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by Ralnis » Sun Feb 11, 2018 2:55 pm
by Abelardy » Sun Feb 11, 2018 4:01 pm
by Drachenstaat » Mon Feb 12, 2018 1:01 am
Nationstates Account: Servoth
Nation Name: Drachenstaat
Government type: Theocracy
Name and title of Nation Leader: Großer Drachenpriester Heinrich Jekyl
Demonym: Drachenvolk
Official language(s) (de jure): Drachensprache (German)
Commonly spoken language(s) (de facto): Drachensprache (German)
Brief History: I'll expand on this later, when I'm not up at two in the morning.
RL Cultural Inspiration(s): Imperial Germany, Wiemar Republic, Russian Civil War, Russian SFSR, Vatican City
Religion in you nation: The Drachenkult- I'll expand on this later, when I'm not up at two in the morning.
Economic Info: TBA
Military Info: TBA
Est. total land area (mainland and colonies): TBA
Est. total population (mainland and colonies): TBA
Proposed land claim (drawn on a map): Already on the map.
Other Interesting Facts/Info about your nation: TBA
RP Sample: You know me, I'm me.
by Camelone » Mon Feb 12, 2018 9:16 am
Camelone wrote:Nationstates Account: Camelone
Nation Name: High Kingdom of Camelone
Government type: Autocratic corporatist monarchy on the national level, leaves local communities to govern themselves most of the time
Name and title of Nation Leader: High King Peter Krieger
Demonym: Camelonean
Official language(s) (de jure): Gaelic
Commonly spoken language(s) (de facto): Gaelic
Brief History: For most of Camelone's history the nation was a land of warring feudal lords and tribes with the only real unifying forces being the Catholic Church, a common culture, and the Gaelic language. From 600 AD to 1200 AD the land was a patchwork of petty kings and chieftains but starting in the early 1200's power began to consolidate around three households the Kriegers, the O'Devlin's, and the Thorgest's it would be these three major houses that would shape Camelone's history from there on out. As the three Great Houses jockeyed for position, making and breaking numerous alliances in the hopes of claiming the High Kingship for their house, they spurred Camelone forwards through time trying to get just one more leg up on their opponents. This would continue until the early 1800's when King Dara Thorgest launched a massive offensive against the other two Great Houses plunging Camelone into 40 years of bloody war with House Krieger coming out on top claiming the mantle of High King of Camelone for themselves. The war forced an end to the old feudal order of Camelone and in the ashes stands a nation of blood and steel with a nationalistic fervor to rival their religious zeal clothed in the vestiges of the feudal order. With the death of High King Aonghus Krieger the Unifier his second eldest son succeeded the throne through the tanistry succession now High King Peter Krieger rules, the young king has continued implementing the cautious industrialization policies and modernizing the military of his father taking on the role of a father to all Cameloneans trying his best to balance the traditions of old with the necessities of the ever changing world.
RL Cultural Inspiration(s): Ancient Celts, Irish, Scottish, and some Norse and Prussian influences as well
Religion in you nation: 89% Camelonean Rite Catholic, 5% Camelonean Pagan, 3% Protestant, 3% Jewish
Economic Info: The economy of Camelone is a corporatist system with a heavy influence from the Royal Household as they attempt to curb the influence of the rising industrialists by empowering the workers through the establishment of workers council under saintly patronage. The Royal Household works through the industrialists and have established new guilds to aid in the development of new military technologies. Guilds are professional associations, Catholic Worker Circles are worker associations supported by the Church, the nobility and monasteries are the largest landholders and serfdom has been abolished but there are still a large population of yeoman, and those who provide the capital for the factories are divided between the Royal Household, the noble families, the merchant, and patrician families. Railroads are nationalized and are being invested in heavily to add in the mobilization of forces.
Military Info: The Royal Camelonean Army is the largest branch of the Camelonean armed forces with command currently dominated by the nobility and wealthy commoners who could pay to attend the St. Michael Military Academy, the Camelonean General Staff has an exhaustive training regime to weed out the unqualified and unmotivated so that there is always a competent staff that takes care of the planning and conduct of operations with promotion in the General Staff being based on merit. The Royal Experimental Armament Guild is the civil and military branch that deals mostly with developing the military technology of Camelone and provides the training for the Camelonean Engineer Corps. The Royal Camelonean Navy is mostly a defensive fleet designed for protecting the coasts of Camelone and commerce raiding, currently money is being invested to bring the navy up to a regional force that can easily express Camelonean power and influence across the waves. There is some headway being made into the Aerial Corp but this has been minimal. Conscription is practiced with a large reserve force constructed to defend the Fatherland and in the Royal Camelonean Army is made up of a base of conscripts with a professional officer core, this is both in the standing army and the reserve force. The Royal Knights is an elite force of noble born warriors who are the commandos along with the Household Guards.
Est. total land area (mainland and colonies): 832,775 km^2
Est. total population (mainland and colonies): 25,550,000
Proposed land claim (drawn on a map): How's that?
Other Interesting Facts/Info about your nation: Camelone is a militarized country and is becoming increasingly belligerent to its neighbors and there is widespread nationalistic pride of being Camelonean, all unified into one by the presence of the High King. The Royal Inquisition and Hawks work tirelessly to root out heretical philosophies and to destroy seditious groups respectively but both are under the direct command of the High King. There are still small pockets of rebels who are nothing more than bandits in the hinterlands. Succession is determined by the Celtic tanistry system so the first born son, or even children, of the reigning monarch may not inherit the kingdom.
RP Sample: Here's is my most recent RP
by Fanaglia » Mon Feb 12, 2018 11:58 am
Krugmar wrote:Est. total population (mainland and colonies): ~62,000,000
Proposed land claim (drawn on a map): This archipelago
Abelardy wrote:Preliminary Claim:
https://i.imgur.com/lhjJ3m6.png
I'm more than open to changing this up, I'm not great at proportioning these things to the size of my claim, and idk how colonies are working. Can I claim colonies? I marked out where I would claim them if I'm allowed claim them.
Neighbouring Quibella is Abelardy Proper (was aiming for about 300,000km2).
Over in the middle of Parthan is the (Sparsely populated) colony of Azher (Maybe a little over 300,000kmkm2. If thats too large I'm happy to make it smaller, but its supposed to be mostly desert with a few coastal cities).
Neighbouring Khadar is the colony of Cehrazad (100,000km2?)
Overall, thats about 700,000km2.
If my colonies should be smaller (Or I'm not supposed to have them in the first place), or my claims aren't sized properly (or you just want to make the borders nicer), I don't mind if you change things.
Razonica wrote:Hello guys,
It's me, Rezua, just using this nation to keep it from dying. I'm super excited for this place.
Camelone wrote:Camelone wrote:Nationstates Account: Camelone
Nation Name: High Kingdom of Camelone
Government type: Autocratic corporatist monarchy on the national level, leaves local communities to govern themselves most of the time
Name and title of Nation Leader: High King Peter Krieger
Demonym: Camelonean
Official language(s) (de jure): Gaelic
Commonly spoken language(s) (de facto): Gaelic
Brief History: For most of Camelone's history the nation was a land of warring feudal lords and tribes with the only real unifying forces being the Catholic Church, a common culture, and the Gaelic language. From 600 AD to 1200 AD the land was a patchwork of petty kings and chieftains but starting in the early 1200's power began to consolidate around three households the Kriegers, the O'Devlin's, and the Thorgest's it would be these three major houses that would shape Camelone's history from there on out. As the three Great Houses jockeyed for position, making and breaking numerous alliances in the hopes of claiming the High Kingship for their house, they spurred Camelone forwards through time trying to get just one more leg up on their opponents. This would continue until the early 1800's when King Dara Thorgest launched a massive offensive against the other two Great Houses plunging Camelone into 40 years of bloody war with House Krieger coming out on top claiming the mantle of High King of Camelone for themselves. The war forced an end to the old feudal order of Camelone and in the ashes stands a nation of blood and steel with a nationalistic fervor to rival their religious zeal clothed in the vestiges of the feudal order. With the death of High King Aonghus Krieger the Unifier his second eldest son succeeded the throne through the tanistry succession now High King Peter Krieger rules, the young king has continued implementing the cautious industrialization policies and modernizing the military of his father taking on the role of a father to all Cameloneans trying his best to balance the traditions of old with the necessities of the ever changing world.
RL Cultural Inspiration(s): Ancient Celts, Irish, Scottish, and some Norse and Prussian influences as well
Religion in you nation: 89% Camelonean Rite Catholic, 5% Camelonean Pagan, 3% Protestant, 3% Jewish
Economic Info: The economy of Camelone is a corporatist system with a heavy influence from the Royal Household as they attempt to curb the influence of the rising industrialists by empowering the workers through the establishment of workers council under saintly patronage. The Royal Household works through the industrialists and have established new guilds to aid in the development of new military technologies. Guilds are professional associations, Catholic Worker Circles are worker associations supported by the Church, the nobility and monasteries are the largest landholders and serfdom has been abolished but there are still a large population of yeoman, and those who provide the capital for the factories are divided between the Royal Household, the noble families, the merchant, and patrician families. Railroads are nationalized and are being invested in heavily to add in the mobilization of forces.
Military Info: The Royal Camelonean Army is the largest branch of the Camelonean armed forces with command currently dominated by the nobility and wealthy commoners who could pay to attend the St. Michael Military Academy, the Camelonean General Staff has an exhaustive training regime to weed out the unqualified and unmotivated so that there is always a competent staff that takes care of the planning and conduct of operations with promotion in the General Staff being based on merit. The Royal Experimental Armament Guild is the civil and military branch that deals mostly with developing the military technology of Camelone and provides the training for the Camelonean Engineer Corps. The Royal Camelonean Navy is mostly a defensive fleet designed for protecting the coasts of Camelone and commerce raiding, currently money is being invested to bring the navy up to a regional force that can easily express Camelonean power and influence across the waves. There is some headway being made into the Aerial Corp but this has been minimal. Conscription is practiced with a large reserve force constructed to defend the Fatherland and in the Royal Camelonean Army is made up of a base of conscripts with a professional officer core, this is both in the standing army and the reserve force. The Royal Knights is an elite force of noble born warriors who are the commandos along with the Household Guards.
Est. total land area (mainland and colonies): 832,775 km^2
Est. total population (mainland and colonies): 25,550,000
Proposed land claim (drawn on a map): How's that?
Other Interesting Facts/Info about your nation: Camelone is a militarized country and is becoming increasingly belligerent to its neighbors and there is widespread nationalistic pride of being Camelonean, all unified into one by the presence of the High King. The Royal Inquisition and Hawks work tirelessly to root out heretical philosophies and to destroy seditious groups respectively but both are under the direct command of the High King. There are still small pockets of rebels who are nothing more than bandits in the hinterlands. Succession is determined by the Celtic tanistry system so the first born son, or even children, of the reigning monarch may not inherit the kingdom.
RP Sample: Here's is my most recent RP
Finished!
Barringtonia wrote:Only dirty hippies ride bicycles, white supremacists don't ride bicycles EVER, although the Nazis did steal a lot of bicycles from the Dutch, but that was to use the steel to make TANKS!
Dumb Ideologies wrote:Jesus H. Christ on a jelly pogo stick of justice.
Dumb Ideologies wrote:NS forums are SUPERGOOGLE.
The power of dozens of ordinary humans simultaneously interrogating a search engine with slightly different keywords. I'm getting all teared up just thinking of the power.
by Krugmar » Mon Feb 12, 2018 12:15 pm
Fanaglia wrote:Everything looks fine to me except for your population, which is awfully high, especially for how small your landmass is and for the time period, when the RL world population was only about 1.6 billion (which would give you 4% of the population on those tiny islands). When I calculated my own population, I pulled up the 1900 US census data for the states that, together, occupied a similar land area and population density to Fanaglia.
Do you have an RP sample? I recognize your map claim from one Inesea showed me earlier; if he invited you, you don't need to worry about it
by The Holy Dominion of Inesea » Mon Feb 12, 2018 12:17 pm
Fanaglia wrote:Krugmar wrote:Est. total population (mainland and colonies): ~62,000,000
Proposed land claim (drawn on a map): This archipelago
Do you have an RP sample? I recognize your map claim from one Inesea showed me earlier; if he invited you, you don't need to worry about itAbelardy wrote:Preliminary Claim:
https://i.imgur.com/lhjJ3m6.png
I'm more than open to changing this up, I'm not great at proportioning these things to the size of my claim, and idk how colonies are working. Can I claim colonies? I marked out where I would claim them if I'm allowed claim them.
Neighbouring Quibella is Abelardy Proper (was aiming for about 300,000km2).
Over in the middle of Parthan is the (Sparsely populated) colony of Azher (Maybe a little over 300,000kmkm2. If thats too large I'm happy to make it smaller, but its supposed to be mostly desert with a few coastal cities).
Neighbouring Khadar is the colony of Cehrazad (100,000km2?)
Overall, thats about 700,000km2.
If my colonies should be smaller (Or I'm not supposed to have them in the first place), or my claims aren't sized properly (or you just want to make the borders nicer), I don't mind if you change things.
Your main land claim looks perfect; your Parthan colony looks a little on the large side, but I don't see why we couldn't work with it (plenty of smaller nations had much larger colonies IRL). The colony neighboring Khadar could be an issue, though, just because space is already at such a premium there and, being situated in such a prime economic place, it could be argued that it would have been difficult to conquer and colonize in the first place. I'd ask Inesea -- he's put more thought into fleshing out that region than anyone.
by Rostavykhan » Mon Feb 12, 2018 9:24 pm
by The Holy Dominion of Inesea » Mon Feb 12, 2018 9:26 pm
Rostavykhan wrote:Hmm...I'm actually really interested in this idea. I do have a Vaguely Mediterranean Dieselpunk nation that I've been wanting to make use of, though I started with it wanting to do Steampunk and I could certainly see what I can do to help it fit in. If that doesn't work, I also had a different Steampunk nation concept in mind just in case - An Austro-Hungarian themed nation.
At any rate, I'm certainly intrigued.
by Rostavykhan » Mon Feb 12, 2018 9:30 pm
The Holy Dominion of Inesea wrote:Rostavykhan wrote:Hmm...I'm actually really interested in this idea. I do have a Vaguely Mediterranean Dieselpunk nation that I've been wanting to make use of, though I started with it wanting to do Steampunk and I could certainly see what I can do to help it fit in. If that doesn't work, I also had a different Steampunk nation concept in mind just in case - An Austro-Hungarian themed nation.
At any rate, I'm certainly intrigued.
Great to hear!
We could certainly use a Central Euro state!
by Fanaglia » Mon Feb 12, 2018 9:40 pm
Barringtonia wrote:Only dirty hippies ride bicycles, white supremacists don't ride bicycles EVER, although the Nazis did steal a lot of bicycles from the Dutch, but that was to use the steel to make TANKS!
Dumb Ideologies wrote:Jesus H. Christ on a jelly pogo stick of justice.
Dumb Ideologies wrote:NS forums are SUPERGOOGLE.
The power of dozens of ordinary humans simultaneously interrogating a search engine with slightly different keywords. I'm getting all teared up just thinking of the power.
by Abelardy » Tue Feb 13, 2018 3:58 am
Fanaglia wrote:@Abelardy: If you're set on having a semi-Middle-Eastern colony, talk to Inesea about where a good place to put it might be -- he knows the region far better than I do. I can add it to the map easily enough once you two can agree on a place. Or, if not, I can leave it as it is with a single colony, if you're OK with that.
([url=https://i.imgur.com/oSurZMjm.png]Image)[/url]
by Camelone » Tue Feb 13, 2018 4:51 am
Fanaglia wrote:@Camelone: I just realized where I recognized you from -- I thought you were a member of a previous incarnation of Vapor, but it was actually "What Lies Beneath Mont Rouge," a short-lived character RP set in the Vaporverse (but outside of canon) that I hosted a long while back. Perhaps Jabari Glas can make another appearance in Vapor sometime.
by The Holy Dominion of Inesea » Tue Feb 13, 2018 8:07 am
Camelone wrote:Fanaglia wrote:@Camelone: I just realized where I recognized you from -- I thought you were a member of a previous incarnation of Vapor, but it was actually "What Lies Beneath Mont Rouge," a short-lived character RP set in the Vaporverse (but outside of canon) that I hosted a long while back. Perhaps Jabari Glas can make another appearance in Vapor sometime.
Awesome! Yeah that was a really interesting RP to bad we never got to far into it, would there ever be any chance for that to be rebooted? Jabari definitely will make another appearance.
by Razonica » Tue Feb 13, 2018 8:15 pm
by The Holy Dominion of Inesea » Tue Feb 13, 2018 8:27 pm
by Razonica » Tue Feb 13, 2018 8:46 pm
The Holy Dominion of Inesea wrote:Could we have an image of your claims
by The Holy Dominion of Inesea » Tue Feb 13, 2018 9:56 pm
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