Page 1 of 1

[DISCUSSION] Card trading with puppet nations

PostPosted: Wed May 18, 2022 4:00 pm
by Lofia
As the title suggests, are trading cards with puppet nations allowed either in good or bad faith? Good faith example: For nation collections. Bad faith example: For jacking up prices during auctions.

PostPosted: Wed May 18, 2022 4:20 pm
by Outer Sparta
This would go better in the Trading Cards forum. As for the question, it would be allowed (if you're referring to card farms I'm assuming).

PostPosted: Wed May 18, 2022 6:07 pm
by Bears Armed
The game as currently coded apparently doesn't keep track of which nations are "puppet" ones, anyway.

PostPosted: Wed May 18, 2022 6:42 pm
by Luna Amore
Moved to Trading Card forum.

PostPosted: Thu May 19, 2022 10:26 am
by 6th level of hell
Lofia wrote:As the title suggests, are trading cards with puppet nations allowed either in good or bad faith? Good faith example: For nation collections. Bad faith example: For jacking up prices during auctions.

Obviously - were do you think, all those artificial inflated cards come from ?

PostPosted: Sat May 21, 2022 9:17 pm
by Lofia
6th level of hell wrote:
Lofia wrote:As the title suggests, are trading cards with puppet nations allowed either in good or bad faith? Good faith example: For nation collections. Bad faith example: For jacking up prices during auctions.

Obviously - were do you think, all those artificial inflated cards come from ?

I'm new to this, so I didn't know puppet trading was allowed until a few days ago.

PostPosted: Mon Jun 06, 2022 7:27 am
by Giraffeton
when i first red this i thought this was a discussion on the ethics of it not the legality of it

PostPosted: Thu Jun 09, 2022 8:43 pm
by PhilTech
Giraffeton wrote:when i first red this i thought this was a discussion on the ethics of it not the legality of it

Then lets start it...

Surely, a game that is mostly consist of card puppets and puppets alike is not a healthy game impression however encouraging NSers to have many puppets particularly in R&D and Card trading keeps the player fanbase healthy and alive for a game that has limited gameplay mechanics built in it.

PostPosted: Thu Jun 16, 2022 11:17 am
by Starbase 3001
PhilTech wrote:
Giraffeton wrote:when i first red this i thought this was a discussion on the ethics of it not the legality of it

Then lets start it...

Surely, a game that is mostly consist of card puppets and puppets alike is not a healthy game impression however encouraging NSers to have many puppets particularly in R&D and Card trading keeps the player fanbase healthy and alive for a game that has limited gameplay mechanics built in it.

Easiest solution to inflation would be to WA lock card drops, but that would also force players who aren’t WA on their mains to join it which would be inconvenient to R/D pilers. I’m of the opinion that card inflation has pretty much bankrupted the exclusivity of rarer cards but I have no idea how it would be fixed. I’m sure that the admins who know more about how this site works have discussed this plenty, so there may be a solution that I’m not aware of. The methods of preventing WA multies could possibly work to identify unique players, although I don’t know if those technical limitations would translate to the card system.

If we ever get a season 3 I would hope that there could be some way of letting the player lock their card drops to once account so that seasons 1 and 2 could be left as the hyper-inflated ones. Maybe a finite number of cards mixed with a hypothetical single account restriction would increase focus on the rarity of the cards, but that just opens up the possibility of people who already have high banks hoarding them (or trolls intentionally junking every card they get to mess with the market). More frequent series installments could maybe take care of the rarity issue since there would be a pressing time limit to collect cards, unlike season 2 which seems like it won’t be ending anytime soon unless I missed a mod announcement.