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From a rating from 1 to 10...

PostPosted: Sat Apr 07, 2018 12:25 pm
by Oakrugia
How do you rate the April Fools event?

I rate it a 9.7.

PostPosted: Sat Apr 07, 2018 12:26 pm
by All-Dirt Oil Company
10

PostPosted: Sat Apr 07, 2018 12:28 pm
by Bohseon
6.5

PostPosted: Sat Apr 07, 2018 12:32 pm
by Pandect
It gets a solid 7 from me.

PostPosted: Sat Apr 07, 2018 12:33 pm
by The Navajo Indians
Oakrugia wrote:How do you rate the April Fools event?

I rate it a 9.7.


11.9

PostPosted: Sat Apr 07, 2018 12:43 pm
by Minoa
7.5: I had quite a few concerns such as the trading system and the addictive nature, but well, we'll see the statistics.

PostPosted: Sat Apr 07, 2018 12:44 pm
by His Excellence
I give it a 10, between how great and out of nowhere it was, and showing me just how bad I am about hoarding digital collectibles.

PostPosted: Sat Apr 07, 2018 12:46 pm
by Auphelia
I give it a "to", because the sheer beauty of it defies your silly number scale.

PostPosted: Sat Apr 07, 2018 12:52 pm
by Celephas
A solid 9.

The best in several years.

1 point deducted for the faulty "Open now" button, which worked initially, but currently does nothing.

PostPosted: Sat Apr 07, 2018 1:29 pm
by Newmanistan
6

As I posted the first day of the event, "commons" weren't common at all. Epics were too frequent. Category classification meant nothing. A lot ot initial potential, but I stopped playing after two days, pretty much.

PostPosted: Sat Apr 07, 2018 2:56 pm
by Routcher
I give it a 10, as an April Fool's joke that became more.

As a feature, I currently give it a 7, there is plenty of room to improve but I look forward to the improvements.

PostPosted: Sat Apr 07, 2018 2:58 pm
by Olthar
-2; minus one for each person who refused to sell me my card.

PostPosted: Sat Apr 07, 2018 3:15 pm
by Anexora
6/10

Pros:
•The trading system got the community engaged in way more than simply role-playing.
•The card system was well executed with the later additions.
•The forum trades spurted some good community feedback.


Cons:
•The event quickly stagnated due to how fast the card drops and trades were unlimited.
•The NSTG forum was quick to overshadow all others due to advertising for card sales.
•A few instance of drama have sprouted out due to transfers of card between puppet nations.


Future Suggestions:
•Change the NSTG forum to follow the same concept as Dimension : Forum posts do not count towards post total.
•Limit possible future trade offers and drop times severely to encourage planned trade instead of quickly executed junk-or-sell strategies.
•Set up a nation profile visible to others which will hold key information in an easily accessible forms and stats.

PostPosted: Sat Apr 07, 2018 3:17 pm
by Rivine
8/10

This was my first event so I can't give it a 10

PostPosted: Sat Apr 07, 2018 3:19 pm
by Dytarma
8.8 out of 10. It what fun in the beginning, though I always found it odd how a person can have hundreds of that sweet trading money

PostPosted: Sat Apr 07, 2018 3:22 pm
by Kractero
I rate it a 1, I couldn’t get Crazy girl.

PostPosted: Sat Apr 07, 2018 3:23 pm
by Pineapple Juice
8. It was very enjoyable, and I'm glad I joined NS right before it started (edited out date). To me it looks like the biggest factor in "winning" was having lots of puppets, and I had/have none cause I'm a noob. Welp. Still had a lot of fun.

PostPosted: Sat Apr 07, 2018 3:24 pm
by Klorgia1
7.9

PostPosted: Sat Apr 07, 2018 3:29 pm
by The dark Panther
9.9%

PostPosted: Sun Apr 08, 2018 10:50 am
by Divitalia
I give it a 7.5, as it was quite fun but the hectic pace just made it seem like a chore. I feel it’ll do better as a long-term mini-game.

PostPosted: Sun Apr 08, 2018 12:35 pm
by Miravana
10...

minus 5 for wasting my time
plus 2 for fixing the .01 sales to no be in the average sale price
plus 4 for letting me junk uncommon cards
divided by 3 for the trolls putting in bids at .01


So that's a 8.3 from me :p

PostPosted: Sun Apr 08, 2018 1:33 pm
by Toneor
Routcher wrote:I give it a 10, as an April Fool's joke that became more.

At most, it's a 9. 10 must be reserved for the first April Fools Day prank to persist as a permanent part of the game. The prank that shall never be topped: The 2008 United Nations cease and desist order.

For those who weren't around back then: Initial post, April 2 followup, Full Story.

PostPosted: Sun Apr 08, 2018 1:35 pm
by Auphelia
Toneor wrote:At most, it's a 9. 10 must be reserved for the first April Fools Day prank to persist as a permanent part of the game. The prank that shall never be topped: The 2008 United Nations cease and desist order.

For those who weren't around back then: Initial post, April 2 followup, Full Story.


But that wasn't even a prank! They were completely honest, the players were the ones who pranked themselves!

Woah.

That's some next level April Fool's right there.

:clap:

PostPosted: Sun Apr 08, 2018 3:22 pm
by The Great Lord Fail
I give it an 8. It was really good but could have been better. That every pack of 5 was guaranteed at least one non-common made rares common and commons rare. Also it was never specified how many (in total number or percentage of total cards) were of each category (legendary, epic, etc). Having numbers like that would have maybe put more perspective on what was going on.

PostPosted: Sun Apr 08, 2018 6:43 pm
by Destructive Government Economic System
8/10

It was amazing but yet many players' deck values were inflated through puppets and the game overall was just a bit too addicting for me.