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PostPosted: Wed Nov 17, 2021 4:05 am
by Coffin-Breathe
Fauzjhia wrote:read this : https://www.nationstates.net/page=news/ ... index.html
Frisbeeteria was assigned to card development.

My mistake, sorry
Fauzjhia wrote:your wrong, a region can be complete without scripting. scripts is used to answer issues faster then normally, but its not that necessary to buy cards. its just faster, because farmer do not care about the stats of their puppets.

????? You maybe didn´t get or don´t want to understand really, what I was talking about; you maybe should reread my posting.

PostPosted: Wed Nov 17, 2021 4:13 am
by Coffin-Breathe
Giraffeton wrote:My opinion is that the card capacity should increase by like 1 bank each time cause I like collecting lots of quite worthless cards and shouldn't have to worry about not having enough deck capacity or not having enough bank to expand my deck. And I most certainly shouldn't have to overstock my deck just so I can have all my cards in one place.

Buying the "site supporter badge" for a very small fee (real money) in the "shop" would turn out to be very helpful, as this doubles your deckspace; you might consider doing so.

PostPosted: Wed Nov 17, 2021 7:48 am
by Fauzjhia
Ioavollr wrote:
Fauzjhia wrote:This is the list of all nations who have more then 1000 cards
(Image)

look at this, and tell me, Do we REALLY need to have two dv leaderboards ?


This list is incomplete. Scandinavian Card Vault, for instance, had 1450+ cards on the 13th of November.


I think I have idea why I did not saw it.
its DV is too low to be top 500

Coffin-Breathe wrote:
Fauzjhia wrote:your wrong, a region can be complete without scripting. scripts is used to answer issues faster then normally, but its not that necessary to buy cards. its just faster, because farmer do not care about the stats of their puppets.

????? You maybe didn´t get or don´t want to understand really, what I was talking about; you maybe should reread my posting.

i know your position, you stand against region and rarities collection(too many cards), you stand against frisbeeteria's (and 9003's obviously) big collection, you dislike gotissues (and I don't like it..) you dislike card farming nations (don't like them too)
I see and understand your positions and I doubt, overstocking will ever disappear

PostPosted: Wed Nov 17, 2021 10:30 pm
by Coffin-Breathe
Fauzjhia wrote: you dislike card farming nations (don't like them too)

...funny...having someone confessing openly to hate his own person... :lol:

PostPosted: Thu Nov 18, 2021 2:28 am
by Giraffeton
If you want overstocking gone then why can you just hide bids from public view until the person expands their deck space?

PostPosted: Thu Nov 18, 2021 8:47 am
by Fauzjhia
Coffin-Breathe wrote:
Fauzjhia wrote: you dislike card farming nations (don't like them too)

...funny...having someone confessing openly to hate his own person... :lol:

I simply use my farming nation for more then my own wealth.
Worlds of color mainly used to pay farmers.
Rejected Pacific is used to give legendary to TRR and to people registered in the forum give away, which you are not registered in, maybe because you are not interested. its your choice.

compared to GIovanni and Mikeswill, my current wealth, and its not like I am poor, its nothing. maybe if you count all my puppets, you could come up with more wealth, but these puppets need bank too, they deserve their own collection too, that's why they are created, to buy themselves.
I don't hate myself, but I really dislike how card farming nations are used

Giraffeton wrote:If you want overstocking gone then why can you just hide bids from public view until the person expands their deck space?


you forget deck expansion cost a lot, especially for a single nation, or a puppet

PostPosted: Thu Nov 18, 2021 9:37 am
by Coffin-Breathe
Giraffeton wrote:If you want overstocking gone then why can you just hide bids from public view until the person expands their deck space?

?????
Maybe you just meant can not ?
If bids or asks could be "hidden from public view", but trading for said nation is not made impossible in advance, this would only create a new way for "absolutely safe transaction", as no one could at least watch such transactions on the free market then. Because the bid would still be set and could be matched, but not watched.

PostPosted: Thu Nov 18, 2021 9:55 am
by Fauzjhia
Coffin-Breathe wrote:
Giraffeton wrote:If you want overstocking gone then why can you just hide bids from public view until the person expands their deck space?

?????
Maybe you just meant can not ?
If bids or asks could be "hidden from public view", but trading for said nation is not made impossible in advance, this would only create a new way for "absolutely safe transaction", as no one could at least watch such transactions on the free market then. Because the bid would still be set and could be matched, but not watched.


no, they meant to hide bids from a nation that's over deck capacity, so a nation whose deck is full, would be unable to buy cards.
that's what you want.
but that is a dream. that will not happen.

PostPosted: Thu Nov 18, 2021 5:08 pm
by Giraffeton
Fauzjhia wrote:
you forget deck expansion cost a lot, especially for a single nation, or a puppet

Bruh, I've legit said this earlier in this topic.

Giraffeton wrote:
like why is it even that expensive in the first place? why can't it linearly increase instead of exponentially

So no I didn't forget how how expansive deck expansion is. In fact I know all too well how painful it is to have to spend all your bank to expand your deck. Thats why I think deck expansion cost should increase linearly.

PostPosted: Thu Nov 18, 2021 5:13 pm
by Giraffeton
Coffin-Breathe wrote:
Giraffeton wrote:If you want overstocking gone then why can you just hide bids from public view until the person expands their deck space?

?????
Maybe you just meant can not ?
If bids or asks could be "hidden from public view", but trading for said nation is not made impossible in advance, this would only create a new way for "absolutely safe transaction", as no one could at least watch such transactions on the free market then. Because the bid would still be set and could be matched, but not watched.


What i meant by hidden from public view is that that bid cannot be seen or matched until the nation expands their deck. Making it impossible for the nation to acquire more cards.

PostPosted: Sat Nov 20, 2021 1:32 am
by Coffin-Breathe
Giraffeton wrote:What i meant by hidden from public view is that that bid cannot be seen or matched until the nation expands their deck. Making it impossible for the nation to acquire more cards

...which is basically the same as I proposed : prohibited access to the market for such nations...

PostPosted: Sat Nov 20, 2021 10:06 am
by Fauzjhia
Coffin-Breathe wrote:
Giraffeton wrote:What i meant by hidden from public view is that that bid cannot be seen or matched until the nation expands their deck. Making it impossible for the nation to acquire more cards

...which is basically the same as I proposed : prohibited access to the market for such nations...


If I remember, fris said they were not interested in junking the vast majority of their deck to start over again. although I did not saw them much often in the market recently.
So, even if you propose it more times. it will not happen.
So maybe you can think about solutions that can be implemented instead of suggesting idea you know will never be approved. that just because annoying and waste time.

PostPosted: Sat Nov 20, 2021 3:16 pm
by Giraffeton
Coffin-Breathe wrote:
Giraffeton wrote:What i meant by hidden from public view is that that bid cannot be seen or matched until the nation expands their deck. Making it impossible for the nation to acquire more cards

...which is basically the same as I proposed : prohibited access to the market for such nations...


Did you say that in this topic?
Anyway sorry for saying the same idea as you I didn’t know we had the same idea

PostPosted: Thu Nov 25, 2021 1:30 am
by Vylixan
My honest opinion.
Abolish Deck value as a measurement anywhere on the website. No leader boards, no gold badges, no stats, nothing.

So, I just solved the problem of inflation, MV sharks, and a host of other problems. And I still can collect the same cards I was collecting before this change, thus for me nothing changed to make it worse in the short term.

Of course this will not happen, and is not a realistic solution to any of these problems. Because it will chase away a majority of the large players and either change the card game entirely, or destroy it.

PostPosted: Thu Nov 25, 2021 4:36 am
by Giraffeton
Vylixan wrote:My honest opinion.
Abolish Deck value as a measurement anywhere on the website. No leader boards, no gold badges, no stats, nothing.

So, I just solved the problem of inflation, MV sharks, and a host of other problems. And I still can collect the same cards I was collecting before this change, thus for me nothing changed to make it worse in the short term.

Of course this will not happen, and is not a realistic solution to any of these problems. Because it will chase away a majority of the large players and either change the card game entirely, or destroy it.

bruh......saids the dude who sometimes answers issues solely on how they will effect my stats

PostPosted: Thu Nov 25, 2021 6:38 am
by Vylixan
Giraffeton wrote:
Vylixan wrote:My honest opinion.
Abolish Deck value as a measurement anywhere on the website. No leader boards, no gold badges, no stats, nothing.

So, I just solved the problem of inflation, MV sharks, and a host of other problems. And I still can collect the same cards I was collecting before this change, thus for me nothing changed to make it worse in the short term.

Of course this will not happen, and is not a realistic solution to any of these problems. Because it will chase away a majority of the large players and either change the card game entirely, or destroy it.

bruh......saids the dude who sometimes answers issues solely on how they will effect my stats


I have no idea what you are talking about?

PostPosted: Fri Nov 26, 2021 1:49 am
by Coffin-Breathe
Vylixan wrote:My honest opinion.
Abolish Deck value as a measurement anywhere on the website. No leader boards, no gold badges, no stats, nothing.

...totally on your side... :hug:
Vylixan wrote:Of course this will not happen, and is not a realistic solution to any of these problems. Because it will chase away a majority of the large players and either change the card game entirely, or destroy it.

Here we´re different - I´m not so sure, if this really would "chase away many players", eventually not even as much as already have left the game meanwhile because of the current situation.

PostPosted: Tue Nov 30, 2021 8:43 am
by Ioavollr
Coffin-Breathe wrote:
Fauzjhia wrote: you dislike card farming nations (don't like them too)

...funny...having someone confessing openly to hate his own person... :lol:


This is the core of the debate over the cards. Card farming is not fun, it's destructive to the accurate measurement of issue results, and it's detrimental to the game as a whole. It's also, by and large, one of the only ways to be competitive in this game. Clever trades, heisting transfers, brazen inflation, and monopolizing a specific niche are possible, but basically every top person has used card farms at some point to generate cards, bank, or both. Topics like this one are driven in large part by players who have card farms and do not want them but understand that there are few viable alternatives to stay competitive.

PostPosted: Tue Nov 30, 2021 9:24 am
by Fauzjhia
Ioavollr wrote:
Coffin-Breathe wrote:...funny...having someone confessing openly to hate his own person... :lol:


This is the core of the debate over the cards. Card farming is not fun, it's destructive to the accurate measurement of issue results, and it's detrimental to the game as a whole. It's also, by and large, one of the only ways to be competitive in this game. Clever trades, heisting transfers, brazen inflation, and monopolizing a specific niche are possible, but basically every top person has used card farms at some point to generate cards, bank, or both. Topics like this one are driven in large part by players who have card farms and do not want them but understand that there are few viable alternatives to stay competitive.


well. got-issues is a bit destructive to measurement of issues results, but that can be replaced
its boring, very boring
I've given on that point, there is no way I can be competitive with other big farmers.
even with you, and your 96,952.03 deck value, I have less 18 000 and I still play with the idea that cards are supposed to be worth what one is willing to pay. yet the current meta is that we abuse CTE cards, inflate them to ridiculous value we are never going to pay,

inflation : the very idea of presenting value of 1000, but never paying more then 20 bank for those cards, is something I cannot bring myself. even if I temporary have such to inflate my cards, and I could very well do it.
heisting transfer, that's something I never do.
I always hated simple cards farms. yeah I could do like all other traders and transfer all my cards to my main to boost my deck value. After, what is the value of a puppet ? but no.

however, I,m sure there is a proper solution between (overabusing card farms,) and (banning them all) . something like properly using them ?

PostPosted: Tue Nov 30, 2021 4:06 pm
by Giraffeton
The only real solutions i can see is you either remove packs from issues (fris's idea) or you force to people to answer issues properly like maybe having a timer before you can answer an issue. Only problem is that no one will ever be able to beat the current top players. Or maybe if you can identify puppets you can stop them from entering stat leaderboards.

PostPosted: Tue Nov 30, 2021 4:13 pm
by Fauzjhia
the first solution should be capping the MV or removing deck value, that should stop (inflation)

the idea of allowing a single nations to farm as long as they want will just lead us to the creation of more storage puppets (non-answering issues.)

PostPosted: Wed Dec 01, 2021 2:32 am
by Coffin-Breathe
Ioavollr wrote:This is the core of the debate over the cards. Card farming is not fun, it's destructive to the accurate measurement of issue results, and it's detrimental to the game as a whole. It's also, by and large, one of the only ways to be competitive in this game. Clever trades, heisting transfers, brazen inflation, and monopolizing a specific niche are possible, but basically every top person has used card farms at some point to generate cards, bank, or both. Topics like this one are driven in large part by players who have card farms and do not want them but understand that there are few viable alternatives to stay competitive.


Well, there´s a simple solution to this "dilemma" - the (mostly moral) decision to "being not competitive (at all costs)", thus not ruining the game, not "being forced" to act unfair, not taking too serious what was meant to be fun...like the ((hopefully) thousands of "small players", being "not competitive".
Besides, ever asked yourself, to whom you want to be "competitive" and why ? And why you decided to "become competitive" in the beginning ? Ever heared the term "circulus vitiosus" ? I`ve to tell you the harsh and brutal truth about : there´s only one way to break this circle, and that´s to begin on yourself and own and stop acting "competitive" (that´s, how you call it, I would give it an other, more precise and unpretty name...).
If not (this statement is not dedicated to Ioavollr alone, but to all "big and competitive" farmers), I see two possible futures for the card minigame : either it will degrade to a competition of "members of the top bunch" (a few dozen players) over time, as more and more "non-competitive" players loose their interest and leave the game, or "system" will shut down it clompletely, because the "race of competitiveness" leads to more and more (unhandleable) server problems (because of steadily growing "collections", "useful scripts" and "unmanageable masses of card-farms" and the like); recent trend is directing to the latter.

PostPosted: Wed Dec 01, 2021 2:40 am
by Coffin-Breathe
Fauzjhia wrote:the first solution should be capping the MV or removing deck value, that should stop (inflation)

Capping MV would do nothing but resulting in the amassing of more cards (without closing the loophole of "overstocking"), while removing the badge and the "top list" as well as "deck value" would.

PostPosted: Wed Dec 01, 2021 4:32 am
by Giraffeton
Fauzjhia wrote:the first solution should be capping the MV or removing deck value, that should stop (inflation)

the idea of allowing a single nations to farm as long as they want will just lead us to the creation of more storage puppets (non-answering issues.)

Whats bad about puppets? is it not their effect on issue stats? so if they don't answer issues doesn't that mean they don't impact issues stats?

PostPosted: Wed Dec 01, 2021 8:16 am
by Fauzjhia
Coffin-Breathe wrote:
Fauzjhia wrote:the first solution should be capping the MV or removing deck value, that should stop (inflation)

Capping MV would do nothing but resulting in the amassing of more cards (without closing the loophole of "overstocking"), while removing the badge and the "top list" as well as "deck value" would.


you know very well that won't happen
and if we remove the deck value, inflation will just have no effect, no goal other then itself. will be pointless, just as pointless as endless decks.