It's the equivalent of the month of October in the Demonic Calendar, & with it comes the important holiday for all Demons in the Demon Empire: the Heritage Festival. During this celebration of their kind's birth, Demons & other such allied civilizations or peoples come together to throw grand parties & festivals, with one of the most grand being in Parfuhmerie — their leader Sekka Verndara spares no expense in ensuring that his celebration will be the most wonderful among all demon-populated locations, in order to impress future or present trading partners & to further build up the reputation of his city.
As he had done last time, Sekka has decided to have the festival in Parfuhmerie be open to all civilizations in the multiverse that wish to come by & celebrate. Whether these be visitors merchants from other civilizations, important political figures, or even ordinary citizens, they shall all be welcomed to partake in these important festivities with Parfuhmerie, alongside the native Demons, Psytrines, & countless other peoples. Of course, it is no party celebrating a primordial dragon of chaos without some mild shenanigans — but let's hope that he's in a good mood for the day, & that he won't cause any disasters.
Floor 1
Despite housing the largest individual stores of the Two Seas Trading Company & Sousundowa Carême's restaurant, the first of the three floors was the smallest in terms of physical area & functioned as a sort of convention center for the mall as a whole. During most days, the area was mostly empty save for Sekka's own company & a few other stores that either needed more room for their goods & services or were shoved out of the other two floors. On major holidays like the Heritage Festival or Christmas, though, the area would be filled up where possible with countless decorations or altars, & on this day in particular, it was mostly the latter combined with large, open spaces of a clearly sinister intent, based off of the blood splatters & shattered equipment from all sorts of technologies on the floor within boundaries defined by red dust that clung to the floor & exclusively to it. A few stages were also present, but they were slightly damaged with the distinguishable signs of combat.
In all of these areas, there was always either a statue of Urgash that either looked like trash arranged haphazardly in the dragon deity's shape or like a piece of Steissan masterwork — befitting of the chaos dragon. For anyone who knew the religion of the Heritage of Chao well enough, it was certain that altars would not be enough to appease the dragon, which explained the blood splatters, sacrifices of various animals, & duels. One of the most prominent duels, or at least the loudest, was between a purple-haired, aristocratic woman wielding dozens of muskets, pistols, & primitive machine guns versus an enormous Oni. He seemed to be one of the assassins of Parfuhmerie, & his skill was apparent with his masterful usage of his weapon, which he was using to blow away the bullets of his opponent. At the same time, he was constantly throwing out taunts, occasionally causing another musket or machine gun to pop out of the ground & join in on the chorus of gunfire.
On a much calmer side of things, Sousundowa Carême's restaurant was also available & perfectly undamaged despite the duels in the nearby area. Although the Domeses of Cooking usually used a much smaller & cozier vintage-looking restaurant, this time he was using a more modern one with a grey & blue theme & a second story where the kitchen was. Upon entering the first floor, one would notice a square pit in the floor about a foot deep that still had the rest of the restaurant's flooring but was sectioned off with velvet rope & gold fences — the sorts of barriers one might see dividing lines in fancy hotels & restaurants. To the sides & in front were light blue walls of water that fell from the ceiling into piles of black rocks that had a few tufts of plants poking out from them. In this first area, one would then proceed up & then left or right to enter the dining area.
Said area primarily used plain brown booth seats that surrounded a single, grey table of variable length. Some booths could easily seat some ten or a dozen people, but others were meant for four at most. In the top left corner of the restaurant facing in from the entrance were stairs & an elevator to the second floor as well as a room that seemed to be for storage. Similarly, the top right corner of the restaurant had two rooms divided from the rest of the restaurant, both having two tables, each with around twenty seats. They seemed to be more private rooms, to be reserved for enormous parties, but interestingly enough nobody seemed to be in them yet.
The line to get into the restaurant was, surprisingly enough, nonexistent despite Sousundowa's supposed purpose of being an exceptional chef, the podium for reservations & whatnot being only occasionally manned by the yellow twin of Immature Sweetness, who was otherwise waiting customers inside. It wasn't that Sousundowa as a whole had a terrible personality, but more so they were willing to teach anyone else their skills. As such, excellent food was everywhere & not just in their restaurant, but they did have a few advantages in the form of being able to cook a far wider variety of dishes than anyone else & at a much cheaper price. Luxurious food, to them, was not to be a luxury, but the presence of the aristocrats that did frequent their restaurant had the accidental effect of reducing their popularity among commoners, who felt scrutinized & disliked by their much wealthier counterparts.
Floor 2
Of course, the combat taking place in the above floor meant that warriors seeking a challenge would want new equipment to best their rivals, which could be found on floor two of the market. Here, the stores sold a variety of weapons, armor, & even vehicles & were organized by tech level, with the most advanced of magical equipment being on the top left side of the map & some of the most advanced of science-based equipment being sold in stores in the top right side of the map. Although the world of Parfuhmerie lacked electrical energy as it is usually known, the overwhelming presence of Urgash was enough to bend this rule enough to allow such equipment to function well enough, if slightly weaker.
One could identify a few noteworthy brands from all across the multiverse, such as the black & red spikes of Cybran technology; the sleek, modern blue of the UEF; & the white & green dramatic swoops & curves of the Aeon Illuminate, all representing some of the mighty futuristic technologies present in the market. In sharp contrast, one could also see equally advanced magic-based or plain pre-gunpowder weaponry, some of which seemed to be more decorative than actually for combat, what with their designs. Still, they were bought, & a few fighters of these bizarre, seemingly impractical weapons used them like any other in the duel grounds up above, as though they were made for combat anyway. Upon closer inspection, a few such weapons seemed to be based off of or were those from the various Final Fantasy worlds.
This was to be expected of Parfuhmerie, considering that they had merchants & ties across the multiverse. One of the Psytrine Domeses — an enormous Ashan Rakshasa whose blue skin & white mane made them immediately identifiable among the crowd — was definitely enjoying the myriad of equipment being offered, going from store to store, asking for the stats & abilities of this weapon or that like an excited child. He was the Domeses of Weaponry, after all, & was always willing to learn about the latest in equipment created in other universes.
Floor 3
Floor three could be considered the most normal out of the three floors, selling everything else that was not meant for combat. Such goods included wide varieties of products that ranged from raw plants & animals that were just harvested & now on display to entice the next curious apothecary, doctor, or gourmet, to manufactured items like toys, clothing, jewelry, & even furniture. Several of the latter stores were labelled as Steissan, a sign that the producer of this store was an artisan of Renstar & could therefore be expected to be busy at work producing a masterpiece relative to their skill level & as best as they could with primarily magic. As expected, this took some time, & anyone who entered the store would probably be speaking to an attendant rather than the artisans themselves, who would often be busy at work chiseling their next request.
Also on this floor were some of the infamous Demonic bars & taverns, most of which were labelled as "DEMON ONLY FOR YOUR OWN SAFETY." It wasn't that the Demons of Parfuhmerie thought themselves above foreigners, but rather that they did not wish to cause diplomatic incidents with their brash & violent behavior in these alcohol-selling establishments. In fact, most of these pubs, if one got near them, would sound like actual warzones inside, with gunfire, screaming, & spells being thrown across. If a foreigner entered, though, the sounds would stop & the Demons inside, which included both the humanoid D'artego & the more exotic & sometimes beastly Ashan ones, would glance at the newcomer. The first move would then be from a Pit Lord bouncer standing near the door that would attempt to shove the visitor out. If the person pushed back, the Demon would try even harder, & if they continued to try to enter the bar, the Pit Lord would eventually give up & let them in, whereupon the fighting would continue.
Casual battles like this were being held in just about every bar labelled as Demon only.