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Why I Have to Pay the Gift Fee?

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Banyam Nn
Political Columnist
 
Posts: 5
Founded: Oct 17, 2018
Corporate Police State

Why I Have to Pay the Gift Fee?

Postby Banyam Nn » Wed Jan 30, 2019 2:47 am

You're hearing this from a puppet. My epics and ultra-rares are sitting in this account. I don't intend to sell them, and I instead want them in my "main" account. Just so all my ultra-rares/epics/legendaries are all in one place. Not to sell, because again, I just like collecting. But rather as a good storage unit.

So then why do I have to pay a huge fee to get these cards into my main's collection? I can't really elaborate much on this beyond "Well it's more convenient that I just have all my good stuff within one account for aesthetics."

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Neo-Yuan
Bureaucrat
 
Posts: 48
Founded: Apr 18, 2018
Ex-Nation

Postby Neo-Yuan » Wed Jan 30, 2019 4:44 am

It's to prevent people from using thousands of puppets and just gifting every card they own to the main nation.
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Banyam Nn
Political Columnist
 
Posts: 5
Founded: Oct 17, 2018
Corporate Police State

Postby Banyam Nn » Wed Jan 30, 2019 7:23 am

Neo-Yuan wrote:It's to prevent people from using thousands of puppets and just gifting every card they own to the main nation.


I highly doubt people were using "thousands of puppets". But that's obvious hyperbole.

The thing I want to stress, is that is that actually that bad? I want all my good cards in my main nation just because that way they're all in one place, and it looks like a nice list. If some puppet nations end up giving their influx of cards to a single "master" nation, what's the loss? It just means the cards are in a different location.

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Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Wed Jan 30, 2019 9:41 am

Banyam Nn wrote:I highly doubt people were using "thousands of puppets". But that's obvious hyperbole.

Incorrect. There are at least two players with over 1000 card-farming puppets. Probably dozens with a hundred or more. Not hyperbole at all.

Banyam Nn wrote:The thing I want to stress, is that is that actually that bad?

Yes, or we wouldn't have done it. Free transfers almost ruined the April Fools event when some players messed up everyone's fun by finding loopholes in the rules.

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Galiantus III
Ambassador
 
Posts: 1453
Founded: Jan 23, 2013
Ex-Nation

Postby Galiantus III » Wed Jan 30, 2019 10:58 am

Banyam Nn wrote:The thing I want to stress, is that is that actually that bad? I want all my good cards in my main nation just because that way they're all in one place, and it looks like a nice list. If some puppet nations end up giving their influx of cards to a single "master" nation, what's the loss? It just means the cards are in a different location.


In addition to what's already been said, I would also like to point out site Admin has said very large collections cause problems for the server. This is another reason why they have put in place fees and capacity limitations.
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Banyam Nn
Political Columnist
 
Posts: 5
Founded: Oct 17, 2018
Corporate Police State

Postby Banyam Nn » Wed Jan 30, 2019 10:24 pm

Frisbeeteria wrote:
Banyam Nn wrote:I highly doubt people were using "thousands of puppets". But that's obvious hyperbole.

Incorrect. There are at least two players with over 1000 card-farming puppets. Probably dozens with a hundred or more. Not hyperbole at all.

Banyam Nn wrote:The thing I want to stress, is that is that actually that bad?

Yes, or we wouldn't have done it. Free transfers almost ruined the April Fools event when some players messed up everyone's fun by finding loopholes in the rules.


Jesus Christ. OK 1000+ card farming puppets is definitely way too many. But, and call me an absolute idiot, but how are free transfers going to mess up other people's fun?

Aside from what the comment made after yours mentions about it causing problems for the server (which, if that's a reason, is a fine enough one). It's not like cards have a limited circulation, and even if they did, they're already being held by one person anyway, just on different accounts. If the reason is to stop people from making thousands of card farming puppets, and stopping server bugging, then those are valid enough reasons for me. But I still don't know how even they are "ruining other people's" fun.

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Vincere Terrae
Bureaucrat
 
Posts: 63
Founded: Mar 28, 2017
Ex-Nation

Postby Vincere Terrae » Thu Jan 31, 2019 7:31 am

Since there is technically not a limit to how many puppets a player can make, there is technically no limit to how many cards someone can farm. If there wasn't a transfer fee, players could collect as many cards as they want far too easy without restriction. Having a transfer fee slows the process of transferring cards so that people don't abuse the system by putting all of their desired farmed cards in their main nation without any limitation. If the players who had 100s to 1000s of puppets didn't have a transfer fee, then they would have an unfair advantage because they would be able to give their main nation any of the 1000s of valuable cards they found without penalty. It is massively unfair to nations that don't farm and it would break the economy of the game. having a fee at least slows the process of farming to make the overall game more fair.

this may or not be an official reason that they used fees but I still think it's a good reason to have them
Last edited by Vincere Terrae on Thu Jan 31, 2019 7:33 am, edited 2 times in total.
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Drop Your Pants
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Posts: 3860
Founded: Apr 17, 2005
Inoffensive Centrist Democracy

Postby Drop Your Pants » Thu Jan 31, 2019 7:45 am

Junk your commons/uncommons/rares and use the money to transfer your desired cards.
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Retsuko
Civilian
 
Posts: 1
Founded: Jan 30, 2019
Ex-Nation

Postby Retsuko » Sun Feb 10, 2019 8:46 pm

Vincere Terrae wrote:Since there is technically not a limit to how many puppets a player can make, there is technically no limit to how many cards someone can farm. If there wasn't a transfer fee, players could collect as many cards as they want far too easy without restriction. Having a transfer fee slows the process of transferring cards so that people don't abuse the system by putting all of their desired farmed cards in their main nation without any limitation. If the players who had 100s to 1000s of puppets didn't have a transfer fee, then they would have an unfair advantage because they would be able to give their main nation any of the 1000s of valuable cards they found without penalty. It is massively unfair to nations that don't farm and it would break the economy of the game. having a fee at least slows the process of farming to make the overall game more fair.

this may or not be an official reason that they used fees but I still think it's a good reason to have them


I am wondering, can you be prohibited from giving cards to your "main"?


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