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Medieval Tech OOC thread (Spaces available!)

A staging-point for declarations of war and other major diplomatic events. [In character]

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Jimanistan
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Re: Medieval Tech interest thread

Postby Jimanistan » Sun Aug 02, 2009 6:48 pm

The Argirians are primarily of the Tyromi faith, which isn't even Christian....

*hopes he didn't get his little faction crusaded on*
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United States of PA
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Re: Medieval Tech interest thread

Postby United States of PA » Sun Aug 02, 2009 6:58 pm

:twisted: :twisted: :twisted: :twisted: :twisted:


Muaaaahhhhhhaaaaa
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Corbournne
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Re: Medieval Tech interest thread

Postby Corbournne » Sun Aug 02, 2009 7:56 pm

There's not a single Christian in Đại Tây.

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The Zoogie People
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Re: Medieval Tech interest thread

Postby The Zoogie People » Sun Aug 02, 2009 7:58 pm

I'll have the factbook coming up later tonight. Still haven't totally decided which way I want to go...will check out the map and the countries next to me as a basis, just so the region is semi-continuous. Sorry for the delay...are we still hoping to get a few more ppl in?

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Kroando
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Re: Medieval Tech interest thread

Postby Kroando » Sun Aug 02, 2009 8:32 pm

Hey, I would like to claim that north western island to the east of New Britonnia's claim if possible.

I have drawn up a factbook that can be seen here - viewtopic.php?f=5&t=10502

Thanks in advance.
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Angermanland
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Re: Medieval Tech interest thread

Postby Angermanland » Sun Aug 02, 2009 11:02 pm

i need to add it to my fact book, but Angermanland is basically christian. not that they really go in for crusades as such. crusades are silly.
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The Zoogie People
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Re: Medieval Tech interest thread

Postby The Zoogie People » Sun Aug 02, 2009 11:34 pm


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Angermanland
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Re: Medieval Tech interest thread

Postby Angermanland » Sun Aug 02, 2009 11:35 pm

there we go. added a bit on religions and naval stuff to my factbook, gave my capital a name and location...

did someone volunteer to do maps earlier?
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Angermanland
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Re: Medieval Tech interest thread

Postby Angermanland » Mon Aug 03, 2009 12:24 am

Kroando wrote:Hey, I would like to claim that north western island to the east of New Britonnia's claim if possible.

I have drawn up a factbook that can be seen here - viewtopic.php?f=5&t=10502

Thanks in advance.

humm, double post here, but that way people get notified if necessary: that's a good start, but it's really just history. it really does nothing a factbook needs to do, which is basicly provide a framework so people can understand what is possible and/or logical for your nation to do. zoogie's fact book has a similar problem in it's lack of description of the armies. leaving out numbers is mostly ok, but more detail about what is 'normal' is necessary. this is the stuff that people who border you should know. the stuff that any visitor will encounter. the stuff that any army that's ever faced you before would be aware of, as well as things you need to remember yourself.

distant history isn't so useful in that regard except possibly for explaining your people's attitudes towards certain things. and there's a very distinct difference in how an army based around horse archers behaves, from one focused on long bows, from one who's knights form the bulk of the effective fighters and take pride in their status, from one where the heavy infantry is the focus. all these things affect the behavior of the guys involved, the strategies employed, how your enemy fights against you, and how well you can handle certain opponents. example: the french knights at some battles were so contemptuous of their infantry, and so eager for combat and glory, that they cut through Their Own infantry to get into the fight. Angerman cavalry, on the other hand, would never do that. horse archers can fire behind them, and thus are a threat to persuers, even if they can keep up. Angerman javalin cavalry Can't, despite filling a similar role, on the other hand, if you're managing to keep ahead of normal horse archers, you're going to take a lot less casualties because firing forward is awkward, against my javelins? not so much. firing forward is what they Do. this is all stuff that the guy on the ground would be able to See, and makes RP posts a lot easier with less ooc notes and such. having longbows, for example, requires an entire society structured purely to support them, likewise knights. if you don't have the right sort of society, you can't have either. [such is the case with Angermanland] and on it goes.

basically, the entire point in the fact book is to prevent arguments over whether or not a given action is possible for your nation, and provide realistic consistency.

blarg. two responses and points tangled together here, but i hope they make sense.
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The Dark Fae
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Re: Medieval Tech interest thread

Postby The Dark Fae » Mon Aug 03, 2009 12:32 am

Is the island northeast of Terror Incognitia taken by anyone? If not, I believe my joining is plausible. Let's see what Sailua would be like if it didn't have to deal with tigers and hurricanes!
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Prazinia 2
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Re: Medieval Tech interest thread

Postby Prazinia 2 » Mon Aug 03, 2009 12:37 am

I'd like to claim the eastern half of the north area in the southern continent, between The Romulan Republic and Frozopia.

I'll make a factbook later. It'll be called(self-proclaimed) the Kingdom of God, although it will also be known by foreigners as the Kingdom of Prazinia, that self-proclamation is just to fit with all the messianic tones I'm trying to give to the early reformation that led to its formation.

Ethnically, it will be featured by a combination of Slav and German peoples.
Last edited by Prazinia 2 on Mon Aug 03, 2009 12:38 am, edited 1 time in total.
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Frozopia
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Re: Medieval Tech interest thread

Postby Frozopia » Mon Aug 03, 2009 2:21 am

Some good factbooks (maybe as anger said, a bit more military/organisational information might be handy!) and some good applications. Map updated for those who have produced factbooks!

@ Jimanistan feel free to raid me :D It'd be funny to see the raider get raided. That said it might be worth involving somebody who isn't in a rp yet.
Last edited by Frozopia on Mon Aug 03, 2009 2:46 am, edited 2 times in total.
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The Zoogie People
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Re: Medieval Tech interest thread

Postby The Zoogie People » Mon Aug 03, 2009 2:34 am

mm, more detailed mil. info. will do ;)

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Terror Incognitia
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Re: Medieval Tech interest thread

Postby Terror Incognitia » Mon Aug 03, 2009 2:53 am

Soo, it looks like there will be interesting times for Incognitia.

After all, prime suspect of lands for Mardoc to raid is...mine. I'm closest.
My nation is Christian, so not immediately at risk from a Britannian Crusade, but chances of being hit by a backlash are high.
The Delian League might be friendly, assuming they are a trading partner rather than a rival.
Dai Tay is hard to judge, but probably minimal contact.
Relations with Argirium are likely to be tense at the minimum - we're traders and they're pirates.
As to Dravkany - that could go any which way, but we're liable to want quiet, stable relations with at least one country.

Marvellous.

The Dark Fae wrote:Is the island northeast of Terror Incognitia taken by anyone? If not, I believe my joining is plausible. Let's see what Sailua would be like if it didn't have to deal with tigers and hurricanes!


Yep, clear at last check. *Is curious about potential new neighbour*.
Last edited by Terror Incognitia on Mon Aug 03, 2009 2:59 am, edited 1 time in total.

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United Divinia
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Re: Medieval Tech interest thread

Postby United Divinia » Mon Aug 03, 2009 2:53 am

Hi guys I was wondering if you had anymore space in your world for little old me?

It would be interesting to see the current state of your world if somebody has an up-to-date map.

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Terror Incognitia
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Re: Medieval Tech interest thread

Postby Terror Incognitia » Mon Aug 03, 2009 3:02 am

United Divinia wrote:Hi guys I was wondering if you had anymore space in your world for little old me?

It would be interesting to see the current state of your world if somebody has an up-to-date map.


Lemme see, the map has been updated since I went to sleep last night, so there's definitely some space on the main continent. You'll want to get a claim and initial factbook in, I'm sure Frozo will update things as soon as he gets the chance.

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United Divinia
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Re: Medieval Tech interest thread

Postby United Divinia » Mon Aug 03, 2009 3:20 am

Great!

I noticed that nobody on the mainland is bordering more then one other country. Is that a strategy I wonder? :)

Oh I also wanted to know whether or not you guys have a system for military combat or is it done completely through give and take RP'ing?

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The Zoogie People
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Re: Medieval Tech interest thread

Postby The Zoogie People » Mon Aug 03, 2009 3:29 am

Give and take RPing. If we're going by standard rules, you can't report other people's losses, only your own.

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United Divinia
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Re: Medieval Tech interest thread

Postby United Divinia » Mon Aug 03, 2009 3:38 am

That seems like a good way to go about it. I admit to being quite new to NS, but judging by the "a bloody peace" RP it looks like this will be a lot of fun :)

I also have some ideas for the internal geography of my country, which I will include in my factbook if it's possible for me to join.

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Angermanland
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Re: Medieval Tech interest thread

Postby Angermanland » Mon Aug 03, 2009 3:47 am

general rule is: make your fact book as completely as possible, and don't do anything unless there is sufficient IC reason for that course of action. meaning: always write the setup.

there are no Rules as such for military actions, though it's not uncommon to work out adhock randomizes for deciding how something's meant to go if the result is not immediately obvious or depends on a lot of uncontrollable factors. don't post other people's losses, and Do take reasonable losses yourself. try to avoid making up geography purely to advance your situation in battles as you go along. if possible, it helps to have a map before hand, but we almost never do. use of instant messengers to sort out what's going on is encouraged. try not to clutter the posts with ooc stuff.

you know, mostly generally good RP etiquette. if guys show up to get involved in something, even if they just 'happen to be passing through' it's because they were actually going to do something else.

basically, everything has a reason.

i really have no idea if this helps much. but yeah, there's no mathematical conflict resolution system or anything. [which is why the whole 'i have 120hp heavy knights of death' issue... isn't. mostly.]

realism is encouraged, btw. while there is, obviously, a limit to how detailed one can get about things, based on one's own knowledge and so on, try to keep in mind things such as: longbow men require some 10 years of strength training to be able to use the bow, each. untrained militia will be highly predisposed to breaking and running. no nation, no matter how theocratic and insane, can produce and army made entirely of fanatics who will fight to the last man even when being destroyed and with an opportunity to flee [I've seen THAT one a lot], though small elite [or really rubbish] groups of special guys might.

moral! take into account moral! the biggest problem with these games is that most people Don't. very rarely will a large army get wiped out. far more often a good half or two thirds of it will get away... because they routed. units will typically break and run before getting wiped out unless you trap them. of course, light cavalry is good for finishing off those routing guys so they can't reform... hehehe.

umm... yeah. stuff to think on. hope that answered the questions asked [and a few more besides]
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Angermanland
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Re: Medieval Tech interest thread

Postby Angermanland » Mon Aug 03, 2009 3:49 am

downside to writing long posts:

basically, if you write a up a decent fact book, pick an free bit of the map, and are willing to stick it out, you're in. confirmation of this being when Frozo puts you on the map/link list on the first page.

i think that was the idea, anyway. at least until we run out of map. then i don't know exactly.

the point is to finally set up a good PT rp that doesn't just go crunch after one battle. or at least, that's some of the point.
Mandate of Heaven,
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You, Prime-Minister, have Neither.

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The New British Shores
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Re: Medieval Tech interest thread

Postby The New British Shores » Mon Aug 03, 2009 4:47 am

Is there any space left in the 'A Bloody Peace' RP?

I'd love to get my Med Tech nation involve
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Terror Incognitia
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Re: Medieval Tech interest thread

Postby Terror Incognitia » Mon Aug 03, 2009 5:00 am

You'll need to claim on the map and put up a factbook. Somewhere bordering the countries already involved would seem logical; I think the Western region of Frozopia's border is free.

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The New British Shores
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Re: Medieval Tech interest thread

Postby The New British Shores » Mon Aug 03, 2009 5:01 am

I'd like to claim the last free bit of land on the main island, thats where i've started to write by factbook about, I'll have it done later today.
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United Divinia
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Re: Medieval Tech interest thread

Postby United Divinia » Mon Aug 03, 2009 5:46 am

The New British Shores wrote:I'd like to claim the last free bit of land on the main island, thats where i've started to write by factbook about, I'll have it done later today.


I believe that area of land on the mainland is the last free area on the map and where I've been writing my factbook :unsure:

Since that's a fairly large section of land I suggest we share and divide it up. I'll change my country's borders, so instead I'll claim the northern most section of the main continent. Imagine drawing a straight horizontal line across from Dravkany's border cutting off the bulbous northern area of land.

Just to clear things up I'll try to finish up my factbook sharpish so there's no confusion.
Last edited by United Divinia on Mon Aug 03, 2009 5:48 am, edited 2 times in total.

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