a member of his/her region to RP in it?

I apologize if these questions have already been answered, I'm relatively new to forums.
"Force answers force, war breeds war, and death only brings death. To break this vicious circle one must do more than act without any thought or doubt."-Khan Metro2033

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Kylarnatia
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Left-Leaning College State

Postby Kylarnatia » Fri Aug 23, 2013 1:57 pm

New metro wrote:Hello, I'm new on the forums but not to nation states. I was wondering about the abbreviations(IC, OOC. just to name a few.) and what (open, closed. just to name a few.) might mean at the end of certain titles.

Also, do you need to be a member of a certain region to participate in the Roleplay? I mean like if a member from Eastern Europe starts a RP do I have to be a member of his/her region to RP in it?

I apologize if these questions have already been answered, I'm relatively new to forums.


Tech Levels

PT: Past Technology - anything from Ancient Civilization to the early days of the Cold War.

MT: Modern Technology - anything used presently today. Generally, technology designed from the end of the Cold War up to the present day.

PMT: Post-Modern Technology - Anything currently being designed, trialled, and soon to be in service within the next few years (e.g. railguns, nanofibre armour etc.).

FT: Future Technology - Any form of futuristic technology you can possibly imagine. Regardless if you think of Star Wars, Star Trek or even Warhammer 40k, it generally all fits into this catagory.

FaNT: Fantasy - Dragons, Witches and Trolls, oh my!

The one important thing about tech levels is that you can define them however you want to yourself, so long as everyone you roleplay with is comfortable with that definition and what form of technology you think belongs in it. What I've told you is what I personally believe each tech level means.

You also can have Steampunk, Dieselpunk etc. - the world is your oyster! :D

Other

IC: In-Character. So, in a thread tagged as 'IC', you write as you're character or nation, not as yourself.

OOC: Out-of-Character. This is where you discuss things as yourself, the player, and there are generally OOC threads to accompany IC ones so that you can all talk to one another and make sure everyone is happy with how things are going.

I'll tell you this now, cooperation is key to roleplaying on NationStates.


Open: Generally means that anyone is allowed to join.

Semi-Open/Semi-Closed: Generally means that anyone can join, but you have to either talk to the roleplay hoster or fill out an application before you can start making In-character posts.

Closed: Generally means that the participants of the roleplay are already determined, and you cannot join. However, if you do ever come across a Closed roleplay and think you can contribute, there's nothing stopping you from contacting the host and asking them if there is any possible way you can get involved.




Finally, generally, you don't have to be in the same region as a roleplayer to roleplay with them. That is only ever the case if the tag reads, for example *roleplay name* [IC/Closed/East Europe Only] - does that make sense? :)

If you need anything else cleared up, please let me know. I'll be glad to help. :)

Regards,

- Kylarnatia [Kyle]
The Ancient Empire of Kylarnatia // Imperium Antiquum Kylarnatiae
Lord of Gholgoth | Factbook (Work in Progress) | Embassy & Consulate Programme
I write mostly in PMT-FaNT, and I enjoy worldbuilding and storytelling. Any questions? Ask away!
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New metro
Secretary
 
Posts: 31
Founded: Apr 08, 2013
Ex-Nation

Postby New metro » Fri Aug 23, 2013 2:14 pm

Kylarnatia wrote:
New metro wrote:Hello, I'm new on the forums but not to nation states. I was wondering about the abbreviations(IC, OOC. just to name a few.) and what (open, closed. just to name a few.) might mean at the end of certain titles.

Also, do you need to be a member of a certain region to participate in the Roleplay? I mean like if a member from Eastern Europe starts a RP do I have to be a member of his/her region to RP in it?

I apologize if these questions have already been answered, I'm relatively new to forums.


Tech Levels

PT: Past Technology - anything from Ancient Civilization to the early days of the Cold War.

MT: Modern Technology - anything used presently today. Generally, technology designed from the end of the Cold War up to the present day.

PMT: Post-Modern Technology - Anything currently being designed, trialled, and soon to be in service within the next few years (e.g. railguns, nanofibre armour etc.).

FT: Future Technology - Any form of futuristic technology you can possibly imagine. Regardless if you think of Star Wars, Star Trek or even Warhammer 40k, it generally all fits into this catagory.

FaNT: Fantasy - Dragons, Witches and Trolls, oh my!

The one important thing about tech levels is that you can define them however you want to yourself, so long as everyone you roleplay with is comfortable with that definition and what form of technology you think belongs in it. What I've told you is what I personally believe each tech level means.

You also can have Steampunk, Dieselpunk etc. - the world is your oyster! :D

Other

IC: In-Character. So, in a thread tagged as 'IC', you write as you're character or nation, not as yourself.

OOC: Out-of-Character. This is where you discuss things as yourself, the player, and there are generally OOC threads to accompany IC ones so that you can all talk to one another and make sure everyone is happy with how things are going.

I'll tell you this now, cooperation is key to roleplaying on NationStates.


Open: Generally means that anyone is allowed to join.

Semi-Open/Semi-Closed: Generally means that anyone can join, but you have to either talk to the roleplay hoster or fill out an application before you can start making In-character posts.

Closed: Generally means that the participants of the roleplay are already determined, and you cannot join. However, if you do ever come across a Closed roleplay and think you can contribute, there's nothing stopping you from contacting the host and asking them if there is any possible way you can get involved.




Finally, generally, you don't have to be in the same region as a roleplayer to roleplay with them. That is only ever the case if the tag reads, for example *roleplay name* [IC/Closed/East Europe Only] - does that make sense? :)

If you need anything else cleared up, please let me know. I'll be glad to help. :)

Regards,

- Kylarnatia [Kyle]


Thank you, I'll make sure I understand the RP and the things you've posted before jumping in. :) Thank you again!
"Force answers force, war breeds war, and death only brings death. To break this vicious circle one must do more than act without any thought or doubt."-Khan Metro2033

"There a thin red line between Hope and Darkness."

"We can’t go home. There’s a line men like us have to cross. If we’re lucky, we do what’s necessary, and then we die."
— John Konrad

“I don't know whether I was right or wrong, I guess I'll never know... But I made it. And I guess I should be thankful for that." - Strelok S.T.A.L.K.E.R. Shadow of Chernobyl.

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