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[TWI ONLY] [OOC] Southern Sea Trade Wars

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Townside
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[TWI ONLY] [OOC] Southern Sea Trade Wars

Postby Townside » Sat Sep 15, 2018 3:29 am



Southern Sea Trade Wars

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A proposal for the history of The Western Isles




Here is a proposal for a historical trade war, mainly between Samudera and Torom as they beat each other up for dominance of trade in the Southern Sea. It is meant to take place some time between 1400s and 1700s, and is to last 110 years or so.

Subject: Trade War

Goal: Monopoly of trade in the Southern Sea

Timeline: Historical. Sometime between 1400-1700s. To last 110 years or so.

Intensity: It’s meant to be constant small skirmishes, rather than constant total war.

Intended results: Destruction of Samudera after a 20-year long bloody Civil War in the end of the 17th century.

Main belligerents:
Other belligerents:


Proposed belligerents (pending approval from Samu and Torom):
  • Iosnil - government to remain neutral, but citizens to take up piracy
  • Belle Ilse en Terre - Lortik pirates active, but ejected around 1714. A massive Lortik fleet sails into the Southern Sea in 1600s, but gets annihilated by a storm. Bribes welcome.
  • Roendavar - Around the 1400s-1600s, the Empire of Daciara has a solid naval presence in the Southern Sea, namely the trade routes around Samudera, Ainslie, Aruia, and Torom. The Empire would try to remain neutral, trying to play the two sides against each other to gain profit from the skirmishes. The Empire would be funding both sides and try to wait out the war while waiting for the chance to rally with the winner. After the collapse of the Empire and it split into four states, the Mercantile City-States of Sudever would take up a more active role and wrest control of trade from both Samudera and Torom. They would eventually exit around the early 1700s due to tensions in the mainland.
  • Dormill and Stiura - might have Stiuraian Republic get involved in the thick of it.
  • Athara Magarat - re-conquista of Samudera and Linaviar
  • Samaj - isolated, unmodern and easily exploitable at this point. It could be used in some way by larger power (possibly Belle Ilse en Terre).
  • Vancouvia - mercenary forces on either side in whatever way best benefits the story


Anyone in The Western Isles region is welcome to participate and propose ideas to enrich this part of our histories. As you might have realised the proposals are only bones right now so you're more than welcome to add some flesh to it.

If you post on this thread while not being present in The Western Isles region or while not being on The Map of The Western Isles, you will perish :lol:
Last edited by Townside on Mon Sep 24, 2018 5:19 pm, edited 6 times in total.
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Iosnil
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Postby Iosnil » Sat Sep 15, 2018 3:50 am

I’d like to be in this, would like to think around this time I’d of had a decent naval presence, perhaps the government remains neutral but citizens take up piracy

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Torom
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Postby Torom » Sat Sep 15, 2018 4:21 am

@Tagging

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Ainslie
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Postby Ainslie » Sat Sep 15, 2018 5:24 am

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Belle Ilse en Terre
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Postby Belle Ilse en Terre » Sat Sep 15, 2018 6:26 am

Tag.

I would like to have Lortik pirates participate, but be banned or ejected in or about 1714. It would also be cool if a lassive Lortik fleet could sail to the south sea around the 1600s, and then get annihilated in a storm. The Ilse in this period is reminiscent of the Barbary states, so bribes are always welcome.

Does that work with y’all?
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Postby Roendavar » Sat Sep 15, 2018 7:48 am

TAG.

Around the 1400s-1600s, the Empire of Daciara would have established a solid naval presence in the Southern Sea, especially the trade routes that lead to the Roendavarian Isles, namely around Samudera, Ainslie, Aruia, and Torom. The Empire would try to remain neutral, trying to play the two sides against each other to gain profit from the skirmishes. The Empire would be funding both sides and try to wait out the war while waiting for the chance to rally with the winner.

After the collapse of the Empire and it split into four states, the Mercantile City-States of Sudever would take up a more active role on the trade war. They would enter as a main player and would wrest control of trade from both Samudera and Torom. They would eventually exit around the early 1700s due to tensions in the mainland.
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Toaslandia
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Postby Toaslandia » Sat Sep 15, 2018 8:12 am

From the 1200s-1800s, the Imperium of Toaslandia had a strong naval presence in the Southern Sea. They commonly raided around Torom and Aruria, but occasionally attempted full-on invasions of coastal cities. Around 1724, the Imperium split into two kingdoms, the Kingdom of Shadowi and the United City-states of Toaslandia. The Kingdom of Shadowi began putting political pressure on the Mercantile City-states of Sudever, possibly causing them to leave around that time. After the War of Conquest in 1756, the Imperium was restored and began to rebuild its navy. By 1812, the Imperial Navy rivaled their closest neighbor, Tanoria, and they began activly raiding trade ships. In 1856, Tanoria was conquered by the Toaslandian 5th fleet. By 1912 the Imperium had discovered an artifact that allowed them to travel the universe. Only 3 Toaslandian cities remained on earth while the rest traveled to a planet called Terrus.
Last edited by Toaslandia on Sat Sep 15, 2018 3:52 pm, edited 1 time in total.
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Samudera
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Postby Samudera » Sat Sep 15, 2018 11:10 am

Well well well, the thread is finally here. I will post a brief summary about my involvement soon

The war(s) would've ended with the destruction of Samudera after a 20-year long bloody Civil War in the end of 17th century.
Last edited by Samudera on Sat Sep 15, 2018 12:21 pm, edited 1 time in total.
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Dormill and Stiura
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Postby Dormill and Stiura » Sat Sep 15, 2018 11:13 am

I’ll look into how this goes, might have the Stiuraian Republic get involved during the thick of it.
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Townside
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Townside's background

Postby Townside » Sat Sep 15, 2018 3:17 pm

Old Townside (pre-1642)

During this time, Townside will be fully involved to the Trade Wars, especially because of the Toroman-Townside Alliance 1373. The Alliance gives mutual fleet basing rights between Torom and Townside, meaning Toroman ships can launch from Townside ports, and vice versa. Ipachi people are known to be good sailors and shipbuilders, and the same goes for the Ainur people (a subset of the Ipachi who are the dominant race in Townside at this time), who are good sailors at sea and fierce warriors on land. They build relatively good ships.

What will Townside do at this time? Anything Torom does, because Alliance!!!
Old Townside Trade Ships

Number: 30

Ratings:
  • Durability: 33%*
  • Damage: 21%
  • Speed: 100%
  • Trade: 80%

Other stats:
  • Sailors: 50
  • Cost: 40%

Trade ships are for trading, protecting trade, and exploration. They are good in peace, but perform poorly in war.

Old Townside Medium Ships

Number: 40

Ratings:
  • Durability: 33%
  • Damage: 25%
  • Speed: 80%
  • Trade: 0%

Other stats:
  • Sailors: 100
  • Cost: 20%

The Medium Ships were Townside’s main naval fighting force. Though they’re not quite as powerful as several other larger warship existing during the same period, a large group of them can easily beat their much larger foes, for a much cheaper price. When Sir Francis Light arrived with his large English Warships, the Medium Ships specialised to fight in coastal waters near Townside and Torom.

Old Townside Transport Ships

Number: 20

Ratings:
  • Durability: 50%
  • Damage: 8%
  • Speed: 50%
  • Trade: 0%

Other stats:
  • Sailors: 50
  • Cost: 24%

Transport Ships are for transport of troops overseas. They are more durable than Trade Ships and Medium Ships, but lack any firepower to be a combat ship.

*The ratings are slightly arbitrary, but a rating of 100% would indicate the best ship in that particular area available in that time period. For example, 20% speed means the ship is 20% as fast as the fastest ship at the time

Athara Magarat (MCR) comes to Town(side) (1642-1690)

In 1642, the Magarati Colonial Realms from Athara Magarat will come and settle/colonise/conquer southern parts of Townside, which will severely limit Townside’s involvement in the Trade War as it tries to protect and maintain its territorial integrity. This event might also serve to distract Torom from the Trade War as it seeks to help its ally.

Sir Francis Light and the Kingdom of Townside (1690 onwards)

In 1690, an Englishman, Sir Francis Light, from English Thromsa comes to the Southern Sea looking to trade. A former soldier in the English Thromsa Army, he will help to expel the Magarati Colonial Realms from the island after the Battle of Elmore, and form the Kingdom of Townside. Townside will become a much more capable belligerent after this, and will once again continue supporting Toroman efforts in the trade war.

Sir Francis Light is also famous for fighting piracy in and around Townside’s waters, so he could play a role in the expulsion of the pirates from Belle Ilse en Terra and Iosnil in 1714 from the Southern Sea.

NB: although Sir Francis Light is British, and he hailed from a British colony from Thromsa, and many of his followers and soldiers are British in origin, he is more of a lone wolf leading his own expeditions independent of the British government. As such, none of this involves the British Empire

English Heavy Warships

Number: 10

Ratings:
  • Durability: 100%
  • Damage: 100%
  • Speed: 50%
  • Trade: 0%

Other stats:
  • Sailors: 20
  • Cost: 100%

The English Heavy Ships that came with Sir Francis Light would by far be the most powerful ships in combat that Townside will come to own during this period. However, they are extremely expensive.
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Athara Magarat
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Postby Athara Magarat » Sat Sep 15, 2018 7:37 pm

Tagging :)

One idea is the planned (maybe it fails before it happens) Re-Conquista of Samudera and Linaviar; but I dunno how feasible that is.

Townside; should this not be 1400-1800?

You got your independence in 1707...
Last edited by Athara Magarat on Sat Sep 15, 2018 8:24 pm, edited 2 times in total.
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Townside
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Postby Townside » Sun Sep 16, 2018 2:31 am

Athara Magarat wrote:Tagging :)

One idea is the planned (maybe it fails before it happens) Re-Conquista of Samudera and Linaviar; but I dunno how feasible that is.

Townside; should this not be 1400-1800?

You got your independence in 1707...


The dates given by Torom and Samudera (who are the true masters of this thread and not me) are 1400-1700s. Theoretically, this means it could stretch to 1799, so I'm good :)
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Athara Magarat
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Postby Athara Magarat » Sun Sep 16, 2018 7:51 am

Townside wrote:
The dates given by Torom and Samudera (who are the true masters of this thread and not me) are 1400-1700s. Theoretically, this means it could stretch to 1799, so I'm good :)

Sweet!

As far as I know...there are four "pirate groups".

1. The Lortik Corsairs (Belle Ilse en Terre)

2. The Gawai Ipachi (Negarakita)

3. The Aziri Pirates (Wellsia)

4. All other landlubber weaklings (Magaratis? Domans? Samuderans? Ahnslen? Noronnican? Alteran? Etc?)

I think, given the name of this thread, should consider these groups.
Belle Ilse en Terre wrote:Tag.

I would like to have Lortik pirates participate, but be banned or ejected in or about 1714. It would also be cool if a lassive Lortik fleet could sail to the south sea around the 1600s, and then get annihilated in a storm. The Ilse in this period is reminiscent of the Barbary states, so bribes are always welcome.

Does that work with y’all?

According to the contract, aren't ya supposed to be harassing those dagnab enemy ships for us :P
Last edited by Athara Magarat on Sun Sep 16, 2018 7:56 am, edited 2 times in total.
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Belle Ilse en Terre
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Postby Belle Ilse en Terre » Sun Sep 16, 2018 4:10 pm

Athara Magarat wrote:
Townside wrote:
The dates given by Torom and Samudera (who are the true masters of this thread and not me) are 1400-1700s. Theoretically, this means it could stretch to 1799, so I'm good :)

Sweet!

As far as I know...there are four "pirate groups".

1. The Lortik Corsairs (Belle Ilse en Terre)

2. The Gawai Ipachi (Negarakita)

3. The Aziri Pirates (Wellsia)

4. All other landlubber weaklings (Magaratis? Domans? Samuderans? Ahnslen? Noronnican? Alteran? Etc?)

I think, given the name of this thread, should consider these groups.
Belle Ilse en Terre wrote:Tag.

I would like to have Lortik pirates participate, but be banned or ejected in or about 1714. It would also be cool if a lassive Lortik fleet could sail to the south sea around the 1600s, and then get annihilated in a storm. The Ilse in this period is reminiscent of the Barbary states, so bribes are always welcome.

Does that work with y’all?

According to the contract, aren't ya supposed to be harassing those dagnab enemy ships for us :P

I was thinking the storm would conveniently wreck the Lortik fleet, after which the Second Magarati Empire could saunter in and start gobling up kingdoms (who would have little means of resistance without their fleet).

Of course, after that, the Return of the Magarati-Lortik Corsairs can commence :-)
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Torom
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Postby Torom » Mon Sep 17, 2018 2:49 am

Athara Magarat wrote:
Townside wrote:
The dates given by Torom and Samudera (who are the true masters of this thread and not me) are 1400-1700s. Theoretically, this means it could stretch to 1799, so I'm good :)

Sweet!

As far as I know...there are four "pirate groups".

1. The Lortik Corsairs (Belle Ilse en Terre)

2. The Gawai Ipachi (Negarakita)

3. The Aziri Pirates (Wellsia)

4. All other landlubber weaklings (Magaratis? Domans? Samuderans? Ahnslen? Noronnican? Alteran? Etc?)

I think, given the name of this thread, should consider these groups.
Belle Ilse en Terre wrote:Tag.

I would like to have Lortik pirates participate, but be banned or ejected in or about 1714. It would also be cool if a lassive Lortik fleet could sail to the south sea around the 1600s, and then get annihilated in a storm. The Ilse in this period is reminiscent of the Barbary states, so bribes are always welcome.

Does that work with y’all?

According to the contract, aren't ya supposed to be harassing those dagnab enemy ships for us :P


I may have convened with Xrev and Vanc in the past to have privateers in the I.D. islands around this time. They would become full on pirates by around the early to mid 1600s because I’d have erupted into civil war.

Oh yeah. I had a civil war in 1635. That would change stuff probably.

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Samaj
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Postby Samaj » Tue Sep 18, 2018 5:40 pm

My nation was isolated, unmodernised and easily exploitable at this point. It could be used in some way without taking part in the trade war.
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Belle Ilse en Terre
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Postby Belle Ilse en Terre » Wed Sep 19, 2018 12:07 pm

Samaj wrote:My nation was isolated, unmodernised and easily exploitable at this point. It could be used in some way without taking part in the trade war.

Maybe pirate nests could form in Samaj, followed by an invasion of some large power, that might result in modrnisation? I am not sure how that fits into your history, or if anybody else is willing to do that, but it is an idea.
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Samaj
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Postby Samaj » Wed Sep 19, 2018 4:26 pm

Belle Ilse en Terre wrote:
Samaj wrote:My nation was isolated, unmodernised and easily exploitable at this point. It could be used in some way without taking part in the trade war.

Maybe pirate nests could form in Samaj, followed by an invasion of some large power, that might result in modrnisation? I am not sure how that fits into your history, or if anybody else is willing to do that, but it is an idea.

If most of the events can be cleared up completely by 1800 then I'm fine.
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Postby Vancouvia » Sat Sep 22, 2018 5:09 pm

Posted this on D&S's Argus wars thread but same thing applies here: very willing to have mercenary forces on either side in whatever way best benefits the story

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Torom
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Postby Torom » Sun Sep 23, 2018 8:38 pm

Vancouvia wrote:Posted this on D&S's Argus wars thread but same thing applies here: very willing to have mercenary forces on either side in whatever way best benefits the story

Remember the pirates thing on the I.D. against Xrev? ;)

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Postby Samudera » Fri Oct 05, 2018 7:51 am

Okay, let's spice up this thread with more stories! This is more than just wars. This is a fight between Southern Sea rim nations for the monopoly of the lucrative trade routes.

Here's a picture signifying the importance of the sea lane just south of Gael (merely an assumption based on the sea lane around it)
Image


As you can see, there are two chokepoints for trade coming from the north. The Argus-Gael strait and the straits between Samudera and the islands south of it. This should be where (or what) the belligerents will fight for. The war would be initiated by my kingdom around the early 1400s, trying to monopolise the trade route for me alone. There would be three major phase of Samuderan war effort.

Expansion Wars
This phase would be initiated by my kingdom's desire to monopolise the trade in the Southern Sea and revive the idea of an ethnic Ipachi empire. Invasions will be launched to Linaviar, Ainslie, Razzgriz, and possibly Roendavar and Torom. The motives wouldn't be purely on trades, but territorial ambitions as well.

The endeavour will be fruitful at first, but it left the Kingdom without major allies and spread the fleet too thinly across the sea. It would start probably around the early 1400s and end in early 1500s. I assume alliance of nations would end my Kingdom's endeavour, forcing it to return to the status quo a hundred year earlier.

The Real Trade Wars
Learning the lesson from its previous endeavour, the Kingdom changed its course to dominate just the trade route in the Southern Sea, by eliminating its foremost enemy, Torom. This wouldn't involve much land battle, but rather a purely naval battle. Guns would be widespread during this time, changing the situation in the Sea. Guns become the decisive factor here, gunpowder trades become prominent possibly coming from the MCR. A stalemate would be reached by the end of the century or late 1500s. There will be intermittent peace for Samudera and its enemy, though conflicts might arise between other powers.

The Climax
Exhausted by years of wars without a clear victory, a succession crisis precipitated in Samudera. A new, ambitious king rose to the power, eager to once again prove the might of Samuderan navy and dominate the politics of the Southern Sea area. He would try to quickly gather allies in haste, even by joining the Razzrgriz's Empire of the Eastern Isles federation. The now not-so-prosperous Samudera will try to regain its golden age. A new series of wars will be waged in the following years until the collapse of the Kingdom in 1701 after a Civil War devastated the whole Kingdom.

This is subject to change while i looked at others' history around this time. A higher level collaboration should be reached when major belligerents posted their relevant part of their histories here. But this should be an early outline of the whole wars.
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Postby Athara Magarat » Sat Oct 06, 2018 8:54 am

Samudera wrote:Okay, let's spice up this thread with more stories! This is more than just wars. This is a fight between Southern Sea rim nations for the monopoly of the lucrative trade routes.

Here's a picture signifying the importance of the sea lane just south of Gael (merely an assumption based on the sea lane around it)


As you can see, there are two chokepoints for trade coming from the north. The Argus-Gael strait and the straits between Samudera and the islands south of it. This should be where (or what) the belligerents will fight for. The war would be initiated by my kingdom around the early 1400s, trying to monopolise the trade route for me alone. There would be three major phase of Samuderan war effort.

Expansion Wars
This phase would be initiated by my kingdom's desire to monopolise the trade in the Southern Sea and revive the idea of an ethnic Ipachi empire. Invasions will be launched to Linaviar, Ainslie, Razzgriz, and possibly Roendavar and Torom. The motives wouldn't be purely on trades, but territorial ambitions as well.

The endeavour will be fruitful at first, but it left the Kingdom without major allies and spread the fleet too thinly across the sea. It would start probably around the early 1400s and end in early 1500s. I assume alliance of nations would end my Kingdom's endeavour, forcing it to return to the status quo a hundred year earlier.

The Real Trade Wars
Learning the lesson from its previous endeavour, the Kingdom changed its course to dominate just the trade route in the Southern Sea, by eliminating its foremost enemy, Torom. This wouldn't involve much land battle, but rather a purely naval battle. Guns would be widespread during this time, changing the situation in the Sea. Guns become the decisive factor here, gunpowder trades become prominent possibly coming from the MCR. A stalemate would be reached by the end of the century or late 1500s. There will be intermittent peace for Samudera and its enemy, though conflicts might arise between other powers.

The Climax
Exhausted by years of wars without a clear victory, a succession crisis precipitated in Samudera. A new, ambitious king rose to the power, eager to once again prove the might of Samuderan navy and dominate the politics of the Southern Sea area. He would try to quickly gather allies in haste, even by joining the Razzrgriz's Empire of the Eastern Isles federation. The now not-so-prosperous Samudera will try to regain its golden age. A new series of wars will be waged in the following years until the collapse of the Kingdom in 1701 after a Civil War devastated the whole Kingdom.

This is subject to change while i looked at others' history around this time. A higher level collaboration should be reached when major belligerents posted their relevant part of their histories here. But this should be an early outline of the whole wars.

War starts in early 1440s...so as soon as Kilat Hangate and Nagarabaharu blandda up into Kingdom of Sanggar? An empire's gotta do what sn empire's gotta do :P
Last edited by Athara Magarat on Sat Oct 06, 2018 8:57 am, edited 1 time in total.
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Postby Samudera » Sat Oct 06, 2018 9:36 am

Athara Magarat wrote:War starts in early 1440s...so as soon as Kilat Hangate and Nagarabaharu blandda up into Kingdom of Sanggar? An empire's gotta do what sn empire's gotta do :P

Yeah, Nagarabaharu (literally mean new nation) and Kilat Hangate were already in a personal union by the end of 1300s. Kinda like England Scotland thing in 1600-1700 if i recall. Hangate of Sanggar was the result of a unified kingdom between the two. This is one of the motivation for expansion, well, we could unify samuderan islands, why not the whole ipachi realm?? :P
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Postby Belle Ilse en Terre » Sat Oct 06, 2018 10:32 am

How long will the Climax last? I would like for a huge Lortik fleet to participate be destroyed 1713 and 1717 (with a little margin). Perhaps the Lortiks could join the new Samuderan King, which would boost Samudera’s numbers after the civil war, in an alliance or as a mercenary group?
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Postby Samudera » Mon Oct 08, 2018 8:50 am

Belle Ilse en Terre wrote:How long will the Climax last? I would like for a huge Lortik fleet to participate be destroyed 1713 and 1717 (with a little margin). Perhaps the Lortiks could join the new Samuderan King, which would boost Samudera’s numbers after the civil war, in an alliance or as a mercenary group?

'The Climax' isn't really a climax in a sense, but rather a series of wars that led to the decline of Samudera in the long term. So we are talking a period of maybe fifty year or more. And yes, i would try to find any willing allies. Supply of guns and gunpowders would be a high priority for the Kingdom, and the Lortiks could be involved in an alliance with my Kingdom. Seeing the King's desperate act to win the war, you might pressure him to sign a preferable contract for you.
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