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by The Unified Missourtama States » Thu Oct 08, 2020 6:34 am
Treciene wrote:there should be a junk reverse button
by Coffin-Breathe » Fri Oct 09, 2020 11:25 pm
Vylixan wrote:Tarockanien wrote:5. Close the loophole, that allows unlimited card accumulation without paying for card space
It's impossible to collect region or rarity collections when the deck space "loophole" is closed. I'd wager it's not even a loophole but it was made like that by design.
Take my region card collection, I have 1000 deckspace atm, the next upgrade to 1100 cards would cost me 100 bank.
Imagine what it would cost me to get enough deck space for all my region cards, about 8000 cards, The 8000 cards upgrade as site supporter: 6.241 bank, and without 25.281. Cumulative:167.480 bank, without 1.352.560.
That would be simply impossible.
by Tarockanien » Sat Oct 10, 2020 12:47 am
by Tarockanien » Sat Oct 10, 2020 1:10 am
The Unified Missourtama States wrote:Also for context, currently, a normal scripted up farmer can answer 30 issues in a minute, so for your idea to work we'd end up having imposed very tough restrictions on the ability of new nations and stat RPers to get cards.
by Giovanniland » Sat Oct 10, 2020 2:03 pm
Tarockanien wrote:The Unified Missourtama States wrote:Also for context, currently, a normal scripted up farmer can answer 30 issues in a minute, so for your idea to work we'd end up having imposed very tough restrictions on the ability of new nations and stat RPers to get cards.
I´m very glad that someone at last stated this, because every time a discussion that involves farming arises, one or more people argue, that farmers do invest "so much time and effort".
It takes me between one up to five minutes to decide, which answer to click on an issue (for this single nation, no farms, no scripts), not included the hours watching the market, looking for desired cards by going through countless collections (storages) or other "nation and collection management issues". Like almost every other "single nation player".
So please stop argueing about "time investment for farming", especially if you`re using scripts.
by 9003 » Sat Oct 10, 2020 2:15 pm
by Treciene » Sun Oct 11, 2020 9:29 pm
The Imperial State of Treciene
24/6, Closed on Sundays
by Riemstagrad » Mon Oct 12, 2020 12:49 am
Treciene wrote:Main Nation Name: Treciene
Gift Nation Name: Treciene
The Idea: You can get any type of card for the specific market value it has without having anyone have to own it. Remember, Market Value, not Junk Value. So you can make a S1 British Rashah for 1,560.40 bank, or S2 Womble 312 for 0.01 bank. You will need to work hard to get all those good cards, but at the end, its worth it. You have what no one else has.
by Treciene » Mon Oct 12, 2020 4:17 am
Riemstagrad wrote:Treciene wrote:Main Nation Name: Treciene
Gift Nation Name: Treciene
The Idea: You can get any type of card for the specific market value it has without having anyone have to own it. Remember, Market Value, not Junk Value. So you can make a S1 British Rashah for 1,560.40 bank, or S2 Womble 312 for 0.01 bank. You will need to work hard to get all those good cards, but at the end, its worth it. You have what no one else has.
This can't work. For only 10 bank you can buy 1000 copies of a random common, then trade it back and forth 10 times between you and a puppet for 300 bank, and you end up with 300k deck value. Then repeat (and increase the numbers).
The Imperial State of Treciene
24/6, Closed on Sundays
by 9003 » Mon Oct 12, 2020 12:27 pm
Treciene wrote:Main Nation Name: Treciene
Gift Nation Name: Treciene
The Idea: You can get any type of card for the specific market value it has without having anyone have to own it. Remember, Market Value, not Junk Value. So you can make a S1 British Rashah for 1,560.40 bank, or S2 Womble 312 for 0.01 bank. You will need to work hard to get all those good cards, but at the end, its worth it. You have what no one else has.
by Treciene » Mon Oct 12, 2020 12:29 pm
9003 wrote:Treciene wrote:Main Nation Name: Treciene
Gift Nation Name: Treciene
The Idea: You can get any type of card for the specific market value it has without having anyone have to own it. Remember, Market Value, not Junk Value. So you can make a S1 British Rashah for 1,560.40 bank, or S2 Womble 312 for 0.01 bank. You will need to work hard to get all those good cards, but at the end, its worth it. You have what no one else has.
I like this idea but there does have to be some limits to how often or how many you can make, it would solve the issue of 0 owner cards sitting in limbo forever.
maybe the price goes up based on the number of copies of the card you own similar to deck expansion, tho that could be broken via puppets so make it based on total cards currently owned. Legendary would quickly not be cost effective to buy but commons would remain fair game to get a few copys of them before the price was to much.
The Imperial State of Treciene
24/6, Closed on Sundays
by Vylixan » Tue Oct 13, 2020 4:51 am
by 9003 » Fri Oct 30, 2020 6:33 am
by The Unified Missourtama States » Fri Oct 30, 2020 6:43 am
Warzone Codger wrote:Once Big Farma has moved to API, issue answering statistics won't be as skewed as the majority of real issue answerers are done on site and I'm assuming the editors can filter API vs site issue answering.
by Fhaengshia » Mon Nov 02, 2020 6:58 am
by Porflox » Sun Jan 03, 2021 6:44 pm
by 9003 » Sun Jan 03, 2021 10:43 pm
Porflox wrote:Main Nation: Porflox
Gift Nation: Porflox
My idea is to identify nations as a "puppet" nation which will experience lower card pack drop rates and/or worse card drops. Each individual will also be subject to a maximum number of puppet nations which will be increased by supporting the website and purchasing things in the store to offset costs.
As to how puppets are managed, all of these nations would have to use the same email to verify that they are the same people. Like the WA, mods would be able to ban nations that violate the rule and are not labeled as puppets.
Optional idea:
Another idea of mine was to implement a system to purchase storage upgrades using a set amount of money. However, this makes the Cards game more pay-to-win, which is rather controversial.
by DavanteAdams » Tue Jan 05, 2021 9:56 am
by Porflox » Tue Jan 05, 2021 10:21 am
9003 wrote:Porflox wrote:Main Nation: Porflox
Gift Nation: Porflox
My idea is to identify nations as a "puppet" nation which will experience lower card pack drop rates and/or worse card drops. Each individual will also be subject to a maximum number of puppet nations which will be increased by supporting the website and purchasing things in the store to offset costs.
As to how puppets are managed, all of these nations would have to use the same email to verify that they are the same people. Like the WA, mods would be able to ban nations that violate the rule and are not labeled as puppets.
Optional idea:
Another idea of mine was to implement a system to purchase storage upgrades using a set amount of money. However, this makes the Cards game more pay-to-win, which is rather controversial.
All be it after the event I am more then happy to reopen this discussion. (At this time I won't be able to send legendary out but ideas can still flow in!)
What would current players do? would they have x days to add emails "or else"?
by Conklandi » Wed Jan 06, 2021 4:20 am
by Porflox » Thu Jan 07, 2021 8:12 am
by Porflox » Thu Jan 07, 2021 9:27 am
by Comfed » Sun Jan 17, 2021 10:04 am
by Ioavollr » Fri Jan 22, 2021 8:37 pm
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