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A staging-point for declarations of war and other major diplomatic events. [In character]

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The United Soviet Socialist Republic
Post Marshal
 
Posts: 17944
Founded: Aug 10, 2011
Ex-Nation

Postby The United Soviet Socialist Republic » Fri May 11, 2012 12:24 pm

Auttumn wrote:ive been wondering, how do you change your nation's name?

You cant, you need to start a new nation.
Gay and Proudand also a brony
Political Compass:Left: 7.76, Authoritarian: 5.6
I am: Fascist/Corporatist on economy,
Conservative on social issues(Support same sex marriage),
Anti secularist on religion,
Anti-Republican on government,
Interventionist/Imperialist on international issues

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Kylarnatia
Powerbroker
 
Posts: 8453
Founded: Jul 07, 2008
Left-Leaning College State

Postby Kylarnatia » Fri May 11, 2012 12:26 pm

Auttumn wrote:ive been wondering, how do you change your nation's name?


As USSR said, you can't, but to save you the hassle of creating a new nation, you can just put 'IC Name <Name Here>' in your signature :)
The Ancient Empire of Kylarnatia // Imperium Antiquum Kylarnatiae
Lord of Gholgoth | Factbook (Work in Progress) | Embassy & Consulate Programme
I write mostly in PMT-FaNT, and I enjoy worldbuilding and storytelling. Any questions? Ask away!
NationState's friendly neighbourhood Egyptologist
Come one, come all to my Trading Card Bazaar!
"Kylarnatia is a rare Nile platypus." - Kyrusia


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Grand America
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Posts: 1379
Founded: Feb 05, 2012
Ex-Nation

Postby Grand America » Fri May 11, 2012 12:36 pm

Auttumn wrote:ive been wondering, how do you change your nation's name?


You can't. I know, it's a bit inconvenient. I've faced the same problem as well; in fact, this nation is the second one I've made, to replace the name of my previous nation.

Unfortunately, you can't bring along population, accolades, and all the other cool little details each nation has, but, RP-wise, you can assuredly use them. Earlier, people on this page have told me that it was "frowned upon," though I'm not entirely sure how that would work, as RP populations are accepted, and it's the same thing...

Anyway!
People shouldn't be afraid of their governments;
governments should be afraid of their people.


Saving the World, Coalition of Steel

Economic Left/Right: -3.00
Social Libertarian/Authoritarian: -5.38
1/2/3/4/5

1) Full-Scale War
2) Conflict
3) High Alert
4) Elevated
5) Peace-Time
Heirosoloa wrote:
Socialist republic of Andrew wrote:Yes give up now and you will be allowed to live

JonathanAtopia wrote:Live what

You will be alive, as opposed to being dead.

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Spooty
Spokesperson
 
Posts: 175
Founded: Apr 24, 2005
Ex-Nation

Postby Spooty » Fri May 11, 2012 3:31 pm

Auttumn wrote:ive been wondering, how do you change your nation's name?


There's no real hard-and-fast way to change your nations name, what you can do is log-out, click create a nation and make a new nation with the name you want, unfortunately this means you'll be starting again from scratch and the name you want might already be taken.

Alternatively, you can roleplay your nation as having a different name, which plenty of people do, for example my name is Spooty but in roleplays I'm Saartie.
Home of the worlds largest Pineapple Pie

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The Greater Aryan Race
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Posts: 4378
Founded: Mar 21, 2011
Ex-Nation

Postby The Greater Aryan Race » Sat May 12, 2012 2:18 am

How exactly does one archive a thread? Or at least send it to the Archives Forum?
Imperium Sidhicum wrote:So, uh... Is this another one of those threads where everyone is supposed to feel outraged and circle-jerk in agreement of how injust and terrible the described incident is?

Because if it is, I'm probably going to say something mean and contrary just to contradict the majority.

This nation is now IC-ly known as the Teutonic Reich.

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Maltropia
Negotiator
 
Posts: 6985
Founded: Dec 19, 2009
Left-wing Utopia

Postby Maltropia » Sat May 12, 2012 2:48 am

The Greater Aryan Race wrote:How exactly does one archive a thread? Or at least send it to the Archives Forum?

Ask in the Moderation forum and they'll do it for you.
Ɛ> Maltropia + Tiami 4ever <3
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The Greater Aryan Race
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Posts: 4378
Founded: Mar 21, 2011
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Postby The Greater Aryan Race » Sat May 12, 2012 2:54 am

Maltropia wrote:
The Greater Aryan Race wrote:How exactly does one archive a thread? Or at least send it to the Archives Forum?

Ask in the Moderation forum and they'll do it for you.


Ah thanks Maltropia!
Imperium Sidhicum wrote:So, uh... Is this another one of those threads where everyone is supposed to feel outraged and circle-jerk in agreement of how injust and terrible the described incident is?

Because if it is, I'm probably going to say something mean and contrary just to contradict the majority.

This nation is now IC-ly known as the Teutonic Reich.

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Stalinst Britain
Envoy
 
Posts: 230
Founded: May 05, 2012
Ex-Nation

Postby Stalinst Britain » Sat May 12, 2012 9:34 am

Libertarian Police State?

What exactly is a Libertarian Police State? :blink:

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SquareDisc City
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Posts: 3576
Founded: Jul 02, 2004
Inoffensive Centrist Democracy

Postby SquareDisc City » Sat May 12, 2012 9:43 am

On Nationstates, one with a strong economy and extensive civil rights, but no political freedom and no tolerance of criticism of the way the country is run.
FT: The Confederation of the United Pokemon Types, led by Regent Mew.
Nuclear pulse propulsion is best propulsion.

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Stalinst Britain
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Posts: 230
Founded: May 05, 2012
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Postby Stalinst Britain » Sat May 12, 2012 9:47 am

SquareDisc City wrote:On Nationstates, one with a strong economy and extensive civil rights, but no political freedom and no tolerance of criticism of the way the country is run.


Oh it just seems strange because libertarians wouldn't believe in a police state they believe in criticism of every ideology or am I wrong? OOC: I consider myself a libertarian I would welcome any criticism of the libertarian ideology.

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Tergnitz
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Posts: 4149
Founded: Nov 06, 2009
Ex-Nation

Postby Tergnitz » Sat May 12, 2012 7:45 pm

Stalinst Britain wrote:
SquareDisc City wrote:On Nationstates, one with a strong economy and extensive civil rights, but no political freedom and no tolerance of criticism of the way the country is run.


Oh it just seems strange because libertarians wouldn't believe in a police state they believe in criticism of every ideology or am I wrong? OOC: I consider myself a libertarian I would welcome any criticism of the libertarian ideology.

A discussion about the principles or limitations of RL libertarianism is more the realm of NSG my friend. But if you are talking about how a NS nation could be described as that; the categorizes are intentionally exaggerated and are sometimes misleading, its all part of the fun.
Last edited by Tergnitz on Sat May 12, 2012 8:11 pm, edited 1 time in total.

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Former Wellboneland
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Posts: 4506
Founded: Mar 08, 2012
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Postby Former Wellboneland » Sat May 12, 2012 9:50 pm

I need help roleplaying my independence. I have not done it and now that I am better I can carry it out, but I need help.
Formerly Wellboneland, add 1982 posts.
I use the stats of my old nation. I have 2 billion people and 4 million soldiers.
Tulija wrote:Immature; good comic relief.
Our Tech Level is MT, and call us Wellboneland.
Our military

I am not a likable person at first, but it always comes back to this.
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Bacon Tacos with Alekcandor!
99% of our people ICly act like this.
WE ARE NOT PONYISTS OMG IF YOU CALL US PONIES ONE MORE TIME...

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Kylarnatia
Powerbroker
 
Posts: 8453
Founded: Jul 07, 2008
Left-Leaning College State

Postby Kylarnatia » Sun May 13, 2012 5:49 am

Former Wellboneland wrote:I need help roleplaying my independence. I have not done it and now that I am better I can carry it out, but I need help.


Drop me a telegram and give me some of the details ;)
The Ancient Empire of Kylarnatia // Imperium Antiquum Kylarnatiae
Lord of Gholgoth | Factbook (Work in Progress) | Embassy & Consulate Programme
I write mostly in PMT-FaNT, and I enjoy worldbuilding and storytelling. Any questions? Ask away!
NationState's friendly neighbourhood Egyptologist
Come one, come all to my Trading Card Bazaar!
"Kylarnatia is a rare Nile platypus." - Kyrusia


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SquareDisc City
Senator
 
Posts: 3576
Founded: Jul 02, 2004
Inoffensive Centrist Democracy

Postby SquareDisc City » Sun May 13, 2012 4:55 pm

A realism question: If a television news channel is arranging to interview someone on a topic, would they agree in advance that certain questions aren't to be asked?
FT: The Confederation of the United Pokemon Types, led by Regent Mew.
Nuclear pulse propulsion is best propulsion.

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Santheres
Game Moderator
 
Posts: 3271
Founded: Apr 29, 2005
Civil Rights Lovefest

Postby Santheres » Sun May 13, 2012 5:01 pm

SquareDisc City wrote:A realism question: If a television news channel is arranging to interview someone on a topic, would they agree in advance that certain questions aren't to be asked?


Yes. This happens all the time.
:: Absolutely Orwellian :: Positively Kafkaesque ::
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Peace torn apart by steely claws!
Does it bring gifts of fun and games?
Nay, 'tis the king of acid rains!
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No place is sheltered from his wrath!
Cyborg horror of the skies,
Flee! Save your children! Santhbot rides!
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Grand America
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Posts: 1379
Founded: Feb 05, 2012
Ex-Nation

Postby Grand America » Mon May 14, 2012 5:29 pm

I have a question to ask. I want to make this clear: this is not for me. I simply wish to have a point of reference.

In an RP, who cares about realism?!?!?!?!
People shouldn't be afraid of their governments;
governments should be afraid of their people.


Saving the World, Coalition of Steel

Economic Left/Right: -3.00
Social Libertarian/Authoritarian: -5.38
1/2/3/4/5

1) Full-Scale War
2) Conflict
3) High Alert
4) Elevated
5) Peace-Time
Heirosoloa wrote:
Socialist republic of Andrew wrote:Yes give up now and you will be allowed to live

JonathanAtopia wrote:Live what

You will be alive, as opposed to being dead.

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SquareDisc City
Senator
 
Posts: 3576
Founded: Jul 02, 2004
Inoffensive Centrist Democracy

Postby SquareDisc City » Mon May 14, 2012 5:37 pm

I do, at least in terms of my own stuff. When things are clearly going to be unrealistic - FTL travel, magic, that kind of stuff - I just go whatever and roll with it. But if I feel I can reasonably handle something realistically, whether it be someone's personality, how a business is run, or even the behaviour of certain space weaponry, then I do try and handle it realistically.

In terms of other people's stuff, I'm not bothered about open unrealism. If you want to use something that's impossible IRL then IMHO as long as it's not a GM go with it. What can bother me though is if it seems like another person isn't actually aware their stuff is unrealistic. Excessively large planets with Earthlike surface gravity, incorrect treatment of orbital mechanics, using the Newtonian kinetic energy equation for a relativistic projectile, that kind of stuff. I am perhaps a bit too quick to point such errors out.
Last edited by SquareDisc City on Mon May 14, 2012 5:42 pm, edited 1 time in total.
FT: The Confederation of the United Pokemon Types, led by Regent Mew.
Nuclear pulse propulsion is best propulsion.

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Spooty
Spokesperson
 
Posts: 175
Founded: Apr 24, 2005
Ex-Nation

Postby Spooty » Mon May 14, 2012 5:38 pm

Grand America wrote:I have a question to ask. I want to make this clear: this is not for me. I simply wish to have a point of reference.

In an RP, who cares about realism?!?!?!?!


That's an incredibly long answer that involves Romanticism, Oscar Wilde, the Industrial Revolution and ends with JRR Tolkein taking all your things and moving swiftly onto Genre-Fiction.

Put bluntly: Unfortunately NS without Realism kinda defeats the purpose, seeing as it's supposed to be a play about nations. However, if you can get people to agree to it just about anything is viable, look at some of the nations here that have gained huge popularity, like Kraven or AMF, you think either of those are cemented in realism?
If someone is focusing their RP's on realism rather than depth or storytelling I urge them to re-evaluate just why they're here in the first place, encyclopaedia's exist for all your realist needs, fiction is about the escapism.
Home of the worlds largest Pineapple Pie

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Grand America
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Posts: 1379
Founded: Feb 05, 2012
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Postby Grand America » Mon May 14, 2012 5:40 pm

Spooty wrote:
Grand America wrote:I have a question to ask. I want to make this clear: this is not for me. I simply wish to have a point of reference.

In an RP, who cares about realism?!?!?!?!


That's an incredibly long answer that involves Romanticism, Oscar Wilde, the Industrial Revolution and ends with JRR Tolkein taking all your things and moving swiftly onto Genre-Fiction.

Put bluntly: Unfortunately NS without Realism kinda defeats the purpose, seeing as it's supposed to be a play about nations. However, if you can get people to agree to it just about anything is viable, look at some of the nations here that have gained huge popularity, like Kraven or AMF, you think either of those are cemented in realism?
If someone is focusing their RP's on realism rather than depth or storytelling I urge them to re-evaluate just why they're here in the first place, encyclopaedia's exist for all your realist needs, fiction is about the escapism.


Allow me to elaborate.

The unrealism that I am currently facing is two Rpers that wish to amass armies of 90 million troops.
Modern tech troops.
People shouldn't be afraid of their governments;
governments should be afraid of their people.


Saving the World, Coalition of Steel

Economic Left/Right: -3.00
Social Libertarian/Authoritarian: -5.38
1/2/3/4/5

1) Full-Scale War
2) Conflict
3) High Alert
4) Elevated
5) Peace-Time
Heirosoloa wrote:
Socialist republic of Andrew wrote:Yes give up now and you will be allowed to live

JonathanAtopia wrote:Live what

You will be alive, as opposed to being dead.

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The Black Plains
Senator
 
Posts: 4536
Founded: Jan 18, 2010
Ex-Nation

Postby The Black Plains » Mon May 14, 2012 5:43 pm

Grand America wrote:I have a question to ask. I want to make this clear: this is not for me. I simply wish to have a point of reference.

In an RP, who cares about realism?!?!?!?!

I'm going to answer the question I THINK you were asking... Not everything has to be completely realistic. People can employ suspension of disbelief without breaking anything. 90million armies are kind of silly, not to mention unwieldy and hard to RP with. No nation would send 90million people off to die. Honestly? Tell them to scale it down.

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Spooty
Spokesperson
 
Posts: 175
Founded: Apr 24, 2005
Ex-Nation

Postby Spooty » Mon May 14, 2012 5:48 pm

Grand America wrote:
Spooty wrote:
That's an incredibly long answer that involves Romanticism, Oscar Wilde, the Industrial Revolution and ends with JRR Tolkein taking all your things and moving swiftly onto Genre-Fiction.

Put bluntly: Unfortunately NS without Realism kinda defeats the purpose, seeing as it's supposed to be a play about nations. However, if you can get people to agree to it just about anything is viable, look at some of the nations here that have gained huge popularity, like Kraven or AMF, you think either of those are cemented in realism?
If someone is focusing their RP's on realism rather than depth or storytelling I urge them to re-evaluate just why they're here in the first place, encyclopaedia's exist for all your realist needs, fiction is about the escapism.


Allow me to elaborate.

The unrealism that I am currently facing is two Rpers that wish to amass armies of 90 million troops.
Modern tech troops.


If they have a population of 9bil+ then it's not against the generally accepted regulations, however, it's gonna be a logistical nightmare.
Home of the worlds largest Pineapple Pie

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Grand America
Ambassador
 
Posts: 1379
Founded: Feb 05, 2012
Ex-Nation

Postby Grand America » Mon May 14, 2012 5:49 pm

The Black Plains wrote:
Grand America wrote:I have a question to ask. I want to make this clear: this is not for me. I simply wish to have a point of reference.

In an RP, who cares about realism?!?!?!?!

I'm going to answer the question I THINK you were asking... Not everything has to be completely realistic. People can employ suspension of disbelief without breaking anything. 90million armies are kind of silly, not to mention unwieldy and hard to RP with. No nation would send 90million people off to die. Honestly? Tell them to scale it down.


Perhaps. But, RP-wise, it is not possible. The costs of sending 90 million soldiers to a war is astronomical; almost twice the entire Iraq War. And this is in, at tops, a few weeks.
How would their economy remain powerful enough to last the entire war?

This is also assuming mobilizations costs are next to nothing.
People shouldn't be afraid of their governments;
governments should be afraid of their people.


Saving the World, Coalition of Steel

Economic Left/Right: -3.00
Social Libertarian/Authoritarian: -5.38
1/2/3/4/5

1) Full-Scale War
2) Conflict
3) High Alert
4) Elevated
5) Peace-Time
Heirosoloa wrote:
Socialist republic of Andrew wrote:Yes give up now and you will be allowed to live

JonathanAtopia wrote:Live what

You will be alive, as opposed to being dead.

User avatar
SquareDisc City
Senator
 
Posts: 3576
Founded: Jul 02, 2004
Inoffensive Centrist Democracy

Postby SquareDisc City » Mon May 14, 2012 5:51 pm

Is everyone in the RP cool with it? If so, fine.

If not, do the OP, and other RPers, seem to be placing much emphasis on realism, or have they been playing fast and loose and numbers spamming from the start? If the latter, fine.

If the 90 million deployment is clearly jarring, then it wants reconsidering I think.

That's the principle I hope to adopt, try not to jar with what others are doing in terms of theme and scale. In a thread with modest numbers and hundred light-year distances, I'm going to think twice before I send a 100,000 strong space fleet over from the other side of the galaxy. Really it seems like just an extension of sticking to the tech level.
FT: The Confederation of the United Pokemon Types, led by Regent Mew.
Nuclear pulse propulsion is best propulsion.

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Spooty
Spokesperson
 
Posts: 175
Founded: Apr 24, 2005
Ex-Nation

Postby Spooty » Mon May 14, 2012 5:55 pm

Grand America wrote:Perhaps. But, RP-wise, it is not possible. The costs of sending 90 million soldiers to a war is astronomical; almost twice the entire Iraq War. And this is in, at tops, a few weeks.
How would their economy remain powerful enough to last the entire war?


Ah, but where the population scales up, so does the economy, so the cost of the Iraq war and over would be trifling by comparison to even a simple logistical operation in NS terms.
Home of the worlds largest Pineapple Pie

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Lubyak
Powerbroker
 
Posts: 9339
Founded: Oct 01, 2010
Ex-Nation

Postby Lubyak » Mon May 14, 2012 5:58 pm

Remember, 'This is NS' does apply to a few things...such as how most nations in NS cover hundreds of millions of square kilometers, with population's ranging from the high hundreds of millions to the billions, and--perhaps more importantly in comparison to real life--there's no global hyperpower controlling everything. Things that would make people balk in the real world are a dime a dozen on NS, half the time simply thanks to the scale.

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