NATION

PASSWORD

Season 2 Public opinion poll

The place to wheel and deal, talk shop, and build up your dream deck!

Should season 1 cards drop in Season 2 Packs

Yes
20
15%
No
63
48%
Yes, but they should drop only when there being sold at auction
7
5%
Yes, but they should be rare
39
30%
Other (Explain below)
2
2%
 
Total votes : 131

User avatar
9003
Envoy
 
Posts: 216
Founded: Oct 25, 2012
Psychotic Dictatorship

Season 2 Public opinion poll

Postby 9003 » Sun Mar 03, 2019 1:17 pm

While no one says we have any power this is not a democracy by any means we can still try!

Question is in the poll

Should season 1 cards drop in Season 2 Packs?


Ideas thus far are having season 1 cards drop like ex nations where they can drop only while in the card is being sold

or

the last slot is a super rare slot that can be a region mate card or a season 1 card
proud member of PETZ people for the Ethical Treatment of Zombies

User avatar
Tessen
Spokesperson
 
Posts: 132
Founded: Aug 21, 2004
Capitalist Paradise

Postby Tessen » Sun Mar 03, 2019 1:39 pm

Isn't the purpose of having a "Season 2" to provide a new crop of cards to collect?

Do you have something against the inherent rarity this provides to Season 1 cards? Real world sports cards become rarer once they are out of print. Is there something wrong with Season 1 cards becoming rarer because they are also out of print?

Story director of the multi-region American Union roleplay story. (Pending Relaunch)

User avatar
9003
Envoy
 
Posts: 216
Founded: Oct 25, 2012
Psychotic Dictatorship

Postby 9003 » Sun Mar 03, 2019 2:09 pm

Season 2 could just be an updated snap shot of every card (I really hope not ) I do agree with most tcgs the older good cards go up in vaule and rarity but there is always a way to get them just more expesive or rare
proud member of PETZ people for the Ethical Treatment of Zombies

User avatar
Jasminlandia
Lobbyist
 
Posts: 17
Founded: Sep 07, 2018
Civil Rights Lovefest

Postby Jasminlandia » Mon Mar 04, 2019 2:57 am

No! Season 1 cards should be only auctionable after Season 2 begins.
I hope Season 2 will start in April and we get the cards immediately without the necessity of waiting until December! :blush:
Last edited by Jasminlandia on Mon Mar 04, 2019 2:58 am, edited 1 time in total.

User avatar
Darayava
Spokesperson
 
Posts: 144
Founded: Nov 19, 2016
Left-wing Utopia

Postby Darayava » Thu Mar 07, 2019 12:46 am

what do you mean ex-nation card's only show up in packs if they're currently being sold at auction? I'm pretty sure they show up like regular cards. also I'd assume season two cards are a new version of old cards plus nations that don't have cards. I don't care about cards being more rare but if season one cards don't show up at all in packs then I think a lot of them are going to just not exist because of nations who own them going to the boneyard.

User avatar
9003
Envoy
 
Posts: 216
Founded: Oct 25, 2012
Psychotic Dictatorship

Postby 9003 » Thu Mar 07, 2019 9:49 am

Darayava wrote:what do you mean ex-nation card's only show up in packs if they're currently being sold at auction? I'm pretty sure they show up like regular cards. also I'd assume season two cards are a new version of old cards plus nations that don't have cards. I don't care about cards being more rare but if season one cards don't show up at all in packs then I think a lot of them are going to just not exist because of nations who own them going to the boneyard.




True Ex cards (A nation that CTEs and goes to the boneyard) can't be pulled from a pack cards such as scoops or mindless contempt can only come out of packs now while it is on auction being sold from one person to another. This is to make sure people can't find a one owner common and transfer funds freely.
proud member of PETZ people for the Ethical Treatment of Zombies

User avatar
Nick Danger
Secretary
 
Posts: 26
Founded: Jul 13, 2015
Inoffensive Centrist Democracy

Postby Nick Danger » Thu Mar 07, 2019 4:57 pm

9003 wrote:
Darayava wrote:what do you mean ex-nation card's only show up in packs if they're currently being sold at auction? I'm pretty sure they show up like regular cards. also I'd assume season two cards are a new version of old cards plus nations that don't have cards. I don't care about cards being more rare but if season one cards don't show up at all in packs then I think a lot of them are going to just not exist because of nations who own them going to the boneyard.




True Ex cards (A nation that CTEs and goes to the boneyard) can't be pulled from a pack cards such as scoops or mindless contempt can only come out of packs now while it is on auction being sold from one person to another. This is to make sure people can't find a one owner common and transfer funds freely.


Instead they use 2 or more owner cards for transfers and make sure the other owners inactive.
Several nations do this everyday. While doing so they are further enabled to buy other copies of that same CTE card when the counter bid appears. They buy it.
There should be a fix developed for that.

As to the Second Season, shutting it down for the warm weather months (similarly to Season One) in retrospect was good. Christmas, Halloween, Easter etc. would be meaningless if one happened everyday. I'd consider keeping the novelty of the card game intact.
Last edited by Nick Danger on Thu Mar 07, 2019 4:59 pm, edited 1 time in total.
Likes: Max Barry, Funny Issues, Jennifer Government, Freedom of Speech, Cool nations.
Dislikes: Rocky Rococo, Red tape, Trolls, Grey sandstone buildings, Stupid signatures.

User avatar
9003
Envoy
 
Posts: 216
Founded: Oct 25, 2012
Psychotic Dictatorship

Postby 9003 » Thu Mar 07, 2019 7:08 pm

What would a potential fix to bank transfers be? The current one where it allows the CTEd card to be pulled while someone is buy/selling it allows cards to be pulled. I wouldn't mind it allowing CTEd nation's to be pulled normally but I understand the long term it would be so many dead commons. Forcing only one active trading card nation, to prevent puppets, would kill the market many of the lower rarity cards and most of the high ones are bought and sold by card farmers. (knowing that some are bought by causals as well). If you take out card farmers the supply goes way down while the demand stays way up.

Most cards that are used for bank transfers also send less than 1$ unless there crazy risky
proud member of PETZ people for the Ethical Treatment of Zombies

User avatar
Nick Danger
Secretary
 
Posts: 26
Founded: Jul 13, 2015
Inoffensive Centrist Democracy

Postby Nick Danger » Sun Mar 10, 2019 4:17 pm

9003 wrote:What would a potential fix to bank transfers be? The current one where it allows the CTEd card to be pulled while someone is buy/selling it allows cards to be pulled. I wouldn't mind it allowing CTEd nation's to be pulled normally but I understand the long term it would be so many dead commons. Forcing only one active trading card nation, to prevent puppets, would kill the market many of the lower rarity cards and most of the high ones are bought and sold by card farmers. (knowing that some are bought by causals as well). If you take out card farmers the supply goes way down while the demand stays way up.

Most cards that are used for bank transfers also send less than 1$ unless there crazy risky


Hmm.
Welp, players are transferring bank left and right every day using CTE cards via auction. There's even a nation called, lol, TRANSFER.

First, I'd reduce the gifting fee from the current 100% to maybe in the range of 25%-50%. It's currently too steep. Some players would opt more for that.

Secondly, once a nation is CTE'd it's card should have no value in any form. Therefore it can't be traded at auction. You can still gift them for nothing, but that is all. That ends the problem with the CTE auction transfer right there, partner!

That will in turn cause some transfer usage to occur with common cards with low numbers of cards, but those are much harder to find since players tend to keep those much more often. I don't come across many common cards with 3 or 4 copies. So the lesson will become not to junk the crappier looking commons. :geek:
Likes: Max Barry, Funny Issues, Jennifer Government, Freedom of Speech, Cool nations.
Dislikes: Rocky Rococo, Red tape, Trolls, Grey sandstone buildings, Stupid signatures.

User avatar
You So Freaking Precious When You Smile
Civilian
 
Posts: 1
Founded: Feb 18, 2019
Left-Leaning College State

Postby You So Freaking Precious When You Smile » Tue Mar 12, 2019 3:31 am

They should just let us transfer funds like we can do it with cards. This 'ruining each others money transfer' is crazy, i dont like it at all.

User avatar
Nick Danger
Secretary
 
Posts: 26
Founded: Jul 13, 2015
Inoffensive Centrist Democracy

Postby Nick Danger » Tue Mar 12, 2019 10:51 am

You So Freaking Precious When You Smile wrote:They should just let us transfer funds like we can do it with cards. This 'ruining each others money transfer' is crazy, i dont like it at all.


Well, what's the actual reason they wish to prevent this?

Anybody, please?
Likes: Max Barry, Funny Issues, Jennifer Government, Freedom of Speech, Cool nations.
Dislikes: Rocky Rococo, Red tape, Trolls, Grey sandstone buildings, Stupid signatures.

User avatar
Cardmania90026
Civilian
 
Posts: 1
Founded: Feb 08, 2019
Iron Fist Consumerists

Postby Cardmania90026 » Tue Mar 12, 2019 12:59 pm

Nick Danger wrote:
You So Freaking Precious When You Smile wrote:They should just let us transfer funds like we can do it with cards. This 'ruining each others money transfer' is crazy, i dont like it at all.


Well, what's the actual reason they wish to prevent this?

Anybody, please?




Its a balance factor to slow the Card Farmers from getting money even faster.

User avatar
Benevolent 1
Lobbyist
 
Posts: 16
Founded: Dec 04, 2015
Inoffensive Centrist Democracy

Postby Benevolent 1 » Tue Mar 12, 2019 1:27 pm

Cardmania90026 wrote:
Nick Danger wrote:
Well, what's the actual reason they wish to prevent this?

Anybody, please?




Its a balance factor to slow the Card Farmers from getting money even faster.


Then the money is used for buying cards at auction. Many times causing bidding wars that drive up the prices of a select few cards. Who knew?

User avatar
Nick Danger
Secretary
 
Posts: 26
Founded: Jul 13, 2015
Inoffensive Centrist Democracy

Postby Nick Danger » Mon Mar 18, 2019 8:47 am

Cardmania90026 wrote:
Nick Danger wrote:
Well, what's the actual reason they wish to prevent this?

Anybody, please?




Its a balance factor to slow the Card Farmers from getting money even faster.


That approach only limits the small farmers that can't absorb the loss. For the huge card farm operations it's a small cost of doing business. Plus they have learned to corner the market on some of these cards via the auction process.
Likes: Max Barry, Funny Issues, Jennifer Government, Freedom of Speech, Cool nations.
Dislikes: Rocky Rococo, Red tape, Trolls, Grey sandstone buildings, Stupid signatures.

User avatar
Luxcentra
Attaché
 
Posts: 75
Founded: Feb 28, 2019
Capitalist Paradise

Postby Luxcentra » Tue Mar 19, 2019 5:37 am

Yes, at least for a little while, and only as a rarity.
Last edited by Luxcentra on Tue Mar 19, 2019 5:38 am, edited 1 time in total.
FT Ecumenopolis
Used a base picture of the moon Titan, and made the changes to make it look like a planet-wide city. (Scroll to bottom of link for picture of planet)

My Values

Luxcentran Values

User avatar
Of A Person
Civil Servant
 
Posts: 7
Founded: Oct 21, 2018
Ex-Nation

Postby Of A Person » Wed Mar 20, 2019 9:58 am

They should drop rare season one packs. With all season one cards being rare and up.
If you want to join nations that have been neglected in their region and who don't seem to have a voice, come here... to the underground!

Of The Underground

User avatar
Tessen
Spokesperson
 
Posts: 132
Founded: Aug 21, 2004
Capitalist Paradise

Postby Tessen » Wed Mar 20, 2019 10:17 am

Of A Person wrote:They should drop rare season one packs. With all season one cards being rare and up.

Why? Once season 2 begins, all season 1 cards automatically increase in rarity -- because only season 2 cards are being issued. Season 1 cards, therefore, become far more collectible with each passing season. The same would become true of season 2 cards once a presumed season 3 begins.

This is the very nature of any kind of trading card system. Older cards become more collectible, because they aren't in print anymore.

Story director of the multi-region American Union roleplay story. (Pending Relaunch)

User avatar
Nick Danger
Secretary
 
Posts: 26
Founded: Jul 13, 2015
Inoffensive Centrist Democracy

Postby Nick Danger » Sat Mar 30, 2019 10:32 am

Tessen wrote:
Of A Person wrote:They should drop rare season one packs. With all season one cards being rare and up.

Why? Once season 2 begins, all season 1 cards automatically increase in rarity -- because only season 2 cards are being issued. Season 1 cards, therefore, become far more collectible with each passing season. The same would become true of season 2 cards once a presumed season 3 begins.

This is the very nature of any kind of trading card system. Older cards become more collectible, because they aren't in print anymore.


That^ is indeed the tradition of Trading Cards. Past years cards are out of print and therefore more valuable. They can be obtained but never in purchased packs of the current season. To do this any other way would sure seem weird.
Likes: Max Barry, Funny Issues, Jennifer Government, Freedom of Speech, Cool nations.
Dislikes: Rocky Rococo, Red tape, Trolls, Grey sandstone buildings, Stupid signatures.

User avatar
Tornado Queendom
Diplomat
 
Posts: 774
Founded: Sep 09, 2016
Compulsory Consumerist State

Postby Tornado Queendom » Sun Mar 31, 2019 1:46 pm

Yes, since the April Fool's joke of the year will be more important anyways.
IC Alignment: Chaotic Neutral
If I'm not on Nationstates [on either this account or one of my other puppets], you can usually find me in Worms Armageddon under the name "YTrojan"
Proud to be AnCap
I hate human rights (western imperialism) and equality (communism), so throw rocks at me.
♂♀Copy and Paste this in your sig if you know there are 2 genders and didn't fail biology♂♀
If I had a Steam Gift for every gender, I would have 2 games and a shitload of copies of Bad Rats.
Where I go one, I go all. QAnon supporter, throw rocks at me.
Not interested in General

User avatar
Kractero
Negotiator
 
Posts: 5068
Founded: May 08, 2011
Capitalist Paradise

Postby Kractero » Sun Mar 31, 2019 10:46 pm

Card farming was the main thing that made cards fun.

Of course people who want to have nice collections but aren't willing to card farm end up being the people who got it restricted and continue to call for its removal.
Puppet Storage: The Burning Legion

User avatar
Bilsa
Lobbyist
 
Posts: 12
Founded: Feb 22, 2014
Father Knows Best State

Obviously NO

Postby Bilsa » Mon Apr 01, 2019 6:01 am

they should stay, thats the idea of making many seasons, and the new ones just change according the actual situation of each nation.
SAY TANKS!, NO THANKS!

B I L S A

User avatar
Sophisticated horrors
Envoy
 
Posts: 238
Founded: Apr 25, 2011
Democratic Socialists

Postby Sophisticated horrors » Mon Apr 01, 2019 7:05 am

First, I`d say, that the intention behind "trading card game" in NS wasn´t to reflect the reality of "trading cards", but to somehow implement the mechanisms of "stock exchange" and/or "so-called free market" into NS (like, for example, the WA as an substitute for real-life UN).
Tragically, this failed, because of NS providing an almost unlimited supply of "cards for free", as well as the simple option of creating numerous "puppet nations" (also for free) for the solely purpose of "card farming", therefore the mechanisms of "free market" (supply and demand regulating the prices) don´t work (at least not in the ways intended).
While many "users" might find the implementation of the "trading card game" as an enrichement (and so do I) for NS, the practice of "card farming" has to be restricted (in the interest of the game itself as well as in the interest of the many users who don´t want to create hordes of "farming nations", but like to participate in trading cards).
Since it originally was declared an "april fools joke", that we almost all fell for (and, somehow liked it and voted for keeping it running), administration/moderation failed to intervene and stop the worst excesses (card farming, hoarding, generating of unreal sums of "money", aso.), or wasn´t even interested in this (conspiracy theory : having hordes of "active puppet nations" generated is in the interest of whoever is running NS, because it counts to the total number of "active nations"accounts. But not real "users", muahahaha).

So, my proposal is to restrict the number of "card receiving nations" to let´s say, five (in fact, should be only one, but some people run some of their puppets as different "real nations" for years with no intention of farming cards) nations for every "legit user account", similar as it´s done for WA (where only one nation is allowed, for similar reasons).
There for sure is no way to clear all the damage done by those excesses so far, but further abuse can be prevented this way.
Let me remind you, that in opposition to "real life", the supply is nearly unlimited and for free, so neither market nor prices (and their manipulation) do work like in "real life".
Last edited by Sophisticated horrors on Mon Apr 01, 2019 7:08 am, edited 1 time in total.

User avatar
BearStackof2015
Civil Servant
 
Posts: 6
Founded: Feb 02, 2019
Left-wing Utopia

Postby BearStackof2015 » Mon Apr 01, 2019 8:17 pm

Nah just make season 1 rarer.
Also, what determines card rarity? I'm guessing i'll either be a common or uncommon

User avatar
Jasminlandia
Lobbyist
 
Posts: 17
Founded: Sep 07, 2018
Civil Rights Lovefest

Postby Jasminlandia » Mon Apr 01, 2019 10:31 pm

BearStackof2015 wrote:Also, what determines card rarity? I'm guessing i'll either be a common or uncommon

Only speculations exist about that.
Someone say its about the badges you earned, someone say high cheerfulness (stat), others say its the overall time you spend on the site and forums with your nation.

I would say try to be good in everything (its hard to say high rudeness and charmlessness is also considered good for example - i dont want them) and you should be rare at least.

User avatar
Utopia Planitia Research Center
Political Columnist
 
Posts: 5
Founded: Nov 19, 2017
New York Times Democracy

Postby Utopia Planitia Research Center » Tue Apr 02, 2019 7:41 am

Jasminlandia wrote:
BearStackof2015 wrote:Also, what determines card rarity? I'm guessing i'll either be a common or uncommon

Only speculations exist about that.
Someone say its about the badges you earned, someone say high cheerfulness (stat), others say its the overall time you spend on the site and forums with your nation.

I would say try to be good in everything (its hard to say high rudeness and charmlessness is also considered good for example - i dont want them) and you should be rare at least.


I am running a test with my puppets. One puppet is being roleplayed for rudeness Tellar, but then they are Tellarites so they are supposed to be rude in Star Trek. Another puppet nation is going for Niceness and Compassion. We shall see ... whenever they get around to starting Season 2!

Have Fun!
Utopia Planitia Research Center - School Class Nation
Founder of the Federation of Martian Colonies

Building better starships for a better tomorrow!

Next

Advertisement

Remove ads

Return to Trading Cards

Who is online

Users browsing this forum: Faundia

Advertisement

Remove ads