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Islands Of Ventro
Diplomat
 
Posts: 648
Founded: Apr 20, 2020
Authoritarian Democracy

Postby Islands Of Ventro » Mon May 10, 2021 11:33 am

Here's my idea on how to lessen it...


I don't think that you will ever manage to get rid of inflation. Even if you do people will find a way to do it again and you will have the same problem. The fix I propose is making players have less need for inflation. This could go into many different scenarios. Such as increasing the likely hood for legendary or certain cards. Another way might to decrease the amount that it costs to upgrade your card storage. For most people, they can get the first 1 bank upgrade pretty easy but then they turn to inflated cards after they see that it cost 4 to upgrade to a 200 card capvity. These things might help with the problem of people inflating so many cards, by lessening their need to inflate them.
Last edited by Islands Of Ventro on Mon May 10, 2021 11:37 am, edited 1 time in total.
Last edited by Islands Of Ventro on Sat April 20th, 1982, edited 69,419 times in total.
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Fauzjhia
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Posts: 1961
Founded: Jul 29, 2014
Left-wing Utopia

Postby Fauzjhia » Mon May 10, 2021 1:56 pm

Islands Of Ventro wrote:Here's my idea on how to lessen it...


I don't think that you will ever manage to get rid of inflation. Even if you do people will find a way to do it again and you will have the same problem. The fix I propose is making players have less need for inflation. This could go into many different scenarios. Such as increasing the likely hood for legendary or certain cards. Another way might to decrease the amount that it costs to upgrade your card storage. For most people, they can get the first 1 bank upgrade pretty easy but then they turn to inflated cards after they see that it cost 4 to upgrade to a 200 card capvity. These things might help with the problem of people inflating so many cards, by lessening their need to inflate them.



I approve this idea.

decrease the cost of extra capacity storage will allow more life, and require less inflation.
protecting the mv of legendary
and making inflated cards as pullable as other cards will fix the problem.
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Ioavollr
Attaché
 
Posts: 97
Founded: Aug 18, 2006
Scandinavian Liberal Paradise

Increase Bid time per percentage raised

Postby Ioavollr » Mon May 10, 2021 8:40 pm

After some thinking, another solution may be to alter the risk associated with inflating cards.
Currently there is some risk, a one-minute window in which an inflation attempt might be stymied, but this risk is clearly not disincentivizing enough to keep inflation from overwhelming all other forms of value-building. Currently an inflator bids low on a card, and at the last minute bids outrageously (5000 bank is not unusual) high and matches that bid with another of their puppets.
I propose a system change where the difference between a current bid and a new bid would influence the amount of time added to the clock.
    Example:
  • 01% - 50% increase: 1 minute added
  • 51% - 100% increase: 2 minutes added
  • 101% -200% increase: 4 minutes added
  • 201% -300% increase: 8 minutes added
  • 301% -400% increase: 16 minutes added

So changing a bid from 1.00 to 1.01 bank would add 1 minute, but changing it to 2.00 would add two, and changing to 10 would add another hour.
...or some such, I don't know what the final details would look like.

Under this system, backed bids (like Farrakhan) wouldn't be affected, because only the sales and risks associated with them are altered.

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Galiantus III
Ambassador
 
Posts: 1453
Founded: Jan 23, 2013
Ex-Nation

Postby Galiantus III » Mon May 10, 2021 10:02 pm

Fauzjhia wrote:
Islands Of Ventro wrote:Here's my idea on how to lessen it...


I don't think that you will ever manage to get rid of inflation. Even if you do people will find a way to do it again and you will have the same problem. The fix I propose is making players have less need for inflation. This could go into many different scenarios. Such as increasing the likely hood for legendary or certain cards. Another way might to decrease the amount that it costs to upgrade your card storage. For most people, they can get the first 1 bank upgrade pretty easy but then they turn to inflated cards after they see that it cost 4 to upgrade to a 200 card capvity. These things might help with the problem of people inflating so many cards, by lessening their need to inflate them.



I approve this idea.

decrease the cost of extra capacity storage will allow more life, and require less inflation.
protecting the mv of legendary
and making inflated cards as pullable as other cards will fix the problem.


At least part of the reason there's a limit to capacity has something to do with server stress. I don't know all the details, but I remember this being a big deal for admin when cards were first introduced.

Ioavollr wrote:After some thinking, another solution may be to alter the risk associated with inflating cards.
Currently there is some risk, a one-minute window in which an inflation attempt might be stymied, but this risk is clearly not disincentivizing enough to keep inflation from overwhelming all other forms of value-building. Currently an inflator bids low on a card, and at the last minute bids outrageously (5000 bank is not unusual) high and matches that bid with another of their puppets.
I propose a system change where the difference between a current bid and a new bid would influence the amount of time added to the clock.
    Example:
  • 01% - 50% increase: 1 minute added
  • 51% - 100% increase: 2 minutes added
  • 101% -200% increase: 4 minutes added
  • 201% -300% increase: 8 minutes added
  • 301% -400% increase: 16 minutes added

So changing a bid from 1.00 to 1.01 bank would add 1 minute, but changing it to 2.00 would add two, and changing to 10 would add another hour.
...or some such, I don't know what the final details would look like.

Under this system, backed bids (like Farrakhan) wouldn't be affected, because only the sales and risks associated with them are altered.


I like this idea... in theory. While it would certainly deter transfers and inflation tactics to some degree, I don't think it addresses the core issue. At the end of the day, the person with two copies of the card can always outmaneuver the person with one copy. So I'm inclined to want a more potent solution.

But potency might not be the best solution. I could see this being a good balance: regular bidding isn't affected much, and transfers and inflation are still possible, yet there is a wider margin for counter-play - and thus more risk.
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Oppy Gasai
Lobbyist
 
Posts: 17
Founded: Jul 30, 2020
Ex-Nation

Postby Oppy Gasai » Mon May 24, 2021 4:43 pm

I agree with this idea of a market value cap for these cards. I will say that most of my deck value is from these types of over valued cards, and I would be very adamant for a change like this to occur even if it hurt my lovely international artwork stats.

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Cerata
Attaché
 
Posts: 92
Founded: Aug 24, 2020
Democratic Socialists

Postby Cerata » Mon May 24, 2021 7:35 pm

Oppy Gasai wrote:I agree with this idea of a market value cap for these cards. I will say that most of my deck value is from these types of over valued cards, and I would be very adamant for a change like this to occur even if it hurt my lovely international artwork stats.

Still though, it breeds more strategy in the cards markey. Cards aren't fun if one large card farmer dominates the legendary markey, small scale farmers with some accumalated bank can boost their MV, and frankly, it makes one feel pride to see their own card at a high MV.
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Monster Chiller Horror Theater
Civilian
 
Posts: 1
Founded: Jan 13, 2019
Ex-Nation

Postby Monster Chiller Horror Theater » Fri May 28, 2021 4:33 pm

Fauzjhia wrote:
Coffin-Breathe wrote:I´d say, removing the "artwork-badge" as well as the ranking for valuable collections (which, imo, is rather unfair, because it does not differentiate between "collections in paid space" and "collections simply accumulated without paying for sufficient storage space") would be a much easier and more practicable way, as imo the main, if not the only incentive for inflating cards is to climb up in ranking.


I would certain support removing the artwork badge or restricting the card market.

Because right, the market is just manipulated by some players who PRINT the value of card, solely to boost their deck value. of the 50 highest value card, none are legendary, and nearly all of the cards have been inflated to ridiculous number by a single player trading between themselves.


At this point I'm surprised hair isn't growing from the palms of their hands. :lol:

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Paris Saint-Germain
Spokesperson
 
Posts: 138
Founded: Jun 07, 2020
Corporate Police State

Postby Paris Saint-Germain » Fri May 28, 2021 4:35 pm

Once my beautiful PSG card comes out, someone has to overvalue it because it's PSG. Why not pay 222 to match Neymar's transfer fee? If the Qataris can make us overvalued, why can't any of you :p ?
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