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Tergnitz
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Postby Tergnitz » Sat Apr 28, 2012 9:28 pm

Arkania 5 wrote:Could Railguns be considered light PMT?

Salz made an excellent post on the technological position of railguns several pages ago; right here.

So while yes, they can be considered as light PMT; they wouldn't really be more efficient or effective than conventional guns till the actual PMT period.

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Lolzieristan
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Postby Lolzieristan » Sun Apr 29, 2012 8:13 am

Novairia wrote:How hard would it be to build a moon "town"?
It would mostly consist of underground rooms and connection tubes with a few surface structures.
Minimal underground facilities would be Material storage, Power generation, H2O recycling, Food growth stations (barley, mushrooms, beets, potatoes, ect), Atmosphere scrubbing, and of course Living quarters. Perferably able to contain 50+ people indefinatly, with the capability to expand as needed over time.

:ugeek:


Since you bothered to ask, I assume you're light PMT. FT players would have assumed it would be easy for their engineers.

The hardest thing would be getting the tools and people there in the first place. At present, recall that to get three or four people and some parts to the International Space Station involves a shuttle launch, which are hellaciously expensive and have been discontinued IRL. And even then, they were going to a nice, simple space station, not an uneven and rocky surface like the Moon. You'd have to design and build a brand new type is vessel for it, with room to carry the drilling equipment as well as the workers. One of the biggest suggestions made by NASA for moon building is to use native materials; mine out the minerals you need instead of bringing them along from earth. So, what you need is a temp shelter, which could be fired at the surface of the moon and allowed to set up on its own with robots, then a drilling setup to get to the minerals and create the underground aspects. Then bring in the colonists to construct everything else.
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Calorax
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Postby Calorax » Sun Apr 29, 2012 9:27 am

So yeah, I'm new here...

How should I start to interact with people on the forums, if that makes sense?

I'm not even sure if this is the right forum or not, so apologies in advance, I guess.
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SquareDisc City
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Postby SquareDisc City » Sun Apr 29, 2012 1:03 pm

The Seven Realms wrote:
Lolzieristan wrote:-snip-


I didn't quite get some of the stickies myself.

Speaking of PMT. Is very limited energy shielding protection allowed in it?


IMHO, no. Almost all energy-based shields have no basis in real physics, still less working prototypes.

At most, you might claim a magnetic field. This is unlikely to be of any use in normal warfare, it won't feasibly be strong enough to deflect bullets, but could come into play if you're doing PMT space travel where its an option for shielding against the solar wind on an interplanetary spacecraft. (The Space Odyssey series, discounting the alien technology, I'd say is PMT.)
Last edited by SquareDisc City on Sun Apr 29, 2012 1:03 pm, edited 1 time in total.
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United Gordonopia
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Postby United Gordonopia » Sun Apr 29, 2012 4:37 pm

Calorax wrote:So yeah, I'm new here...

How should I start to interact with people on the forums, if that makes sense?

I'm not even sure if this is the right forum or not, so apologies in advance, I guess.


Welcome to NationStates!

Really, it depends on what exactly you're looking for. This forum, International Incidents, is the largest of the roleplaying (or RPing) forums. Basically, this is where you can roleplay things like wars, diplomatic conferences, and other international events from the point of view of your nation or characters in your nation. If that interests you, a great way to get started would be to either find a new, open RP that is starting up and ask to join in, or start an intro thread of your own. This can be anything from an attack on your nation, to simple an in-character announcement by a leader, media outlet, or something else entirely that you're nation is 'opening up to the world'. You can get a bit more specific in terms of what you want to RP as well. For example, the largest block of players roleplay modernish technology, or MT, but there are individual communities for future tech, past tech, fantasy, you name it.

If you're interested in other types of roleplaying, there are several options. Factbooks and National Information allows you to develop your nation in character. Create a factbook for your nation, comment on other peoples', or just post in one of the many threads that ask some question about your nation. If you like more individual, character based roleplays, check out the NationStates forum. Global Economics and Trade is the forum for anything related to economics. Start up a storefront, or just interact with people there by browsing other peoples' (though be sure to check out this thread first. NS Sports is the sports roleplaying forum. To start interacting there, try finding a sign-up thread for one of the many ongoing tournaments that takes place there, and enter. Once that's done, feel free to socialize with those in the thread, and have fun!

If roleplay doesn't seem like your thing, there are three other major forum sections. The World Assembly revolves around the in-game world assembly mechanic. To get involved there, find proposals that interest you, and get involved in the discussion. Also, check out the stranger's bar if you want to socialize a bit.

The National Affairs forums include the gameplay and issues discussion forums. Gameplay is a great place to find a region to join, while the issues discussion is exactly as the name implies.

The General forums are more dedicated to the real world. General, or NSG, is dedicated to discussion of real life topics. Either start your own thread, or join one that's already up and running. Just be prepared to back up anything you say, and don't take it to seriously. Arts & Fiction is for discussion on pop-culture or art, such as literature and music. Forum 7 is a mix between forum games and non-NS related roleplaying.
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Calorax
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Postby Calorax » Sun Apr 29, 2012 5:00 pm

Thanks, that's brilliant. I've done RP in other forums before, but this looks much more interesting and challenging. Can't wait to start.
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Cestyr
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Postby Cestyr » Sun Apr 29, 2012 5:27 pm

How do you determine the size of your military and how do you change your population from what it says on your nation's information page? Thanks.
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The Seven Realms
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Postby The Seven Realms » Sun Apr 29, 2012 5:30 pm

SquareDisc City wrote:
The Seven Realms wrote:
I didn't quite get some of the stickies myself.

Speaking of PMT. Is very limited energy shielding protection allowed in it?


IMHO, no. Almost all energy-based shields have no basis in real physics, still less working prototypes.

At most, you might claim a magnetic field. This is unlikely to be of any use in normal warfare, it won't feasibly be strong enough to deflect bullets, but could come into play if you're doing PMT space travel where its an option for shielding against the solar wind on an interplanetary spacecraft. (The Space Odyssey series, discounting the alien technology, I'd say is PMT.)


*teardrop....*

I'll have to fill my airships with Skyguards/CIWS/anti-missile missiles/RAM defenses, then.
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Tergnitz
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Postby Tergnitz » Sun Apr 29, 2012 5:53 pm

Cestyr wrote:How do you determine the size of your military and how do you change your population from what it says on your nation's information page? Thanks.

The size of your military is determined by you, the person.

It is generally accepted by the community however that your military should only consist 0-5% of you entire population at any one time. Even then however, as the percentage of your population in the military goes up, from say one to four percent; the skill, training and equipment possessed by each individual soldier goes down quite a bit. It would be like going from the German Army, to say the Indian or Chinese Army.

The population statistic on your national information page naturally increases on a daily basis; there is nothing you can do to change it.

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Lolzieristan
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Postby Lolzieristan » Sun Apr 29, 2012 6:53 pm

However, you don't HAVE to RP it as the number on your page. Some people might let you bump it up, but that's generally seen as a gesture of unsportsmanlike conduct. However, if in the future, your population swells to ridiculous numbers, like me or the other, even bigger, nations, you can choose to cap it. Mine is RP-capped at 1.1 billion, even though it's actually like 1.7 billion.

It goes up based on how long you have the nation. I'm not sure if actively answering issues helps, but it seems to keep going even if you let it fade away for a bit. It'll be above 100 million before you know it, don't worry.
Last edited by Lolzieristan on Sun Apr 29, 2012 6:55 pm, edited 1 time in total.
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Grand Britannia
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Postby Grand Britannia » Sun Apr 29, 2012 6:57 pm

Lolzieristan wrote:However, you don't HAVE to RP it as the number on your page. Some people might let you bump it up, but that's generally seen as a gesture of unsportsmanlike conduct. However, if in the future, your population swells to ridiculous numbers, like me or the other, even bigger, nations, you can choose to cap it. Mine is RP-capped at 1.1 billion, even though it's actually like 1.7 billion.

It goes up based on how long you have the nation. I'm not sure if actively answering issues helps, but it seems to keep going even if you let it fade away for a bit. It'll be above 100 million before you know it, don't worry.


IIRC, population growth varies from 5-8 million every day, and stays like that.
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Shanix
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Postby Shanix » Sun Apr 29, 2012 7:03 pm

Grand Britannia wrote:
Lolzieristan wrote:However, you don't HAVE to RP it as the number on your page. Some people might let you bump it up, but that's generally seen as a gesture of unsportsmanlike conduct. However, if in the future, your population swells to ridiculous numbers, like me or the other, even bigger, nations, you can choose to cap it. Mine is RP-capped at 1.1 billion, even though it's actually like 1.7 billion.

It goes up based on how long you have the nation. I'm not sure if actively answering issues helps, but it seems to keep going even if you let it fade away for a bit. It'll be above 100 million before you know it, don't worry.


IIRC, population growth varies from 5-8 million every day, and stays like that.

5-7 after a few set days of growth. No issues affect it.
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Arkania 5
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Postby Arkania 5 » Sun Apr 29, 2012 7:40 pm

The Seven Realms wrote:
SquareDisc City wrote:
IMHO, no. Almost all energy-based shields have no basis in real physics, still less working prototypes.

At most, you might claim a magnetic field. This is unlikely to be of any use in normal warfare, it won't feasibly be strong enough to deflect bullets, but could come into play if you're doing PMT space travel where its an option for shielding against the solar wind on an interplanetary spacecraft. (The Space Odyssey series, discounting the alien technology, I'd say is PMT.)


*teardrop....*

I'll have to fill my airships with Skyguards/CIWS/anti-missile missiles/RAM defenses, then.


Or TROPHY's everywhere.
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Novairia
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Postby Novairia » Sun Apr 29, 2012 9:57 pm

Lolzieristan wrote:
Novairia wrote:How hard would it be to build a moon "town"?
It would mostly consist of underground rooms and connection tubes with a few surface structures.
Minimal underground facilities would be Material storage, Power generation, H2O recycling, Food growth stations (barley, mushrooms, beets, potatoes, ect), Atmosphere scrubbing, and of course Living quarters. Perferably able to contain 50+ people indefinatly, with the capability to expand as needed over time.

:ugeek:


Since you bothered to ask, I assume you're light PMT. FT players would have assumed it would be easy for their engineers.

The hardest thing would be getting the tools and people there in the first place. At present, recall that to get three or four people and some parts to the International Space Station involves a shuttle launch, which are hellaciously expensive and have been discontinued IRL. And even then, they were going to a nice, simple space station, not an uneven and rocky surface like the Moon. You'd have to design and build a brand new type is vessel for it, with room to carry the drilling equipment as well as the workers. One of the biggest suggestions made by NASA for moon building is to use native materials; mine out the minerals you need instead of bringing them along from earth. So, what you need is a temp shelter, which could be fired at the surface of the moon and allowed to set up on its own with robots, then a drilling setup to get to the minerals and create the underground aspects. Then bring in the colonists to construct everything else.


Quite right, and seeing as the avg $/kg to launch into LEO+ is 15,000 to 20,000 USD. Building with space/moon based materials is essential. And thanks to the team at SpaceX corporation with the Falcon Heavy, we may soon see the price drop below 10,000 USD/kg uplift, which is good for every one concerned.
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New Endenia
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Postby New Endenia » Mon Apr 30, 2012 7:58 am

Hey everyone, I used to fiddle around with Nationstates last time, disappeared and now im back...Wanna try the whole RPing thing again.

So yea...How do I get back in? Haven't done any Roleplaying thing for awhile, Im working on my Factbook etc for now.
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Kylarnatia
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Postby Kylarnatia » Mon Apr 30, 2012 8:06 am

New Endenia wrote:Hey everyone, I used to fiddle around with Nationstates last time, disappeared and now im back...Wanna try the whole RPing thing again.

So yea...How do I get back in? Haven't done any Roleplaying thing for awhile, Im working on my Factbook etc for now.


Well, what did you generally like to do? You can just start right off the bat. There isn't really any general procedure for returning roleplayers :P
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New Endenia
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Postby New Endenia » Mon Apr 30, 2012 8:11 am

Kylarnatia wrote:
New Endenia wrote:Hey everyone, I used to fiddle around with Nationstates last time, disappeared and now im back...Wanna try the whole RPing thing again.

So yea...How do I get back in? Haven't done any Roleplaying thing for awhile, Im working on my Factbook etc for now.


Well, what did you generally like to do? You can just start right off the bat. There isn't really any general procedure for returning roleplayers :P



Hah most of the stuff in II seems to be going on for awhile, can't just jump in. I don't really mind RPing anything really, just anything that doesn't involve my nation getting nuked or blown out of the sky. Is there a place where one can organise some RP here? like a thread for ideas etc?
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Nuridia
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Postby Nuridia » Mon Apr 30, 2012 9:29 pm

Can you have more than one nation at a time?
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The United Soviet Socialist Republic
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Postby The United Soviet Socialist Republic » Mon Apr 30, 2012 9:31 pm

Nuridia wrote:Can you have more than one nation at a time?

Of course, you can have as many as you would like. But it is usually considered bad RPing to use them to help you in wars.
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Zuoki
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Postby Zuoki » Mon Apr 30, 2012 10:21 pm

Can I see my land?

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The United Soviet Socialist Republic
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Postby The United Soviet Socialist Republic » Mon Apr 30, 2012 10:47 pm

Zuoki wrote:Can I see my land?

Its a text based game so no, but you can imagine it and write discriptions about it in your nations factbook, which is a thread where you post all the imformation (IC imformation) about your nation and what you want it to be like.
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Cestyr
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Founded: Apr 29, 2012
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Postby Cestyr » Tue May 01, 2012 1:21 am

So when you write a factbook, do you just make stuff up or do you get your information from somewhere?

And I heard people talking about economy calculators, what are they?
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The United Soviet Socialist Republic
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Postby The United Soviet Socialist Republic » Tue May 01, 2012 1:24 am

Cestyr wrote:So when you write a factbook, do you just make stuff up or do you get your information from somewhere?

And I heard people talking about economy calculators, what are they?

NS tracker for one. But you dont need to go by what that says, it usually doesnt make a difference in RPs.
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I am: Fascist/Corporatist on economy,
Conservative on social issues(Support same sex marriage),
Anti secularist on religion,
Anti-Republican on government,
Interventionist/Imperialist on international issues

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Yohannes
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Postby Yohannes » Tue May 01, 2012 1:25 am

Cestyr wrote:So when you write a factbook, do you just make stuff up or do you get your information from somewhere?


Yes, you roleplay your nation. Try to imagine what you want your nation to be. If you want to I can help you with factbook by telegram and we will start our discussion there so as not to spam the thread.

Cestyr wrote:And I heard people talking about economy calculators, what are they?


They are gameplaying purpose, and is not a part of roleplaying in NationStates, though some roleplayers like to base every single economic background of their roleplayed nations from the calculators. This is one example of NS calculator.
Last edited by Yohannes on Tue May 01, 2012 1:25 am, edited 1 time in total.
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Lolzieristan
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Founded: Jun 28, 2011
Ex-Nation

Postby Lolzieristan » Tue May 01, 2012 7:50 am

Yohannes wrote:
Cestyr wrote:So when you write a factbook, do you just make stuff up or do you get your information from somewhere?


Yes, you roleplay your nation. Try to imagine what you want your nation to be. If you want to I can help you with factbook by telegram and we will start our discussion there so as not to spam the thread.

Cestyr wrote:And I heard people talking about economy calculators, what are they?


They are gameplaying purpose, and is not a part of roleplaying in NationStates, though some roleplayers like to base every single economic background of their roleplayed nations from the calculators. This is one example of NS calculator.


Generally, it's useful to determine just how much actual dollar money goes into each percentage point of your economy. For instance, in the Trade forum, 99% of store owners will run a "background check" to ensure that your defense budget can cover your $1,000,000,000 purchase.
Also, calculating military details is possible with certain military calculators.
Sometimes I'm reading through military threads here, and I stop and think "What the hell is wrong with all of us?" But then I get on Facebook, and realize I'd rather be insane than an idiot.
04/17/13: Got my wish, it seems, in terms of major depressive disorder. I'm sorry to everyone for any inactivity, it's...well, hard.

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