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[Idea] More things to spend bank on

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9003
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[Idea] More things to spend bank on

Postby 9003 » Tue Jan 14, 2020 10:48 am

One thing that I have noticed in the game is that deck limit and gifting are the only thing you can spend bank on that is not Peer to peer this is causing a certain degree of inflation as bank travels much farther then any given card with most players being collectors. Nothing wrong with this I am just brainstorming ideas that would allow more ways for bank to get pulled from the economy.

Of course the biggest issue with anything bank can do to "upgrade" is that rich players will be able to abuse it way more then the poor little guys so it needs to be balanced like deck capacity or small QoL upgrades that aren't crazy advantageous but still useful.

My first idea is to be able to spend bank and increase the number of packs a given nation can hold.
Currently 9 is the most any nation can hold.

It would be fair to big and small farmers a like because you can sudo hold more packs by making more puppets having them all in once place just makes it slightly more convenient.

What are others thoughts on this and what other ideas do you have to spend bank on other then gifting/Deck capacity
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When U Die
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Postby When U Die » Tue Jan 14, 2020 10:51 am

Wow, good idea. That didn't make sense, but good idea. I have an announcement, too. I will only have epics in my deck. The only exception is my card, which is uncommon.


And, 9003, I liked the bird flag. Why did you change it?

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Giovanniland
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Postby Giovanniland » Tue Jan 14, 2020 11:50 am

9003 wrote:My first idea is to be able to spend bank and increase the number of packs a given nation can hold.
Currently 9 is the most any nation can hold.

It would be fair to big and small farmers a like because you can sudo hold more packs by making more puppets having them all in once place just makes it slightly more convenient.

What are others thoughts on this and what other ideas do you have to spend bank on other then gifting/Deck capacity


This is an interesting idea especially to save a bigger number of packs to open when there is a rare CTE card at auction (pull event), although that would be the only thing it would be useful for, because otherwise you could just open some packs to be able to receive more.

Another idea that comes to my mind is gifting packs. Currently I have 9 packs but can't open them, because I'm way over capacity, and I know other people who have the same problem. To gift a pack you would need to pay a small fee (1.00 bank, maybe?).
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9003
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Postby 9003 » Tue Jan 14, 2020 11:58 am

I do like the gifting packs idea the only issue is it semi circumvents the auction house but being as the contents are random I think it be totally far to do!


I also thought of another different card backs they only show up under the open pack part similar to MV and bid tags but it's the back instead of just gray I would definitely design a few if needed to make that happen make it so you can pay so much bank to get a random card back or pay to unlock certain ones
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Riemstagrad
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Postby Riemstagrad » Tue Jan 14, 2020 1:15 pm

Paying bank for more advantages in the card game seems not the best solution to your problem.
If the problem is that there is too much bank in the game (for the big farmers), giving them the option to invest in more efficient farms is not the solution to the problem.
Let them spend bank on cosmetics. That's a good sink that works in many games.

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Postby Ransium » Tue Jan 14, 2020 8:04 pm

When U Die wrote:Wow, good idea. That didn't make sense, but good idea. I have an announcement, too. I will only have epics in my deck. The only exception is my card, which is uncommon.


And, 9003, I liked the bird flag. Why did you change it?


Many of your posts are tangential at best to the topic of conversation and often steer the conversation to you in a non-relevant manner. While as a one off this happens and is tolerated making a pattern of it gets into the spam/thread jacking territory. I am therefore giving you an unofficial warning for spamming.

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One Small Island
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Postby One Small Island » Tue Jan 14, 2020 8:52 pm

Riemstagrad wrote:Paying bank for more advantages in the card game seems not the best solution to your problem.
If the problem is that there is too much bank in the game (for the big farmers), giving them the option to invest in more efficient farms is not the solution to the problem.
Let them spend bank on cosmetics. That's a good sink that works in many games.


What cosmetics would you suggest?

Because I can't think of anything that would work.
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9003
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Postby 9003 » Tue Jan 14, 2020 10:06 pm

One Small Island wrote:
What cosmetics would you suggest?

Because I can't think of anything that would work.


Card backs is one idea however only the user would be able to see them.

It would be hard to do any player viewed ones cuz the cards are snapshots of the nation's they represent can't really change that
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Riemstagrad
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Postby Riemstagrad » Wed Jan 15, 2020 12:23 am

something like Museum display boxes for cards? Buy a display box to put a card in, buy museum-space to put the display boxes in, place them in the order you like.... buy plaquettes where you can write text on such a display... upgrade to more shiny, exclusive displays....
I don't even know if we actually need this, but this comes to my mind.

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Lone survivers
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Postby Lone survivers » Thu Jan 16, 2020 2:37 pm

Oh, you want to reduce the ammount of bank ? How about a tax, calculated from, let´s say, the median of your bank and the total value of the cards in your possession ? You have to pay taxes in RL, so why not in NS ?

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Destructive Government Economic System
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Postby Destructive Government Economic System » Thu Jan 16, 2020 3:53 pm

Lone survivers wrote:Oh, you want to reduce the ammount of bank ? How about a tax, calculated from, let´s say, the median of your bank and the total value of the cards in your possession ? You have to pay taxes in RL, so why not in NS ?


Because in real-life, taxes are meant to fund government projects. In NS, seeing that there is 1) no such government that oversees bank and 2) no resulting projects to actually fund with bank, "taxes" would serve little purpose other than to annoy those who've continuously busted their asses off for their deck.

This applies to both wealthy and poorer players.
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Sophisticated horrors
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Postby Sophisticated horrors » Thu Jan 16, 2020 4:02 pm

We could assume violet as some kind of government, or the mods, or maybe Max Barry as eminence grise...
And like in real life, where we have no real influence of what is done with our tax-money, it´s up to them to decide where the card-tax is spent on... 8)

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Archduchess Hermine of Austria
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Postby Archduchess Hermine of Austria » Thu Jan 16, 2020 4:56 pm

You guys spoke about gifting packs; what about selling (unopened) packs?

E:
This could solve the problem, when a nation does not have puppets, have full collection, but dont want to sell anything, nor have the money to upgrade capacity.

I once read that capacity prices are high because of the server overloading issues, but there are no limit how many nations one can have; so I don't know which overloads more the site; big decks, or 10-20 puppet nations for each player.
Last edited by Archduchess Hermine of Austria on Thu Jan 16, 2020 11:27 pm, edited 1 time in total.

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Postby Inven » Thu Jan 16, 2020 5:45 pm

Lone survivers wrote:Oh, you want to reduce the ammount of bank ? How about a tax, calculated from, let´s say, the median of your bank and the total value of the cards in your possession ? You have to pay taxes in RL, so why not in NS ?

Against. Card farmers work really hard, and some have to pays lots of bank to expand their decks (like Luna). Of course, you could buy cheap from your puppet so you don't have to pay that money (like DGES and 9003 did), but you says putting tax to our card farmer is like you are jealous our bank. Card farmers work very hard, and they deserve there amout of DV

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Lone survivers
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Postby Lone survivers » Fri Jan 17, 2020 11:38 pm

Exploiting the system is not what I would call "working very hard", plus the tax would hurt (???) everyone, not only the farmers. You could see it as a kind of Tobin-tax.

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Destructive Government Economic System
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Postby Destructive Government Economic System » Sat Jan 18, 2020 8:35 am

Lone survivers wrote:Exploiting the system is not what I would call "working very hard"


Then it's imperative for you to understand cards more, because it's taken some players literal years to get to where they're at.

And not even this, some players have, through their devotion to their regions, managed to collect a vast majority of said regions' cards (in a short amount of time) in the name of camaraderie.

If none of these collections are classified as "working hard" (and, hint hint, they ALL are), then I don't know what is.

Also, not even the OP himself will approve of this idea for so-called "taxes".

If you want to possess a better deck, then you will do so by actually pushing yourself to obtain your desired collection, and not by having stuff fed to you on a silver platter. And we'll actually help you if needed. That's what we're here for.

Sophisticated horrors wrote:We could assume violet as some kind of government, or the mods, or maybe Max Barry as eminence grise...
And like in real life, where we have no real influence of what is done with our tax-money, it´s up to them to decide where the card-tax is spent on... 8)


No, absolutely not. If [v] (or any technie, for that matter) wanted to introduce new programs, she'd simply code it into the system (and without the need for any "taxed" bank). This isn't remotely comparable to a real-life government, as those politicians are actually restricted in what they're able to do.

Also, you're not fooling anyone by your puppetwanking (or friend leeching, according to one of your "buddies"). If you want to argue your points, stick to one account, and have people completely unrelated to Coffin-Breathe/Lone survivers/Sophisticated Horrors/Incredible Bums actually agree with you for once.

(Oh, and let's throw in Tarockanien too since he's also in your region.)
Last edited by Destructive Government Economic System on Sat Jan 18, 2020 8:56 am, edited 1 time in total.
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(By the way, the DGES is a servant to DEAREST LEADER of Psychotic Dictatorships.)
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ever.
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Keshiland literally wrote:I would give it a no. A country that lies about how free, or how great, or how humanitarian it is can never be developed. Example, NK lies and says they are democratic and are not, the US lies and says we are free yet we incarcerate millions for a medical plant. See we are basically a larger more populated North Korea.

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DaphnyMeyer
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Postby DaphnyMeyer » Sat Jan 18, 2020 8:37 am

Archduchess Hermine of Austria wrote:I once read that capacity prices are high because of the server overloading issues, but there are no limit how many nations one can have; so I don't know which overloads more the site; big decks, or 10-20 puppet nations for each player.

For this reason (and the mentioned "exploiting"), I foresee some regulations about the puppets one can have.

But I hope they won't delete ALL puppets, like those who have names (not farm 01, 02, etc), custom banners, custom flags, mottos, and even answered issues to reach one goal (most pacifist nation for example) should be an exclusion.
Last edited by DaphnyMeyer on Sat Jan 18, 2020 8:42 am, edited 1 time in total.

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Postby Democratic Republic Of Unified States » Sat Jan 18, 2020 9:29 am

Lone survivers wrote:Exploiting the system is not what I would call "working very hard", plus the tax would hurt (???) everyone, not only the farmers. You could see it as a kind of Tobin-tax.

But those farmers, like DGES, 9003, TNL, Samu, Valentine and others, plus smaller scale like me would be more affected than those who don't put any effort in, or those who whine about how the farmers are 'exploiting the system' and how the card game should be fair for everyone, when it is, all you need to do is put some effort in.

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Pangurstan
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Postby Pangurstan » Sat Jan 18, 2020 1:04 pm

Wasn’t there an old idea that junked cards would be put up for sale by the game for a week after they were junked and all bank spent on them would disappear from circulation.
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9003
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Postby 9003 » Sat Jan 18, 2020 1:31 pm

Pangurstan wrote:Wasn’t there an old idea that junked cards would be put up for sale by the game for a week after they were junked and all bank spent on them would disappear from circulation.


It was talked about I can seem to find the post about it but the counter argument to a junk yard concept is that it would defeat the purpose of buying any card above junkyard price as someone would junk the card sooner or later considering how quickly many cards are found and in turn junked. As well as that would be a lot for the server to keep track of even if it only holds it for a day or two
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Postby USS Monitor » Sat Jan 18, 2020 1:48 pm

DaphnyMeyer wrote:
Archduchess Hermine of Austria wrote:I once read that capacity prices are high because of the server overloading issues, but there are no limit how many nations one can have; so I don't know which overloads more the site; big decks, or 10-20 puppet nations for each player.

For this reason (and the mentioned "exploiting"), I foresee some regulations about the puppets one can have.

But I hope they won't delete ALL puppets, like those who have names (not farm 01, 02, etc), custom banners, custom flags, mottos, and even answered issues to reach one goal (most pacifist nation for example) should be an exclusion.


That seems unlikely. Raiders with puppet armies have been tolerated for years. I don't see why it would change just because someone starts using their puppets to collect cards instead of raid.
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One Small Island
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Postby One Small Island » Sat Jan 18, 2020 4:32 pm

Lone survivers wrote:Exploiting the system is not what I would call "working very hard".


I have 70 nations that I use to farm cards. I don't use a script or any kind of simplified interface for managing these nations or answering issues (I don't even use NS++ to make logging in easier, though I've been considering doing that recently). I log into each of them everyday (sometimes multiple times a day) and answer issues manually, check for cards, and sort through those cards that I've spawned to decide which ones I want to keep and which ones I want to sell.

This process of going through all of my nations once takes me about 3 hours. I can only imagine the amount of time it takes for those with larger card farms to do their daily routines.

I don't know how you think I'm exploiting the system. I don't know how you think anyone here is exploiting the system; but if you were willing to put in the time and work to run even a moderately sized card farm you'd quickly see the amount of time and energy that goes into it, and hopefully you'd begin to appreciate the amount of time it takes the people like Koem Kab, TNL, 9003 or all the top card collectors put into their projects.

I also think you'd be a lot keener to see some of the hard earned bank that you've generated sapped away, just because people who are unwilling to put the time into a project that you have think it's unfair that you're willing to dedicate more time than they are.
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Lone survivers
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Postby Lone survivers » Sun Jan 19, 2020 3:45 am

Destructive Government Economic System wrote:Then it's imperative for you to understand cards more,

Seems like some people have different definitions of "working hard" here - but let me help you out : whatever you do for fun and personal excitement is not called "work" (my definition).
It´s technically not illegal to own dozens or more puppets (farms), but it´s (my definition) "exploiting the system", especially if the sole intention is to ammount bank or amassing cards never meant to be in this way (therefore the exponential progression of cost for cardspace, implemented as some kind of a "limiting measure"). The use of loopholes (like expanding storage capacity at the cost of being able to receive "gifted cards" and opening packages, while compensating this by the use of numerous farms for the main nation) is what I call "exploiting the system.
I´d say, my "understanding of cards" is at least as good as yours, but I´ve got a real life too, therefore not taking this so-called game (which in fact, isn´t, or at least is very flawed) too serious.[/quote]
Destructive Government Economic System wrote:If you want to possess a better deck, then you will do so by actually pushing yourself to obtain your desired collection, and not by having stuff fed to you on a silver platter. And we'll actually help you if needed. That's what we're here for.

Interesting point you´re bringing up here - by intending to teach me about the hardnesses of (real) life, while assuming my interests might be the same as yours; I don´t think, your "help" is needed here, as it doesn´t need a genius (which, in fact, persons with an IQ-score of above 140 on various scientific tests almost are) to figure out how this "game" works. But maybe I somehow overestimated the potential of some people to recognize sophisticated jokes as such, especially if the humour, satire and irony behind them is more subtle than blunt (which doesn´t mean that I would not find the implementation of some kind of "Tobin-tax" in this "game" very intriguing).

Oh, yeah, well, and please don´t insult me (and others) by assumptions declared as "facts" based on whatever you think you seem to know about me (them) based on a few postings or actions here on NS.
Destructive Government Economic System wrote:Also, you're not fooling anyone by your puppetwanking (or friend leeching, according to one of your "buddies"). If you want to argue your points, stick to one account, and have people completely unrelated to Coffin-Breathe/Lone survivers/Sophisticated Horrors/Incredible Bums actually agree with you for once.
(Oh, and let's throw in Tarockanien too since he's also in your region.)

It´s not my (or anyone other´s) issue to "make people agree with someones views of something; grown-up people should be able to make up their own minds, come to their own views and opinions on some topics, such as most seem to do so in here; if they agree to a certain degree, completely or absolutely not is not up to me, but to them. And since it´s very common that close friends share a lot of their opinions (and usually much more, like interests, hobbies,maybe even living rooms, I have to ask you, what´s your problem with this ?
Last edited by Lone survivers on Sun Jan 19, 2020 3:59 am, edited 1 time in total.

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Postby Democratic Republic Of Unified States » Sun Jan 19, 2020 5:20 am

Lone survivers wrote:
Destructive Government Economic System wrote:Then it's imperative for you to understand cards more,

Seems like some people have different definitions of "working hard" here - but let me help you out : whatever you do for fun and personal excitement is not called "work" (my definition).
It´s technically not illegal to own dozens or more puppets (farms), but it´s (my definition) "exploiting the system", especially if the sole intention is to ammount bank or amassing cards never meant to be in this way (therefore the exponential progression of cost for cardspace, implemented as some kind of a "limiting measure"). The use of loopholes (like expanding storage capacity at the cost of being able to receive "gifted cards" and opening packages, while compensating this by the use of numerous farms for the main nation) is what I call "exploiting the system.
I´d say, my "understanding of cards" is at least as good as yours, but I've got a real life too, therefore not taking this so-called game (which in fact, isn´t, or at least is very flawed) too serious.

This game is what draws us all together. IT's not intended to be like a fps or like minecraft, it's intended to be a political simulator. The 'flaws' are mistakes made by one of the admins when they were coding, which given they are all volunteers, is fine, they try their best. Exploitation is when you don't work hard, not when you work hard and get good rewards
Destructive Government Economic System wrote:If you want to possess a better deck, then you will do so by actually pushing yourself to obtain your desired collection, and not by having stuff fed to you on a silver platter. And we'll actually help you if needed. That's what we're here for.

Interesting point you´re bringing up here - by intending to teach me about the hardnesses of (real) life, while assuming my interests might be the same as yours; I don´t think, your "help" is needed here, as it doesn´t need a genius (which, in fact, persons with an IQ-score of above 140 on various scientific tests almost are) to figure out how this "game" works. But maybe I somehow overestimated the potential of some people to recognize sophisticated jokes as such, especially if the humour, satire and irony behind them is more subtle than blunt (which doesn´t mean that I would not find the implementation of some kind of "Tobin-tax" in this "game" very intriguing).

Oh, yeah, well, and please don´t insult me (and others) by assumptions declared as "facts" based on whatever you think you seem to know about me (them) based on a few postings or actions here on NS.[/quote]
Please don't insult us, DGES was offering to help you, which, in light of what is happening here, is an incredible gesture of kindness. The tax, if they add one, should be set so everyone can pay it, not being done to handicap those who work hard (Unlike me XD). Those who play cards aren't doing it for themselves alone, they also help others in the same way, so don't be rude
Destructive Government Economic System wrote:Also, you're not fooling anyone by your puppetwanking (or friend leeching, according to one of your "buddies"). If you want to argue your points, stick to one account, and have people completely unrelated to Coffin-Breathe/Lone survivers/Sophisticated Horrors/Incredible Bums actually agree with you for once.
(Oh, and let's throw in Tarockanien too since he's also in your region.)

It´s not my (or anyone other´s) issue to "make people agree with someones views of something; grown-up people should be able to make up their own minds, come to their own views and opinions on some topics, such as most seem to do so in here; if they agree to a certain degree, completely or absolutely not is not up to me, but to them. And since it´s very common that close friends share a lot of their opinions (and usually much more, like interests, hobbies,maybe even living rooms, I have to ask you, what´s your problem with this ?[/quote]
I think what DGES is trying to convey is that if you want to do stuff, try and get a wider range of people on your side than just them

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9003
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Postby 9003 » Sun Jan 19, 2020 7:39 am

Also if you want to debate the ethics of the card game an idea thread is not the place to do that as such it may scare many people who have genuine ideas that could improve the game.

I'd love to bring this back to the topic of potential changes/ideas/improvements rather then bashing each other and threadjacking to debate what is hard working or not go make another thread if you want to talk about card ethics in fact it might be kinda fun just not here.
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