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by Valentine Z » Sun Jan 19, 2020 7:45 am
♪ If you are reading my sig, I want you to have the best day ever ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆
♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡
♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡
• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.
by 9003 » Sun Jan 19, 2020 7:48 am
Valentine Z wrote:This is gonna sound controversial as hell, so I'm going to put it out here:
What if you can spend Bank to reduce the amount of auction time? Not by a huge percentage, mind you. Maybe 1 bank to reduce auction time to 59 mins, 4 banks to 58 mins, 9 banks to 57 mins, basically x2 Bank to reduce time by 1 minute. This only applies to the one that started the auction, so further bids and sells will still increase time by 1 min.
And that's where it comes to the second part: Spending bank to reduce the amount of time you increased, from 60 secs, to 59, 58, 57...
Discuss!
by Inven » Sun Jan 19, 2020 7:49 am
Valentine Z wrote:This is gonna sound controversial as hell, so I'm going to put it out here:
What if you can spend Bank to reduce the amount of auction time? Not by a huge percentage, mind you. Maybe 1 bank to reduce auction time to 59 mins, 4 banks to 58 mins, 9 banks to 57 mins, basically x2 Bank to reduce time by 1 minute. This only applies to the one that started the auction, so further bids and sells will still increase time by 1 min.
And that's where it comes to the second part: Spending bank to reduce the amount of time you increased, from 60 secs, to 59, 58, 57...
Discuss!
by Valentine Z » Sun Jan 19, 2020 7:54 am
♪ If you are reading my sig, I want you to have the best day ever ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆
♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡
♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡
• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.
by Refuge Isle » Sun Jan 19, 2020 8:56 am
by Dwarf Land4 » Sun Jan 19, 2020 9:02 am
by Destructive Government Economic System » Sun Jan 19, 2020 11:03 am
Valentine Z wrote:Yeah, the pricing could use some work (I'm currently using the squared model of card deck expansion). ^^;
I think it will be good to have a limit too if it is implemented. Maybe 30-25 min is the shortest you can cut it down to. Same with shortening "further bid time", maybe 30 sec is the shortest.
Keshiland literally wrote:I would give it a no. A country that lies about how free, or how great, or how humanitarian it is can never be developed. Example, NK lies and says they are democratic and are not, the US lies and says we are free yet we incarcerate millions for a medical plant. See we are basically a larger more populated North Korea.
by Feu de Glace » Sun Jan 19, 2020 4:56 pm
by Refuge Isle » Sun Jan 19, 2020 10:15 pm
Feu de Glace wrote:So, I just had a thought that is semi-related to this. As I see it there are two problems:
1. Inflation of bank
2. The amount of cards that large decks have possibly interfering with the server at some unknowable point in the future
One way thing that could be done is not allowing any benefit from cards that are gotten while over the card limit. This means something along the lines of not being included in an DV calculation or being able to be put into a collection. I have no idea if the server tracks the order of the cards or if this would cause more strain on the servers but it one things that could help both problems.
The problems to this would be making some large collections (Refuge Isle's all S2 ultra rare nations or 9003's common collection) all but impossible to complete. The largest deck size that I currently know is Luna's at 2,800 and they have put a ridiculous amount of bank into it so it probably would completely alter what is and what is not possible.
by Inven » Sun Jan 19, 2020 10:41 pm
by USS Monitor » Sun Jan 19, 2020 10:52 pm
Inven wrote:I want to propose two things:
1. Pay some money to decorate your card
2. Pay LOTS OF money to increase the rarity of your card (except Epic).
by Noahs Second Country » Sun Jan 19, 2020 11:14 pm
Inven wrote:I want to propose two things:
2. Pay LOTS OF money to increase the rarity of your card (except Epic).
by 1-Inven » Sun Jan 19, 2020 11:19 pm
USS Monitor wrote:Inven wrote:I want to propose two things:
1. Pay some money to decorate your card
2. Pay LOTS OF money to increase the rarity of your card (except Epic).
If you want to increase the rarity of your card, just write a WA proposal or an issue. Letting people pay to do it is too pay-to-win.
by Dr Neela Rasgotra » Mon Jan 20, 2020 5:22 am
Lone survivers wrote:Seems like some people have different definitions of "working hard" here - but let me help you out : whatever you do for fun and personal excitement is not called "work" (my definition).
by Tarockanien » Mon Jan 20, 2020 5:28 am
by VicktoriaDiamond » Mon Jan 20, 2020 5:59 am
by Tarockanien » Mon Jan 20, 2020 6:13 am
Feu de Glace wrote:So, I just had a thought that is semi-related to this. As I see it there are two problems:
1. Inflation of bank
2. The amount of cards that large decks have possibly interfering with the server at some unknowable point in the future
by Tarockanien » Mon Jan 20, 2020 6:19 am
VicktoriaDiamond wrote:And what about expanding the ingame store (shop) with an option to buy Bank (ingame currency)?!
For example at $1=10Bank rate.
by Giovanniland » Mon Jan 20, 2020 7:05 am
VicktoriaDiamond wrote:And what about expanding the ingame store (shop) with an option to buy Bank (ingame currency)?!
For example at $1=10Bank rate.
by Destructive Government Economic System » Mon Jan 20, 2020 9:29 am
Tarockanien wrote:At least, just a few words to Destructive Systems, since he/she had adressed me namely : should the about ninety people/nations inhibiting the same region as you stopping to post on the forums, if likeminded, or based on the fact, that your nation is housed in their region by chance ? Is this then, how did you call it, "buddy-leeching" or "friend-wanking" (I´m not a native speaker, bit this sounds pretty rude to me), or dont you live by your own rules and advices ?
Democratic Republic Of Unified States wrote:I think what DGES is trying to convey is that if you want to do stuff, try and get a wider range of people on your side than just them
VicktoriaDiamond wrote:And what about expanding the ingame store (shop) with an option to buy Bank (ingame currency)?!
For example at $1=10Bank rate.
Keshiland literally wrote:I would give it a no. A country that lies about how free, or how great, or how humanitarian it is can never be developed. Example, NK lies and says they are democratic and are not, the US lies and says we are free yet we incarcerate millions for a medical plant. See we are basically a larger more populated North Korea.
by VicktoriaDiamond » Mon Jan 20, 2020 11:12 am
Destructive Government Economic System wrote:Probably a joke, but just to re-iterate, NS ain't pay-to-win
Tarockanien wrote:NS is (and has always been) meant to be a charge-free game.
Tarockanien wrote:The card-game is only a sidegame to NS, better said a little portion of NS.
by Lone survivers » Mon Jan 20, 2020 1:01 pm
by Racoda » Mon Jan 20, 2020 4:00 pm
Lone survivers wrote:How about an option to buy those cards otherwise unobtainable (rarity one or zero owners) for a fixed ammount of bank (junk price x 100, or x 500, which should be in the reach of even interested single nation collectors over time), but cards bought in this way dont show up as owned (means, they dont count for stated number of owners), are not gift- or saleable and dont influence market-, collection-,card- or any other value. Their only use is for completing collection or in possessing them.
Which, I would say, benefits (or hurts, depending on the point of view) everyone the same.
by Noahs 2nd Country » Mon Jan 20, 2020 4:18 pm
VicktoriaDiamond wrote:Destructive Government Economic System wrote:Probably a joke, but just to re-iterate, NS ain't pay-to-win
It was not a joke^Tarockanien wrote:NS is (and has always been) meant to be a charge-free game.Tarockanien wrote:The card-game is only a sidegame to NS, better said a little portion of NS.
And besides that its just a sidegame, the whole thing would stay charge-free, since you don't have to pay to play.. It would be totally optional.
Plus it would help the creators of this lovely game (and may moderate the server overloading issues, so the capacity prices could be lowered).
by Lone survivers » Tue Jan 21, 2020 11:00 am
Racoda wrote:I feel like this is needlessly complicated (the second part, with all the restrictions on selling/gifting/etc.). If that were to be implemented, I see no reason why these cards should be treated differently.
Seeing as one or zero owner cards, even of CTEd nations, are obtainable, albeit have a low(er) chance of being pulled; I would propose a slight modification: the ability to buy any specific card for 100×max(JV, MV) (or something similar — we wouldn't want people buying Soops for only 100~500 bank).
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