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A Guide to the NS-Nation

PostPosted: Wed May 18, 2011 9:04 am
by -Deus-
Introduction



The human body is a curious thing. Frail, weak, yet so detailed and intricate. In addition, a NS-Nation is so much like this. Therefore, for this guide/analysis of nationstates-nations, I shall frequently talk about a NS-Nation like a body. Yet this guide is not meant to blast anyone nor explain how much better I am than anyone else is, for I literally am nothing amongst the NS crowd. I am new here, started out in November of last year as Latnya and slowly became Deus. I am not important nor anyone special. Just a simple, kid-writer and thus being a kid of only fourteen I ask you to be patient with me as I speak my words. However, let us begin.

A nation is like a body, it has blood, a brain, a nervous system and other such things. However, I will be focusing on the government, politics and mindset of the ruling parties [Brain]. The common populace, and mindset of the populace [Blood] and aging [adapting/evolution of a nation]. I hope you enjoy this guide/analysis…Heh.

The Brain

A national government is much like a brain. The brain is said to control and regulate everything of the body and so too does the government do this for a nation. A government is nothing without its general populace and its general populace is nothing without its government. The human brain is complex and superbly crafted. It is not a mishmash of this and that, but an interlocking puzzle that fits. In addition, as such, a government cannot be random, but interlocking. One cannot be a pacifist while advocating war and the use of WMDs, correct. A government cannot stand against slavery, fully condemn it and all nations and then ally itself with a slaver state. To make a quick analysis of II and NS nations as a whole, I have seen many nations that just rush into the game, no prior thought or planning, yet simply basing themselves off something and then playing by the rule of cool. Nothing wrong with that, nothing at all. But if you ever wanted to be “something” amongst II, or even make stories and RP that others will read and think “Wow…Nice stuff”, then you must not rush.

A brain and body are centred on one thing, survival. This instinct governs everything else. As I have said before, in the face of destruction mothers will kill their children. A government should [at least realistically] focus on the same. Yes, governments can have goals, plans, etc., but they realistically always benefit the state in some way and thus, increase survivability. Politics is a tricky game. To many times have I seen nations that are the cut/paste monarchy or military city-state. Nothing wrong with this, but think for a moment, think of the vast numbers exactly like you, little military city-state, how unoriginal and black and white you are. If you like, it, that is cool, I only wish to make the game more enjoyable. If not, then try to add a brief sparkle of this innate survival instinct to your government or people. In the face of destruction, a government and state will have a flight or fight reaction. Fight does not mean stand boldly on the mountaintop, flag waving. Fight means frightened near out of your mind and clumsily clutching your gun, yet prepared to fight anyway.

A government is nothing without its people, mind you, so governments should not senselessly go killing off their population in genocides, wars, etc. etc. Having proper reasoning for any of these things is key really. However, like a brain, the government can shut down; it can go into a coma and stop. Alternatively, it can become insane and slip into random bouts or even full on anarchy. Like a brain, the government is always being influenced by foreign material. Be it the tiniest IC remark by a foreign nation about the quality of shoes to the largest condemnation by the same foreign nation. Anything and everything influences a government. In addition, as such, corruption is usually present. Corruption does not exactly mean evil men in trench coats conspiring to take over. Corruption simply means government officials here and there would be willing to bend or even break the standards of their duty [I.E: Making a tax cut to ensure equality amongst the masses, when the government is pro-capitalist and the majority did not authorize the tax cut. Just an example, I know really nothing of economics].

However, before we go to the next section, let us just generally recap. A government is like a brain. It’s mostly focused on surviving and keeping its people alive, for without its people a government is nothing. Foreign influences are everywhere and are anything. A government is always due to these influences, internal or external. A government must be an interlocking puzzle, it must fit together, it must not be random nor [largely] contradictory.

The Blood

Blood keeps the body alive; it keeps everything moving and steadily alive. As such, the general populace is the blood, for they keep the state alive and are in fact very precious. Just as blood can be lost, so can the populace. The general populace is always changing, always flowing and adapting to time and different influences. They have the instinct to survive, with the majority of them having the secondary goal of going as far as they can in life. Blood can be poisoned, either intentionally or accidently, and thus so to can the populace. A foreign, even internal threat or poison can always appear, in the form of an invasive nation or a revolution. The general populace need to be protected, because alone they are nothing but sheep. In addition, just as blood loss can totally kill a body, so can population loss ruin a state. If too many people are lost, then the state itself will die.

I have seen many nations whose population is uber-nationalistic, ready to fight tooth and nail, and that is fine, but as stated in the face of destruction insane things can and will happen. All things have a flight or fight mechanism [except bears, ratels and Kraven.] and thus so do the general populace. In the face of danger, even the most nationalistic state will cower and even its people who madly in love with the state may flee and abandon the state. Few are ever willing to die and thus I have seen many nations RP some sort of mix between Rambo and Nazi-Germany [nationalism-wise] and go down fighting. This simply is not true, for even in the face of defeat Nazi-Germany began to crack and strain under the pressure. In the face of death, the general populace and entire state should begin to crack and strain slowly. Not full on break, but slowly degrade, for when people see death, when the body is on the cusp of shutting down and dying, it will fight tooth and nail to survive and thus will do crazy things.

Yet to simply recap, the population is like blood, precious to a state. A population can always be influenced and sometimes this influence can poison the population and kill the state. The population has a flight or fight instinct and thus, on the cusp of death or destruction will both run and flee, leaving the state to die, or clumsily and frightfully fight to survive. Survival is what keeps nearly everything going, this instinct, and this motivation. In the face of destruction populations and states, will crack and strain like an egg or decaying building and will do insane things to survive for as long as possible. Insane does not mean full on anarchy, but riots, public anxiety and fear, etc. are good examples.

Aging

I could go on and on about the state being like a body…but I will save that for another time. Instead, let us wrap this up in aging. The body slowly ages, it evolves and adds, subtracts and other such things as it goes on. A state is generally the same, for over time things change and will thus adopt a new way of functioning or thinking or what have you. A state can always change, like a person, in the flash of an eye. It can slowly evolve from a republic to a dictatorship in what seems like only a few IC years. No system can stop or change evolution. In the face of destruction, a state will adapt to survive. In times of peace, the state will evolve to stop one-step ahead of others. A state is always changing, and so too is its people and government.

The government is always changing, for even if they become president for life, the leader of any given state will die and be replaced. In addition, the possibilities that this new leader will change things are high. A government will always change and can be changed by anything, be it a foreign influence or a internal cultural or social fad. And just as any foreign thing can influence a government, a government can influence its populace and vice versa. Thus, nothing is truly ever stable, for things can always change and to fight against change is always a losing battle. Implementing change into your NS-Nation is always a fun thing to do, heh, but I am not telling nor forcing you to, I am simply suggesting.

To wrap this all up, I’m not forcing or telling anyone they should change or adopt this way of thinking and RPing, I’m simply saying consider it, for it is a simple suggestion. Got any concerns, comments or questions post them below, heh.

PostPosted: Wed May 18, 2011 9:06 am
by Sailsia
Good job Deusy. I like it.

PostPosted: Wed May 18, 2011 9:07 am
by Ryouese Black Islands
Good Post.

PostPosted: Wed May 18, 2011 9:08 am
by Vetega
Nice. Well done.

PostPosted: Wed May 18, 2011 9:10 am
by Abruzi
I bow before you in friendship, for your article is very good.

PostPosted: Wed May 18, 2011 9:24 am
by -Deus-
Thank you everyone.

PostPosted: Wed May 18, 2011 9:32 am
by Puerto Hispanola
This is excellent my friend!

PostPosted: Wed May 18, 2011 9:48 am
by Tosmaldevo
There are some good points made, but The Brain section is wrong on a few counts, as I've told you on Sanc. Overall, good job, in my opinion.

The human body is a curious thing. Frail, weak, yet so detailed and intricate.


From a scientific standpoint, I side with da Vinci on that. The human body is the best machine ever, in my opinion.

One cannot be a pacifist while advocating war and the use of WMDs, correct. A government cannot stand against slavery, fully condemn it and all nations and then ally itself with a slaver state.


What a State preaches is often not what it practices. States, if under great enough pressure, will align with their doctrinal enemies. A contemporary example would be American-Saudi relations. While, based on the EU and the USA's doctrinal intents, Saudi Arabia should be opposed, it is supported due to its vast quantity of oil that the Asian economy, and as a result the Western and world economy, is dependant on. There are countless other examples, though.

Corruption simply means government officials here and there would be willing to bend or even break the standards of their duty [I.E: Making a tax cut to ensure equality amongst the masses, when the government is pro-capitalist and the majority did not authorize the tax cut. Just an example, I know really nothing of economics].


Tax cuts can be used to gain favour with the populace, so truly capitalist states may still authorise such.

PostPosted: Wed May 18, 2011 10:17 am
by -Deus-
Tosmaldevo wrote:There are some good points made, but The Brain section is wrong on a few counts, as I've told you on Sanc. Overall, good job, in my opinion.

The human body is a curious thing. Frail, weak, yet so detailed and intricate.


From a scientific standpoint, I side with da Vinci on that. The human body is the best machine ever, in my opinion.

One cannot be a pacifist while advocating war and the use of WMDs, correct. A government cannot stand against slavery, fully condemn it and all nations and then ally itself with a slaver state.


What a State preaches is often not what it practices. States, if under great enough pressure, will align with their doctrinal enemies. A contemporary example would be American-Saudi relations. While, based on the EU and the USA's doctrinal intents, Saudi Arabia should be opposed, it is supported due to its vast quantity of oil that the Asian economy, and as a result the Western and world economy, is dependant on. There are countless other examples, though.

Corruption simply means government officials here and there would be willing to bend or even break the standards of their duty [I.E: Making a tax cut to ensure equality amongst the masses, when the government is pro-capitalist and the majority did not authorize the tax cut. Just an example, I know really nothing of economics].


Tax cuts can be used to gain favour with the populace, so truly capitalist states may still authorise such.

Well, the tax cuts thing was an example. I don't know about economics or really anything having to do with them, so that was the first example to pop up in my head. A better example would be a socialist regime then?

From a scientific standpoint, the tiniest microbe can wipe out the best machine ever. The human body is a good machine, yes. But it is littered with defects, abnormalities and other such things. The human body compared to other animals is weak and frail.

Yes, under great enough pressure anything can snap and break and align with this or that doctrine. And preaching false information is always present in anything. However, speaking on a general basis and keeping things simple, if your state is pacifistic, your military has been banned and abolished and declaring war is banned, then a state is not going to go warmongering. And I agree, anything and everything can generally be said but not practiced or practiced but not said. However, can this example still not be used? Is it invalid? No, it's not, it can still be a benefit for prior thought.

PostPosted: Wed May 18, 2011 10:34 am
by Tosmaldevo
-Deus- wrote:Well, the tax cuts thing was an example. I don't know about economics or really anything having to do with them, so that was the first example to pop up in my head. A better example would be a socialist regime then?

From a scientific standpoint, the tiniest microbe can wipe out the best machine ever. The human body is a good machine, yes. But it is littered with defects, abnormalities and other such things. The human body compared to other animals is weak and frail.

Yes, under great enough pressure anything can snap and break and align with this or that doctrine. And preaching false information is always present in anything. However, speaking on a general basis and keeping things simple, if your state is pacifistic, your military has been banned and abolished and declaring war is banned, then a state is not going to go warmongering. And I agree, anything and everything can generally be said but not practiced or practiced but not said. However, can this example still not be used? Is it invalid? No, it's not, it can still be a benefit for prior thought.



Pacifisitic states tend to re-align their foreign policy vastly towards soft power, though without abolishing military services. The abolishment of military services is, frankly, one of the most idiotic actions a State government can undertake. Nonetheless, a state without a military would not be warmongering so as to assure its own survival, possibly over doctrinal thought.

The smallest fault can destroy anything.

PostPosted: Wed May 18, 2011 10:34 am
by Ozymos
Corking stuff old chap.

PostPosted: Wed May 18, 2011 10:36 am
by -Deus-
Tosmaldevo wrote:
-Deus- wrote:Well, the tax cuts thing was an example. I don't know about economics or really anything having to do with them, so that was the first example to pop up in my head. A better example would be a socialist regime then?

From a scientific standpoint, the tiniest microbe can wipe out the best machine ever. The human body is a good machine, yes. But it is littered with defects, abnormalities and other such things. The human body compared to other animals is weak and frail.

Yes, under great enough pressure anything can snap and break and align with this or that doctrine. And preaching false information is always present in anything. However, speaking on a general basis and keeping things simple, if your state is pacifistic, your military has been banned and abolished and declaring war is banned, then a state is not going to go warmongering. And I agree, anything and everything can generally be said but not practiced or practiced but not said. However, can this example still not be used? Is it invalid? No, it's not, it can still be a benefit for prior thought.



Pacifisitic states tend to re-align their foreign policy vastly towards soft power, though without abolishing military services. The abolishment of military services is, frankly, one of the most idiotic actions a State government can undertake. Nonetheless, a state without a military would not be warmongering so as to assure its own survival, possibly over doctrinal thought.

The smallest fault can destroy anything.

Yes I agree, it's simply an example however. And as I stated at the bottom, anything can change in an instant. The state. The people. The culture or society. Be it 6 days or 6 years, things will always change.
Ozymos wrote:Corking stuff old chap.

...Thank you [?].

PostPosted: Wed May 18, 2011 10:40 am
by Tosmaldevo
-Deus- wrote:
Tosmaldevo wrote:

Pacifisitic states tend to re-align their foreign policy vastly towards soft power, though without abolishing military services. The abolishment of military services is, frankly, one of the most idiotic actions a State government can undertake. Nonetheless, a state without a military would not be warmongering so as to assure its own survival, possibly over doctrinal thought.

The smallest fault can destroy anything.

Yes I agree, it's simply an example however. And as I stated at the bottom, anything can change in an instant. The state. The people. The culture or society. Be it 6 days or 6 years, things will always change.


The State adapts dependant on the strain placed on it, for the record.

PostPosted: Wed May 18, 2011 10:42 am
by -Deus-
Tosmaldevo wrote:
-Deus- wrote:Yes I agree, it's simply an example however. And as I stated at the bottom, anything can change in an instant. The state. The people. The culture or society. Be it 6 days or 6 years, things will always change.


The State adapts dependant on the strain placed on it, for the record.

The state adapts, changes and evolves freely. Strain can and will adapt a state, but say....The introduction of cars in a 18th century nation would change it. Or perhaps the withdrawal from foreign affairs would change a state. Many many things can change a state.

PostPosted: Wed May 18, 2011 1:49 pm
by Milograd
Woah, did this seriously get featured? >.>

Nice stuff Deus, not bad. Not bad at all....

PostPosted: Wed May 18, 2011 4:33 pm
by Tiami
Nice Guide and on it getting featured.

PostPosted: Wed May 18, 2011 5:07 pm
by The State of Monavia
How did you form the impression that you are "nothing" in the NS community? In seven short months you have managed to get noticed by lots of great NS vets, you got into Nova, and now this guide is featured.

As for the guide, one point regarding the populace is that it is the source of a state's productive capacity and its economy. The private sector as well as the public sector are both composed of the people working for them. Without them, there is nobody to govern and nothing is ever produced.

On a second point, the technical definition of a government can also be added. Governments are by definition the institutions which control and administer given political entities.

PostPosted: Wed May 18, 2011 5:20 pm
by -Deus-
The State of Monavia wrote:How did you form the impression that you are "nothing" in the NS community? In seven short months you have managed to get noticed by lots of great NS vets, you got into Nova, and now this guide is featured.

As for the guide, one point regarding the populace is that it is the source of a state's productive capacity and its economy. The private sector as well as the public sector are both composed of the people working for them. Without them, there is nobody to govern and nothing is ever produced.

On a second point, the technical definition of a government can also be added. Governments are by definition the institutions which control and administer given political entities.

Heh, thanks man.

The first point: Well, I know this, but I didn't want to get to involved in the economic part of any part, since I mainly don't know enough of economics and would no doubt need have a section detailing it if I featured it heavily within the article. Also, while a nation cannot function without an economy or private/public sectors, if say the economy collapsed and a very basic economy of favour-trading was instituted [all this hypothetically] the nation is still going, mainly because of the people, yes? But an economy and the general populace do create a state, I agree.

Second point: Yes, of course. However a government is made up of people and the people generally rise above the general populace to create a government. But overall, yes, you are correct.

PostPosted: Thu May 19, 2011 12:00 am
by Yohannes
Nice job Deus..!

PostPosted: Thu May 19, 2011 1:53 pm
by Empire of Symphonia
Very nice.

PostPosted: Mon May 23, 2011 9:37 am
by Euroslavia
Interesting comparisons, I enjoyed reading it.

PostPosted: Mon May 23, 2011 10:14 am
by -Deus-
Heh, thanks everybody for the comments, etc.

PostPosted: Mon May 23, 2011 11:27 am
by Opiachus
That reminded me of Sim City 2000:
http://www.patcoston.com/co/ruminate.aspx
In the Windows version of Sim City 2000 and Mac ver 1.1, select the query tool and click on one of your libraries and a window will pop up with statistics. At the bottom of this window you will see a button labeled RUMINATE. Click on that and you will see the following essay on cities.

...

Cities are not people. But, like people, cities have their own personalities: in some cases one city has many different personalities -- there are a dozen Londons, a crowd of different New Yorks.
A city is a collection of lives and buildings, and it has identity and personality. Cities exist in location, and in time.

There are good cities -- the ones that welcome you, that seem to care about you, that seem pleased you're in them. There are indifferent cities -- the ones that honestly don't care if you're there or not; cities with their own agendas, the ones that ignore people. There are cities gone bad, and there are places in otherwise healthy cities as rotten and maggotty as windfall apples. There are even cities that seem lost -- some, lacking a centre, feel like they would be happier being elsewhere, somewhere smaller, somewhere easier to understand.

Some cities spread, like cancers or B-movie slime monsters, devouring all in their way, absorbing towns and villages, swallowing boroughs and hamlets, transmuting into boundless conurbations. Other cities shrink -- once prosperous areas empty and fail: buildings empty, windows are boarded up, people leave, and sometimes they cannot even tell you why.

Occasionally I idle time away by wondering what cities would be like, were they people. Manhattan is, in my head, fast-talking, untrusting, well-dressed but unshaven. London is huge and confused. Paris is elegant and attractive, older than she looks. San Francisco is crazy, but harmless, and very friendly.

It's a foolish game: cities aren't people.

Cities exist in location, and they exist in time. Cities accumulate their personalities as time goes by. Manhattan remembers when it was unfashionable farmland. Athens remembers the days when there were those who considered themselves Athenians. There are cities that remember being villages. Other cities -- currently bland, devoid of personality -- are prepared to wait until they have history. Few cities are proud: they know that it's all too often a happy accident, a mere geographical fluke that they exist at all -- a wide harbour, a mountain pass, the confluence of two rivers.

At present, cities stay where they are.

For now cities sleep.

But there are rumblings. Things change. And what if, tommorrow cities wake, and go walking? If Tokyo engulfed your town? If Vienna came striding over the hill toword you? If the city you inhabit today just upped and left, and you woke tommorrow wrapped in a thin blanket on an empty plain, where Detroit once stood, or Sydney, or Moscow?

Don't ever take a city for granted.

After all, it is bigger than you are; it is older; and it has learned how to wait...

- Neil Gaiman

PostPosted: Mon May 23, 2011 3:42 pm
by -Deus-
Opiachus wrote:That reminded me of Sim City 2000:
http://www.patcoston.com/co/ruminate.aspx
In the Windows version of Sim City 2000 and Mac ver 1.1, select the query tool and click on one of your libraries and a window will pop up with statistics. At the bottom of this window you will see a button labeled RUMINATE. Click on that and you will see the following essay on cities.

...

Cities are not people. But, like people, cities have their own personalities: in some cases one city has many different personalities -- there are a dozen Londons, a crowd of different New Yorks.
A city is a collection of lives and buildings, and it has identity and personality. Cities exist in location, and in time.

There are good cities -- the ones that welcome you, that seem to care about you, that seem pleased you're in them. There are indifferent cities -- the ones that honestly don't care if you're there or not; cities with their own agendas, the ones that ignore people. There are cities gone bad, and there are places in otherwise healthy cities as rotten and maggotty as windfall apples. There are even cities that seem lost -- some, lacking a centre, feel like they would be happier being elsewhere, somewhere smaller, somewhere easier to understand.

Some cities spread, like cancers or B-movie slime monsters, devouring all in their way, absorbing towns and villages, swallowing boroughs and hamlets, transmuting into boundless conurbations. Other cities shrink -- once prosperous areas empty and fail: buildings empty, windows are boarded up, people leave, and sometimes they cannot even tell you why.

Occasionally I idle time away by wondering what cities would be like, were they people. Manhattan is, in my head, fast-talking, untrusting, well-dressed but unshaven. London is huge and confused. Paris is elegant and attractive, older than she looks. San Francisco is crazy, but harmless, and very friendly.

It's a foolish game: cities aren't people.

Cities exist in location, and they exist in time. Cities accumulate their personalities as time goes by. Manhattan remembers when it was unfashionable farmland. Athens remembers the days when there were those who considered themselves Athenians. There are cities that remember being villages. Other cities -- currently bland, devoid of personality -- are prepared to wait until they have history. Few cities are proud: they know that it's all too often a happy accident, a mere geographical fluke that they exist at all -- a wide harbour, a mountain pass, the confluence of two rivers.

At present, cities stay where they are.

For now cities sleep.

But there are rumblings. Things change. And what if, tommorrow cities wake, and go walking? If Tokyo engulfed your town? If Vienna came striding over the hill toword you? If the city you inhabit today just upped and left, and you woke tommorrow wrapped in a thin blanket on an empty plain, where Detroit once stood, or Sydney, or Moscow?

Don't ever take a city for granted.

After all, it is bigger than you are; it is older; and it has learned how to wait...

- Neil Gaiman

Hrmm, thats pretty interesting. And someone wrote this inside the game? Or this is someone wrote about the game? Either way, thats interesting.

PostPosted: Tue May 24, 2011 1:09 pm
by Swkoll
Nice Deus! But the analogy is a bit creepy.