World Census Rosters: A NationStates Trading Card Game
Two players compete head-to-head to build the best rosters of nations near and far, drafting cards out of a central deck over three rounds. But they have to be careful: they mustn't contradict the World Census along the way!
Setup: Each player can enter the game with their whole deck or just a collection — in either case, their choice has to have at least 50 cards. The game secretly takes 30 at random from each player’s pick, then combines and shuffles them into a 60-card shared deck.
Gameplay: The game takes three rounds. Each round goes like this:Three of those. That’s it!
- You and your opponent each draw ten cards and set aside one to keep. (You have fifteen seconds to make your choice.)
- Each of you takes the remaining nine cards and passes them to your opponent.
- Out of the nine cards you've been passed, pick one to keep. Then, pass the remaining eight cards back to your opponent.
- Continue until you've chosen ten cards; that marks the end of the round.
Scoring: Once each player has thirty cards (ten from each round), the game’s over. Cards score based on their badges, but first…I’ve tried to keep this as simple as possible. The fifteen-second timer would keep gameplay strictly under seven minutes.
You must have more cards of each rarity than of the next highest rarity. You don’t get points for cards breaking this rule (newly-acquired cards get cancelled first).Then…After the game finishes going through scoring and declares a winner, players’ cards are restored back to their initial decks.
- Stat badges:
- Each gold badge is worth 6 points.
- Each bronze badge is 4 points.
- Each green badge is worth 1.
- … but each stat only scores if there’re fewer than 2 golds, fewer than 4 bronzes, and fewer than 7 greens of that stat in play. If a limit’s exceeded, all badges of that stat are worthless. (Cards cancelled for breaking the rarity rule are counted for this purpose.)
- Issue authors score in pairs: 14 points for every two.
- WA Authors score similarly: 12 points for pairs of badges from different WA chambers.
- Commended/Condemned badges: 6 points apiece.
- Founders score 4 points each.
- Game Volunteer/Secretariat/WA SecGen: Wild badge — you get to pick what badge each of these becomes immediately after the third round.
- WA member badges are worth 1 point for each of your Delegate badges.
- The player with the most Easter Eggs gets 22 points.
What are your thoughts/opinions? I'm open to all suggestions. My main thoughts:
- Does the point scheme I've suggested sound balanced?
- I think this is accessible for its simplicity. It's just a drafting game, which is a tried-and-true concept that's easy for beginners to grasp.
- There is a possible risk of analysis paralysis — players getting too caught up counting points for possible outcomes. The turn timer would help avoid this getting out of hand.
- The game would track some things (like how many cards of each rarity you've collected so far) to save your time and keep gameplay from getting too meticulous. Do you think it should actively count up your accumulated badges during the game as well?
- Bearing in mind that the game would walk you through scoring every time, are the numbers too complicated?
- For any coders — does this sound easily code-able? Would it probably be a feasible addition to the game, or not?