Ruler: Diamid Speaker Karan Sjet-Sa
Government type: Alliance of a small Oligarchy
Population: Approximately Three Million

Red is densely populated area
GOVERNMENT:
Gahrdanth is run nationally by the Diamid, the ruling council which meets in Ass'aam Tiir to make nationwide policy. Although one member is chosen to represent the nation as a whole, Gahrodanth still is in reality a collection of smaller kingdoms melded into one power; and laws, customs, and traditions vary greatly by region.
Terrain and climate:
Gahrodanth is known for its large deserts in the center and infamous mountain fortresses on the north, and south. Two great seas (Salt Sea in the north and the Maijurian Sea to the south) lay at the edge of the Great Banded Desert, which connects the two halves of the nation. The Seas herald the coming of the great plains of Albejido to the north and the Hunon mountains and subsequent Great Plains to the south. Two great mountain ranges extend on all land borders and are the Hunon to the south, and the Khar-Selim mountain range to the north.
Resourses and Exports:
Great seams of iron, and small but lucrative seams of gold and silver to the north, and expansive mining operations in the south extract coal and precious tones in the south make Gahrodanth a nation of excess in the non-necessity. An endless sea of sand also makes glass unusually cheap. Steel and glass are valued at an almost extreme low, and both are very proliferated throughout society on a level unseen to almost any in the realm.
Two forests, one small of yew and sapwood on the eastern coast on the border with The Amber Kingdom, and one large forest in the south primarily of oak and some redwood, comprise all the exploits of wood in the nation. This allows for enough wood for making excellent bows, furniture and ships to not be completely imported, but finding such luxuries becomes increasingly expensive radiating outward from the coast.
The "grasslands" of the north and suth that touch the mountains would be considered unusually dry for most nations, and in many cases are only margianally better than savana, resulting in Gahrodanth being in excess of gold, silver, gem, glass and iron and steel, and unusually in need of foodstuffs. As such, food is highly valued, and farmers are greatly respected. This also results in gluttany and waste of food and water being considered not only socially unacceptable, but in some places (usually the older desert cities) illegal
Water is also scarce, as the rains dump most of their water on the opposite sides of the mountains to the north and south, and what little rain is left consolidates into two rivers, one north and one south, both flowing out to sea to the east. The Khar-Selim to the north is by far the best utilized; water is still scarce by comparison to most nations, but an ingenious series of dikes, dams, and aquaducts create much more fertile land and even some large lakes that make even inland fishing by junk boat possible and profitable.
The Khar-Toba to the south recieves a notably smaller ammount of rain and is far less utilized, which results in first water (that is, rain water) being incredibly expensive. Second water (Water at the headmost of a stream) is considered valued property, and many so fortunate to call a mountain creek on their property make a living simply by collecting and selling the water. Third water is any water in a stream which has not been fouled by cleaning or bathing, and then fourth water is all the rest downstream, resulting in a makedly lower quality of water (and higher price for first and second water) as you traverse downstream either river(until the fertile shores are reached), as most of the nation also bathes and cleans in water from the river, and it is the natural collection point for such waste, although man-made "sewage lakes" on the edges of towns alleviate this somewhat.
One notable exception to the rule of export, is that Gahrodanthi (read: arabian) horses are plentiful and are considered by many to be some of the best in the entire realm.
Political Structure
The Modern-day Political Structure of Gahrodanth consists of seven major kiith and a dozen or so minor kiith that perform most of the decision-making for the nation. The kiith'sa from all the kiith in Gahrodanth meet yearly in the capitol of Ass'aam Tiir, located on the sea to the east. While each Kiith'sa has his own law and taxation for the whole of his or her populace, there are also city-wide taxes that run the various forms of local government. The laws and policy made by the Diamid are mandated across all of Gahrodanth, and although mandates are not often because kiith are very individual in nature, when they are they are made for the betterment and benefit of all Gahrodanth. Although the kiith'sa has ultimate control in what the major policies and laws of his vassal families are, cities -- especially larger ones -- are very city-state in nature, and cities are free to impose their own laws and taxes upon the people, so long as all the local representatives of the kiith in the city are in agreement.
The seven major kiith are Samtaaw, Paktu, Soban, Sjet, Nabaal,LiirHraal, and Manaan.
Kiith Samtaaw
Kiith Samtaaw is the largest and most expansive kiith in all of Gahrodanth. Kiith Samtaaw is responsible for most of the mining operations in our nation, whether for profit of gem or gold seam, or for simple expansion and civil engineering of our numerous massive subterranean cities. Their populace can be most commonly found burrowing away in droves, often in close association with archaeologists and historians of the Kiith Sagald.
Kiith Paktu
Kiith Paktu has long-since been the hearth of gahrodanth, and their great and expansive farmlands have long fed our populace. Most of the welling for water, growth of food and cultivation of both land and cattle on any major scale is done by Paktu farmers, who are both very traditional in nature, yet always seeking to improve their methods for more yield on all levels. All the Granaries, with almost no exception are held by Paktu, who also comprise most of the best bazaars and great pubs of our fine land.
Kiith Soban
Kiith Soban, unlike any other kiith in Gahrodanth, is entirely military in nature. All Sobani representatives are appointed through military promotion. Kiith Soban comprises a great mercenary force within our nation, and members of this tiny kiith train their entire lifetime from joining the kiith to be soldiers. Although they are the smallest of the six great kiith by far, they often have a large sway in the halls of the Diamid because of their known expertise and power.
Kiith Sjet
Kiith Sjet is by far the most influential of the kiith in Gahrodanth today, and their uncommon wisdom has always been valued. They are record keepers and teachers, experts in the ways of science, philosophy, mathematics and design.
Kiith Nabaal
Kiith Nabaal comprises the manufacturing base of Gahrodanth, and work in close association with kiith Sjet on a daily basis, crafting not only implements of war, but also those of daily life -- even most common blacksmiths are vassals of kiith Nabaal. Although a history of distrust has always existed between Sjet and Nabaal ever since the Time of Reason, their cooperation has always been a fantastic benefit for all of Gahrodanth, and the great halls of Nabel weaponsmiths are full of contributions by both sides.
Kiith Manaan
Kiith Manaan, the travelers, have long since given up their title for the political structure. More diplomats and statesman at all levels of governance are Manaani, including the best judges and investigators. That being said, they also comprise the other end of the spectrum, and most great magicians, jugglers, singers, musicians, poets and entertainers of all varieties are Manaani both historically, and even today.
Kiith LiirHraal
Kiith LiirHraal is a large manufacturer of expensive and rare trade goods and holds the best known forging and manufacturing processes. In constant competition with Nabaal, they are overshadowed by them in volume and popularity; but those with the money and time know from who to purchase their wares and have their weapons and walls built by.



And don't worry, you'll survive TRADOC with blood to spare. Sounds like your PSG is behind the ball on things, but then that's the military(SNAFU is your friend). And IG complaints with come no matter what you do. Can't make everyone happy.