NATION

PASSWORD

RPing Questions? Ask Here!

A staging-point for declarations of war and other major diplomatic events. [In character]

Advertisement

Remove ads

User avatar
Zomania
Spokesperson
 
Posts: 105
Founded: Nov 06, 2013
Ex-Nation

Postby Zomania » Tue Jan 07, 2014 8:26 pm

Aquitayne wrote:
Zomania wrote:I have a question about population and national power. I've seen a few RP's here where people have nations with nine or ten digit populations, that intervene in a conflict with a million troops. Is this sort of thing normal around here? I'm trying to RP a vaguely Yugoslavian/Bulgarian eastern european communist dictatorship, so I lack either the population or the military power to actually remain relevant in many such conflicts.

Do I need to make my nation more powerful or not?


You really don't.

Ultimately, the size of a player's nation is up to them to decide. However, a smaller nation can actively - and effectively - take on much larger forces for a lot of reasons; mostly, being that nations with billion-citizen stats are going to be dirt poor (think China, but larger), and their military is going to be extremely under equipped. Whereas, a smaller nation will have better (depending on history) living conditions, and a technologically superior military force.

I would direct you further to these threads, as they will be of great help to you: viewtopic.php?p=9160667#p9160667

My nation is a middle income country, not first world, and in many cases the large nations I see seem to have either a middle income or first world standard of living.
Зумъния
"Freedom and Equality for all"
Zomania is a middle-income communist dictatorship in the general vicinity of Bulgaria. It is ruled by Premier Vladislav Dimitrov, who is also General Secretary of the Zomanian Communist Party.

Population: 20,121,000
GDP: $138,170,907,000 NSD
GDP Per Capita: $6,867 NSD
Currency: 1 NSD=10 leva
Military expenditure: $5,941,349,001 NSD (4.3% of GDP)
Military personnel: 525,00 active (2,400,000 reserve)
Armament: 2,860 tanks, 1,900 armored vehicles, 2,380 large caliber artillery systems, 500 combat aircraft, 53 combat vessels, 60 Scud missile launchers, 22 SS-23 launchers, 24 FROG-7 artillery rocket launchers
RP Information
Ruler: Premier Vladislav Dimitrov
RP Population: 20,121,000
RP Military: 525,000 active (2,400,000 reserve)

User avatar
Yalos
Minister
 
Posts: 2536
Founded: Aug 19, 2013
Ex-Nation

Postby Yalos » Tue Jan 07, 2014 8:33 pm

Zomania wrote:I have a question about population and national power. I've seen a few RP's here where people have nations with nine or ten digit populations, that intervene in a conflict with a million troops. Is this sort of thing normal around here? I'm trying to RP a vaguely Yugoslavian/Bulgarian eastern european communist dictatorship, so I lack either the population or the military power to actually remain relevant in many such conflicts.

Do I need to make my nation more powerful or not?


It’s your choice, but personally, I would stay away from such people. Do note that this really is my personal bias, but one I feel worth mentioning.

No. People who are concerned with stats and numbers over world building and world building tend to not be the most cooperative. They tend to be power gamers who like to take advantage of their numbers. They’re not there to RP; they’re there to steamroll. They don’t build worlds and discover the unique fiber that makes their people individual, but rather, they’re generic militaristic nations with the sole purpose of military conquest and glory. Don't go down that dark path.

Now, everybody has a different approach to NS RP, and some like to be competitive. However, I personally would try to convince you to not view RP with such an approach. Any person can create a nation, wait a few years to reach a few billion citizens and spam soldiers by pointing to NS tracker. The ability to create and develop is one that must be nurtured.

So, I say no. Don’t increase your ability to project power. Even in those circles that you refer to, it will give you nothing but grief. Instead, I invite you to talk with a mentor, or myself if you so desire. We need more world builders and inventors, and we need fewer soldiers and power gamers. We need nations that are okay with losing wars and demonstrating restraint over strength and raw force. You don't need a huge population and lots of soldiers.

Please don't ever be feel pressured to listen to those people who claim first world nations with 50 million soldiers or whatever. Don't follow that example. Your nation is fine the way you imagine and polish it. Your nation is your creation and your brainchild.
Last edited by Yalos on Tue Jan 07, 2014 8:35 pm, edited 1 time in total.

User avatar
Zomania
Spokesperson
 
Posts: 105
Founded: Nov 06, 2013
Ex-Nation

Postby Zomania » Tue Jan 07, 2014 8:59 pm

Yalos wrote:
Zomania wrote:I have a question about population and national power. I've seen a few RP's here where people have nations with nine or ten digit populations, that intervene in a conflict with a million troops. Is this sort of thing normal around here? I'm trying to RP a vaguely Yugoslavian/Bulgarian eastern european communist dictatorship, so I lack either the population or the military power to actually remain relevant in many such conflicts.

Do I need to make my nation more powerful or not?


It’s your choice, but personally, I would stay away from such people. Do note that this really is my personal bias, but one I feel worth mentioning.

No. People who are concerned with stats and numbers over world building and world building tend to not be the most cooperative. They tend to be power gamers who like to take advantage of their numbers. They’re not there to RP; they’re there to steamroll. They don’t build worlds and discover the unique fiber that makes their people individual, but rather, they’re generic militaristic nations with the sole purpose of military conquest and glory. Don't go down that dark path.

Now, everybody has a different approach to NS RP, and some like to be competitive. However, I personally would try to convince you to not view RP with such an approach. Any person can create a nation, wait a few years to reach a few billion citizens and spam soldiers by pointing to NS tracker. The ability to create and develop is one that must be nurtured.

So, I say no. Don’t increase your ability to project power. Even in those circles that you refer to, it will give you nothing but grief. Instead, I invite you to talk with a mentor, or myself if you so desire, and to discuss the ways in which you can become a devoted writer. We need more world builders and inventors, and we need fewer soldiers and power gamers. We need nations that are okay with losing wars and demonstrating restraint over strength and raw force. You don't need a huge population and lots of soldiers.

Zomania is somewhat militaristic, though that's because I'm trying to make it a somewhat darkly comedic communist dictatorship. I think a good way to describe Zomania would be as an opportunistic militarist; for example, joining in on a large multinational invasion in order to gain some influence over the new regime while other countries do the majority of the heavy lifting.

I have some experience in worldbuilding for a roleplay. In one such roleplay, I'm playing as an underdeveloped third world nation of 30 million recovering from a civil war, while most other player-controlled nations had futuristic technology and a first world standard of living. However, I do need more practice with the writing aspect.
Зумъния
"Freedom and Equality for all"
Zomania is a middle-income communist dictatorship in the general vicinity of Bulgaria. It is ruled by Premier Vladislav Dimitrov, who is also General Secretary of the Zomanian Communist Party.

Population: 20,121,000
GDP: $138,170,907,000 NSD
GDP Per Capita: $6,867 NSD
Currency: 1 NSD=10 leva
Military expenditure: $5,941,349,001 NSD (4.3% of GDP)
Military personnel: 525,00 active (2,400,000 reserve)
Armament: 2,860 tanks, 1,900 armored vehicles, 2,380 large caliber artillery systems, 500 combat aircraft, 53 combat vessels, 60 Scud missile launchers, 22 SS-23 launchers, 24 FROG-7 artillery rocket launchers
RP Information
Ruler: Premier Vladislav Dimitrov
RP Population: 20,121,000
RP Military: 525,000 active (2,400,000 reserve)

User avatar
Yalos
Minister
 
Posts: 2536
Founded: Aug 19, 2013
Ex-Nation

Postby Yalos » Tue Jan 07, 2014 9:22 pm

Then just throw one of the mentors a TG; that's what they're there for.
Or if they're busy, then I'd be more than happy to help you out with whatever you need.

User avatar
Krazakistan
Negotiator
 
Posts: 5230
Founded: May 01, 2012
Ex-Nation

Postby Krazakistan » Thu Jan 09, 2014 6:26 pm

Yeah, I'm looking for an MT realism (preferably one that wars often) group, does anyone here know of a good one that you could recommend to me?
Secularism, restricted immigration policy, against affirmative action, voter ID laws, gun rights, democracy, free-market capitalism, egalitarianism, nationalism, and lastly, Rhodesia > Zimbabwe

Political Compass:
Economic Left/Right: 6.25
Social Libertarian/Authoritarian: -0.56
"On the other hand, and let's face it, there's always another hand, unless you're a Saudi Arabian shoplifter of course, hurt feelings can be quite traumatic. I've heard that it can take seconds, sometimes even minutes, to get over it" ~ Pat Condell

"Communism works only in heaven, where they don't need it, and in hell, where they've already got it." ~ Ronald Reagan

"Communism was a mistake" ~ (((((((((Karl Marx)))))))))
CANT STUMP THE TRUMP

User avatar
Oaledonia
Postmaster of the Fleet
 
Posts: 21487
Founded: Mar 17, 2013
Ex-Nation

Postby Oaledonia » Thu Jan 09, 2014 6:45 pm

Krazakistan wrote:Yeah, I'm looking for an MT realism (preferably one that wars often) group, does anyone here know of a good one that you could recommend to me?

Read here
Last edited by Wikipe-tan on January 13, 2006 4:00 pm, edited 3 times in total.
The lovable PMT nation of hugs and chibi! Now with 75% more Hanyū!
Oaledonian wiki | Decoli Defense | Embassy | OAF Military Info
Blackjack-and-Hookers wrote:
Oaledonia wrote:I'll go make my own genocidal galactic empire! with blackjack and hookers

You bet your ass you will!
Divair wrote:NSG summer doesn't end anymore. Climate change.
Under construction
*POLITICALLY CONTENTIOUS STATEMENTS INTENSIFY*

User avatar
Neo Philippine Empire
Negotiator
 
Posts: 6785
Founded: Oct 17, 2013
Ex-Nation

Postby Neo Philippine Empire » Sat Jan 11, 2014 5:34 pm

What is Godmod?
THE GRAND REPUBLIC OF MAHARLIKA

User avatar
Maltropia
Negotiator
 
Posts: 6987
Founded: Dec 19, 2009
Left-wing Utopia

Postby Maltropia » Sat Jan 11, 2014 6:38 pm

Neo Philippine Empire wrote:What is Godmod?


From Euro's old II Stickies thread:

To, in any way, say what happens to your enemy’s forces. EX: “Your troops are dead, because I shot them with superguns.”

There's a more full description here.

It's based on the idea that, most of the time, the only person who can decide what happens to his characters, nation, etc., is the guy who owns them. Sometimes, though, that can be taken a bit too far, and RPers will refuse to let anything happen to their characters, and even with a million bullets coming at them they'll dodge them all. It's a problem that comes when people treat RPs as competitions when in reality it's more like group story-telling.
Ɛ> Maltropia + Tiami 4ever <3
[17:46] <bc> MY ENTHUSIASM EFFECTS MY SPELLING || [19:25] <minn> srsly is maltropia the only one with a brain here :|
Call me Mal(t). Reduce risk of carpal tunnel syndrome!
GE&T:Maritime Imperial Shipwrights | T-O Cartographic
II:Amistad, EATC signatory | PRV founder | CFDS, FIR, ECU member
F&NI:IIwiki | Factbook | Embassy program
WA:Represented by Ambassador Seán Lemass

I used to be a Roleplay Mentor and still love to help people. Find me on Discord and I'll help if I can.

User avatar
Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Sat Jan 11, 2014 6:43 pm

Maltropia wrote:
Neo Philippine Empire wrote:What is Godmod?


From Euro's old II Stickies thread:

To, in any way, say what happens to your enemy’s forces. EX: “Your troops are dead, because I shot them with superguns.”

There's a more full description here.

It's based on the idea that, most of the time, the only person who can decide what happens to his characters, nation, etc., is the guy who owns them. Sometimes, though, that can be taken a bit too far, and RPers will refuse to let anything happen to their characters, and even with a million bullets coming at them they'll dodge them all. It's a problem that comes when people treat RPs as competitions when in reality it's more like group story-telling.

It's also used when people pull ridiculously large numbers or advanced technology out of nowhere to win, like so.
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

User avatar
Pasovo-nacoBo
Ambassador
 
Posts: 1566
Founded: Dec 30, 2012
Ex-Nation

Postby Pasovo-nacoBo » Mon Jan 20, 2014 6:56 pm

How should I rev-up my military?
I've been absent for months, and my military is pretty outdated: (Read factbook)
I know doing resolutions is one, though.

User avatar
ViZion
Powerbroker
 
Posts: 8863
Founded: Antiquity
Anarchy

Postby ViZion » Mon Jan 20, 2014 7:42 pm

Pasovo-nacoBo wrote:How should I rev-up my military?
I've been absent for months, and my military is pretty outdated: (Read factbook)
I know doing resolutions is one, though.

One of the easiest ways is to find a quality storefront you like and trust in GE&T and upgrade. You can also RP having a high quality arms manufacturing industry though at that point if you're trying to give detail you'll need to know your stuff.
The Constitutional Federal Republic of ViZion

[ Angola | Zambia | Tanzania | Antarctica | ViZion Island | Northern South America | Central America | Astyria | Coulter Bay | 18,546,524.5 sq mi ]
(Founded June 14, 2003)
Astyria | Astyria GE&T Directory | The Astyrian Network

User avatar
Tiami
Post Marshal
 
Posts: 17223
Founded: Oct 24, 2010
Civil Rights Lovefest

Postby Tiami » Mon Jan 20, 2014 8:05 pm

ViZion wrote:
Pasovo-nacoBo wrote:How should I rev-up my military?
I've been absent for months, and my military is pretty outdated: (Read factbook)
I know doing resolutions is one, though.

One of the easiest ways is to find a quality storefront you like and trust in GE&T and upgrade. You can also RP having a high quality arms manufacturing industry though at that point if you're trying to give detail you'll need to know your stuff.


Myrmidon Tactical Design and Lyrans Arms are just a few of the many storefronts in GE&T that offer excellent military hardware. They both are among the most popular as of right now. I would recommend checking both stores, but also looking at other stores as well. There are plenty of high-quality equipment that will most definitely fit your needs.
The Elven Kingdom of Amador
Founder of TETism and 18-year NS vet
|| All things II RP-related || Discord: nstiami || FN&I General Help ||
|| IIWiki || ANI News || Military Worldbuilding || RPing Questions? Ask Here! ||
|| Maltropia + Tiami 4ever <3 || The Best Quote ||

User avatar
Zomania
Spokesperson
 
Posts: 105
Founded: Nov 06, 2013
Ex-Nation

Postby Zomania » Mon Jan 20, 2014 11:50 pm

EDIT: Whoops wrong thread
Last edited by Zomania on Tue Jan 21, 2014 7:14 am, edited 1 time in total.
Зумъния
"Freedom and Equality for all"
Zomania is a middle-income communist dictatorship in the general vicinity of Bulgaria. It is ruled by Premier Vladislav Dimitrov, who is also General Secretary of the Zomanian Communist Party.

Population: 20,121,000
GDP: $138,170,907,000 NSD
GDP Per Capita: $6,867 NSD
Currency: 1 NSD=10 leva
Military expenditure: $5,941,349,001 NSD (4.3% of GDP)
Military personnel: 525,00 active (2,400,000 reserve)
Armament: 2,860 tanks, 1,900 armored vehicles, 2,380 large caliber artillery systems, 500 combat aircraft, 53 combat vessels, 60 Scud missile launchers, 22 SS-23 launchers, 24 FROG-7 artillery rocket launchers
RP Information
Ruler: Premier Vladislav Dimitrov
RP Population: 20,121,000
RP Military: 525,000 active (2,400,000 reserve)

User avatar
Oaledonia
Postmaster of the Fleet
 
Posts: 21487
Founded: Mar 17, 2013
Ex-Nation

Postby Oaledonia » Mon Jan 20, 2014 11:55 pm

Tiami wrote:
ViZion wrote:One of the easiest ways is to find a quality storefront you like and trust in GE&T and upgrade. You can also RP having a high quality arms manufacturing industry though at that point if you're trying to give detail you'll need to know your stuff.


Myrmidon Tactical Design and Lyrans Arms are just a few of the many storefronts in GE&T that offer excellent military hardware. They both are among the most popular as of right now. I would recommend checking both stores, but also looking at other stores as well. There are plenty of high-quality equipment that will most definitely fit your needs.

Steer clear of Myrmidon Tactical Design if you want realism though, the Military Realism Thread was just picking the wank apart.
Last edited by Wikipe-tan on January 13, 2006 4:00 pm, edited 3 times in total.
The lovable PMT nation of hugs and chibi! Now with 75% more Hanyū!
Oaledonian wiki | Decoli Defense | Embassy | OAF Military Info
Blackjack-and-Hookers wrote:
Oaledonia wrote:I'll go make my own genocidal galactic empire! with blackjack and hookers

You bet your ass you will!
Divair wrote:NSG summer doesn't end anymore. Climate change.
Under construction
*POLITICALLY CONTENTIOUS STATEMENTS INTENSIFY*

User avatar
Tiami
Post Marshal
 
Posts: 17223
Founded: Oct 24, 2010
Civil Rights Lovefest

Postby Tiami » Tue Jan 21, 2014 5:26 am

Oaledonia wrote:
Tiami wrote:
Myrmidon Tactical Design and Lyrans Arms are just a few of the many storefronts in GE&T that offer excellent military hardware. They both are among the most popular as of right now. I would recommend checking both stores, but also looking at other stores as well. There are plenty of high-quality equipment that will most definitely fit your needs.

Steer clear of Myrmidon Tactical Design if you want realism though, the Military Realism Thread was just picking the wank apart.

If you actually read the tech description, and if people actually talked to Marquesan or I, you'd find that not all tech is MT, but a lot of it is. It's using MT technologies, in different combination. And remind you, Marquesan did serve in the military and has been doing this sort of stuff for a long time. He's received praise from Lyras and so on. And I can assume half of the military realism thread posters did not serve(and I apologize if you actually did; not my intention to hurt)

Yet, of course, I can call a lot of NS tech wank, even if it is MT. So, there is no fault in it, nor is it 'wanked' considering the site we RP on.

If you have anything to post, take it to TG. I'm not very keen on spamming in this topic.;)
Last edited by Tiami on Tue Jan 21, 2014 5:43 am, edited 5 times in total.
The Elven Kingdom of Amador
Founder of TETism and 18-year NS vet
|| All things II RP-related || Discord: nstiami || FN&I General Help ||
|| IIWiki || ANI News || Military Worldbuilding || RPing Questions? Ask Here! ||
|| Maltropia + Tiami 4ever <3 || The Best Quote ||

User avatar
Questers
Postmaster-General
 
Posts: 13867
Founded: Antiquity
Ex-Nation

Postby Questers » Tue Jan 21, 2014 5:40 am

Shoenice served in the military, he was in the Gulf War, that doesn't mean he is fit to make fictional realisticish weapons designs.
Restore the Crown

User avatar
Pasovo-nacoBo
Ambassador
 
Posts: 1566
Founded: Dec 30, 2012
Ex-Nation

Postby Pasovo-nacoBo » Wed Jan 22, 2014 12:33 pm

ViZion wrote:
Pasovo-nacoBo wrote:How should I rev-up my military?
I've been absent for months, and my military is pretty outdated: (Read factbook)
I know doing resolutions is one, though.

One of the easiest ways is to find a quality storefront you like and trust in GE&T and upgrade. You can also RP having a high quality arms manufacturing industry though at that point if you're trying to give detail you'll need to know your stuff.

Thank you, and thank you everyone else for posting!

User avatar
Volesia
Secretary
 
Posts: 35
Founded: Jan 20, 2014
Ex-Nation

Postby Volesia » Sun Jan 26, 2014 9:28 am

So I was inspired by Hungary's inter-war government to replace my king with a regent. I was thinking one of my monarchs could become such a tyrannical bastard (The canine pack system system my people used in ancient times led to monarchism dominating their governments even into the future age) that my people rose up and overthrew him. With little to no history of republicanism among my people, I think all they would really do afterwards is replace the monarch with an elected equivalent, while keeping everything else in place. I know this isn't the most realistic idea, but I don't want my nation to just be monarchy #321. NationStates is already saturated with so many kingdoms and empires that my nation just wouldn't be unique as one.

Thoughts?
Last edited by Volesia on Sun Jan 26, 2014 10:21 am, edited 1 time in total.

User avatar
Personal Freedom
Postmaster-General
 
Posts: 11257
Founded: Oct 08, 2012
Civil Rights Lovefest

Postby Personal Freedom » Sun Jan 26, 2014 9:46 am

Volesia wrote:So I was inspired by Hungary's inter-war government to replace my king with a regent. I was thinking one of my monarchs could become such a tyrannical bastard (The canine pack system my people used in ancient times led to monarchism dominating their governments even into the future age) that my people rose up and overthrew him. With little to no history of republicanism among my people, I think all they would really do afterwards is replace the monarch with an elected equivalent, while keeping everything else in place. I know this isn't the most realistic idea, but I don't want my nation to just be monarchy #321. NationStates is already saturated with so many kingdoms and empires that my nation just wouldn't be unique as one.

Thoughts?

Out with a despot and in with another is common in history. The end result of the French Revolution was Napoleon and the transition from the king in Italy was Mussolini.
Economic Left/Right: -10.0 (previously -6.45)
Social Libertarian/Authoritarian: -7.18 (previously -4.72 )
'Twas brillig, and the slithy toves;
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

User avatar
Yalos
Minister
 
Posts: 2536
Founded: Aug 19, 2013
Ex-Nation

Postby Yalos » Sun Jan 26, 2014 9:58 am

Why not, instead of a new king, go for an "intellectual" government with a greater goal, i.e communism or something of the sort. Your nation could undergo Massive power struggles and face unique trials with shit storms of opposition and violence abounding. Not necessarily unique, perse, but if you play it well, people will come to recognize it as it is. Complex and intricate.

User avatar
Volesia
Secretary
 
Posts: 35
Founded: Jan 20, 2014
Ex-Nation

Postby Volesia » Sun Jan 26, 2014 10:14 am

Personal Freedom wrote:
Volesia wrote:So I was inspired by Hungary's inter-war government to replace my king with a regent. I was thinking one of my monarchs could become such a tyrannical bastard (The canine pack system my people used in ancient times led to monarchism dominating their governments even into the future age) that my people rose up and overthrew him. With little to no history of republicanism among my people, I think all they would really do afterwards is replace the monarch with an elected equivalent, while keeping everything else in place. I know this isn't the most realistic idea, but I don't want my nation to just be monarchy #321. NationStates is already saturated with so many kingdoms and empires that my nation just wouldn't be unique as one.

Thoughts?

Out with a despot and in with another is common in history. The end result of the French Revolution was Napoleon and the transition from the king in Italy was Mussolini.

Indeed. Does it fit though is what I mean. A kingdom without a king, basically?

EDIT: I edited into the above post what I meant by canine pack system. My people are basically canine space furries.
Last edited by Volesia on Sun Jan 26, 2014 10:22 am, edited 2 times in total.

User avatar
Volesia
Secretary
 
Posts: 35
Founded: Jan 20, 2014
Ex-Nation

Postby Volesia » Sun Jan 26, 2014 10:16 am

Yalos wrote:Why not, instead of a new king, go for an "intellectual" government with a greater goal, i.e communism or something of the sort. Your nation could undergo Massive power struggles and face unique trials with shit storms of opposition and violence abounding. Not necessarily unique, perse, but if you play it well, people will come to recognize it as it is. Complex and intricate.

I already have a communist nation in MT. I'd rather go for a different, more fantasy-esque concept with this nation.

User avatar
Yalos
Minister
 
Posts: 2536
Founded: Aug 19, 2013
Ex-Nation

Postby Yalos » Sun Jan 26, 2014 10:53 am

Volesia wrote:
Yalos wrote:Why not, instead of a new king, go for an "intellectual" government with a greater goal, i.e communism or something of the sort. Your nation could undergo Massive power struggles and face unique trials with shit storms of opposition and violence abounding. Not necessarily unique, perse, but if you play it well, people will come to recognize it as it is. Complex and intricate.

I already have a communist nation in MT. I'd rather go for a different, more fantasy-esque concept with this nation.

I never said it had to necessarily be communism. That was just an example. You could apply any ideology, of any classification to your state. Read between the lines. :lol:

Anyways, as far as FT goes, there's a monarch behind every other corner. Galactic empires with undying emporers is just a cool concept for some people. If you want originality, and still want a monarchy, you will be wanting to find something unique that doesn't pertain to your government, because even with some semantic difference, it'll just be seen as another monarchy or another empire. Of course, some empires do stand out, but it isnt because of their king or how he obtains power. For an example, everybody loves Huerdae because he simply doesn't give a shit about life, and can simply outgun anybody who crosses him. Rather, use the generic ish monarch (or any other system, your choice), but also do realize that you need more than just a unique head of state to shine.

Military. Culture. Something on a large scale that will be reflected by the whole of your nation nd the ives of its people. Something that will actually allow you to stand out. A unique head of state, who is but a single person and thus a single character isn't going to cut it if you want awesomeness originality. To make a long story short, make your nation unique, not a single character.

User avatar
Volesia
Secretary
 
Posts: 35
Founded: Jan 20, 2014
Ex-Nation

Postby Volesia » Sun Jan 26, 2014 12:01 pm

Yalos wrote:
Volesia wrote:I already have a communist nation in MT. I'd rather go for a different, more fantasy-esque concept with this nation.

I never said it had to necessarily be communism. That was just an example. You could apply any ideology, of any classification to your state. Read between the lines. :lol:

Anyways, as far as FT goes, there's a monarch behind every other corner. Galactic empires with undying emporers is just a cool concept for some people. If you want originality, and still want a monarchy, you will be wanting to find something unique that doesn't pertain to your government, because even with some semantic difference, it'll just be seen as another monarchy or another empire. Of course, some empires do stand out, but it isnt because of their king or how he obtains power. For an example, everybody loves Huerdae because he simply doesn't give a shit about life, and can simply outgun anybody who crosses him. Rather, use the generic ish monarch (or any other system, your choice), but also do realize that you need more than just a unique head of state to shine.

Military. Culture. Something on a large scale that will be reflected by the whole of your nation nd the ives of its people. Something that will actually allow you to stand out. A unique head of state, who is but a single person and thus a single character isn't going to cut it if you want awesomeness originality. To make a long story short, make your nation unique, not a single character.

I understand what you're saying. My original FT nation failed because it was essentially a single character. Once I removed him, the basis of the nation fell apart.

I am going to try and develop a unique culture for my nation. FT furries would probably fit into the alien bracket so I have some lee-way regarding non-human concepts.
Last edited by Volesia on Sun Jan 26, 2014 12:01 pm, edited 1 time in total.

User avatar
Osterlais
Envoy
 
Posts: 291
Founded: Dec 30, 2013
Ex-Nation

Postby Osterlais » Sun Jan 26, 2014 10:24 pm

Volesia wrote:I understand what you're saying. My original FT nation failed because it was essentially a single character. Once I removed him, the basis of the nation fell apart.

I am going to try and develop a unique culture for my nation. FT furries would probably fit into the alien bracket so I have some lee-way regarding non-human concepts.


I think there are advantages to roleplaying a monarchy or a dictator, as it reduces characters. Like you pointed out, basing your nation on one person is problematic. I think culture is important and oft misunderstood and under developed part of a nation, and you are right to focus on it. As far as wolf based cultures, the whole idea of the alpha dog has gone out of fashion with wolf scientists. Not that you should let that get in the way of a good idea. If you are interested you can look here: http://www.4pawsu.com/alphawolf.pdf As far as form of government, if you want something unique, you can easily make up your own. What I rarely see in NS is governments with multiple heads of state, such as the Roman Consuls or San Marino.

PreviousNext

Advertisement

Remove ads

Return to International Incidents

Who is online

Users browsing this forum: European Federal Union, Kostane

Advertisement

Remove ads

cron