NATION

PASSWORD

AMW Applications Centre

Where nations come together and discuss matters of varying degrees of importance. [In character]
User avatar
AMW Applications
Bureaucrat
 
Posts: 60
Founded: Jul 20, 2010
Ex-Nation

AMW Applications Centre

Postby AMW Applications » Sat Aug 14, 2010 8:10 pm

AMW - A Modern World

Mission Statement

AMW's primary aim is to create a relatively well defined and stable community of fictional nations in which individual players may develop their society, inclusive of its citizens, its history, culture, economy, military, trade, and diplomacy, amongst any other facets that may be imagined.

In essence, AMW accepts the postulate that one of the limitations of free-form RP in the general community of the forums or even of many regions is that the day to day behaviour of one nation need not matter to any other. Who cares about Karplackistan's nuclear programme when forty thousand other nations already have the bomb? Who cares about a dynastic struggle in Petrochemiland when the price of oil produced by countless other nations isn't going to change? Why challenge self-righteous Greatonia when it is part of an invulnerable regional alliance in which every leader and every citizen is of one mind, when instead you could just teleport your nation there and pretend to be satisfied?

That may be fun for of the shoot 'em up mentality, or the perfectly legitimate stand-alone story, but for others there is AMW, where these things matter (so far as a gaming hobby can, in any case!).

We utilise real world geography. No more need to ask for maps as your army advances into the unrealistically unknown. No more being told that nobody needs your uranium because everyone has an infinite supply of their own. No more resorting to nuclear armageddon because there is no other way to bring down your enemy's ever expanding manpower reserve nor to starve him out of his country in which every vital resource is somehow abundant. No more being ignored when you try to create political or economic intrigue... there will be established markets, trade routes, suppliers and consumers.

If you want to play with a realistic population and natural resources and to have an established community of neighbours, partners, and rivals whose fortunes are interlinked, then AMW may just be the place for you and your nation to settle down. It's not just about you having a realistic population, it's about your nation being linked with others in a global setting, instead of adrift in a seemingly infinite sea of random nations.

Interested? Then let us tell you more.

Applicaiton Process

Experimentally we are attempting to run a recruitment thread without displaying a world map. This is because some of us feel (and debate within the community remains spirited) that visitors to prior recruitment threads, being confronted with a world map in which various regions are shaded and others remain void, are tempted to submit an application based on RL preconceptions. Seeing the islands we know as Japan unclaimed, many are tempted to claim Japan, or to create some nation to fill its cultural, economic, or historic shoes. This would rarely stick, and besides is apt to collide with NS rules.

You have to play a nation that you care about, not one based on what happens to be free on map thrust under your nose.

We're more interested in figuring out if you're the kind of person and player with whom we want to share a world -and making sure that you feel the same about us- than in approving a particular 'claim' so to speak. If we embrace the player, then you can come in and talk about the claim.

We all have at most modern technology (for example, military technologies are limited to those already in service IRL, though they may be configured in original designs), and there are no super-powers. The richest nations have incomes akin to the USA, but populations more fit for European nations. There's a whole world or power-balances to discover!

Prospective members should come to AMW with hopes of fitting their nation into an existing community. We want you to describe your nation. Tell us a little about its culture, perhaps about how its political and economic landscape lies. Then we can have a dialogue about the location, size and, strength of your nation in an AMW context. Deliberately, there is no map in this thread, because in a manner of speaking, where you start out isn't the key issue. Tell us what you want from your nation, and we'll together work out where it might lie in AMW, not IRL.

Flexibility is key, and it helps to have a thick skin. We have plenty of bust-ups, here, on our off-site forum, and on IRC, but in the end we view it as all the more realistic: since when did all the leaders of the world ever get along?

This opening post apt to be heavily revised when the community shouts down my romantic rambling.
-Dra-pol/WoS

User avatar
Sokora
Civil Servant
 
Posts: 8
Founded: Aug 14, 2010
Ex-Nation

Postby Sokora » Sat Aug 14, 2010 9:28 pm

Im interested in joining AMW
what do I post exactly, do you guys want a factbook of my desired nation?

User avatar
Maxen von Bismarck
Diplomat
 
Posts: 570
Founded: Dec 21, 2006
Ex-Nation

Postby Maxen von Bismarck » Sat Aug 14, 2010 9:51 pm

Sokora wrote:Im interested in joining AMW
what do I post exactly, do you guys want a factbook of my desired nation?

Think less of a factbook and more of a travel brochure blurb. I don't want to learn about your nation through statistics more or less copied from Wikipedia; I want to learn about your nation through what your imagination can throw out in a paragraph or two. Initial applicants sometimes think "wow, I need to get into AMW by burying them under a ton of data." That is a horrible way to think about it for two reasons. First, sizeable amounts of raw data only make us cranky, and we'll find errors that will destroy your claim. Secondly, anyone can copy/past.

What we want is for you to post something that basically makes us think "this guy is fucking imaginative, I want him to be my neighbor!" If this is a page long, or a paragraph long, is entirely up to you.
Last edited by Maxen von Bismarck on Sat Dec 25, 2010 11:44 pm, edited 2 times in total.
Retired Nation. :)

User avatar
Mexatopia
Attaché
 
Posts: 94
Founded: Jul 19, 2010
Ex-Nation

Postby Mexatopia » Sun Aug 15, 2010 12:10 am

Reposted from original app thread.

The Khanate of East Turkestan, also known as Uyghurstan
Claimed Areas: Xinjiang Uyghur Autonomous Region

National Information:

National Leader: Khan'ess Eser
Anthem: Our Nation
Capital: Urumqi
Largest city: Horgos (on the border with Kremistan)
National animal: Turkestani Horse (A small, quick beast)
Languages: Uyghur (official), Kazakh, Han, Mongol
Main Religions: Manichaeism, Tengriism, Buddhism. There are also Muslim and Catholic minorities.
Flag: Image
Government

East Turkestan is divided into 12 khaganates, with each "khagan" being elected every eight years by that khaganate's population:
Altay
Tacheng
Bortala
Illi
Hami
Turpan
Bayingolin
Hotan
Kashgar
Kizilsu
Akzu
Urumqi (the city is itself a khanate)

The 12 khagans then meet and elect a Khan from among their number. He both administrates his khaganate and rules the Khanate. While each khagan is essentially a dictator in his own khaganate, he has little-to-no power in the administration of the country. The Council of Khagans can only offer suggestions to the Khan; he decides how to rule the country. However, the Khan may give any of the khagans executive powers in three constitutionally marked areas of government: the Economy, War and Defense and Foreign Policy. The Khan must rule in every other area of government.

Language(s)

Uyghurs being the largest group in the Khanate, their language is the official language of the Khanate, and all children are required to learn it in school. However, with Kazakhs and Mongols being a significant minority in most khaganates, many schools have recently begun to teach both languages alongside Uyghur. Bayingolin has the largest numbers of Han throughout the Khanate: therefore, many Bayingolin schools list Han Chinese as a required language.

History

The Uyghurs are an ancient people, originally known as the Tiele; they came from Central Asia. They migrated across the vast steppes, eventually settling in what is now Urumqi. The poor Tiele goat-herders fought several wars with the area's dominant Dinglings, a nomadic Siberian people. Eventually, the wars forced the Dinglings to move north, and there was a period of peace in what would become East Turkestan. During this time, the Tiele developed advanced metalworking and agriculture. In 300 BC, they were enslaved by the Xiongnu empire, and used as weaponmakers. After the Xiongnu collapsed, the Tiele formed a league of twelve clans known as the Fufuluo. The Fufuluo are the primary ancestors of the Uyghur people. This league formed the Fuzhiluo Kingdom in northern East Turkestan and struggled against the Turk tribes to the east. The league was ultimately defeated by the Turks; thus began an animosity between the Tiele and Turks that would have a huge impact on later Turkestani history.

During the reign of the Gokturk Khanate, the principal Tiele tribes formed another alliance known as the Nine Tribes; the Nine Tribes allied themselves with several other tribal alliances in the area and revolted against the Gokturks. The Nine Tribes gradually became more and more integrated into each other, until, by 611 AD, they were one tribe, known as the Uyghurs. Only thirty years later, the Second Gokturk Khanate conquered the Uyghurs once again, setting off a series of bloody revolts. These revolts finally resulted in the establishment of the Uyghur Khaganate at Mount Otuken, sacred in Tengriism.

The Uyghur Khaganate stretched from the Caspian Sea to Manchuria, and was administered from Urumqi, the first city in Central Asia. Large numbers of Sogdians immigrated to the Khaganate, spreading Manichaeism; they were gradually integrated into the Uyghur tribe. In 1120, the Khaganate began to shrink, attacked on several sides by Kazakhs, Mongols, and Han until it was around the size of East Turkestan today. At this point, the legendary Uyghur general Yugor Kirghi managed to halt the three-pronged invasion and force treaties with the three groups. Thus, the Khaganate survived for another 400 years, though in a much diminished and dictatorial state. The nation became increasingly isolationist.

In 1560, Temujin, a young Uyghur prince, son of the conservative Khagan, led a revolution against his father and established the Uyghur Khanate, opening the country up to foreign trade and culture. After his death, a succession of so-called "Enlightened Khans" ruled over Uyghurstan, transforming Urumqi, Kashgar, Hami, Turpan, and other cities into paragons of wealth and culture. The Manichees became a distinct subculture in Kashgar, encouraged by a series of Khans, while Buddhist and Tengriist scholars flocked to such centers as Xihenze, Karamay, and Ghulja. In 1690, famed Mongol inventor Günsennoruba built the first "isriqdan" or burner, a primitive steam engine. Over the next century, the long-lived Enlightened Khan Kaisan and his son Erkin engineered an industrial revolution within Uyghurstan, giving state subsidies to succesful inventors and building factories, steamships, railroads, and much more throughout the country. Blessed with large deposits of coal and other valuable minerals, Uyghurstan was able to undergo an entirely self-contained industrial revolution, while surrounded by primitive tribes. This enabled it to survive the coming onslaught of European colonialism in the East.

By 1800, Uyghurstan was a heavily industrialized nation; and yet, it was still an absolute monarchy. Pressure was mounting on the Khanate to change something, and finally, in 1812, the newly-crowned Khan Mulkan agreed to do just that. Over the three decades of his rule, he reorganized the Khanate into the political entity it is today, with 12 khaganates electing one khan. This satisfied the more moderate proponents of democracy and monarchy, while simoultanouesly enraging the extremists on both sides. In 1869, these extremists formed two divergent parties which are a problem in Uyghurstan even today: the Popular Front for Direct Democracy (PFDD) and the Glorious Khan (GK) party. While the GK prefers to move through legal channels to spread their message, the PFDD is highly prone to violent action; this was first evidenced in 1892 when they began a civil war.

Over the years following Khan Mulkan's death and his daughter Malika's controversial crowning, the PFDD had been amassing support among the Turk minority in southwestern Uyghurstan. Finally, in 1892, they rose up in a massive revolt. Malika herself led the loyalist forces, and managed to crush the PFDD after a bloody eight-year war. However, her victory was Pyrrhic; a PFDD agent, disguised as a maid, stabbed Malika to death only moments after the PFDD's final defeat. Her son, Orpan, instituted mass killings of Turks in revenge for the death of his mother. It is estimated that over 3 million Turks, or 80% of the nation's total, were killed by the bloody-minded Khan. Meanwhile, the remains of the PFDD reformed into a communist party in 1901; the People's Front of Uyghurstan (PFU). During this period, the Khanate opened relations with the nearby empire of Spyr and the faraway Byzantine Empire. Relations grew quite warm with these two nations before WWI.

(I'm not quite clear on what happened in WWI, but I think that the Spyr, Byzantium, and the British fought an Imperialist Germany. Germany was aided by Beddgelert and Yashima, no?)

When World War One broke out, Khan Orpan sided with his two allies immediately. However, with the lack of enemies in the Asian theater, Uyghurstan was mostly relegated to sending weapons and such to the Byzatines. However, two Turkestani regiments fought at the Eastern Front against Germany, and came home decorated with medals by the proud Khan. During the following years, riding off the victory in the Great War, East Turkestan went through a period of unprecedented prosperity. However, just before WWII broke out, three years of drought threw the nation's economy into a downward spiral; a frantic Khan Orpan was forced to ask the Byzantines for assistance, even as they were battling against Germany. With the money coming from Constantinople, Uyghurstan managed to slowly and painfully recuperate from famine and economic depression.

When Spyr underwent its communist revolution, Khan Orpan, having been reelected for the 20th time, did the nation a favor and died of heart failure upon hearing the news. A new Khan from the PFU, Emgek, hailing from Tacheng, was hurriedly elected. The new Khan was little more than Spyr\s puppet, beginning to turn Uyghurstan from a slightly capitalist democratic dictatorship into a communist state. However, in 1956, a coup d'etat artfully staged by the Khagan of Urumqi, Baturluq, stopped Emgek's communistic plan. Khan Baturluq had Emgek thrown in prison, where he would die three years on, and reinstated all the former institutions of the state. After that, relations with Spyr chilled. Baturluq fought several bloody border wars with Spyr and the PFU. He was forced to crack down heavily on the communist party after several car bombings in Urumqi. Finally, in 1967, peace was declared between the two antagonistic nations, and trade, tentatively, resumed between the two. Meanwhile, Baturluq sought trade agreements with Kremistan, Tamil Eelam, and the other Asian states, attempting to reduce the nation's dependence on Byzantine aid. A period of peace and prosperity accompanied Baturluq's reign. Baturluq was reelected many times, but died in 1995 of Alzheimer's Disease and was succeeded by the female Khagan from Kashgar, Eser. Concidentally, Eser is also the first Manichaen Khan.
Storefronts:

User avatar
Belfras
Ambassador
 
Posts: 1762
Founded: Oct 17, 2009
Inoffensive Centrist Democracy

Postby Belfras » Sun Aug 15, 2010 2:05 am

Application withdrawn :!:
Last edited by Belfras on Sun Aug 15, 2010 1:48 pm, edited 3 times in total.

Demonym is Belfrasian, currency is Lira

User avatar
Burgov
Spokesperson
 
Posts: 125
Founded: Jul 19, 2009
Ex-Nation

Postby Burgov » Sun Aug 15, 2010 8:58 am

Mexatopia wrote:Reposted from original app thread.

The Khanate of East Turkestan, also known as Uyghurstan
Claimed Areas: Xinjiang Uyghur Autonomous Region

National Information:

National Leader: Khan'ess Eser
Anthem: Our Nation
Capital: Urumqi
Largest city: Horgos (on the border with Kremistan)
National animal: Turkestani Horse (A small, quick beast)
Languages: Uyghur (official), Kazakh, Han, Mongol
Main Religions: Manichaeism, Tengriism, Buddhism. There are also Muslim and Catholic minorities.
Flag: Image
Government

East Turkestan is divided into 12 khaganates, with each "khagan" being elected every eight years by that khaganate's population:
Altay
Tacheng
Bortala
Illi
Hami
Turpan
Bayingolin
Hotan
Kashgar
Kizilsu
Akzu
Urumqi (the city is itself a khanate)

The 12 khagans then meet and elect a Khan from among their number. He both administrates his khaganate and rules the Khanate. While each khagan is essentially a dictator in his own khaganate, he has little-to-no power in the administration of the country. The Council of Khagans can only offer suggestions to the Khan; he decides how to rule the country. However, the Khan may give any of the khagans executive powers in three constitutionally marked areas of government: the Economy, War and Defense and Foreign Policy. The Khan must rule in every other area of government.

Language(s)

Uyghurs being the largest group in the Khanate, their language is the official language of the Khanate, and all children are required to learn it in school. However, with Kazakhs and Mongols being a significant minority in most khaganates, many schools have recently begun to teach both languages alongside Uyghur. Bayingolin has the largest numbers of Han throughout the Khanate: therefore, many Bayingolin schools list Han Chinese as a required language.

History

The Uyghurs are an ancient people, originally known as the Tiele; they came from Central Asia. They migrated across the vast steppes, eventually settling in what is now Urumqi. The poor Tiele goat-herders fought several wars with the area's dominant Dinglings, a nomadic Siberian people. Eventually, the wars forced the Dinglings to move north, and there was a period of peace in what would become East Turkestan. During this time, the Tiele developed advanced metalworking and agriculture. In 300 BC, they were enslaved by the Xiongnu empire, and used as weaponmakers. After the Xiongnu collapsed, the Tiele formed a league of twelve clans known as the Fufuluo. The Fufuluo are the primary ancestors of the Uyghur people. This league formed the Fuzhiluo Kingdom in northern East Turkestan and struggled against the Turk tribes to the east. The league was ultimately defeated by the Turks; thus began an animosity between the Tiele and Turks that would have a huge impact on later Turkestani history.

During the reign of the Gokturk Khanate, the principal Tiele tribes formed another alliance known as the Nine Tribes; the Nine Tribes allied themselves with several other tribal alliances in the area and revolted against the Gokturks. The Nine Tribes gradually became more and more integrated into each other, until, by 611 AD, they were one tribe, known as the Uyghurs. Only thirty years later, the Second Gokturk Khanate conquered the Uyghurs once again, setting off a series of bloody revolts. These revolts finally resulted in the establishment of the Uyghur Khaganate at Mount Otuken, sacred in Tengriism.

The Uyghur Khaganate stretched from the Caspian Sea to Manchuria, and was administered from Urumqi, the first city in Central Asia. Large numbers of Sogdians immigrated to the Khaganate, spreading Manichaeism; they were gradually integrated into the Uyghur tribe. In 1120, the Khaganate began to shrink, attacked on several sides by Kazakhs, Mongols, and Han until it was around the size of East Turkestan today. At this point, the legendary Uyghur general Yugor Kirghi managed to halt the three-pronged invasion and force treaties with the three groups. Thus, the Khaganate survived for another 400 years, though in a much diminished and dictatorial state. The nation became increasingly isolationist.

In 1560, Temujin, a young Uyghur prince, son of the conservative Khagan, led a revolution against his father and established the Uyghur Khanate, opening the country up to foreign trade and culture. After his death, a succession of so-called "Enlightened Khans" ruled over Uyghurstan, transforming Urumqi, Kashgar, Hami, Turpan, and other cities into paragons of wealth and culture. The Manichees became a distinct subculture in Kashgar, encouraged by a series of Khans, while Buddhist and Tengriist scholars flocked to such centers as Xihenze, Karamay, and Ghulja. In 1690, famed Mongol inventor Günsennoruba built the first "isriqdan" or burner, a primitive steam engine. Over the next century, the long-lived Enlightened Khan Kaisan and his son Erkin engineered an industrial revolution within Uyghurstan, giving state subsidies to succesful inventors and building factories, steamships, railroads, and much more throughout the country. Blessed with large deposits of coal and other valuable minerals, Uyghurstan was able to undergo an entirely self-contained industrial revolution, while surrounded by primitive tribes. This enabled it to survive the coming onslaught of European colonialism in the East.

By 1800, Uyghurstan was a heavily industrialized nation; and yet, it was still an absolute monarchy. Pressure was mounting on the Khanate to change something, and finally, in 1812, the newly-crowned Khan Mulkan agreed to do just that. Over the three decades of his rule, he reorganized the Khanate into the political entity it is today, with 12 khaganates electing one khan. This satisfied the more moderate proponents of democracy and monarchy, while simoultanouesly enraging the extremists on both sides. In 1869, these extremists formed two divergent parties which are a problem in Uyghurstan even today: the Popular Front for Direct Democracy (PFDD) and the Glorious Khan (GK) party. While the GK prefers to move through legal channels to spread their message, the PFDD is highly prone to violent action; this was first evidenced in 1892 when they began a civil war.

Over the years following Khan Mulkan's death and his daughter Malika's controversial crowning, the PFDD had been amassing support among the Turk minority in southwestern Uyghurstan. Finally, in 1892, they rose up in a massive revolt. Malika herself led the loyalist forces, and managed to crush the PFDD after a bloody eight-year war. However, her victory was Pyrrhic; a PFDD agent, disguised as a maid, stabbed Malika to death only moments after the PFDD's final defeat. Her son, Orpan, instituted mass killings of Turks in revenge for the death of his mother. It is estimated that over 3 million Turks, or 80% of the nation's total, were killed by the bloody-minded Khan. Meanwhile, the remains of the PFDD reformed into a communist party in 1901; the People's Front of Uyghurstan (PFU). During this period, the Khanate opened relations with the nearby empire of Spyr and the faraway Byzantine Empire. Relations grew quite warm with these two nations before WWI.

(I'm not quite clear on what happened in WWI, but I think that the Spyr, Byzantium, and the British fought an Imperialist Germany. Germany was aided by Beddgelert and Yashima, no?)

When World War One broke out, Khan Orpan sided with his two allies immediately. However, with the lack of enemies in the Asian theater, Uyghurstan was mostly relegated to sending weapons and such to the Byzatines. However, two Turkestani regiments fought at the Eastern Front against Germany, and came home decorated with medals by the proud Khan. During the following years, riding off the victory in the Great War, East Turkestan went through a period of unprecedented prosperity. However, just before WWII broke out, three years of drought threw the nation's economy into a downward spiral; a frantic Khan Orpan was forced to ask the Byzantines for assistance, even as they were battling against Germany. With the money coming from Constantinople, Uyghurstan managed to slowly and painfully recuperate from famine and economic depression.

When Spyr underwent its communist revolution, Khan Orpan, having been reelected for the 20th time, did the nation a favor and died of heart failure upon hearing the news. A new Khan from the PFU, Emgek, hailing from Tacheng, was hurriedly elected. The new Khan was little more than Spyr\s puppet, beginning to turn Uyghurstan from a slightly capitalist democratic dictatorship into a communist state. However, in 1956, a coup d'etat artfully staged by the Khagan of Urumqi, Baturluq, stopped Emgek's communistic plan. Khan Baturluq had Emgek thrown in prison, where he would die three years on, and reinstated all the former institutions of the state. After that, relations with Spyr chilled. Baturluq fought several bloody border wars with Spyr and the PFU. He was forced to crack down heavily on the communist party after several car bombings in Urumqi. Finally, in 1967, peace was declared between the two antagonistic nations, and trade, tentatively, resumed between the two. Meanwhile, Baturluq sought trade agreements with Kremistan, Tamil Eelam, and the other Asian states, attempting to reduce the nation's dependence on Byzantine aid. A period of peace and prosperity accompanied Baturluq's reign. Baturluq was reelected many times, but died in 1995 of Alzheimer's Disease and was succeeded by the female Khagan from Kashgar, Eser. Concidentally, Eser is also the first Manichaen Khan.



Like I said before, I like your claim. I like it alot. I like it so much you could say that I love the idea of a modern Khanate. You get a green light from me. Though the world war portion will have to be edited sooner or later, we're changing the world war complex on the offsite. You should register so you can see the topic and perhaps throw up some ideas yourself.

User avatar
Kyr Shorn
Diplomat
 
Posts: 724
Founded: Dec 01, 2009
Ex-Nation

Postby Kyr Shorn » Mon Aug 16, 2010 12:07 am

Second to what Burgov said, plus on the Off-Forum we have deleted World War One and turned World War Two into The Great War in the rough same time period of WWII with much more build up, more chaos and mayhem, and a less than conclusive ending that lead to the birth of a more chaotic multi-polar world than our RL world with a single Superpower (America) in it. Thus allowing for more interesting RPs.

User avatar
Mexatopia
Attaché
 
Posts: 94
Founded: Jul 19, 2010
Ex-Nation

Postby Mexatopia » Mon Aug 16, 2010 5:08 am

Ooooh, that should be interesting. I'll sign up.
Storefronts:

User avatar
Big Fat Booty
Bureaucrat
 
Posts: 41
Founded: Jul 08, 2010
Ex-Nation

Postby Big Fat Booty » Mon Aug 16, 2010 6:36 am

The Queendom of Big Fat Booty is a culturally rich and socially progressive society with heavy emphasis on the good of the people through vast governmental programs. The country is unique in that it does not utilize any traditional means of power such as coal energy or nuclear energy, instead the nation has harnessed the natural resources in the form of vast hydro-electric and windmill farms as well as solar electricity plants throughout the country.

The population of Big Fat Booty is rapidly increasing and is rapidly approaching the 200 million mark. This is largely in part to the incentives provided to mothers nearing pregnancy and delivery, expectant mothers are given generous maternal leaves from work and in Big Fat Booty society they are elevated to a respected place in society as the givers of life. The givers of life is a psychosocial concept developed many years ago that centers around the idea that mothers should be elevated within society so as to encourage the rise in population and encourage the role of the mother within society while providing psychological stability during an often tempetous period of time in a mother's life. With that said, teen pregnancy is frowned upon within Big Fat Booty so much so that Parliament recently passed a law dictating a period of military service for teen fathers who intentionally impregnate someone under legal copulation age. Teen fathers are given a period of two to five years military service with potential for external deployment depending on a variety of factors. This new law has been successful and has seen the decline in the amount of teen pregnancy throughout the country.

The lush country of Big Fat Booty is governed in a democratic fashion with a Constitutional Monarch at the head followed by Prime Minister and full Parliament with upper and lower houses. In early days the King was chosen upon the death of the prior one (by whatever means) by looking at who had the largest derriere (butt) in the Kingdom and seeing who amoung those could become victorious in combat against all challengers. This form of selection is archaic and no longer used, instead since the year 1436 the Monarchy has been passed down from generation to generation in a vertical ascendency format. By law any woman in the ascendancy who ascends the throne is required to be married to an individual of equal means (social strata and financial strata) within ninety days of assuming the throne. This is to ensure the stability and continued longevity of the Monarchy.

Big Fat Booty has many things to offer potential vistors, one of the things that citizens are especially prideful of is the vast amounts of lakes and interlocking mountains. The terrain of Big Fat Booty is very mountainous with towering peaks and soaring cliffs, these mountains are all connected through the vast terrain by valleys and peaks. Big Fat Booty's most iconic feature is that of Kautau Mountain (pronounced Cow-Tow) which towers over the capital city. The Kautau Mountain is treacherous and stands at an impressive 5,672ft with a massive thirty six mile lake surrounding it at its base. The lake is a popular tourist attraction and it is not uncommon to see large rear-ended citizens waterskiing and kayaking and engaging in a vast number of aquatic sports around the lake area. The lake itself is two hundred and fifty feet deep and has over seventy varieties of freshwater water fish. The lake is fed by several mountainous streams and ultimately the lake feeds into the Cansawate River which empties into the ocean.

Big Fat Booty is a progressive nation with multiple opprotunities for the business minded individual ranging from the sprawling and massive expanding tourism industry to the increasing film production industry which primarily favours action-adventure films. The government of Big Fat Booty has in place several tax free zones within the nation that provide foreign based companies incentives to relocate operations to the country of Big Fat Booty. The business climate of Big Fat Booty is traditionally formal, individuals are expected on time to corporate meetings and often times the dress for corporate meetings is business casual to business formal depending on the atmosphere of the corporation itself.

One concern individuals have before moving to another nation is the safety factor. How safe will it be and how much crime exists? We won't lie and say there is no crime in Big Fat Booty, because there is crime and it primarily exists in a fledgling black market which the government has been trying to crack down on for years. The police of Big Fat Booty are well supported by the government and are given fairly broad powers to execute their duties and ensure that crime remains under control, because of these police powers crime is relatively unheard of in many parts of Big Fat Booty to the extent that many individuals feel perfectly comfortable in leaving their car doors unlocked as well as their homes unlocked. However with that said, many individual should know that the citizens of Big Fat Booty are avid gun enthusiasts and many homeowners own more than ten guns within their residence which allows for an added measure of safety.

The culture of Big Fat Booty is warm and accepting, many religions thrive in the nation especially Mormonism and Roman Catholicism. The Church of Jesus Christ of Latter Day Saints operates three temples in Big Fat Booty, one in the capital and the other two in the mountainous area to the north. Out of the population over 45% are members of the LDS church with the other half divided amoung Roman Catholics and Agnostics. Those who do believe and practice faith within Big Fat Booty are fervent in their beliefs and devoted extremely to their given faith. It is not uncommon to see crowds of people headed to Wenesday night prayer meeting and even bigger crowds headed to Mass. The family plays an important role in Big Fat Booty and many families participate in activities as a holistic familial unit with the father taking the lead and the mother providing a nuturing role to the children. It is not uncommon to see families playing together in the parks and recreation areas throughout the country.

Hope you have an idea of my nation now and I look forward to roleplaying with all of you in the future.

Much respect,

Big Fat Booty

User avatar
Mexatopia
Attaché
 
Posts: 94
Founded: Jul 19, 2010
Ex-Nation

Postby Mexatopia » Tue Aug 17, 2010 3:54 am

Kyr Shorn wrote:-snip-


Well, I registered on the site, and I read the WWII thread, but I'm not quite sure I understand. How did the Great War start, and what were the main alliances/belligerents?

EDIT: Okay, so I guess that Yashima was pretty much Japan in the Asian Theater: did they attack Spyr, which I think was still an empire then? Because if they had, Uyghurstan would certainly have declared war on them on fought beside their monarchist brethren.

EDIT again: Well, what with my newfound understanding of AMW Asian politics, I am now loath to choose Xinjiang as the place for my nation. It's really incredibly isolated and there'd be little-to-no RP from what I can tell. I'd much prefer to move it south, to India. I suppose I could make an Indian Khanate, but I'd much prefer a Sikh kingdom if it was going to be in India.
Last edited by Mexatopia on Tue Aug 17, 2010 2:02 pm, edited 2 times in total.
Storefronts:

User avatar
Chemaki
Ambassador
 
Posts: 1434
Founded: Apr 23, 2010
Ex-Nation

Postby Chemaki » Wed Aug 18, 2010 2:28 am

Heres an app I copypasted from the old App Center. Added a bit more to make it more factbook-ish. Gonna add culture, technology, and geography sections soon.

Claims:Mali, Niger, Nigeria, Burkina Faso, Ghana, Benin, Togo, Ivory Coast, Chad, Cameroon.
Population:260 million

Image

The Ghamadulla Hetmanate


History
The Ghamadulla Hetmanate is a long-standing nation, founded in 1430 by the Ghamadulla dynasty. However, evidence of civilization in this region have been much older than the Ghamadulla Hetmanate. A unified empire in this area was first made by the warring Mali and Nieger tribes, in 1200 B.C. Before this unification, the two main power blocks (The Mali tribes occupying land in the West of the Hetmanate and the Nieger tribe occupying the South and central areas of the Hetmanate) were tribal in every possible sense. The Nieger tribe, especially, was in many senses what people would think of if they were asked for a typical 'African' tribal group. The Nieger tribe was formed around 4000 years ago, unified by two small tribes on the edge of the Congo Rainforest. This union is commonly symbolized as the start of the Nieger tribe, and, coincidentally, the area that is the Ghamadullan Hetmanate (note that the actual Hetmanate's start was symbolized by something very different). Details remain shady, but it is revealed around 1800, 1767, or 1632 BC (depending on the source) a tribal ruler, Yumahabi II, took over the mantle of tribal Chief after his father, Yumahabi, died 3 months previously. 12 years after his ascension to tribal chief, and after conquest of 6 nearby tribes (giving the Nieger tribe a territory stretching from the edge of the Congo rainforest to the Ivory Coast) Yumahabi declared himself 'King', or 'Khan' of the tribe. Although 'Khan' is in all senses, a Mongolian term, the title of Khan is the closest translation for Yumahabi's position. Like a Khan, it was one of a war leader and tribal ruler. Around 1400 BC (this date is not disputed) the new Nieger tribe encountered the large, and comparitively sucessful Mali tribe. The Malise had so many things the Nieger's didn't. Born from a small, obscure valley in 4700 BC, the Mali tribe, by 1400 BC, managed to have towns, ranches, and even farms, to an extent. They used stone spears and even bows, as well as riding on camels. There is even evidence that molten bronze, extremely rare in those parts, was used to imbue cutting edges of some of this weaponry, although the weapons themselves were more often dipped in copper, or even gold.

Obviously, this did not settle well with the Niegers. Wars ensured, farmland was pillaged, towns looted, and tribal peoples killed by armies on both sides - The efficient yet tiny - Only 2000 strong Mali Tribal Guard, against the 10000 strong Nieger army. In After many years of hostilities and open conflict around the region, and after the ransacking of Timbuktu and Bamako, the Malese tribe surrendered its lands. What followed was a large tribe with a large territory spanning a lot of West Africa, and even reaching (at points) to Sudan's border. Due to its large size, hostile rulers (the Nieger tribe had monarchies, which were frequently assasinated, thrown out, revolted against and the like) and backwards nature, it wasn't much suprise that there were many wars between the Nieger tribe and surrounding, smaller tribes. However, the Nieger tribe was so large and hard to control using an absolute monarchy that all territorial growth stalled. Armies were raised, but only for defense, men patrolled the large, empty border deserts to the North and the thick jungles to the South. Every boy was taught how to kill an animal by the age of 8, and taught how to kill a man by the time he was 14. The large tribe lived off hunting and gathering, not agriculture, and with over 200,000 people to feed in its territories, the Nieger tribe suffered terrible food shortages. However, the Nieger found plenty of trade with empires in North Africa and even as far away as South Europe. In 1154 B.C, under the reign of Tumaka III, the Nieger Tribe was prospering. Agriculture was a new discovery, along with metal working. There were few food shortages, and the Tribal Elders and Tribal Rulers were all very rich.

There is little evidence to say what happened next, but, there is definitely some sort of decline between 1154 B.C. and 200 A.D. Slowly trade routes were cut off, by a new Dynasty of rulers who preferred traditional methods and ways. There is little information on the actual decline of the Empire, but when the Greek Explorer Galleus sailed to the Nieger Empire in 194 A.D. he reported that

"The people here were terribly poor. Many slept in ramshackle huts, and hunted like savages. They are a barbaric race, cruel and primative. There are remains of cities here, some large and majestic, yet the ruling Tribal Elders and Tribal Rulers lived in huts, hunting with camels and bows. They are a most formidable people.

The fact that the Tribal Elders and Rulers are classed as 'ruling' implies some sort of Constitutional Monarchy, yet most other evidence points to the fact that Galleus did not see the actual Nieger tribe, but one of the smaller tribes. This is because records of the last Dynasty dissapeared in 500 B.C, implying a fragmentation of the Nieger Tribe.

Despite this lack of knowledge, it is universally accepted that the Nieger tribe fragmented into dozens, if not hundreds of smaller tribes, which slowly grew together and occupied and captured territory in a Mongol-like fashion. Eventually, in what is referred as the '10 over 5 over 11 over 10 season' or the '5500th season' since 'The fall of unity' (translated into the Gregorian calendar as around 800 A.D, which is 5500 seasons after the fall of the Nieger tribe) a new, tribal nation arose, under Hetman Yuhamusa. Encompassing the Northern Savahnna, the new nation lived in yurts and lived off cattle and captured goods. Due to their nature, they were regarded as 'barbarians' by the smaller, more peaceful Southern Tribes who started to trade with the rising Byzantine Empire as well as other European powers. The new nation, called Yuham, constantly attacked, pillaged and raided the Southern Tribes from around 820-1100 A.D, until the Southern Tribes united and made an army to fend off the Yuhamites. They were successful for a while, but did not expect an attack from their close trading partner, the Exarchate. Many legions of this powerful Mediterrainian Empire swung down from the North African coast, annihilating the disorganized Yuhamite army and enslaving many of the tribes in the region. However, some smaller tribes, like the Bedouin (in the North West of the current Ghamadullan Hetmanate), the Khanidsh (in the Ahaggar Mountains) managed to evade conquest, however, their numbers slowly dwindled as the Exarchate kept an iron grip on the area.

Unlike the smaller tribes Southwards, the Bedouin and the Khandish have a much stronger sense of individual identity. The Khandish, who lived in the Ahaggar foothills, were descended from a small locally nomadic tribe which had influences all over the Central and East Sahara. They mined gold and sold it to North African powers in exchange for composite bows, swords, phalanx shields, and spears. As a result, they became very wealthy, but there was little food to grow or sell, so the tribal numbers varied from 600 to 2000 people. They employed a small, but extremely well-trained and efficient army which was usually 500-800 strong, called the Khand Royal Guard (yes, the Khandish, oddly, did have a sort of Monarchy. However, the Niegers by the time did as well, although the Nieger monarchy was quite despotic in its rule, and there could be as many as 100 dynasties in as many years). The uniform of this guard is a red tunic, tabard, and, for want of a better word, long battle 'skirt', imbued with golden shoulder pads, a gold torc, and a gold waistbelt. They were, and still are, ruthless in their battles, and are masters of the short spear, short bow, sword, composite bow, and 'tortoise' formation. The Khand still exist, and numbers are estimated between 1400 and 3300 people, but they are not officially recognized, and are considered an insurgent group to the Ghamadullan Khanate. In response, they act so, causing untold disruption and death in the Northern Reaches of the Ghamadulla.

Slave trading was common in these times, as well as goods trading. As traditional cultures were damaged or even destroyed, the new rulers of this 'Lesser Exarchate' made massive buildings, and cities to rival Europe's. Their profits from their unfair and unjust actions, and their exploitation of local resources, made many of the cities that stand today. The profit from their trade meant that larger and more elaborate infrastructures were made, such as roads, stone bridges, aqueducts, canals, dams and the massive Southern Ports. The Exarchate's influence in this area lasted until around 1240, when the North of the Lesser Exarchate was left, as Nobles realized that ivory supplies were dwindling, and there was little use to spend money keeping power in the wild land. As a result, more attacks from the North came. The Nobles started to build a wall around the Lesser Exarchate, nearly 5,000 miles long and 10 metres high, but after realizing the project would take more than 50 years to complete, they abandoned the idea, and pulled all they could right to the Southern Coast. Refugees, soldiers, carts of goods and idols were all carted down almost 1000 kilometres, away from the barbarian Northern Tribes. Those soldiers still stationed at the wall and surrounding forts were slowly overwhelmed as the Tribes' tactics became more devious and complex, drawing Exarchate soldiers out into the wilderness to be ambushed.

In 1220, most of the Exarchate nobles left by sea, leaving the Southern Tribes to the barbarians' mercy. These Southern Tribes willingly bowed down to the new tribe, called the Babolans. This new tribe,influenced heavily by the Bedouin and Khandish, as well as the Yjamaise tribe in Lake Chad, managed to rule for 210 years. They introduced the idea of keeping a military garrison in all towns and cities, which may have been attributed to their initial success. However, the technologies they took from the Exarchate were slowly lost, and the Babolans slowly regressed to using bow, arrow and spear again. One thing which did last was the cavalry archers they used. It is said that during the loss of weapons and equipment in these two centuries, it was declared by one of the Hetmans that ''No man who hath no camel is fit to weild a compound bow.'' This basically restricted the best equipment, double-curved and compound bows, to the cavalry, whereas the infantry and village guards had only shortbows and spears.

This was how the Ghamadulla family found them, 200,000 soldiers armed with bows and spears on the foot of Nijumbe hill. The Ghamadulla family, a rich Arab trading family in South-East Algeria, was persecuted by the Exarchate Nobles in 1410 for their spreading of the Islamic faith, as well as their deep Palistinian roots. They decided to run from their village, and take all the followers they could, before the Ghamadullan family trained them in the arts of war and survivial. In the end, 7000 men, women and children travelled across the Sahara, Southwards. Most of them survived.

After a year of travelling, they set up a camp near the Ahaggar foothills. There was barely enough food and water to survive and 2500 died in the 17 years they spent in the camp. Frequent attacks by the Khandish tribe, a brutal tribe with an organized military, caused even more deaths. This camp was near Nijumbe, and when the Ghamadulla Hetmanate moved further South, they came across many Babolan sub-tribes. Tensions grew, until there was a massive battle at Nijumbe in 1428. The 4000 people left set up camp at the top of the hill, and armed with crossbows, primitive firearms, and horses, they managed to rout the 200,000 bow and spear-armed soldiers within an hour. However, the composite and double-curved bows took their toll, and only 3500 people were left against the 190,000 fleeing Babolans. The quick calvalry, the thunder and smoke of the muskets, and the long-ranged crossbows managed to rout the force with few casualties. The Babolans, thinking these people were from Allah himself (a lot of Islamic influence was left over, and many Babolan Nobles were very religious), surrendered, and the Ghamadullans quickly took over. After dozens of years securing territory, the Ghamadulla Hetmanate was as large as the Nieger empire 2500 years ago. They also had advanced technology, but, the Ghamadulla Hetmanate decided to only trade and ally with Islamic countries, meaning that most contact with the outside world was cut off. With little technoligcal progession, and many places even regressing back into local tribes, the Ghamadulla Hetmanate slowly lagged behind the rest of the world in terms of technology. Eventually, in 1785, the Ghamadulla Hetmanate maintained close relations with the few other Islamic countries in Africa and Asia Minor. The Ghamadulla Hetmanate had strict controls enorced in it in 1810, making some parts of the area very prosperous, but mostly very poor. People had few human rights, and no money. 65% of the population were classed as slave-labourers. Although the Hetmanate was large, most of its populace have barely traveleed 20 miles out of their own village.

So the Ghamadulla Hetmanate remained. Elusive, with a strict government who has little local influence, and villagers toting AK 47s, and a lack of human rights large enough to make Korea shocked, Ghamadulla remains an Islamic extremist country today. It encompasses the nations of Burkina Faso, Liberia, Sierra Leone, Niger, Nigeria, Mali, Ghana, the Ivory Coast, Benin, Togo, Chad and Cameroon. Its population is around 260 million, most of them very poor. Some international companies have set up factories in the area, but the economy runs on traditional exports of local produce. It had little part of play in the Great War, however, there are small pro-capitalist groups and pro-socialist groups, who will take any chance to fight each other.

Economy
The Ghamadullan Hetmanate is a notoriously poor nation. Although the country is large and has a lot of natural resources, the Hetmanate is still one of the World's 20 poorest countries. The average Ghamadullan earns less than $450 (US) a year, and although Ghamadullan 'nobility'; the many traders, scholars and military leaders, are all significantly richer, they still earn less than $15000 (US) a year. This may not seem worse than you think. A man can buy a comfortable, large house and grounds in the Ghamadullan Hetmanate if he lives on a $10000/year wage. A man earning about $5000/year can easily support a big family, and mabye even a savahnnan ranch. A man earning about $1000 can support himself and his wife, as well as a small shack. The reason for this is Ghamadulla's unique economy - Despite a monetary system being put in place numerous time over the ages, it never quite caught on, and although cities in Ghamadulla use the U.S. Dollar as a currency, most people use bartering as an effective method of solving their problems. Why? Because 80% of the populace live in 'remote' areas, where the use of a currency in a 100-person village would be a lot less useful than the use of bartering.

The use of bartering has, in its own way, spurred the economy on. Bartering markets are a common sight in most large villages and small towns, and thousands of stalls for bartering are pitched outside cities daily. The idea of bartering off goods for other goods has lead to a massive business where thousands of otherwise jobless, poor people get jobs and food as a result, and millions of others can get goods they need which would otherwise be hard to acquire. This good idea, however, has got its drawbacks. Massive Black Markets have sprung up. Around 35% of Barter stalls sell cigarettes, a serious offense punishable by lashings and a fine. Bartering has also become more saturated. New Barter stalls find it hard to get trade amongst a space filled with hundreds of others. The disorganized manner has also meant theft and scamming is rampant.

However, bartering still flourishes on a local level. Most people make their living by either foraging, farming (but comparitively few do this) or, for the most part, ranching. To call a ranch in Ghamadulla 'big' is an insult. These ranches, which are more like shared pastures, can be nearly be a million square kilometres, encompassing a several dozen villages and even towns. This is due to the very 'free' nature there is with cattle, goat and chicken herding in the poor land. In one of these ranches, you can have a few thosand small herds of cattle grazing at one time. The ranch is totally public land, the only borders it has are fences to keep cattle going over the Ghamadullan border, or too far away to be herded back by sundown.

Private ranching, on the whole, is a lot rarer. Most people cannot afford private ranches, although the land is cheap, and the public ranches are pretty much free, apart from an extra $40/year tax. Most other private jobs are hard to come by, if not expensive to be able to get into, and most people live off farming and trading.



For Roleplay, I never really took this idea on for RP, so I'll post a little thing here.

A morning in the country of Ghamadulla.
The first thing someone would notice about a Ghamadullan sunrise is the overpowering majesty of the blood-red orb as it floated up from the horizon. Nothing escaped its light, trees and shrubs were caught in its blaze and cast long shadows over the savahnna. The shadows of small creatures started stirring, the morning warmth wrapping around them like a thick blanket. There was no sign of habitation at all, apart from a small hamlet and the occasional hut by lakes and watering holes.

Bhijani woke up in his hut, stretching, as his wife scuttled around the house, preparing pots and pans for the watering hole. His little girl, Ahkima, took a large, 2-gallon jerrycan and clutched it in her little arms as she waited outside the wooden hut. Bhijani heard his wife and daughter go, before stepping out of his bed. He accidentally knocked the dog-eared Qua'ran, the only book in his household, and the only book in the village, off his table. He swore lightly, knowing that the local village elders wouldn't be pleased if a nearby hamlet lost their precious book. After taking his shield and ornemantations, which were mainly bits of carved food and feathers, Bhijani stood outside, spear in one hand and AK slung on his back. He looked around at the 4 or 5 other huts in the middle of the savahnna, ringed by a remshackle wooden fence. One of the other men in the village, an old coot who was easily 40 or 50 (Sweet Allah, Bhijani couldn't even imagine what life would be like for that man. He was only 19 himself), yawned, walking back to his hut from the fence.
"How was the night watch, brother?"
The old man rolled his neck, his muscles stiff after 12 hours of standing in the cold dark with only a bow and a torch "It was okay."
"Good, because that's the only use the hamlet has for you now. At least you can do that right."
The old man looks sadly at Bhijani, before walking back to his tent. Bhijani walked past, to the pen, which had about 20 cattle in it. He let them out, and their thin, frail forms trotted out of the pen, milling about the hamlet. Bhijani led the cattle a few miles out from the village - that alone took all morning, and sat with them, watching them as they ate the long grass and steamed under the midday sun. Bhijani looked around, keeping his AK close to him and the Qua'ran by his side. He heard an onimous rumbling, the sound of the European Metal Beasts that roamed the border, coming in from Sudan. The cattle become cautious in their manouvers, and Bhijani, sitting at the top of a hill, starting running down the other side, AK ready as the small, battered safari bus roared down the road. As he got close, he sprinted down the hill to the slowing bus, AK at his hip, as he screamed orders at the bus driver in his native language, telling him to drive away and not distrub his cattle. The Europeans in there twittered furiously as they looked with faces of disbelief and terror, their high voices puncturing the air like a knife. The bus driver, and tour man were the only black people in the bus, and they talked in English reassuringly with a Sudanese accent. Bhijani only picked up the word 'border' - He was more than familiar with the English-Speaking border guards who patrolled the border only 40 miles East of his village. Bhijani repeated his angry speech again, jabbing the gun at the tour guide who was on the other side of the bus doors. The doors hissed open, and Bhijani stood inside, gun poised at the guide. The guide slowly raised his hands, calm, as Bhijani looked furiously at the tourists. Bhijani noticed something glinting in the corner of his eye, a rusty, muddy desert eagle that the plump bus drive was trying to pull silently from a tacky glove box compartment. Bhijani spun around, firing his weathered AK twice, no more, as he didn't want to waste ammo. One of the bullets pinged off a metal railing and smashed a window as the passengers screamed. The second one hit the bus driver in the stomach as he fell over, moaning. Bhijani took the desert eagle to sell later, and turned around, hissing at the passengers. The bus driver moaned and pleaded in broken Huhanese, the local dialect, and Bhijani nodded and stood out. The bus driver sat in one of the front passenger seats as the guide quickly zoomed the bus away. Bhijani walked back to tend to his cattle.
Last edited by Chemaki on Tue Aug 24, 2010 10:20 am, edited 10 times in total.

User avatar
Mexatopia
Attaché
 
Posts: 94
Founded: Jul 19, 2010
Ex-Nation

Postby Mexatopia » Wed Aug 18, 2010 3:42 am

Here, I edited it. Now, the original Uyghur Khanate fell because of religious strife, and the Tengriist Uyghurs fled south, to India, where they set up another Khanate.

The Holy Tengriist Khaganate of Eqil Uyghurstan
Claimed Areas: Southern India (From Andhra Pradesh and Maharashtra to the tip of the subcontinent), Mascarene Islands, Madagascar, what part of Sri Lanka is not claimed by Tamil Eelam

National Information:

National Leader: Khagan Axbarat Gandhi
Anthem: Our Nation
Capital: Eqil Tapmaq (IRL Tirunelveli)
Largest city: Tamil Cehnni (IRL Chennai)
National animal: Turkestani Horse (A small, quick horse brought by the Uyghurs)
Languages: Uyghur (official), Hindi, Tamil
Main Religions: Tengriism is the state religion, and the religion of 79% of the populace. However, there are significant Hindu, Buddhist, Manichee, Christian, Muslim, and Jewish minorities.
Flag: Image
Government

Eqil Uyghurstan is divided into 9 khanates, with each "khan" being elected every eight years by that khaganate's population:
Altay, comprised of Maharashtra
Tacheng, comprised of Andhra Pradesh
Bortala, comprised of Karnataka and Goa
Illi, comprised of Kerala
Tamila, comprised of Tamil Nadu
Hami, comprised of southern Sri Lanka
Bayingolin, comprised of Mauritius, Reunion, and Rodrigues
Eqil Kashgar, comprised of Madagascar
Eqil Tapmaq, comprised of the capital's Greater Metropolitan Area

The 12 khans then meet and elect a Khagan from among their number. He both administrates his khanate and rules the Khanate. While each khan is essentially a dictator in his own khanate, he has little-to-no power in the administration of the country. The Council of Khans can only offer suggestions to the Khagan; he decides how to rule the country. However, the Khagan may give any of the khans executive powers in three constitutionally marked areas of government: the Economy, War and Defense and Foreign Policy. The Khan must rule in every other area of government.

Language(s)

Uyghurs being the largest and dominant group in the Khanate, their language is the official language of the Khanate, and all children are required to learn it in school. However, with Hindus and Tamils being a significant minority in most khaganates, many schools have recently begun to teach both languages alongside Uyghur.

History

The Uyghurs are an ancient people, originally known as the Tiele; they came from Central Asia. They migrated across the vast steppes, eventually settling in what in the Uyghurstani Desert. The poor Tiele goat-herders fought several wars with the area's dominant Dinglings, a nomadic Siberian people. Eventually, the wars forced the Dinglings to move north, and there was a period of peace in the region. During this time, the Tiele developed advanced metalworking and agriculture. In 300 BC, they were enslaved by the Xiongnu empire, and used as weaponmakers. After the Xiongnu collapsed, the Tiele formed a league of twelve clans known as the Fufuluo. The Fufuluo are the primary ancestors of the Uyghur people. This league formed the Fuzhiluo Kingdom in northern East Turkestan and struggled against the Turk tribes to the east. The league was ultimately defeated by the Turks; thus began an animosity between the Tiele and Turks that would have a huge impact on later Turkestani history.

During the reign of the Gokturk Khanate, the principal Tiele tribes formed another alliance known as the Nine Tribes; the Nine Tribes allied themselves with several other tribal alliances in the area and revolted against the Gokturks. The Nine Tribes gradually became more and more integrated into each other, until, by 611 AD, they were one tribe, known as the Uyghurs. Only thirty years later, the Second Gokturk Khanate conquered the Uyghurs once again, setting off a series of bloody revolts. These revolts finally resulted in the establishment of the Uyghur Khaganate at Mount Otuken, sacred in Tengriism.

The Uyghur Khaganate stretched from the Caspian Sea to Manchuria, and was administered from Urumqi, the first city in Central Asia. Large numbers of Sogdians immigrated to the Khaganate, spreading Manichaeism; they were gradually integrated into the Uyghur tribe. In 1120, the Khaganate began to shrink, attacked on several sides by Kazakhs, Mongols, and Han. Finally, in 1126, the Khaganate fell, and the Uyghur general Yugor Pakat led the Uyghur tribe southwards, over the Himalayas, to India.

As the Uyghurs moved south, they fought several legendary wars with the inhabitants of the regions they passed; the petty kingdoms of the Han, the Nepalase yak-herding tribes, the Chalukya Dynasty, the Buddhist empires. Finally, after ten years of blazing a path of destruction and death across Asia, the tribe reached the tip of the Indian subcontinent, and settled, spreading out to cover the whole of southern India. The Uyghur Khaganate was refounded in 1139, and there was another time of peace among the Uyghurs.

The period from 1139 to 1560 is known as the Golden Age of Uyghurstan. During this time, Uyghur trading ships voyaged around the Indian and Pacific oceans, building trading posts, and making the Khaganate massively wealthy. The cities of Uyghurstan grew beautiful and mighty, with Tengriist scholars flocking to them in hundreds. In 1256, the ruling Khagan Orpan colonized the islands of the Western Indian Ocean, and built the first Uyghur trading post on what would become the island of Eqil Kashgar. However, there was a dark side to this golden age, as the Tengriists ruthlessly suppressed the Buddhists and Hindus, killing thousands of believers and tearing their temples apart stone by stone. Even now, there is great animosity between the three religions.

In 1560, the Chalukya Dynasty, which had been forced to flee to the Andaman Islands as the Uyghurs came south, returned to their old land with a vengeance. Bringing along a mighty Polynesian army, they seized most of the eastern coast of Eqil Uyghurstan and penetrated far into the interior before being halted by the desperate Uyghurs. A succession of so-called "Guerilla Khagans" fought the Chalukya in what became known as the Two Hundred Years' War. During this time, the capital of the realm was transferred to Eqil Kashgar, from which the Khagans operated their extensive intelligence networks and armies. In 1801, the ruling Khagan Esel finally managed to surround the Chalukya in the Battle of Tamila. It is said that he slaughtered every member of the Dynasty with his own hands. Esel was the first Enlightened Khagan. When a Hindu named Jamati invented the first "isriqdan" or burner, a primitive steam engine, Esel gave him and other inventors subsidies, engineering a Uyghur Industrial Revolution. Over the next 100 years, Eqil Uyghurstan became increasingly industrialized. Because of the lack of coal and oil near Eqil Uyghurstan, the Uyghur inventors built surprisingly advanced wind- and watermills to support this. Eqil Uyghurstan fought a small war with Geletia during this time, over Sri Lanka. After a long conflict, the two nations agreed to split it, into today's demarcations. A period of relative peace followed, until the Great War broke out.

The Khagan ruling at the time, Axbarat, had introduced democratic reforms by that time, turning the Khaganate into the nation it is today. He was violently opposed to the fascism of the Geletian Triarchy, and invaded Tamil Eelam when the war broke out, meeting little resistance. As well, Uyghur ships fought several naval battles with the Kemetic fleet near Socotra, while the Khaganate supplied Allied nations with weapons and food using a rather convoluted landroute to Jerusalem. During the later years of the war, when the Allies attacked Kemet, Uyghur troops landed in South Kemet, and fought their way north. When Prince Llewellyn overthrew the Triarchy, Axbarat was kind enough to give Tamil Eelam back to him, while withdrawing his soldiers from occupied Kemet. When Llewellyn himself was overthrown by the communists, Axbarat cut all ties with Geletia and Tamil Eelam and maintained a constant border guard, fearing a resurgence of fascism. Axbarat still rules, and these cautions are still in place.
Last edited by Mexatopia on Wed Aug 18, 2010 6:58 am, edited 2 times in total.
Storefronts:

User avatar
Great Nepal
Postmaster of the Fleet
 
Posts: 28677
Founded: Jan 11, 2010
Ex-Nation

Postby Great Nepal » Wed Aug 18, 2010 4:12 am

Deleted for now.
Last edited by Great Nepal on Wed Aug 18, 2010 6:08 am, edited 2 times in total.
Last edited by Great Nepal on Sun Nov 29, 1995 7:02 am, edited 1 time in total.


User avatar
Old Tyrannia
Game Moderator
 
Posts: 16673
Founded: Aug 11, 2009
Father Knows Best State

Postby Old Tyrannia » Wed Aug 18, 2010 6:03 am

Wow. This thread popped up quickly.
Anyway, moving swiftly on. I think I should make it clear, because someone's got to, that AMW isn't about taking your NS nation and putting it in a new game with slightly different rules. That shows very little imagination and a huge lack of understanding in terms of what AMW is about. I'd say that you should all leave this thread alone for a while just while we wrap up the reboot.
@ Great Nepal: I have to say, your claim has me crying. First of all, the OP says very clearly that we don't want people to claim land yet, a policy which I personally see as idiotic as it causes real trouble for location-dependant nations like yours and mine (Kingdom of the Two Kemets, how d'you do?). On the other hand, you've claimed a ridiculously large amount of land, considering that my claim, one of the largest, could fit in there ten times. To make matters worse, you've copied your NS nation over to AMW, without changing it at all, really. Go back to the drawing board, I'd say.
@ Mexatopia: I think your claim has been more or less accepted already, so I think I can give you the thumbs up. However, I think you should know that 'Khagan' means 'Khan of Khans', so you've got a collection of Emperors bowing down to, say, a King or Duke. Nice claim, and since I have been planning to expand Kemetic history in Asia, maybe we should discuss our mutual history sometime? ;)
@ Chemaki: Another good claim that needs to seriously size down. It's not much bigger than mine, but I'd say you could lose a bit. You've claimed a sizeable chunk of North Africa there. And how's it a Khanate, Khan being a Mongol title? Ghamadulla Empire would make more sense, or, it being Islamic, Ghamadulla Caliphate, or even Ghamadulla Sultanate. Try to pick an appropriate title; that's just a minor dig, though, so on the whole, a very workable claim.
@ Big Fat Booty: Seriously? Have you ever heard of a nation called Big Fat Booty? That name may go down well in NationStates in general, but not AMW. This is another example of someone copying their NS nation into AMW. In AMW, 200 million is a big population, at least for a developed 'western' state. Unless you're playing a large third-world state, you'll want to cut that pop down somewhat, and change the name. Then perhaps we can take another look.
"Classicist in literature, royalist in politics, and Anglo-Catholic in religion" (T.S. Eliot). Still, unaccountably, a NationStates Moderator.
"Have I done something for the general interest? Well then, I have had my reward. Let this always be present to thy mind, and never stop doing such good." - Marcus Aurelius, Meditations (Book XI, IV)
⚜ GOD SAVE THE KING

User avatar
Volrickk
Attaché
 
Posts: 76
Founded: Jun 04, 2010
Ex-Nation

Postby Volrickk » Wed Aug 18, 2010 6:48 am

Confederated Republics of Aether

Rising out of the collapse of Salor Union in 1826 the confederacy is a lose protectorate of 17 smaller states running the gambit from the metropolitan trading city of Sandholm, to the vast largely empty tract's of it's largest member of Elorn. Conflict is still know to rage between the predominately orthodox west and the largely Buddhist east and it is not uncommon along that schism for locale militias or state units to class or to find Confederate patrols and check points protecting the vital natural gas and rail way lines connecting the far-flung parts of the confederacy. Culturally the confederacy is a melting pot of Asian and Slavic traditions and it's not uncommon to find a restaurant serving Asian rice dishes next to a Russian style sauna house. Considering the largest industries in Aether are the iron and coal mining industries it's perhaps not a surprise that the population is a low keep, dependable, and practical lot if not the most colorful architecture is largely of the utilitarian style being for reminiscence in the north and western reaches with temporary concrete shelters than permanent cities or towns.

User avatar
Mexatopia
Attaché
 
Posts: 94
Founded: Jul 19, 2010
Ex-Nation

Postby Mexatopia » Wed Aug 18, 2010 6:55 am

Old Tyrannia wrote:-snip-


Oh, thanks. I was a bit unclear as to the differance between Khan and Khagan. I'm more familiar with Uyghur than I am with Mongol anyway. And yes, I would like to discuss our mutual history. I have a question, actually. What did Kemet actually do during the Great War? I'm a little in the dark on the subject.
Storefronts:

User avatar
Old Tyrannia
Game Moderator
 
Posts: 16673
Founded: Aug 11, 2009
Father Knows Best State

Postby Old Tyrannia » Wed Aug 18, 2010 7:19 am

Mexatopia wrote:
Old Tyrannia wrote:-snip-


Oh, thanks. I was a bit unclear as to the differance between Khan and Khagan. I'm more familiar with Uyghur than I am with Mongol anyway. And yes, I would like to discuss our mutual history. I have a question, actually. What did Kemet actually do during the Great War? I'm a little in the dark on the subject.

Ah, now, that's a long story. Basically, an extremist/Fascist political party, the New Kemetic Imperial Party, was elected and it's leader, Siptah Ay-Hori, became Grand Vizier of Kemet. He immediately began reforming, placing the nation under martial law and beginning to build up the military and align himself to the nobility. He eventually deposed the Pharaoh, Siamun II, who fled to the Sudan, and became Emperor Siptah I of the New Kemetic Empire. The Kemetic Empire joined the Oakist alliance and when the war broke out, it invaded the neighbouring Aeropatigician, Byzantine Empire and Kingdom of Jerusalem. Meanwhile, the viceroy of the Sudan declared support for the Aventine Treaty and invaded to restore the Pharaoh. Suffice to say, after a long war, the Allies/Aventine Treaty took Alexandria and Siptah fled to Memphis, where he soon surrendered to the Pharaonic forces. Siamun II became Pharaoh once more, and Viceroy Setau IV is declared Grand Vizier of the Provisional Government.
Volrickk wrote:Confederated Republics of Aether

Rising out of the collapse of Salor Union in 1826 the confederacy is a lose protectorate of 17 smaller states running the gambit from the metropolitan trading city of Sandholm, to the vast largely empty tract's of it's largest member of Elorn. Conflict is still know to rage between the predominately orthodox west and the largely Buddhist east and it is not uncommon along that schism for locale militias or state units to class or to find Confederate patrols and check points protecting the vital natural gas and rail way lines connecting the far-flung parts of the confederacy. Culturally the confederacy is a melting pot of Asian and Slavic traditions and it's not uncommon to find a restaurant serving Asian rice dishes next to a Russian style sauna house. Considering the largest industries in Aether are the iron and coal mining industries it's perhaps not a surprise that the population is a low keep, dependable, and practical lot if not the most colorful architecture is largely of the utilitarian style being for reminiscence in the north and western reaches with temporary concrete shelters than permanent cities or towns.

Hmmm... Interesting proposal, at least it's got a degree of uniqueness. Perhaps I could see some facts and statistics? As has been said, don't bury me with unneccesary information, just population, government type, etc. I could easily see this state somewhere in the Middle East, between the Byzantine Empire and India, although since India isn't claimed you could have Buddhism anywhere, really. It'd need to be somewhere in the district of the Slavic regions, of course. Perhaps somewhere in Russia? Though location is unimportant. My main criticism is that this is very basic, I need a better look at your nation before I can make a decision.

Here's some extra info for any applicants to look at. Mostly copied and pasted from our old apps thread, so some of this might be outdated material- though I don't think the reboots changed AMW that much. I think it's all relevant.
  • A Modern World (region): An NS region for AMW nations, for easier communication and to compare (irrelevant-to-AMW) World Census rankings. Joining is not mandatory for membership... a number of members aren’t present in the region, and a few non-members reside there as well.
  • AMW Big Discussion thread: A hefty thread here on the NS forums, which can be used for general questions, comments, and out-of-character discussion.
  • Offsite forum: A non-NS forum which we use to post factbooks, discuss possible RPs, engage in out-of-character banter and witty repartee, etc. As with the region, membership in the forum is useful but not mandatory... you could carry out all needed discussions on NS via regular posts and telegrams without much trouble.
Rules to Live By

In addition to the usual NS guidelines, there are a few rules which make AMW what it is:

Geography: The geography of A Modern World is the geography of the real world. Each claim occupies a section of the world (sometimes corresponding to a real country, but often not), and adopts the geographic features, natural resources, and climate of that area.

A few clarifying points:

Cities and Infrastructure: While geography is set, the existence and locations of settlements and roads/railways/hydroelectric dams/etc are not, and can be moved around (within reason... a city located a thousand miles from any sources of water will need to overcome this problem before it can really be considered viable).

Natural Resources: Due to the difficulty determining reliable figures for past eras, natural resources are based on those currently available in the real world... a claim in Oman will have 5.5 billion bbl of oil even if the state occupying the lands has been a tribal society with Stone Age tools and no drilling equipment.

Human-Engineered Geography: Where geography has been shaped to a large extent by human hands, these added features are not inherently included in a claim... Panama is not automatically assumed to have a canal unless a claim explains how it was built in the context of AMW. Likewise, human-engineered features may exist in places where they do not in reality (such as a trans-American canal through Nicaragua) provided their existence can be acceptably explained.


Population: Rather than the populations listed for our NS nations, in AMW we use the populations of the real-life territories that our states occupy. Where such territories occupy the borders of a real state, we use numbers from the CIA World Factbook. As many AMW states do not follow existing borders (an approach we encourage!), other sources must often be found, preferably census data, to determine specific population numbers for a territory.

Economy: The economy of a state in AMW is dictated neither by its NS nation page nor by that of the real-life territories it occupies. Instead, it is determined in a rather free-form manner, based on economic systems, foreign trade relations, resources, and market demands. A $47,000 per-capita GDP stands as the highest in our world (aside from a few micro-states), and even it is a rather unique presence, with most economies existing on the mid-to-low end of the scale.

Technology: A Modern World is (as one might guess) a world of modern technology. Essentially, the rule is that if a technology is not in-service at the present time, it does not exist in AMW. Thus an air-to-air missile designed along the lines of the AIM-120 (in service) could exist in AMW, while one along the lines of the MBDA Meteor (in development) or the photon torpedo (imagined-future) would not.

Biology: The AMW Technology rule obviously applies to things like clone armies and cybernetic implants, but it ought also be noted that biological developments in the real world also apply some restrictions to AMW. One can have humans in a broad range of shapes and sizes, but no elves, no Klingons, no sparkly vampires. Extinct species remain extinct, and existing species are all we’ve got to work with (so no dinosaurs, dodos, or tartan-breasted robins).


History/Culture: An AMW claim is not tied to the history, culture, language, etc of the territory claimed. Some of our players have chosen to play states which could be thought of as alternate histories for countries that exist in reality, while others go an entirely different route (such as an ancient Celtic state in Eastern Europe, or a unique Drapoel culture on the Korean peninsula). AMW players look back and seek to mesh their respective histories together, creating centuries of background rather than a sudden appearance in the world, and the sum total is a rich experience (and one quite different from ‘real’ history).

Non-Player Countries (NPCs): While we're always trying to ensure our world's map is full, there will likely exist areas where no player has claimed a state in A Modern World. To avoid questions, conflicts, and disputes, such NPC areas exist as blank spaces, marked on the map with 'Here be Dragons'. This means that existing players may not involve such countries in their histories or RPs, ensuring that a new claimant to the states will not be bound by pre-existing events and activities.
"Classicist in literature, royalist in politics, and Anglo-Catholic in religion" (T.S. Eliot). Still, unaccountably, a NationStates Moderator.
"Have I done something for the general interest? Well then, I have had my reward. Let this always be present to thy mind, and never stop doing such good." - Marcus Aurelius, Meditations (Book XI, IV)
⚜ GOD SAVE THE KING

User avatar
Mexatopia
Attaché
 
Posts: 94
Founded: Jul 19, 2010
Ex-Nation

Postby Mexatopia » Wed Aug 18, 2010 7:22 am

Hmm. Well, what would you think of Uyghur soldiers landing in New Kemet and assisting the Pharoah's campaign northwards? I already have them engaging with the fascist navy near Socotra, and attacking Tamil Eelam as well.
Storefronts:

User avatar
Old Tyrannia
Game Moderator
 
Posts: 16673
Founded: Aug 11, 2009
Father Knows Best State

Postby Old Tyrannia » Wed Aug 18, 2010 7:30 am

Mexatopia wrote:Hmm. Well, what would you think of Uyghur soldiers landing in New Kemet and assisting the Pharoah's campaign northwards? I already have them engaging with the fascist navy near Socotra, and attacking Tamil Eelam as well.

Not 'New Kemet'. The sides were the loyalists/Pharaonic forces/Viceroyalty of the Sudan/Kingdom of the Two Kemets, any of those terms are fine depending on the context, and the Imperialists/Kemetic Empire/Emperor Siptah. Siptah wasn't really Fascist, the NKIP just had some vaguely Fascist tenets. Socotra in my planned history was an independant viceroyalty with the viceroy loyal towards the Pharaoh, but I could easily have an Imperialist fleet routed by the combined forces of the Uyghur and viceregal fleets... You could then land your forces in the Sudan to join up with the loyalist army and help the push northward. We should discuss this on the forum, to avoid spamming the apps thread.
"Classicist in literature, royalist in politics, and Anglo-Catholic in religion" (T.S. Eliot). Still, unaccountably, a NationStates Moderator.
"Have I done something for the general interest? Well then, I have had my reward. Let this always be present to thy mind, and never stop doing such good." - Marcus Aurelius, Meditations (Book XI, IV)
⚜ GOD SAVE THE KING

User avatar
Mexatopia
Attaché
 
Posts: 94
Founded: Jul 19, 2010
Ex-Nation

Postby Mexatopia » Wed Aug 18, 2010 7:37 am

Agreed. And sorry for my terminological failure there.
Storefronts:

User avatar
Chemaki
Ambassador
 
Posts: 1434
Founded: Apr 23, 2010
Ex-Nation

Postby Chemaki » Wed Aug 18, 2010 8:28 am

Old Tyrannia wrote:Wow. This thread popped up quickly.
@ Chemaki: Another good claim that needs to seriously size down. It's not much bigger than mine, but I'd say you could lose a bit. You've claimed a sizeable chunk of North Africa there. And how's it a Khanate, Khan being a Mongol title? Ghamadulla Empire would make more sense, or, it being Islamic, Ghamadulla Caliphate, or even Ghamadulla Sultanate. Try to pick an appropriate title; that's just a minor dig, though, so on the whole, a very workable claim.


Okay, I'll size it down a lil'. As for the Khanate bit, I put a little notation about it in this history. It isn't technocally a Khanate, but the English equivalent for the Ghaman word for ruler means 'Khan'. The reason why that is is because of the whole tribal thing they had going on, and that the Khan was a warrior-leader. Indeed, Sultanate would be more accurate by Real-World standards, but in AMW Islam is significantly weaker, or so it seems. Although my country is strongly Islamic, in the sense that it believes in Jihadism (to an extent) and general Qua'ran extremism, it takes on little of the other little things that 'belong' to the Islamic religion. So, although their religion is Islamic, their social and political structures still resemble that of a tribal, or, in the case of politics, more of a 'barbarian' society. Hence the name Khan.

User avatar
Mexatopia
Attaché
 
Posts: 94
Founded: Jul 19, 2010
Ex-Nation

Postby Mexatopia » Wed Aug 18, 2010 8:29 am

You could use the term "Hetmanate". It'd be ruled by a Hetman, or Headman. More appropriate for a tribe, I would think.
Storefronts:

User avatar
Chemaki
Ambassador
 
Posts: 1434
Founded: Apr 23, 2010
Ex-Nation

Postby Chemaki » Wed Aug 18, 2010 8:32 am

Mexatopia wrote:You could use the term "Hetmanate". It'd be ruled by a Hetman, or Headman. More appropriate for a tribe, I would think.


That's actually a really good idea. Thanks for that! :lol:

User avatar
Mexatopia
Attaché
 
Posts: 94
Founded: Jul 19, 2010
Ex-Nation

Postby Mexatopia » Wed Aug 18, 2010 8:34 am

My pleasure.

EDIT: Also, one last thing. There was no Cold War in AMW, not anymore. Also, there was no WWI or WWII, just a massive "Great War" that's led to an unstable, multi-polar world. More fun to RP in, really. ;)
Last edited by Mexatopia on Wed Aug 18, 2010 8:35 am, edited 1 time in total.
Storefronts:

User avatar
Chemaki
Ambassador
 
Posts: 1434
Founded: Apr 23, 2010
Ex-Nation

Postby Chemaki » Wed Aug 18, 2010 8:38 am

Mexatopia wrote:My pleasure.

EDIT: Also, one last thing. There was no Cold War in AMW, not anymore. Also, there was no WWI or WWII, just a massive "Great War" that's led to an unstable, multi-polar world. More fun to RP in, really. ;)



Oooops, I meant 'Great' :P

Next

Advertisement

Remove ads

Return to NationStates

Who is online

Users browsing this forum: Cavirfi, Futurist State of Agladnare

Advertisement

Remove ads