by L Kuan Yew » Sat Sep 11, 2021 4:57 pm
by Tinhampton » Sat Sep 11, 2021 6:13 pm
by Haganham » Sat Sep 11, 2021 10:09 pm
by Riemstagrad » Sun Sep 12, 2021 12:58 am
by L Kuan Yew » Sun Sep 12, 2021 5:31 am
Tinhampton wrote:How will players be able to acquire bank under the NSCS system, or do you envisage it being acquired only through the junking of cards?
by L Kuan Yew » Sun Sep 12, 2021 5:35 am
Haganham wrote:This would effectively make cards of any rarity interchangeable, defeating the point of collecting.
by L Kuan Yew » Sun Sep 12, 2021 5:37 am
Riemstagrad wrote:Your proposal would remove all fun out of the card game. Hunting for special, highly demanded and very pricy cards is a big part of the fun.
And now i wasted way too many words on this horrible idea.
by Fauzjhia » Sun Sep 12, 2021 8:53 am
by L Kuan Yew » Sun Sep 12, 2021 11:34 am
Fauzjhia wrote:Why do I feel you are Benevolent, trying to propose another idea that would just kill the entire card game.
Man if killing the card game is your, then just suggest it : I propose to abolish the card games, its a failing failure that really fail.
personnally, I would not cry not much. such a system, will make my life so much easier,
but it would kill all trades between players, at point, we don,t even have a card game anymore.
this is an extremely horrible idea.
by Doge Land » Sun Sep 12, 2021 11:41 am
by Fauzjhia » Sun Sep 12, 2021 12:04 pm
L Kuan Yew wrote:Putting an end to the techniques you have used to exploit the card game does not equate to ending the card game itself. Your profile shows you have amassed five figures from Bank. The average NationStates player barely surpasses even two figures.
L Kuan Yew wrote:Your insanely large several hundred-strong puppet army
L Kuan Yew wrote: and constant hacking of the TCALS system make you a community poster child for the dangers of gameplay addiction.
L Kuan Yew wrote: Max Berry did not intend for this mini-game to be used to the extremes you employ with endless, mindless repetitive hours of answering the same issues repeatedly and then transferring Bank amongst scores of accounts.
L Kuan Yew wrote:It was meant to be something fun for casual use and minimal time. Eliminating the Auction system, the prime source of feeding your addiction, will benefit everyone, perhaps most of all yourself.
by Hulldom » Sun Sep 12, 2021 12:12 pm
by Benevolent 1 » Sun Sep 12, 2021 5:25 pm
Fauzjhia wrote:Why do I feel you are Benevolent, trying to propose another idea that would just kill the entire card game.
Man if killing the card game is your, then just suggest it : I propose to abolish the card games, its a failing failure that really fail.
personnally, I would not cry not much. such a system, will make my life so much easier,
but it would kill all trades between players, at point, we don,t even have a card game anymore.
this is an extremely horrible idea.
L Kuan Yew wrote:Fauzjhia wrote:Why do I feel you are Benevolent, trying to propose another idea that would just kill the entire card game.
Man if killing the card game is your, then just suggest it : I propose to abolish the card games, its a failing failure that really fail.
personnally, I would not cry not much. such a system, will make my life so much easier,
but it would kill all trades between players, at point, we don,t even have a card game anymore.
this is an extremely horrible idea.
Putting an end to the techniques you have used to exploit the card game does not equate to ending the card game itself. Your profile shows you have amassed five figures from Bank. The average NationStates player barely surpasses even two figures. Your insanely large several hundred-strong puppet army and constant hacking of the TCALS system make you a community poster child for the dangers of gameplay addiction. Max Berry did not intend for this mini-game to be used to the extremes you employ with endless, mindless repetitive hours of answering the same issues repeatedly and then transferring Bank amongst scores of accounts. It was meant to be something fun for casual use and minimal time. Eliminating the Auction system, the prime source of feeding your addiction, will benefit everyone, perhaps most of all yourself.
by Destructive Government Economic System » Sun Sep 12, 2021 9:02 pm
Keshiland literally wrote:I would give it a no. A country that lies about how free, or how great, or how humanitarian it is can never be developed. Example, NK lies and says they are democratic and are not, the US lies and says we are free yet we incarcerate millions for a medical plant. See we are basically a larger more populated North Korea.
by L Kuan Yew » Mon Sep 13, 2021 2:17 am
Destructive Government Economic System wrote:"These are good points concerning gaming addiction."
Dude
You sound like China and its recent ban of gaming for people under 18 in the name of "cOUntERing aDDictIOn" (but instead of gaming, it's banning the current market and everything that has been achieved). I hate what the CCP did, and now I'm starting to hate this idea if that's what you were trying to go for
Never try to restrict fun. It's not going to achieve anything.
by Benevolent 1 » Mon Sep 13, 2021 8:37 am
Destructive Government Economic System wrote:"These are good points concerning gaming addiction."
Dude
You sound like China and its recent ban of gaming for people under 18 in the name of "cOUntERing aDDictIOn" (but instead of gaming, it's banning the current market and everything that has been achieved). I hate what the CCP did, and now I'm starting to hate this idea if that's what you were trying to go for
Never try to restrict fun. It's not going to achieve anything.
L Kuan Yew wrote:Destructive Government Economic System wrote:"These are good points concerning gaming addiction."
Dude
You sound like China and its recent ban of gaming for people under 18 in the name of "cOUntERing aDDictIOn" (but instead of gaming, it's banning the current market and everything that has been achieved). I hate what the CCP did, and now I'm starting to hate this idea if that's what you were trying to go for
Never try to restrict fun. It's not going to achieve anything.
The primary goal of NSCS is to eliminate exploitation of the card mini-game by minimizing the time investment casual players (the mass of the NS community) would need to achieve positive outcomes. Understandably, players respond to incentives. Therefore, resetting those incentives can help break the hours of addictive habits fostered by the Auction system (i.e., Card farming, heisting, money laundering, price manipulation, etc.). Therefore, as a residual benefit, I would consider NSCS a net positive in terms of player mental health and well-being.
by Captain Woodhouse » Mon Sep 13, 2021 1:11 pm
Riemstagrad wrote:Your proposal would remove all fun out of the card game.
L Kuan Yew wrote:The primary goal of NSCS is to eliminate exploitation of the card mini-game by minimizing the time investment casual players (the mass of the NS community) would need to achieve positive outcomes. Understandably, players respond to incentives. Therefore, resetting those incentives can help break the hours of addictive habits fostered by the Auction system (i.e., Card farming, heisting, money laundering, price manipulation, etc.). Therefore, as a residual benefit, I would consider NSCS a net positive in terms of player mental health and well-being.
by Benevolent 1 » Mon Sep 13, 2021 2:18 pm
Captain Woodhouse wrote:Riemstagrad wrote:Your proposal would remove all fun out of the card game.
Sure, the proposal would ruin the fun, but fun was ruined long ago by the bugs and scripts clan. What's fun about a handful of players, each pulling several rare Legendaries in short order while exploiting an auction bug? Nothing—unless one has a penchant for unsportsmanlike play.
Captain Woodhouse wrote:L Kuan Yew wrote:The primary goal of NSCS is to eliminate exploitation of the card mini-game by minimizing the time investment casual players (the mass of the NS community) would need to achieve positive outcomes. Understandably, players respond to incentives. Therefore, resetting those incentives can help break the hours of addictive habits fostered by the Auction system (i.e., Card farming, heisting, money laundering, price manipulation, etc.). Therefore, as a residual benefit, I would consider NSCS a net positive in terms of player mental health and well-being.
I'm with you on axing farms, auction, etc., but a proposal that eliminates all the fun and surprise that made Cards enjoyable in the beginning, is more punishment than solution. Fris's poker idea is a far better fix. I think we're better served by focusing on ideas along those lines than fun-sucking ones with zero entertainment value.
by Ioavollr » Tue Sep 14, 2021 8:45 pm
by Benevolent 1 » Wed Sep 15, 2021 4:54 pm
Ioavollr wrote:Why come up with this convoluted system; why not just give every player all the cards for free?
Ioavollr wrote:It seems like the game you want is to create collections with little or no effort input.
Ioavollr wrote:The game you are planning to abolish is a market simulator; which clearly and unequivocally shows the dangers of market dominance and monopolies.
by Destructive Government Economic System » Fri Sep 17, 2021 5:07 pm
Benevolent 1 wrote:[snip]
Benevolent 1 wrote:Destructive Government Economic System wrote:"These are good points concerning gaming addiction."
Dude
You sound like China and its recent ban of gaming for people under 18 in the name of "cOUntERing aDDictIOn" (but instead of gaming, it's banning the current market and everything that has been achieved). I hate what the CCP did, and now I'm starting to hate this idea if that's what you were trying to go for
Never try to restrict fun. It's not going to achieve anything.
My name isn't dude
Benevolent 1 wrote:but your name is Destructive something or other.
Benevolent 1 wrote:Seems to fit you.
Benevolent 1 wrote:Also, i don't speak Chinese so I really don't sound like China.
I hate murderers and pedophiles.
Benevolent 1 wrote:Hate is a powerful word and you could do well to use it properly. There are lots of other words in between love and hate, same goes for fun and misery.
Benevolent 1 wrote:See if you can discern the difference between adulthood and childhood. Children (people under 18 years old) should most definitely be protected from excessive sorts of "fun" as they understand it. Such as eating too much candy, too much junk food, staying up past bedtime, skipping school, having too many temper tantrums and excessive acting out, too much wandering through the woods, smoking cigarettes, etc. etc. AND excessive addictive game playing per day. This is because kids aren't mentally or emotionally prepared to deal with the potential long term consequences of stuff like compulsion loops.
BTW, one might ask how many bOXeS of fROot LoOpS did YOU eat today while feeding your own compulsion loops?... but I'll leave that for your parents to ponder.
Benevolent 1 wrote:Captain Woodhouse wrote:
Sure, the proposal would ruin the fun, but fun was ruined long ago by the bugs and scripts clan. What's fun about a handful of players, each pulling several rare Legendaries in short order while exploiting an auction bug? Nothing—unless one has a penchant for unsportsmanlike play.
Basically, the Discord hive's prime directive is to constantly seek out and exploit self serving mechanisms of unsportsmanlike play and to violate opposing players attempting to block their unjust practices.
https://forum.nationstates.net/viewtopic.php?p=38935853#p38935853
https://forum.nationstates.net/viewtopic.php?p=38939987#p38939987
And not only that, but making it WA-only will effectively destroy pull events. Yes, it's a flaw (like Fris mentioned), but they're now a regular part of the game for many cards players and even regions
I propose to replace the Auction System with a NationStates Card Store (NSCS). The NSCS would act with sole monopoly power to distribute cards for sale at rarity tier Junk value. In addition, the NSCS could offer any card, from any season to any interested player, at a set reasonable price, at any time going forward. For example, suppose a brand new player (or a seasoned NS community member who rarely plays the card mini-game) develops an interest in the hobby and thinks it would be fun to buy a Season 1 Testlandia. In that case, the time they would have to invest to pull this offer under the current system is extraordinary. Under the proposed method, all these types of players would have to do, is invest the time to build up 1 Bank, go to the NSCS, and purchase the card. This example constitutes how the vast majority of NationStates players interact with the mini-game. It is a casual interest, which is precisely how Max Barry intended it to be.
Establishing the NSCS would make all cards (past, present, and future) radically more affordable and attainable for all members of the NS Community than they currently are.
Benevolent 1 wrote:True and it's accomplished that to an extremely boring result. So now it's time to move on to simulating corrective market instruments which have been put forth in this entire forum.
As for the OP's proposal, it is a radical idea. I see it as a transitory phase for resetting the current game's market value structure after which a reformed version of cards (with a sensible auction) is introduced as Season 3.
Keshiland literally wrote:I would give it a no. A country that lies about how free, or how great, or how humanitarian it is can never be developed. Example, NK lies and says they are democratic and are not, the US lies and says we are free yet we incarcerate millions for a medical plant. See we are basically a larger more populated North Korea.
by Benevolent 1 » Sat Sep 18, 2021 11:33 am
by L Kuan Yew » Sat Sep 18, 2021 5:16 pm
Destructive Government Economic System wrote:Benevolent 1 wrote:And finally, there’s this thread right here. The OP has been much more civil than the crap they were pulling months ago (and for that I’m grateful; L Kuan Yew, even if I don’t trust you, you’ve become a much more tolerable user than a certain, highly unpopular person has now become), but their idea is still bad. Which means that it’s not much of a surprise that you’re supporting it, Benevolent, as supporting bad ideas is what your goal in NationStates Cards seems to be!
Unlike ideas such as Fris’s trading card Yahtzee, this provides absolutely no challenge whatsoever in order to gain cards. The concept of anything even “valuable” will plummet to the ground. This isn’t because of inflation or anything, but because it claims to offer any and every single card known to the site:I propose to replace the Auction System with a NationStates Card Store (NSCS). The NSCS would act with sole monopoly power to distribute cards for sale at rarity tier Junk value. In addition, the NSCS could offer any card, from any season to any interested player, at a set reasonable price, at any time going forward. For example, suppose a brand new player (or a seasoned NS community member who rarely plays the card mini-game) develops an interest in the hobby and thinks it would be fun to buy a Season 1 Testlandia. In that case, the time they would have to invest to pull this offer under the current system is extraordinary. Under the proposed method, all these types of players would have to do, is invest the time to build up 1 Bank, go to the NSCS, and purchase the card. This example constitutes how the vast majority of NationStates players interact with the mini-game. It is a casual interest, which is precisely how Max Barry intended it to be.
Establishing the NSCS would make all cards (past, present, and future) radically more affordable and attainable for all members of the NS Community than they currently are.
Where’s the fun in that? Where’s the feeling of accomplishment in actually getting that card you were inching to obtain? Absolutely nowhere!
Obviously one could argue that inflation has played a factor into the unnecessarily ambiguous status to buy certain cards, but abolishing the system that allows for this to happen? Really? Why in the world would that be a good idea? You’re going to effectively force the entire playerbase to get used to an entirely different style of gameplay without at least considering easier changes that would have addressed this issue? Nothing like a capped market value raise per auction? Nothing like introducing a fair deduction of bank for excessively large transfers? Why in the world do you think that flat-out NUKING the current system should be considered above everything else?
But I digress. The point (which you surely have no idea even existed) is that this is just horrifyingly excessive. It makes things way too easy to beat the card game and completely reduces competition to the point where this badge becomes pointless to keep. If you really want to see the cards community toppled (due to the need for actual collaboration no longer being a thing) then have fun. Cards will no longer have the same liveliness as that of Gameplay (which, for the record, has even more addicted players than Cards does!) - and it will all be thanks to people like you.
by One Small Island » Sun Sep 19, 2021 12:37 am
L Kuan Yew wrote:First, to put things in perspective, you can't speak to what is in the best interests of the average NationStates player who interacts with the card mini-game because your interaction with it is radically different from the average player. For example, you have amassed a collection of over 22,546 cards and over 30,000 in Deck Value. Yet, the 100th ranked account has 141 cards and 266.68 of Deck Value.
by LucaBrasi » Sun Sep 19, 2021 5:40 am
One Small Island wrote:Can we please stop coming up with "solutions" which aim to punish players for playing the game? Because literally at this point that's all you're trying to do, is punish people who play the game more than you. It's sad, it's time to stop targeting the players.
AlsoL Kuan Yew wrote:First, to put things in perspective, you can't speak to what is in the best interests of the average NationStates player who interacts with the card mini-game because your interaction with it is radically different from the average player. For example, you have amassed a collection of over 22,546 cards and over 30,000 in Deck Value. Yet, the 100th ranked account has 141 cards and 266.68 of Deck Value.
This is wrong.
Meet Stench the 100th ranked player. Stench has 115 cards, and a deck value of 15,272.41. The nation you're talking about; which I'm willing to guess is Nation of urie is 100th place in The Rejected Realms, the region that you're in, but they're 3,650th in the world.
A little bit different than where you're placing them.
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