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A staging-point for declarations of war and other major diplomatic events. [In character]

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Lisander
Diplomat
 
Posts: 972
Founded: Feb 09, 2013
Democratic Socialists

Postby Lisander » Fri Dec 14, 2018 6:50 pm

I remember when I started NationStates years ago, we had a calculator where we could modify the amount of population we wanted in our nations, and it would reflect on other data. Can someone point me to it or was it already turned down?
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Kyrusia
Senior Game Moderator
 
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Founded: Nov 12, 2007
Capitalizt

Postby Kyrusia » Fri Dec 14, 2018 9:09 pm

Lisander wrote:I remember when I started NationStates years ago, we had a calculator where we could modify the amount of population we wanted in our nations, and it would reflect on other data. Can someone point me to it or was it already turned down?

I presume you mean the old Absolution tracker (which was produced by Absolution, not NS itself); someone more familiar with them, feel free to correct me, but I'm pretty sure the old one is defunct. This appears to be the new one. I am unsure if it still allows you to edit things, as I have not tried it myself. It is also a product of the aforementioned region, not NS itself.
Last edited by Kyrusia on Fri Dec 14, 2018 9:10 pm, edited 1 time in total.
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Danubian Peoples
Envoy
 
Posts: 304
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Mon Dec 17, 2018 5:47 pm

Does anyone have any resources for WW2 era roleplaying? Both military and non-military?

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Eastern Tumaini
Civil Servant
 
Posts: 7
Founded: Dec 22, 2018
Inoffensive Centrist Democracy

Postby Eastern Tumaini » Sun Dec 23, 2018 11:55 am

We're supposed to RP as our leaders, right? Do we make the leader an OC or a persona type character? I'm confused.

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The Macabees
Senior N&I RP Mentor
 
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Founded: Antiquity
Anarchy

Postby The Macabees » Sun Dec 23, 2018 12:15 pm

Eastern Tumaini wrote:We're supposed to RP as our leaders, right? Do we make the leader an OC or a persona type character? I'm confused.


You control the entire world within the borders of your nation. You can RP as your leader, as another official, as a commoner, as whatever character you want.

In fact, I would start with thinking about the story you want to tell. Then you can figure out who the right characters would be to fit that story.

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New Aeyariss
Negotiator
 
Posts: 6550
Founded: May 12, 2010
Father Knows Best State

Postby New Aeyariss » Sun Dec 23, 2018 12:23 pm

Eastern Tumaini wrote:We're supposed to RP as our leaders, right? Do we make the leader an OC or a persona type character? I'm confused.


You can describe anything you want and anyone you want. That said, I do like developing personality of Maki Kojiro, and describe his life. And remember - no nation, even the totalitarian ones, has a single leader. There is always a "group holding power" that the one in power has to at least account with. Very few people on NS properly describe the political lives of their respective countries.

Does anyone have any resources for WW2 era roleplaying? Both military and non-military?


I would recommend http://www.ibiblio.org/hyperwar/ . I got tons of stuff about Imperial Japanese Army (which I used to worldbuild Nifon) from there, but you will find a lot of materials about other nations as well.
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Mangahhan Super Region
Chargé d'Affaires
 
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Founded: Oct 07, 2017
Inoffensive Centrist Democracy

Postby Mangahhan Super Region » Tue Dec 25, 2018 4:49 pm

My Question Here is, could we also play humanitarian and disaster/calamity response like disaster relief in a natural disaster aside from wars and other diplomatic events?
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Shwe Tu Colony
Senator
 
Posts: 3735
Founded: Sep 27, 2016
Inoffensive Centrist Democracy

Postby Shwe Tu Colony » Tue Dec 25, 2018 4:59 pm

Mangahhan Super Region wrote:My Question Here is, could we also play humanitarian and disaster/calamity response like disaster relief in a natural disaster aside from wars and other diplomatic events?


That's perfectly fine.
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The Macabees
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Founded: Antiquity
Anarchy

Postby The Macabees » Tue Dec 25, 2018 5:16 pm

Mangahhan Super Region wrote:My Question Here is, could we also play humanitarian and disaster/calamity response like disaster relief in a natural disaster aside from wars and other diplomatic events?


To echo Shwe, yes please do!

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Havensky
N&I RP Mentor
 
Posts: 838
Founded: Jan 01, 2008
Civil Rights Lovefest

Postby Havensky » Tue Dec 25, 2018 6:38 pm

Mangahhan Super Region wrote:My Question Here is, could we also play humanitarian and disaster/calamity response like disaster relief in a natural disaster aside from wars and other diplomatic events?


Yes please!

I don't do them as often, but I personally love disaster response RPs as a way to showcase your nation either as your nation responding to it's own disaster OR helping others.
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Kingdom of Eight Nations
Political Columnist
 
Posts: 2
Founded: Oct 10, 2018
Iron Fist Consumerists

weapon of mass destruction

Postby Kingdom of Eight Nations » Thu Dec 27, 2018 12:51 pm

Can the country have WMD in the game?

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Kylarnatia
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Founded: Jul 07, 2008
Left-Leaning College State

Postby Kylarnatia » Thu Dec 27, 2018 7:30 pm

Kingdom of Eight Nations wrote:Can the country have WMD in the game?


If you mean "Can you roleplay as possessing WMDs?", the answer is theoretically yes, but in practice they very rarely get used, because for the most part WMDs are unsatisfying in most cases of role-playing conflict. Due to their destructive nature and ever-lasting effects, they're a bit too canon-altering for most people's tastes.

Therefore most players either have a stockpile but never use it (think of M.A.D.) or just don't mention them at all and stick to more conventional means of warfare.
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New Aeyariss
Negotiator
 
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Founded: May 12, 2010
Father Knows Best State

Postby New Aeyariss » Fri Dec 28, 2018 5:13 am

Kylarnatia wrote:
Kingdom of Eight Nations wrote:Can the country have WMD in the game?


If you mean "Can you roleplay as possessing WMDs?", the answer is theoretically yes, but in practice they very rarely get used, because for the most part WMDs are unsatisfying in most cases of role-playing conflict. Due to their destructive nature and ever-lasting effects, they're a bit too canon-altering for most people's tastes.

Therefore most players either have a stockpile but never use it (think of M.A.D.) or just don't mention them at all and stick to more conventional means of warfare.


I have a bit contrary opinion here, to be frank. I do think that WMDs do give you an interesting dynamic you can add to your RPs when you include the threat of escalation. The reason for that is that an eventual conflict with WMD use is something you can compare to a knife fight in the alley, where both parties have guns, but don't want to pull them, afraid that the moment they do, the other side will pull their own. In WW II, both sides had chemical weapons - but neither wanted to use them, afraid of enemy's retaliation.

The thread of nuclear escalation is a very tangible way of keeping one's homeland away from being attacked and thus, limiting the scale of warfare to the point where hours of creativity one put in a nation. For example 2018 Nifonese national security doctrine contains a concept of "flexible response" inspired by the one possessed by France during the Cold war.

Flexible Response is a Nifonese doctrine concerning escalation. It states that in case of an attack on the Empire of Greater Nifon, the Empire of Greater Nifon will use means of response proportional to the attack that had been carried out. This means that should Nifonese forces be engaged outside 2nd Island Chain, and the limited conventional conflict they would be pulled in would not endanger the Nifonese state and it's crucial interests like sea lanes of communication or access to resources, the Empire of Greater Nifon will refrain from using the WMDs unless the enemy escalates. Likewise, in case of a hybrid attack on the Empire of Greater Nifon, the Empire of Greater Nifon will direct proportional response against the attackers, and non-state actors (such as corporations or NGOs) can be designated as "enemy combatants" which will be engaged by kinetic or non-kinetic means depending on severity of the attack. NGOs that "aid in moral subversion of Nifonese society" will be arrested; tech companies that attempt to censor pro-Nifonese narratives may be targeted by cyber strikes; media carrying anti-Nifonese information warfare will be target of Nifonese information warfare, etc. etc.
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Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, the original "Carrier Breaker", "Anti-Che", and "General Grievous of SACTO".


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Kylarnatia
N&I RP Mentor
 
Posts: 8265
Founded: Jul 07, 2008
Left-Leaning College State

Postby Kylarnatia » Fri Dec 28, 2018 9:10 am

New Aeyariss wrote:-snip-


Sure, there's nothing wrong with that opinion, neither was it contrary to mine: again, as I said, it is possible to have a stockpile and just never use them out of the fear of the consequences (M.A.D. or Mutually Assured Destruction).

I was just making the point that most people either do that or don't even acknowledge them at all because there's nothing satisfying in someone saying "I have n00ks and I've devastated your country LOL!!1!"

Regardless, as I said, your point isn't contrary to mine. :)
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Bears Armed
GA Secretariat
 
Posts: 17449
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Fri Dec 28, 2018 9:28 am

Kylarnatia wrote:I was just making the point that most people either do that or don't even acknowledge them at all because there's nothing satisfying in someone saying "I have n00ks and I've devastated your country LOL!!1!"

Also, as 'war' in NS roleplay is a consensual affair, a player who unilaterally decides that they can destroy somebody else's nation like that -- instead of the attack having been agreed OOC in advance -- is likely to find that other players are unwilling to play with them...
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Deutschess Kaiserreich
Chargé d'Affaires
 
Posts: 435
Founded: Sep 23, 2018
Democratic Socialists

Postby Deutschess Kaiserreich » Wed Jan 02, 2019 5:45 pm

How would one name their thread?

Bonus ?

What do the mentors think about using the scp style of logs (exploration, Interviews etc etc) in a story.
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Shwe Tu Colony
Senator
 
Posts: 3735
Founded: Sep 27, 2016
Inoffensive Centrist Democracy

Postby Shwe Tu Colony » Wed Jan 02, 2019 5:47 pm

Deutschess Kaiserreich wrote:How would one name their thread?


When you're making a new topic, it's the empty box nearby the "Subject" below the subforum name. Click that & type.

Image
Last edited by Shwe Tu Colony on Wed Jan 02, 2019 5:47 pm, edited 1 time in total.
Just your average edgy weeb writing about accidental exaggerated fantasy-tech version of America who really thinks they need to get less ridiculous.
Fantasy-tech & right-before-steam-machines tech nation populated by Demons from Heroes of Might & Magic V that got too much chaos. Now they can form a high functioning civilization!
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Deutschess Kaiserreich
Chargé d'Affaires
 
Posts: 435
Founded: Sep 23, 2018
Democratic Socialists

Postby Deutschess Kaiserreich » Wed Jan 02, 2019 6:04 pm

Shwe Tu Colony wrote:
Deutschess Kaiserreich wrote:How would one name their thread?


When you're making a new topic, it's the empty box nearby the "Subject" below the subforum name. Click that & type.

Image

No no no. I know how To do that. Like naming a book one must have a good title or no one will pick other up!
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Sunset
N&I RP Mentor
 
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Founded: Antiquity
Left-Leaning College State

Postby Sunset » Wed Jan 02, 2019 6:28 pm

Deutschess Kaiserreich wrote:
Shwe Tu Colony wrote:
When you're making a new topic, it's the empty box nearby the "Subject" below the subforum name. Click that & type.

Image

No no no. I know how To do that. Like naming a book one must have a good title or no one will pick other up!


I like something allusional; 'In Case of Emergency...' 'Seeking Safety for Numbers'. Something that gives a hint of what the story might be about, but just enough (hopefully) that someone will read it, 'Huh, what does that...' *Click* 'Oh, I see. That looks interesting!'

Whether that always works... Well, I've had my share of threads just disappear into oblivion.
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Shwe Tu Colony
Senator
 
Posts: 3735
Founded: Sep 27, 2016
Inoffensive Centrist Democracy

Postby Shwe Tu Colony » Wed Jan 02, 2019 6:38 pm

Deutschess Kaiserreich wrote:No no no. I know how To do that. Like naming a book one must have a good title or no one will pick other up!


This is likely my own bias, but to me the first priority of the thread, rather than the philosophical title, are the tags that define who is allowed in. Is it a regional affair, invite only, what's the tech allowed (the tech of your nation had caused confusion in my experience), can even sapient furniture walk in no questions asked? Otherwise, you can get situations like these from the lack of clarity, which is needless to say really awkward; if you run out of space for your tags, the rules section will do just as well. As for the actual title of your affair, my usual method is to find what the overall theme of the thread is. For example, in Thus, Men of Iron Fought There, the theme is just that — tough soldiers in another universe ("Men of Iron Fought There"), motivated by the atrocities of the target nation ("Thus"). For the reader, the ambiguity of the "thus," the implied violence of the "fought," & the promise of something exotic with the "there" is likely to attract their attention, more so if the "semi-closed" was not in the title, but as I claimed prior, tags are important to your thread.

If you'd like, you could post about the idea for the roleplay in the RP Think Tank for a name.

I was going to include a bit more using an analysis of the title of my own roleplay, but I came to realize it was an ego stroke rather than a useful example, seeing as I failed to actually attract much lasting attention with the title anyway & I'd wager most other people wouldn't care for the thematic implications anyway when it comes to thread titles. That said, I do agree that Sunset is right that providing that sort of hint to the story, just a glimpse into it, is a good way to develop interest.
Last edited by Shwe Tu Colony on Wed Jan 02, 2019 6:43 pm, edited 1 time in total.
Just your average edgy weeb writing about accidental exaggerated fantasy-tech version of America who really thinks they need to get less ridiculous.
Fantasy-tech & right-before-steam-machines tech nation populated by Demons from Heroes of Might & Magic V that got too much chaos. Now they can form a high functioning civilization!
If you compliment/thanked me, assume I've thanked you/said you're welcome but didn't write it out (feels like a waste of time for you to check your thread for something like that)
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Ruskland-Preuben
Minister
 
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Founded: Mar 03, 2017
Iron Fist Consumerists

Postby Ruskland-Preuben » Mon Jan 14, 2019 3:15 am

Why are all the good RPs nowadays closed or invite only? I rarely see open signup except for RPs using oneliners.
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Kylarnatia
N&I RP Mentor
 
Posts: 8265
Founded: Jul 07, 2008
Left-Leaning College State

Postby Kylarnatia » Mon Jan 14, 2019 5:19 am

Ruskland-Preuben wrote:Why are all the good RPs nowadays closed or invite only? I rarely see open signup except for RPs using oneliners.


Closed roleplays tend to be for regions or close-knit groups who are more likely to cooperatively plan and control the story of the roleplay as they write it, so often more thought is required, hence "good".

That isn't to say that Open roleplays can't be "good", though. It's just that they can often be harder to cooperatively plan and control because it's open and you can't foresee what someone might do. Regardless of their quality they're also where a lot of new roleplayers start, like we all did at some point, so don't bash them. If you think that they can improve, take part and lead by example: I've often seen new roleplayers begin to write more than a few lines once they've interacted with someone who writes something they enjoy and inspires them.

Also, this isn't anything new in the roleplay forums. As my memory serves it has always been this way, so enough with the "nowadays". :P
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Neu Engollon
N&I RP Mentor
 
Posts: 6149
Founded: Aug 13, 2012
Inoffensive Centrist Democracy

Postby Neu Engollon » Mon Jan 14, 2019 5:25 am

Ruskland-Preuben wrote:Why are all the good RPs nowadays closed or invite only? I rarely see open signup except for RPs using oneliners.


The answer to your question is in your second sentence.

Seriously though, open RPs are plagued with problems. Some, if overcome, can make the RP more entertaining, such as new players getting to know each others' styles. Others are things that most players can't get past. People whose interest wanes two posts into the IC thread, often including the OP that started the whole mess. People who don't want to cooperate or be on the same page as everyone else, but just want to win. People who aren't there to write, but script out actions ala their favorite video game. I could go on, but enough negative.

Your best course of action is to find 'interest' threads, or create one yourself. Basically, these are threads started by players to generate interest in a RP concept and to brainstorm ideas with other players about what they want to see in their RP: Sides, reason for conflict or discussion, limits and rules, tech, etc. Being the OP is tough, especially when you think you had a great idea, but not a lot of people are very interested. That's why it helps to narrow down your target market of players, or expand it by incorporating aspects into the RP that you never would have thought of on your own. Best way to accomplish this is to make an interest thread which can then be turned into the OOC thread after the RP IC thread is launched.

EDIT: Ninja'd by Kyle. Excellent points. I am also tired of hearing about these 'good old days'.
Last edited by Neu Engollon on Mon Jan 14, 2019 5:27 am, edited 2 times in total.
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The Macabees
Senior N&I RP Mentor
 
Posts: 3303
Founded: Antiquity
Anarchy

Postby The Macabees » Mon Jan 14, 2019 2:47 pm

Ruskland-Preuben wrote:Why are all the good RPs nowadays closed or invite only? I rarely see open signup except for RPs using oneliners.


This won't work 100% of the time, but it will work a surprising amount of the time:

TG the OP.

Don't say, "I want to join the RP."

Read the RP first, then TG the OP with ideas of how you would involve yourself in the thread. Show them that you intend to join on good faith, are invested in making it enjoyable (which you proved by reading the thread and knowing what's going on), and have the potential to be a good RP partner for them.

If possible, link to a few of your past RPs as a sort of resume.

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Sunset
N&I RP Mentor
 
Posts: 3362
Founded: Antiquity
Left-Leaning College State

Postby Sunset » Mon Jan 14, 2019 2:58 pm

The Macabees wrote:
Ruskland-Preuben wrote:Why are all the good RPs nowadays closed or invite only? I rarely see open signup except for RPs using oneliners.


This won't work 100% of the time, but it will work a surprising amount of the time:

TG the OP.

Don't say, "I want to join the RP."

Read the RP first, then TG the OP with ideas of how you would involve yourself in the thread. Show them that you intend to join on good faith, are invested in making it enjoyable (which you proved by reading the thread and knowing what's going on), and have the potential to be a good RP partner for them.

If possible, link to a few of your past RPs as a sort of resume.


I would add that a factbook - and this is pretty much directed to everyone - can also serve as a form of resume. Especially if you don't have a lot of role-playing experience to refer back to yet. And like a resume, you don't need a big one either. A few paragraphs or bullet points saying who 'you' are and what 'you're' up to can really help 'me' quickly determine whether 'you're' someone to include or not. Which does mean you should pay attention to spelling, formatting, etc.

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