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by Astholm » Thu Jul 14, 2011 12:57 pm
by Cascade States 2 » Thu Jul 14, 2011 1:28 pm
by Kagetora » Thu Jul 14, 2011 10:31 pm
Cascade States 2 wrote:hey I asked this in General, they told me off for it.
What GDP Calc's do you guys use ?
What are the advantages and issues with them ?
by Santheres » Thu Jul 14, 2011 10:36 pm
by Cascade States 2 » Thu Jul 14, 2011 11:20 pm
by Santheres » Thu Jul 14, 2011 11:29 pm
by Kagetora » Thu Jul 14, 2011 11:30 pm
Cascade States 2 wrote:I actually like the restrictiveness.
It limits the insane quantities of "stuff" and people, that some nations imagine they actually have.
I was watching a nation say "I want a war, I have 10,000,000 people and 5,000 tanks and 400 fighters"
Their nation was only 11million people?!
That's not role playing, it's just pure fantasy, there are economic rules built into this to help people actually imagine and quantify what they could have.
by Vetok » Fri Jul 15, 2011 2:10 am
Lubyak wrote:Well, the number I've listed as active troops contains logistics personell. So of my 10 million active military personell, maybe 4 million or so are actual soldiers, pilots, tankers, etc. The others are the logistics abd rear echelon personell. I'm able to get a mix of only 1.5 rear echelon to combat by passing along anything I can to corporations, and calling in reserve troops for short stints.
At least that's my logic....
by Ustio North » Fri Jul 15, 2011 3:36 am
Vetok wrote:Lubyak wrote:Well, the number I've listed as active troops contains logistics personell. So of my 10 million active military personell, maybe 4 million or so are actual soldiers, pilots, tankers, etc. The others are the logistics abd rear echelon personell. I'm able to get a mix of only 1.5 rear echelon to combat by passing along anything I can to corporations, and calling in reserve troops for short stints.
At least that's my logic....
Aight hold up there. Ideally, assuming your nation to have an utterly streamlined supply line, like I do (as an example), you will have three logistics troops for every combat soldier. Any lower, and your military will fall apart. This comes out of your entire military, including reserves and actives. Assuming this with your military (total of 22,500,000), you could have 6,375,000 combat troops in total while the other 19,125,000 are logistics.
Let's split this into your active and reserve division. Assuming you follow the same 1:3 combat:support ratio that you do with your military as a whole, this gets you 2,875,000 for combat troops and 8,625,000 logistics. Your reserves would be 3,500,000 and 10,500,000 combat and logistics respectively. Privatisation of your military is not a magic pill.
by Lubyak » Fri Jul 15, 2011 3:40 am
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Ustio North » Fri Jul 15, 2011 3:53 am
Lubyak wrote:Well, it's not that I privatized ny military, I just gave as many jobs in the logistics department to civilian contractors as I could. E.g. The quartermasters and other organizers are military personell, but things like truck drivers, loaders/unloaders, cargo pilots, cargo vessel crews, airfield fuelers , mechanics etc. are civilian contractors.
I'm not sure if that'd justify how low I've made my combatant:logistic ratio, but I hope it makes my claim a bit more logical.
I'll probably up it a little, to say at least 2 or so uniformed logistics personell per combat troop. The 3:1 ratio does exist, it's just that I didn't count a lot of them as active military.
by Astholm » Fri Jul 15, 2011 3:58 am
by Hakkalakkazakka » Fri Jul 15, 2011 4:03 am
"Son, I have one thing to tell - Don't you f***ing dare go anywhere near my car again, you son-of-a-bitch." -Octabrinaland
by Ustio North » Fri Jul 15, 2011 4:24 am
Astholm wrote:What's the general rule on using real-life nations, as this RP I participate in does this, but this says you can't (well, for nation names/RP's only).
So, if I'm right, an RP set in alternate-universe France/Belgium/wherever would not be permitted, and it'd have to be a fictitious nation modelled on them?
Sorry if this is confusing, I'm not sure what's right or wrong here!
Hakkalakkazakka wrote:Question: will I ever marry an asian wife?
by Astholm » Fri Jul 15, 2011 6:15 am
Ustio North wrote:
Yeah, that's right. Playing as a RL nation is illegal, but a nation based on them should be fine. As an addendum, the RP may say it's okay, but the forum rules supercede that of RP rules.
by Vetok » Fri Jul 15, 2011 6:20 am
Astholm wrote:Ustio North wrote:
Yeah, that's right. Playing as a RL nation is illegal, but a nation based on them should be fine. As an addendum, the RP may say it's okay, but the forum rules supercede that of RP rules.
So this nation based on Finland is OK (note the pseudo-Scandinavian "stenholm", meaning "stone island"), but I guess this RP is not OK?:
Expanding China's Borders
since it's a real-life nation, just with alternate history?
Sorry about this... it's just so confusing - you can use a nation based on a real-life nation but not an alternate history one of the same name?
Trying to keep within the rules, without rules-lawyering or finding loopholes.
by Astholm » Fri Jul 15, 2011 6:26 am
Vetok wrote:
Alternate history is fine, otherwise the Earth Empires group and Earth2 would have been banned many, many moons ago.
by Vetok » Fri Jul 15, 2011 6:32 am
Astholm wrote:Vetok wrote:
Alternate history is fine, otherwise the Earth Empires group and Earth2 would have been banned many, many moons ago.
I see; so I could in theory re-create an alternate-world version of the Los Angeles Motor Show, with alternate-history manufacturers, automobiles, people etc.
I'm just trying to avoid getting any warnings or that; keeping within rules, basically.
by Ustio North » Fri Jul 15, 2011 6:35 am
Vetok wrote:Astholm wrote:
I see; so I could in theory re-create an alternate-world version of the Los Angeles Motor Show, with alternate-history manufacturers, automobiles, people etc.
I'm just trying to avoid getting any warnings or that; keeping within rules, basically.
Actually, you shouldn't take my word on anything. Why don't you ask a mod for clarification?
by Lubyak » Fri Jul 15, 2011 12:16 pm
Ustio North wrote:
It's worth noting that employing Civillian Contractors for Logistics is basically the same as employing enlisted military personnel to do it. If you contract civillians to do those jobs, the people who would normally do those jobs would need to find new employment - most likely with the contractor that has had their job outsourced to them. So at the end of the day, the difference is literally none, and as these contractors are employed by the military, they would count as part of the military and would be part of the .05% - 5% Pop guidelines.
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Shanix » Fri Jul 15, 2011 11:27 pm
by Kagetora » Fri Jul 15, 2011 11:33 pm
Shanix wrote:Here's a question about god-modding, (Our favorite topic!)
Lets say your roleplaying a nation that invades an NPC nation. And you messed up the infrastructure somethin' fierce. So your send in a unit for reconstruction of a certain area, but the locals don't want you there. Yadda yadda. Back on point.
If you're vague about how you treat the citizens of the occupied NPC nation, and someone says that your soldiers are pillaging the ruins, raping and murdering people, so on and so forth (without prior approval), is that god-modding?
by Shanix » Fri Jul 15, 2011 11:38 pm
Kagetora wrote:Shanix wrote:Here's a question about god-modding, (Our favorite topic!)
Lets say your roleplaying a nation that invades an NPC nation. And you messed up the infrastructure somethin' fierce. So your send in a unit for reconstruction of a certain area, but the locals don't want you there. Yadda yadda. Back on point.
If you're vague about how you treat the citizens of the occupied NPC nation, and someone says that your soldiers are pillaging the ruins, raping and murdering people, so on and so forth (without prior approval), is that god-modding?
Depends. If they SAY your soldiers are doing all that, then no. It's just propaganda or an excuse. If they say your soldiers ARE doing all that, then yes. That's controlling what they don't have a write to. Get the difference?
by Telsiai » Sat Jul 16, 2011 6:54 am
The Corparation wrote:That's something that pisses me of. You walk into an American Telephone and Telegraph store and try to send a telegraph to Leningrad in the USSR, and they play dumb and say things like "We only sell cellphones here." What is this world coming too.
by Ustio North » Sat Jul 16, 2011 7:09 am
Telsiai wrote:I had an idea yesterday, but I'm not sure if there's any rules about it.
Basically, it's alternate history where semi-automatic rifles were invented a lot earlier (like, during the 1800s). Not too advanced (as far as semi-auto rifles go), with a relatively low rate of fire.
Is that technically allowed in International Incidents?
I've had a quick look around, but nothing has really helped. I'd keep digging, but it's late, so I decided to take the lazy way to finding out.
Dread Lady Nathicana wrote:Basically, it's like this.
If you are roleplaying YOUR nation, whatever it happens to be based on, you're fine to rp in the regular rp forums in character.
If you are roleplaying a scenario wherein you use your nation and others to claim this that or the other for an alternate take on a historical, future, or otherwise real-life-related scenario, you can take it to F7 and alternate rp your little hearts out.
You can base your nation on whatever you like - it doesn't matter if it's Spain Re-envisioned, or anything else so long as you establish what your nation is, how you're playing it out, and take it from there.
I hope that clarifies somewhat. I know it can get a little confusing, given how many ways people can and do play things out on the forums.
Dread Lady Nathicana wrote:I've explained at length elsewhere in here how some silly sods got the idea that there could be only one, and their solution to sorting out who got what rl territories was to come up with alternate Earths.
So much simpler to assume reality is broken, nations have an odd overlap, and hey - you play with and recognize who you want. More fun to make stuff up than just reclaim the same tired old things anyway, imho. But I digress.
If an NS nation is laid out and created to have been a part, an entirety or a conglomeration of real nations/territories, it's fine. If it hasn't been, and they are just jumping in on the latest bandwagon to come through to claim more territory, outclaim someone else in THIS new Earth that beat 'em on the last run, or just to try something different in another rp that way ... then no.
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