Autesia wrote:OK, edited my last post. I'll post again at some point this evening to introduce my char to Klein's.
EDIT:
Scratch that, I haven't the faintest idea of how to proceed :S
Well, that's simple, your character just has to shake hands and say "hi" and we can take it from there
Anyway, I'll go and write my reply now. It would be nice if someone else posted, though.
EDIT : I'm a little curious as to how you actually proceed when you need to translate a sentence into Nord-Brutlandese ? Do you use an online translator and then tweak the result around until turns into something else (a little like you would knead the dough before you bake your pizza ) or do you have another method ? In any case, it sounds enough like a real language that I can actually understand it. You mentioned the grammar and syntax are totally different from Italian, what are they inspired from ? Sorry, I just love foreign languages (even when they're fictional).
Posteed. Brut, I hope you don't mind my writing the DIO chief's dialogue; I didn't really put in anything character-altering, and playing post ping-pong on a small chat of minimal importance seems unneccessary to me.
About that, I thought of something. I think we all agree that writing a dozen one-liners in order to finish a conversation can be bothersome, and at the same time removing the dialogues also removes a lot of the fun. I used to play another RPG and we used a simple solution to avoid this problem. Basically, when we wanted to write a dialogue, we did it like that :
Character 1 writes his post :
Character 1 : "Hello, nice to meet you."
Character 2 : ...
Char 1 : "No, I've never been here before, but it's very nice. Are you from around here ?"
Char 2 : ...
Char 1 : "Yes, I agree, the weather hasn't been nice lately."
Basically, Character 1 gives the layout of the conversation, and Character 2 fills in the blank. Of course, Character 2 can alter parts of the conversation if it doesn't work with what he means to say. It's not a perfect solution, obviously, but this way a conversation can be concluded in two or three posts, and it avoids any annoying one-liners. The players just have to be a little flexible with what their characters say and be imaginative enough to use the layout they were given.
It's just a suggestion, of course, but this method has always worked very well with me.