Lurthir II, The Revenant Worlds
Alaunmur’ss walked across the ashen wastes of the city of Tiirin. Her eyes alighted on the graceful forms of stone and ferrocrete that rose toward the black sky, its halls stood unroofed and its roadways were shattered glass under the ash of centuries. Her armour kept the radiation from her, living substance that was engineered for every resilience possible, generating low-level fields around her that reflected energized particles.
The Immortals were not as they were before the Great Sleep, enhanced now, rebuilt in mind and body, stronger and more formidable than ever they had been. Her guardians were more than sufficient.
There was little left but charred remains of the incursion, strange protoplasm that smouldered where it had fallen.
The city ruins rose around her, long ago her own people had lived here, and their slaves, she thought ruefully, they had been the masters. Her escorts had come, necrons, soldiers of the Great Civilization, and purged them long ago. She remembered the fear, but it was a thing of sadness from another life.
Her concern was the incursion.
She came to it. A necron stood over the slain enemy, and she looked at it. Human, strange and distinct, but with something within it, both were dead, slain in close combat.
Alaun looked at the creature, dead as it was, and nodded. “This is one of them,” she said. “you are not wrong, they did return,” she looked at it.
“We do not know why they were here,” the necron said, its voice male, “since their initial incursion was ended six years ago sightings of the infestors have been few and far between.”
“I was there when we burned their world,” she said, “their staging post.”
“That is why we called for you. We hoped you would know why they might have returned to the Revenant Worlds.”
Alaunmur’ss crouched down to her haunches, touching the body with covered fingers. “I don’t know,” she said, “but I’ll find out.”
OOC: This thread is for stories and posts relating to an ongoing RPG campaign within the Mystria region; so this thread doesn't have a direct narrative structure that will necessarily flow for people outside the campaign. Not all are directly within or relating to my nations (such as this one or Lord Atum) or the other players'.