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The ‘’dawn of the information age’’ is now behind us and has gradually evolved back into a Future Tech setting. One filled to the brim with interplanetary politics, conflicts, alliances, and other role-playing. The year is now 2400 and humanity has left behind its traditional Jarillan lifestyle as a nuclear conflict devastated its home world.
Only the bravest of survivors remained to create new nations from her ashes, while many, many others began ditching this ‘’sinking ship’’ and instead began building new settlements on neighbouring planets named Arconin and Svarog. And although life on these planets brought their own unique set of troubles with them, the people here began thriving and their nations too became successful.
Others again were forced to leave their traditional way of life behind after the destruction of their native home land and were forced to flee to the asteroid belt, where a lack of most necessary resources now dictates their way of life. And while there are relatively few nations beyond the asteroid belt, they too have been forced to adapt to the many challenges that life has created for them.
In our new Future Tech canon we will follow our nations into this world and see how they will either thrive on or go down by their own actions or those of others. Will nations come together to rule the Magnus system or will their individuality do them apart? You will read it all here on the Terra Magna News Network.