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Vapor: A Steampunk RP Region (OOC v.6.0)

Where nations come together and discuss matters of varying degrees of importance. [In character]
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Vapor Administration
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Ex-Nation

Vapor: A Steampunk RP Region (OOC v.6.0)

Postby Vapor Administration » Sat Feb 10, 2018 11:04 pm

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Courtesy of Fanaglia, Inoroth, and Wirbel

Greetings, I am Fanaglia, OP and Map Mistress of Vapor. Vapor is a steampunk RP group, as well as a region. The world we have created for ourselves is semi-realistic, so some bending and deviation from real physics for story's sake is allowable, but no magi-tech. All technologies must pass the 'sniff test' for realism, to be administered by myself and the other Vapor Admins as they are appointed. After a long hiatus, our goal is to re-boot this ironclad romp through the turn of the twentieth century, which considered such themes as:

- The wide-eyed scientific optimism met by the backlash from religion and romanticism,

- The dichotomy of empire and kings during the death throes of nobility,

- The rise of the moneyed bourgeoisie just in time for their workers and peasants to begin uniting and challenging their newfound power,

- The propagation of democracy just at the height of oppressive colonialism and racist nationalism,

- The political intrigue between nations and empires as they try to hold their domains against all threats foreign and domestic,

- The wonders of technology for both good and ill designs, ideas spreading faster than ever before, machines taking over jobs once done by men, the progress and backstabbing, alliances and betrayal, old traditions and revolution, the CHANGE intrinsic to the era.


Our story begins shortly after our own "Great War," taking place around the turn of the century. Of course, as you should all know, time is not a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly wobbly, timey wimey...stuff. Therefore, our narrative at any given time may be taking place in 1885, 1910, 1935, 1795, or whenever happens to suit our fancy (a list of current and active role-plays will appear below once there is enough new content to support it). We have also kicked around the idea of hosting a few diesel/decopunk or even atompunk stories at some point down the line, because a story in our world may take place at any time the OP of that RP fancies.

If you need to check the old threads for reference purposes, here are the links: 1.0, 2.0, 3.0, 4.0, 5.0.



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Latest map
Map with superimposed RL map for
size and latitude comparison

(Updated 2/10/18)
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This map is for reference purposes only and is not kept updated

(Updated 6/2/19)

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A proper National Info Table like the one we had in Vapor 1.0 will be coming soon, but, for now, here's a list of all the accepted members linked to their respective applications:

Menid/Inesea
Fanaglia
Quibella/Kisinger
Mararasa/Krugmar
Camelone
Abelardy/Haudenosaunee
Drachenstaat/Servoth
Razonica
Pavlostani
Avilgion/Rostavykhan/Torsiedelle
Kiruri/Three Kingdoms/Bal'maceda/Ashkafrán/The Lone Island
Inoroth





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Courtesy of Fanaglia and Inoroth

  • Step 1: Fill out an application.
  • Step 2: As a part of your application, include a land claim on our most current map, which should be featured near the top of this post. Just copy the picture into your preferred photo editing software. Photoshop, GIMP, and MS Paint will all do the trick.It doesn't have to be pretty; Fanaglia, the "Map Mistress" will work some compy magic and work the nice, clean borders of your nation into the official map. Here is a version with a map of the real world superimposed and to scale over the map to give you an idea of the relative sizes of our landmasses -- this map might be slightly outdated by the time you read this (last updated on 2/10/18), but it's just a demonstration and will not be updated as frequently as the official map.
  • TIPS:
    • Where to Place Your Nation. When choosing where to place your nation, consider your nation’s culture/climate and try to choose the landmass that would be most comparable. The following is a list of analogous real-world continents from which the continents of Vapor drew their inspiration. In the future, we will also include more comprehensive summaries of the general cultures, climates, and geography of these continents, but, for now, this is only a basic guide.
      • Eiren: Western Europe
      • Mizrah: West Asia, Eastern Mediterranean, or North Africa
      • Nordesia: Archipelago currently not well-defined culturally, but stretches across latitudes that line up almost perfectly with Europe, from Spain in the south to Scandinavia in the north
      • Pahada: South and Central Asia
      • Northern Parthan: North Africa and the Middle East
      • Central or Southern Parthan: Sub-Saharan Africa
      • Svalheim: Northern and Central Europe
      • Tiantian: East Asia
    • Try not to choose too large of a landmass. When Vapor first began, most applicants didn’t realize just how big their claims were (probably because most of us are ‘Murican). While some of us consciously chose large nations, others were surprised to learn, much later, that all of our nations were lolhuge. While the damage is done for us, the senior members of Vapor would prefer that our new applicants learned from our mistakes. Please try not to be any larger than, say, half the size of our largest nations.
    • Avoid racial stereotypes. I would have thought this would be obvious, but I have seen a lot of attitudes, even amongst our senior members, that reflect a complete ignorance of particular RL cultures, which has resulted in frankly offensive portrayals of certain peoples in Vapor. Please, if you plan to RP as or interact with any cultures that are in any way based on RL cultures that you’re in any way unfamiliar with, do your research first.
    • There is no such thing as “unclaimed" or "unoccupied" territory. Just because no player nation has claimed a particular tract of land does not mean it is not occupied. There are people living there; they’re just NPCs. They might be tribal or they might be as civilized or advanced as anyone else. Keep this in mind if you ever have colonial ambitions.
    • Consider the cultural influences already present. It's been pointed out many times that there are certain RL influences that just aren't present in Vapor, at least not yet. You don't have to choose to represent any of these cultures, but it might be something to consider if you're not totally set on a particular national culture as of yet.


  • The Vapor universe is semi-relistic steampunk. What does this mean? There’s been a lot of debate about this in the past and a lot of accusations that we’re not “real” steampunk and are instead more like an alternate history. Just because we don’t have stuff like this flying around does not mean we are not steampunk. Like with any fantasy, there is “high” fantasy, full of magic and mystical creatures, and “low” fantasy, which might have the odd legendary creature or some very light magic use (and/or only by a very select few people), there is also “high” and “low” steampunk -- the former featuring completely impossible technology bordering on magic and the latter featuring whimsical designs inspired by actual history (or period conceptions) and limited (for the most part -- some “cheating” is permitted, provided your technobabble sounds legit enough) by physics. We have often described it as “PMT from a PT perspective.” In other words, if someone living in that time period could not have been able to even fathom whatever it is you’re trying to do, chances are that you are making an example of the “Yeah Right Factor,” which brings us to our next bullet point:
  • The Yeah Right Factor (a.k.a. The "Sniff Test"): This is the concept that some technology or maneuver or logistics scenario or anything else that causes one or more of the other players say “Yeah, right!” In an effort to keep things semi-realistic (which, as we found out the hard way is necessary for group coherence and longevity), we all need to be playing by the same rules, particularly when it comes to technology and our conceptions of physics. If one player takes issue with another’s technology or actions, discuss it OOC, either here or, if it’s something of great importance and relevance to everyone, in the Board Room of our off-site forum. Discuss it politely and maturely, or things will have to be addressed in…
  • The Conflict Resolution thread. This is a thread on our off-site forum. Hopefully, we won’t need it, but we have needed it twice in the past. For more information regarding conflict resolution procedures, please refer to the Conflict Resolution post below.
  • The Great Airplane Compromise of 2013: This was the result of an ongoing dispute between several Vapor members about the development of new technologies, proprietary rights, rate of advancement, etc., involving everything from automatic weapons to nukes, but focused most heavily and argued most bitterly over heavier-than-air aircraft (airplanes). The GAC states that
    • (Nation) can develop his/her (tech). No one else can develop their own without direct IC help/cooperation or OOC permission from (Nation) for at least two years.
    • After no less than two years, you may develop prototype (tech) on-par with his/her original one if you wish.
    • Following the production of your first (Tech), your progress in development may proceed at approximately 200% the speed of (Nation’s) and his/her allies due to engineers' observations and/or spies' acts of espionage until you are caught up. From that point on, (tech) research may proceed at approximately the speed it did IRL, albeit the appropriate amount of time ahead or behind schedule.
  • The Manhattan Compromise: This compromise came as the result of a related dispute that followed shortly after the GAC over the practice of "calling dibs." Calling "dibs" is normally frowned upon. For most technology, it doesn't much matter if Nation A develops Tech C one year earlier than Nation B, and to argue over it leads to an endless, frustrating cycle of oneupmanship. However, certain technologies have a major impact on the course of world events, such as heavier-than-air flight, nuclear weapons, radar, and computers. Sometimes, it is necessary for us to decide who will get there first because whoever does so will be given a major advantage, at least in the beginning. The Manhattan Compromise states that
    • When deciding to call "dibs" on a future technology, make a case for why your nation should be the first to develop it (sometimes, no one else being interested OOC is sufficient reason).
    • Nations are not allowed to call "dibs" on technology more than five years in advance without first making a strong case for an exception.
    • Nations may make a case for extended monopoly times. In the case of nuclear weapons, the fact that it took the Soviets four years to catch up to American nuclear weapons technology was used to justify a four-year Mishmahigan-Inorothian monopoly on nuclear weapons technology instead of the standard two.
    • Any sort of future tech plans that involve a temporary monopoly, no matter how logical and justified (such as the nuclear plans voiced by Mishmahig and Inoroth), should be considered tentative plans at best. Everything might seem hunky dory right now, but two decades from now, one or all parties involved may or may not be in the social, economic, or political situation to even attempt it. Nations with early dibs have the yellow light -- proceed with caution, but be prepared to stop.
  • Avoid Superlatives: There's always a bigger fish. It may be easy to keep straight who is "best" while we're still small, but, then again, which is "best" may not be for certain and likely will not stay that way. Add to that an expanding family of nations and confusion and bickering will almost certainly ensue.
  • Godmodding and Continuity: Don't godmod and try to avoid doing things that will muck with others' continuity. Our senior members remember the headache that followed the great death camp mistake of 1903.
  • Inactivity: We here at Vapor understand that real life can be a pain and that your life does not necessarily revolve around NS or Vapor (though, if it did, we wouldn't judge you). However, if you disappear for an extended period of time without notice, that can leave the rest of us in a tight spot. If you are inactive long enough to become an ex-nation, or if you tell us you'd like to quit, we will discuss amongst ourselves how important your nation was to the Vapor canon. If it is decided that you never really contributed anything noteworthy or important, we will most likely simply remove your nation from the map and retcon you from history (we have already had to do this to several nations in our earlier iterations). If you were decided to have been too important to simply erase, we reserve the right to do what we have to with your nation to keep our story intact, whether that is to simply have you largely withdraw from major diplomatic associations, have your people start a revolution, or even invade you -- it will be up to us.
  • Return from Inactivity: After Vapor had existed for some time, we began encountering an issue we hadn't anticipated, which was former members (lost to either inactivity or an expressed desire to quit) wishing to return to the group. At first, we handled things on a case-by-case basis, but this quickly proved to be inefficient, confusing, and at times unfair; we decided we needed a more explicit set of rules concerning this issue.
    • Things done changed. While a nation has been absent, the dynamics of the surrounding region in Vapor have likely changed, regardless of whether the nation was retconned or not. Some of these changes may be very detailed and may have taken a lot of effort on behalf of those involved. These changes may have involved tweaking history to compensate for the inactive nation's absence (in the case of a retcon) or destruction (if a retcon was considered to be unfeasible). Upon your return, any nation must be willing to accept any and all changes made in their absence, no matter how big or how small. In some cases, it may even be necessary to move the returning nation to a different part of the world or start a new nation altogether (for example, if a new nation claimed all or most of the returning nation's territory during its absence).
    • Land and Population Penalty. Most of the time, if a retcon was deemed unfeasible, the inactive nation will have had its population and land area drastically reduced. This reduction penalty is considered one of the changes the returning nation will have to accept. Even if the nation was not retconned, the nation will still suffer a reduction both in land area and population, by no less than 50% on each, or possibly more, if circumstances exist that make it necessary. The returning nation must accept that it was always this size and population unless the returning nation should provide a good, solid reason to explain (preferably by means of a well-crafted role-play) this change at a particular point in history.
    • Give Notice. A nation can avoid these penalties and inconveniences by simply giving notice of an extended absence; accommodations can be more easily made if the rest of the nations in Vapor know the inactive nation will be returning. If the nation does not return on the stated date, the standard 28 days will be given past that date before the nation is considered "dead and not coming back." The above two rules will then apply.
  • Off-Topic Chatter: This is something that has been a major problem for our group in the past and something that I would like to put an end to right now. There is too much relevant information getting lost amongst off-topic chatter and spam already and, now that we are opening up again, new nation applications, questions, and discussions are going to add to that. Let's keep it neat and clutter-free. We have an entire off-site forum dedicated to Vapor, which has a whole subforum dedicated to largely-unmoderated, off-topic chatter. Remember, spam is not allowed on NS, but the off-site forum has an entire thread dedicated to it. Let's start using that and keep this reserved to strictly on-topic discussion, mm'kay?


1.) Go to the Opening Post (made by Fanaglia) and peruse the "Active RPs." Don't read all the posts, just kinda get the gist of how we roll.

2.) While you're at it, check out the sections in the second post (first after the OP) with the gray "Spoiler" icons. These give you a general idea of senior members' nation's people, geography, relationships, armed forces, rulers, and so on.

3.) Ask Questions in the OOC. If there is something you don't get (especially abbreviations like V-land, Fan, Dal, RR Conference, EC, etc...We use abbreviations a lot). You might also ask for a brief synopsis of what has happened so far.

4.) Start or join a 'Meet and Greet' Thread. There are all sorts of events that merit an international attendance, like your leader's... Funeral, Wedding, Coronation, Birth, Birthday, etc. You could also have things like Technological Expos, Conferences, etc. You can be as creative as you want about it

5.) Post on one of our active, open threads. There are plenty of threads that could use another active RPer. I would recommend asking first though, because sometimes threads are too full and/or too far along to merit an new arrival.

6.) Get connected! Even the most powerful Nation needs friends, and you are more likely to find your groove (and to be noticed by everyone else) if you have friends. I would recommend allying with nations who are powerful, who are at least moderately active, and are friendly to your cause or share similar goals. TIP: Keep in mind that (most) people don't ally for nothing...they expect something in return. Make sure you are both clear on what the other is expecting, preferably in writing, so as to avoid confusion, suspicion, and accusations of lying later on. Some types of alliances might include Trade Agreements, Mutual Support Treaties, Arms Deals, Joint Research Projects, BFF Alliances, and so on.

7.) If you post something you think you will need to reference later, our reference tag is PANDA. Just put it in red capital letters somewhere in your post, to make it easier to search for important info later. When posting specifically battle plans or colonial aspirations, use the tag ALBATROSS.

8.) NS roleplay is not really about your guns, is it? It's about your RP skills. The guns you are using really shouldn't matter that much 90% of the time. If you're ever reading a novel, I doubt you'll ever see the author go "So-and-so was glad to have brought along an M1911 instead of a more modern Beretta M1 because the extra weight came in handy when he had to pistol whip a guy when he ran out of ammo in his mag." No, 90% of the time, unless the type of gun turns out to be some sort of plot point or in some way says a lot about the character (like someone who prefers an AK-47 over an M-16), the gun(s) remain anonymous. Nine times out of ten, it will read "The bad guy dropped his gun," instead of "The bad guy dropped his AK-74u with extended mags and a red dot sight and collapsible stock." The latter, which is quite common on NS, especially these days, is just bad roleplaying. The point of writing weapons pages for our purposes here in this RP group is only 10% archiving what weapons you have and their specs and 90% writing about something you want to write about, for the sake of writing about it. It should never be a way of calling "dibs" on RL stuff you want.

9) If you've spent much time on the internet, you'll have noticed that people have a tendency to abbreviate a lot. People on NationStates, while they generally write better than the majority of people on the rest of the internet, also have a tendency to use a lot of abbreviations specific to NationStates. Vaporites have developed a culture of even-more-specific abbreviations that can be confusing to new players. Below is a short list of some of the more common ones you may encounter:
  • NS - NationStates
  • RP - Roleplay
  • RL - Real Life
  • IRL - In Real Life
  • IC - In-character
  • OOC - Out-of-character
  • IIRC - If I recall correctly
  • IMO/IMHO - In my opinion/In my honest opinon
  • RR - Railroad. For some reason, Fanaglia at times appears to be the only one capable of spelling out the whole word. She considers it to be somewhere between comical and annoying.
  • IRR - International Railroad (see V-Land)
  • V-Land - Voerdeland. A once-backwoods nation in northeastern Promethia/northern Zhao connected to Amplector via a thin land bridge, over which was built the International Railroad (sometimes referred to as the Intercontinental Railroad). It was the focus of a major war involving several nations from three different continents, the conflict helping to sow the seeds of the Great War, which is coming soon at the time of the compiling of this list.
  • RCC - Rothian Catholic Church. Based in Inoroth, it has no major differences from the RL Roman Catholic Church.
  • MC - Mishmahigan Christian(s). Sect of Christianity based out of Mishmahig that believes that the Second Coming has already come and gone. Has a history of oppression by other sects. Often gets compared (whether justly or unjustly) to the RL Mormons/Church of Latter-Day Saints.
  • AMEN - Alliance of Middle-Eastern Nations. A Short-lived alliance between several Middle-Eastern (western/southern Promethian) nations, later dissolved due to conflicts of interests between vastly different nations compounded by the departure of several nations from the RP group and/or NS.
  • SAW - Sri-AMEN War. A brief but culturally- and politically-significant war involving the nation Sri Tschow, the nations of AMEN, and a few others. One of the results of the war was the dissolution of AMEN.
  • AC - Amplectorian Conference. A major RP taking place in 1903 in which the nation of Servoth attempts (unsuccessfully) to establish a UN-style organization to help "keep the peace" in an increasingly unstable world.

10.) Have fun, and stay active! If being in Vapor ain't fun, don't even bother joining!

That's about it. Hope you enjoy your time here with us in Vapor!






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Apparently, individual posts may not exceed 60,000 characters. Pat yourselves on the back, guys -- we did it! Therefore, this entire section has had to be moved out of the OP and into a regular old post, which is just below.
Last edited by Vapor Administration on Sun Jun 02, 2019 10:08 am, edited 19 times in total.

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Vapor Administration
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Posts: 10
Founded: Feb 07, 2018
Ex-Nation

Postby Vapor Administration » Sat Feb 10, 2018 11:05 pm

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Please fill out the form in the box, as well as draw a claim on the world map using your choice of image editing software, upload it to an image-hosting site like Imgur or Photobucket, and paste in a link.

Code: Select all
[box][b]Nationstates Account:[/b]
[b]Nation Name:[/b]
[b]Government type:[/b]
[b]Name and title of Nation Leader:[/b]
[b]Demonym:[/b]
[b]Official language(s) ([i]de jure[/i]):[/b]
[b]Commonly spoken language(s) ([i]de facto[/i]):[/b]
[b]Brief History:[/b]
[b]RL Cultural Inspiration(s):[/b]
[b]Religion in you nation:[/b]
[b]Economic Info:[/b]
[b]Military Info:[/b]
[b]Est. total land area (mainland and colonies):[/b]
[b]Est. total population (mainland and colonies):[/b]
[b]Proposed land claim (drawn on a map):[/b]
[b]Other Interesting Facts/Info about your nation:[/b]
[b]RP Sample:[/b][/box]


Credit to Inoroth for the comprehensive application
Last edited by Vapor Administration on Sun Feb 11, 2018 9:39 am, edited 3 times in total.

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Vapor Administration
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Posts: 10
Founded: Feb 07, 2018
Ex-Nation

Postby Vapor Administration » Sat Feb 10, 2018 11:05 pm

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Apparently, individual posts may not exceed 60,000 characters. Pat yourselves on the back, guys -- we did it! Therefore, this entire section has had to be moved out of the OP and into a regular old post, here. This is a place to archive things like important maps, demographics and national information, alliances and trade agreements between nations, military & technical data, and anything else worth pinning to this post.

(each map thumbnail is a link to a larger, off-site map)

Black-and-White World Map
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Silhouette Map
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Combat Reference Threads (Courtesy of Vitzenburg):






Main Nation NameIn-Character Nation(s) used for RP
FanagliaFanaglia
IneseaMenid
YasuragiClockwork Empire
ServothDrachenstaat
InorothInoroth
Last edited by Vapor Administration on Sun Apr 08, 2018 4:06 pm, edited 6 times in total.

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Vapor Administration
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Posts: 10
Founded: Feb 07, 2018
Ex-Nation

Postby Vapor Administration » Sat Feb 10, 2018 11:05 pm

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Credit where credit is due: All content in this post was "borrowed," politely but without permission, from Wikistates

While we do our best to avoid them, disputes do arise among members of the NSVapor community from time to time. Ideally the affected parties will work out the issue among themselves, but sometimes this is simply not possible. Because of this, NSVapor asks that you use the following process to resolve disputes you may have:

  • Ask yourself if the other person is right. Perhaps you made an error in judgment, or perhaps the other person simply has a better perspective on the issue than you do. Many disputes can be avoided altogether by simply accepting that sometimes you may be wrong and others may be right, and learning to recognize those situations when they arise.
  • If that's not the case, politely (even if the other person was decidedly less than polite) contact the other person or people involved.
  • If you are unable to reach a decision on your own that satisfies everyone involved, you should then contact a Vapor Administrator and ask him or her to step in. The Administrator will do his best to gather all relevant information (if you have information you think is relevant, feel free to provide it) and may then seek the input of his fellow administrators as well as others who might have knowledge of the situation. Except in the (unlikely, but possible) case that sensitive personal or private information is involved, these discussions will take place openly. Eventually, the Administrator will come to a conclusion and decide what is to be done, and ask the involved parties to modify their behavior appropriately. Generally, no blocks will be or should be issued at this stage.
  • If the matter persists, any involved party or Administrator may request community input on the matter at the Community Dispute Resolution Thread. If this is done, any member of the community with something constructive to add may present information and opinions, and the involved parties may make their cases. Here, a Vapor Administrator (whichever one is decided to be least directly involved) shall take the role of "judge" as in a bench trial. Once the evidence is presented by both sides of the dispute, the judge will make his/her decision regarding both verdict and sentencing. This is the only means by which a block of a month or more or a permanent ban may be placed on a vested, good-faith NSVapor community member (that is, anyone who isn't a spambot and hasn't been insulting and alienating people from the time they first joined Vapor).
  • Appeals: An appeal can only be made if an administrator other than the President is the presiding "judge." If a ruling has been made against a member by a lower administrator which that member may appeal to the President via a private telegram. Once the President has made a decision, it is final and cannot be repealed.

The important thing to remember throughout all of this is to remain polite, collegial, and cordial at all times. Even if you were in the right to begin with, if you lose your head and become obnoxious or insulting you may still find yourself sanctioned for that.
Last edited by Vapor Administration on Sat Feb 10, 2018 11:55 pm, edited 4 times in total.

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The Holy Dominion of Inesea
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Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Sat Feb 10, 2018 11:21 pm

Nationstates Account: The Holy Dominion of Inesea
Nation Name: Mendean Republics | Menid
Government type: Confederal Republic
Government Explanation: The government of Menid is split into two national-level branches. The Chancellery serves as the chief executive of the nation and has broad powers of external affairs and the economy. The Chancellor is elected by a popular vote. The other branch is the Confederal Council. This Confederal Council serves as the highest court in the nation and handles disputes between the republics themselves. There is no national legislature, instead each republic has their own governments. Four of the republics have unicameral Assemblies, three have bicameral legislatures (Senate and Congress), and two have Councils that merge the executive and legislature.
Name and title of Nation Leader: Chancellor Mehdi Yazdani
Demonym: Mendean
Official language(s) (de jure): Mendean(Circassian), Tsirkasian(Persian), Mehmeti(Egyptian)
Commonly spoken language(s) (de facto): Erebiq(Arabic), Qarsi(Swamp Persian)
History: What would be known as Menid came into existence around 400CE. Tribes from Pahada migrated into the area and settled down, intermixing with the locals. By 600CE a uniform culture arose. The people, Mendeans as they came to be called, became divided into five tribes. These tribes were democratic. The sole surviving local tribe was the citystate of Tsirkas. Tsirkas was an absolute monarchy, in direct contrast to the democratic Mendeans. Around 1000CE, the Mehmeti Pharaohs invaded the region, seeking to expand their growing power. Tsirkas and the eastern Mendeans fought long and hard against the Mehmeti to no avail. By 1200CE, Tsirkas and all but a single tribe were conquered. The sole remaining tribe, the Alba, allied with the neighboring Qarsi Sultanates and over the course of a decade managed to liberate most of Mendea from the Mehmeti. The Alban Confederation was formed from the alliance in order to prevent another neighbor from picking the Mendean tribes off one at a time. Prosperity reigned and complacency set in. Around 1400CE, the Erebiqa invaded. The Confederate Armies were shattered. Tsirkas alone stood against the Ereqbiqan hordes. Through blood and steel, the Tsirkasians beat back the invaders. The Tsirkasian monarch, Prince Cyrus the Wise, declared the creation of the Kingdom of Mendea. The Kingdom of Mendea grew and prospered, eventually becoming the Empire of Menid. By the 1830’s, the Empire was in decline. In 1840, after a disastrous invasion of Fanaglia, revolts began to fester on the edges of the Imperial Periphery. By the 60’s, dissent was widespread. Economic pillaging of the Periphery and the suppression of traditional democratic right in the heartland was causing discontent with all strata. The Khuban and Alba rose up and took Tsirkas and exiled the Imperial Family. Several states broke away, including Asterdan. A republic was declared. The following decades rapid improvement in wealth, technology, and the general standards of living. The booming economy and technology has created a new ruling class, the industrialists. There is rising conflict between the industrialists and the working classes.
RL Cultural Inspiration(s): Iran, Egypt, The Levant, Circassia
Religion in your nation: About 70% of Mendeans are members of the Churches of Menidi. The three largest Menidi sects are the Ismaili Sept, the Adghye Church, and the Temples of Ankren. The remaining 30% of the country follows as many religions as there are religions in this world. Religion is no longer considered a major identifier as it was under Imperial Menid. Rather it’s seen as a deeply personal belief not fit for public discourse.
Economic Info: Menid is largely a free market, rife with booming industries and capital. There are some state enterprises regarding certain defense related heavy industries. The Mendean Government maintains a small safety net for it’s populace as well as for businesses. The Government is currently investing in developing the overseas territories.
Military Info: The military of Menid is called the Confederate Forces. The largest branch is the Confederate Army. The Confederate Navy is, in terms of size, the next largest branch. It is one of the most powerful in the world, protecting Mendean trade in all oceans. It is almost as loved as the Confederate Aerial Corps, which has seen skyrocketing investment into airships and craft. The Confederate Guards are the special service branch of the Confederate Forces that serve on the airships and marine vessels of the nation. They’re akin to a combined Marine Corps and Paratroopers. Each of the Republics also maintain Republican Guards, local militias. The government spends almost 3% of the GDP on the military, up from 2.5% decades past. This is largely from aerial investments.
Est. total land area (mainland and colonies): Will Do this Later
Est. total population (mainland and colonies):
79,239,201 Mainland
2,217,666 Overseas Territories
81,456,867 Total
Proposed land claim (drawn on a map): Purple on map
Other Interesting Facts/Info about your nation:
Cosmopolitan Anatolians
RP Sample:Prior Vapor RPs
Last edited by The Holy Dominion of Inesea on Fri Apr 13, 2018 11:06 am, edited 3 times in total.
I'm really tired

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Senkaku
Postmaster of the Fleet
 
Posts: 26713
Founded: Sep 01, 2012
Corrupt Dictatorship

Postby Senkaku » Sun Feb 11, 2018 12:08 am

The Holy Dominion of Inesea wrote:Tag for future app

^same
Biden-Santos Thought cadre

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Fanaglia
Senator
 
Posts: 4096
Founded: Nov 09, 2009
Ex-Nation

Postby Fanaglia » Sun Feb 11, 2018 12:14 am

Nationstates Account: Fanaglia

Nation Name: Fanaglia

Government type: Absolute monarchy in the earlier years; republic in the later years

Name and title of Nation Leader: King DiMarco, then Queen Autumn, then Queen Alice, then Prime Minister Harker (will likely begin RPing in the reboot with either Autumn or Alice)

Demonym: Fanaglian

Official language(s) (de jure): French, English, Italian

Commonly spoken language(s) (de facto): French, English, Italian, German, Polish

Brief History: Before the Unification, Fanaglia was five separate kingdoms: Arviragus, Cadwal, Pisiano, Polydore, and Cynfelyn. Early in his reign, King DiMarco was revered as the king who, on 24 September, 1842, united the five old kingdoms to stand as one against a foreign aggressor. He poured countless Krôms into science and agriculture and promised to pull his people out of the dark ages, making sure that every Fanaglian had fresh food, clean water, and a roof over his head.

Perhaps it was greed, or perhaps it was madness, but Fanaglia became an absolute perversion of everything he had promised: lines of people a mile long waiting for stale bread, water that stank of sulfur, ten or more people sleeping shoulder-to-shoulder in public housing. Meanwhile, the king and his lords sat high in their castles, reveling in the spoils of all of their peoples' work.

When she was sixteen years old, Princess Autumn was disowned by her father for allowing a homeless mother and her children to sleep in his stable. It was then that she got to see the true plight of her people. She fled to the countryside, where she began recruiting dissenters for Libre Fanaglia.

At first, the rebels engaged in simple guerrilla warfare: raiding royal armories, robbing trains, and 'redistributing the wealth.' Gradually, as their numbers grew, they began to become more than a mere nuisance to the king. In 1872, all-out civil war had begun with the rebels' capture of Fort Benvolio and the small fleet of airships stationed there. Much to King DiMarco's astonishment, over one third of his army (which included Captain Prospero) defected to join the princess, leading to his defeat at the First Battle at Fort Benvolio.

Though the princess' rebels at one point far outnumbered the king's army, DiMarco had far superior weaponry, including a much larger and more powerful fleet of airships. The war wore on for two years and morale was low for the rebels; Autumn knew that if a victory did not come soon, she would likely lose the war. This is when it was decided to rush Castle Cynfelyn.

After all but two of the flying monitors were damaged or destroyed, the HMM Banquo managed to crash-land within the castle walls. Led by Princess Autumn herself, the Banquo's crew rendezvoused with the other ship's crew, retook the castle, captured the king, and effectively ended the war. This day, 8 November, 1874, is forever remembered and celebrated as Liberty Day.

King DiMarco was executed two weeks later and Princess Autumn took power, being officially crowned Queen two years later.

There was a return to prosperity under Queen Autumn, but she found herself having to walk a balance between keeping the dukes and other nobles satisfied in power, while also appeasing the common folk (many of whom began to increasingly desire democracy) with progressive policies. Later in her reign, Autumn adopts a young street girl named Alice, intending to allow her to work as a servant, but eventually growing to love her like her own daughter. When Autumn is suddenly assassinated without any heirs shortly before the Great War, she continued to shock the conservative nobility by leaving the Crown to young Alice in her will. Things grow increasingly hostile between Queen Alice and the Duke of Avrirar, who is the nephew of DiMarco and believes he has the true claim to the Fanaglian throne. When Alice eventually abdicates the throne to establish a republic, the Duke of Avrirar leads a coalition of nobles and loyalists in a civil war to assert their power, which ultimately fails.

RL Cultural Inspiration(s): Fanaglia is made up of five duchies and one colony, each with their own, distinct culture, making Fanaglia a rather cosmopolitan nation. The most prominent place Fanaglia draws inspiration from is France, but parts of it are inspired by Italy, England, Prussia, and (in the colony) the Carribbean

Religion in you nation:
  • 41% Rothian Catholic
  • 15% Eastern Orthodox
  • 12% Muslim
  • 10% Other Christian
  • 9% Agnostic/Atheist
  • 8% Jewish
  • 5% Other

Economic Info: The Fanaglian monarchy operates a pseudo-fascist state, with the Crown and nobility collectively supporting industry through corporate welfare, but with increasing social welfare programs as the reigns of Queen Autumn and Queen Alice progress. The Fanaglian republic is a capitalist state, but is rife with corruption and heavily controlled by robber barons.

Military Info: The armed forces of Fanaglia were also sometimes known as the Armed Forces of the Crown until the abolition of the monarchy. They consist of four professional service branches: the Royal Naval Service (RNS) (including the Royal Marines), the Fanaglian Army, the Royal Air Service (RAS), and the Joint Medical Service. Following the end of the monarchy, the branches were renamed the Fanaglian Naval Service (FNS), Fanaglian Marine Corps (FMC), and the Fanaglian Air Service (FAS), respectively. The forces are managed by the Department of Defense and controlled by the Defense Council, chaired by the Chief of the DoD. The Commander-in-Chief was the Fanaglian monarch until that responsibility was granted to the Chancellor, to whom members of the forces swear an oath of allegiance.

According to an 1890 audit, military spending was estimated to be approximately 3.4% of GDP. In 1890, The Armed Forces of the Crown employed 241,500 active-duty soldiers and 563,500 reserve troops. Reservists are available to the Armed Forces and participate in defense exercises and deployments abroad.

Until 1915, military service was compulsory for men over the age of nineteen who had chosen not to pursue an education beyond secondary school, and conscripts served six-month tours of duty; conscientious objectors could instead opt for an equal length of civilian service, or a six-year commitment to (voluntary) emergency services like a fire department or the Red Cross. On 11 July, 1915, conscription was officially suspended and replaced with a voluntary service. Since 1872, women may serve in all functions of service without restriction, but they are not subject to conscription. There are presently some 36,200 women on active duty and a number of female reservists

Est. total land area (mainland and colonies): 2,587,324 km2 (998,971 sq mi)

Est. total population (mainland and colonies): 73.9 million

Proposed land claim (drawn on a map): As Map Mistress and as a founding member, I'm already on it, in the orange:
Image

Other Interesting Facts/Info about your nation: Especially after the rise of Queen Autumn, Fanaglia has a remarkably progressive attitude towards racial and religious equality, as well women's and LGBT rights. Fanaglians are also known to both be laid back and to party hard, and take pride in their their domestically-produced liquor and cannabis products. Oranges are also a prominent part of the Fanaglian economy, as well as the Fanaglian culture -- oranges are used in many of Fanaglia's favorite food dishes, as well as often being used as decoration.

RP Sample: I was involved in probably half of the old RP's hosted in the original Vapor, which you can still link to from the old OOC threads, but Opening Oulen was a pretty fun one to write for.
Last edited by Fanaglia on Sun Feb 11, 2018 10:30 am, edited 3 times in total.
Map Mistress of Vapor
Factbook
OOC: Fanaglia is a steampunk nation; whenever I post IC, I'm posting from 1886. That, or from some sort of weird time rift in which my characters don't realize they are in fact 127 years in the future.
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Dumb Ideologies wrote:NS forums are SUPERGOOGLE.

The power of dozens of ordinary humans simultaneously interrogating a search engine with slightly different keywords. I'm getting all teared up just thinking of the power.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21993
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sun Feb 11, 2018 2:52 am

Yeah! Here we go.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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The Haudenosaunee League
Civil Servant
 
Posts: 9
Founded: May 02, 2016
Democratic Socialists

Postby The Haudenosaunee League » Sun Feb 11, 2018 9:53 am

Tag. Not sure if I'll use this nation or a different one though.

edit: yeah the more I think about it, the less I want to use this nation. I think the fact that I named it after a real life political entity limits it in terms of its scope, and if I want to be imaginative with it its very easy to come across as vaguely offensive if I don't do my research very well (and probably even if I do do it well).

I'm thinking about either a French-inspired republic, combining the political turmoil of the Long Century with the philosophical and political atmosphere of the French Enlightenment, and would probably host RPs along the lines of the Berlin Conference, the Paris Commune, and the 1889 Exposition Universelle. My french-y nation doesn't have any factbooks yet, though, so I'd be working from scratch.

OR I might do a sort of papal-states inspired thing. IDK how religion is working here, but I do have one nation that acts as the home of a catholic-inspired religion with heavy influences from islam (like calligraphy, geometric art, maths and sciences, architecture etc). It was originally done for a medieval RP but I could adapt it. I'd have to work out where I want to go, steampunk-ly, with this nation but I have a much better idea of its society, culture, and religion.

hmm, decisions...
Last edited by The Haudenosaunee League on Sun Feb 11, 2018 12:22 pm, edited 1 time in total.

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Kisinger
Senator
 
Posts: 3898
Founded: Oct 26, 2014
Father Knows Best State

Postby Kisinger » Sun Feb 11, 2018 11:37 am

Nationstates Account:
Nation Name:Quibella (derived from the latin words Qui bellator meaning roughly "warrior people," Qui bellator->Quibellator->Quibellat->Quibella)
Government type: Constitutional Monarchy, or Crowned Republic depending on the date
Name and title of Nation Leader: Emperor Phillipe III, or King Phillipe III
Demonym: Quibellan
Official language(s) (de jure): French
Commonly spoken language(s) (de facto): French, Culsivans, Solivirians, Italian, German, Spanish
Brief History: A rough timeline I can provide currently, and can later expand upon once I am more informed of regional lore
  • ~60 BC - Conquest of Modern day Quibella by a Rothian Empire
  • ~50 BC - Rothianization of Quibella begins
  • ~40 AD - First Quibellan Revolt
  • ~300 AD - Quibella breaks away as a Republic
  • ~400 AD - Republic Collapses causing a formation of a number of different Kingdoms and Principalities in its wake
  • ~800 AD - Quibella is united under a King, Catharism becomes increasingly popular throughout
  • ~1200 AD - Quibella invades and annexes various Culsivans and Solivirians Principalities, current King declares Quibella to be an Empire, Nobles emerge as powerful men who are able to influence the Emperor
  • ~1500 AD - Quibellan Church of Good Christians emerges as a dominating religious force in Quibella, the Emperor declares the Church of Quibella following multiple disagreements between the Pope and the Emperor
  • ~1700 AD - Religious tensions explode between Good Christains and the Church of Quibella resulting in a brief but brutal religious war within Quibella
  • ~1900 AD - Religious tensions have since died down but Solivirians and Culsivans independence movement have hit an all time high with attempts to break free from Quibella who has managed to avoid large conflicts the last twenty years.
RL Cultural Inspiration(s): France/Netherlands
Religion in you nation: Church of Good Christains(Sect of Christianity roughly akin to the irl Cathars), and the Church of Quibella(roughly equivalent to Anglicanism in practice and it doesn't deviate much from Catholic though, except it recognizes the Monarchy as God's representative on Vapor). Note: I'm sure there is more than these two
Economic Info: Quibella's economy is relatively strong being primarily focused on steel, chemical, and production of arms. Overall there is a fair amount of income inequality that has resulted from the rapid expansion of not only heavy industries but as well as lucrative overseas trade.
Military Info: The Military of the Empire of Quibella, officially known as Forces Armées Royales de Quibella or the Royal Armed Forces of Quibella are broken down into three branches Armée Royale de terre, Armée Royale de l'Air Quibella, and Armée Royale de la mer with all three branches having around five hundred thousand soldiers actively in uniform and another million in reserve. The Armée Royale de terre, is the ground based component of the military and it makes up the majority of the Armed Forces in number and in funding with it having nearly four hundred thousand actively in uniform. The Armée Royale de l'Air Quibella, is the air component of the armed forces and despite it's relatively new inception it has received a large amount of funding as well as a healthy dose of recruitment with its number being roughly seventy thousand. The equipment of the Armée Royale de l'Air Quibella numbers roughly 300 aeroplanes, and 16 Airships of varying sizes. The Armée Royale de la mer, the sea and river based componet of the Armed Forces, it sees the least funding and is considered the smallest of the three branches numbering a mere thirty thousand.
Est. total land area (mainland and colonies):1,850,000 sq km
Est. total population (mainland and colonies): 50-60 Million
Proposed land claim (drawn on a map): Map Claim in the grey circle North of Fanaglia can obviously be smaller but roughly there is where I would prefer to be located
Other Interesting Facts/Info about your nation:
RP Sample:
Last edited by Kisinger on Sun Feb 11, 2018 2:09 pm, edited 3 times in total.
Nanatsu no Tsuki wrote:Don't you dare take my other 75% orgasm. I'm a greedy womyn, influenced by the cold hard erection of the patriarchy.

"First rule of leadership: everything is your fault." ~ Bug's Life

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The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Sun Feb 11, 2018 12:11 pm

Kisinger wrote:
Nationstates Account:
Nation Name:Quibella (derived from the latin words Qui bellator meaning roughly "warrior people," Qui bellator->Quibellator->Quibellat->Quibella)
Government type: Constitutional Monarchy, or Crowned Republic depending on the date
Name and title of Nation Leader: Emperor Phillipe III, or King Phillipe III
Demonym: Quibellan
Official language(s) (de jure): French
Commonly spoken language(s) (de facto): French, Culsivans, Solivirians, Italian, German, Spanish
Brief History: A rough timeline I can provide currently, and can later expand upon once I am more informed of regional lore
  • ~60 BC - Conquest of Modern day Quibella by a Rothian Empire
  • ~50 BC - Rothianization of Quibella begins
  • ~40 AD - First Quibellan Revolt
  • ~300 AD - Quibella breaks away as a Republic
  • ~400 AD - Republic Collapses causing a formation of a number of different Kingdoms and Principalities in its wake
  • ~800 AD - Quibella is united under a King, Catharism becomes increasingly popular throughout
  • ~1200 AD - Quibella invades and annexes various Culsivans and Solivirians Principalities, current King declares Quibella to be an Empire, Nobles emerge as powerful men who are able to influence the Emperor
  • ~1500 AD - Quibellan Church of Good Christians emerges as a dominating religious force in Quibella, the Emperor declares the Church of Quibella following multiple disagreements between the Pope and the Emperor
  • ~1700 AD - Religious tensions explode between Good Christains and the Church of Quibella resulting in a brief but brutal religious war within Quibella
  • ~1900 AD - Religious tensions have since died down but Solivirians and Culsivans independence movement have hit an all time high with attempts to break free from Quibella who has managed to avoid large conflicts the last twenty years.
RL Cultural Inspiration(s): France/Netherlands
Religion in you nation: Church of Good Christains(Sect of Christianity roughly akin to the irl Cathars), and the Church of Quibella(roughly equivalent to Anglicanism in practice and it doesn't deviate much from Catholic though, except it recognizes the Monarchy as God's representative on Vapor). Note: I'm sure there is more than these two
Economic Info: Quibella's economy is relatively strong being primarily focused on steel, chemical, and production of arms. Overall there is a fair amount of income inequality that has resulted from the rapid expansion of not only heavy industries but as well as lucrative overseas trade.
Military Info: The Military of the Empire of Quibella, officially known as Forces Armées Royales de Quibella or the Royal Armed Forces of Quibella are broken down into three branches Armée Royale de terre, Armée Royale de l'Air Quibella, and Armée Royale de la mer with all three branches having around five hundred thousand soldiers actively in uniform and another million in reserve. The Armée Royale de terre, is the ground based component of the military and it makes up the majority of the Armed Forces in number and in funding with it having nearly four hundred thousand actively in uniform. The Armée Royale de l'Air Quibella, is the air component of the armed forces and despite it's relatively new inception it has received a large amount of funding as well as a healthy dose of recruitment with its number being roughly seventy thousand. The equipment of the Armée Royale de l'Air Quibella numbers roughly 300 aeroplanes, and 16 Airships of varying sizes. The Armée Royale de la mer, the sea and river based componet of the Armed Forces, it sees the least funding and is considered the smallest of the three branches numbering a mere thirty thousand.
Est. total land area (mainland and colonies):2-1.5 Million km2
Est. total population (mainland and colonies): 50-60 Million
Proposed land claim (drawn on a map): Map Claim in the grey circle North of Fanaglia can obviously be smaller but roughly there is where I would prefer to be located
Other Interesting Facts/Info about your nation:
RP Sample:

Accepted!
I'm really tired

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Krugmar
Minister
 
Posts: 2248
Founded: May 06, 2012
Iron Fist Consumerists

Postby Krugmar » Sun Feb 11, 2018 12:41 pm

Nationstates Account: Krugmar
Nation Name: Mararasa /ˈmararasa/ Mararasan Script
Government type: de jure civilian federal kritarchy de facto feudal military junta
Name and title of Nation Leader: Borutuwa Cemyn Iɏtan
Demonym: Mararasan
Official language(s) (de jure): Classical Mararasan (A dead literary language used as a lingua franca, conlang)
Commonly spoken language(s) (de facto): Vulgar Mararasan (vulgar dialects and creoles of Mararasan, largely spoken by urban Polawans), Luraner (lit. island speech, refers to the multitude of language families used in Mararasa, incl. Malay and Papuan languages + conlangs)
Brief History: - ????BC - 300 AD - The Polawa people, a small group inhabiting parts of the coast of the Clockwork Empire near completely migrate north, while those who remain are assimilated.
- 300 AD - 450 AD - The Polawa people begin migrating into the Batatory archipelago, initially as traders and mercenaries. Their religion and language keep them unified as a diaspora. They quickly become an urbanised middle class, centred largely on the eastern islands.
- 450AD - The first Borutuwa, a mercenary captain, overthrows Rahjah Suratman of Darah and installs a new civilian government run by native judges, though with himself in command of the military, in a governmental system known as Mararasa.
- 450 AD - 1400 AD - Mararasa expands gradually, largely focusing on coastal areas and cities. Monarchies are disestablished in the areas it conquers, though the royals are usually taken back to the capital and enfeoffed, though essentially imprisoned in a section of the capital.
- 1400 - 1550 AD - Civil war and unrest as the elective Mararasa system begins to break down, rival families fight for control of the military. local civil government is largely unaffected, unless the fighting hits them. The Iɏtan is eventually able to take control, and the position of Borutawa becomes effectively hereditary.
- 1550 - 1915 - Largely peaceful progression under the Iɏtan Tawanate, foreign influence is largely restricted and the Bacutɏ, the noble-warrior caste, become completely restricted to Polawans.

RL Cultural Inspiration(s): Indonesia* | Japan, China, Polynesia, Rome, Sparta (concept of foreign rulers)*
Religion in your nation: The Polawa follow a heavily ritualised pantheistic faith, while most Mararasans follow their own traditional faiths or foreign ones if they've largely been converted. The Polawa take no action against a religion unless it riles up a populace or is incompatible with their government.
Economic Info: Mararasa is largely protectionist, with outside trade only being allowed at certain designated ports for certain nations. It is still relatively localised and agrarian, but industrialisation is strong in urban areas.
Military Info: In the 19th century Mararasa began moving towards a centralised standing army, and incorporating the Bacutɏ into it. Before this it had been the role of the Nyŧun to provide Bacutɏ, and the local governments to provide levies or funds to hire mercenaries. It is broken into two branches, the Tuwa (Army), and the Colalawa (Navy and Airforce). Around 250,000 serve in the Tuwa, and 130,000 in the Colalawa.
Est. total land area (mainland and colonies): No idea honestly
Est. total population (mainland and colonies): ~28,000,000 - 41,000,0000
Proposed land claim (drawn on a map): This archipelago
Other Interesting Facts/Info about your nation:*I will likely use Malay languages for quite a few ethnic groups ** As I'm using conlangs and concultures I'll probably be drawing from quite a few places
RP Sample: In terms of worldbuilding some of my ongoing projects are Tava, Satucin and Cuthi and as for rping this is a relatively recent sample.
Last edited by Krugmar on Mon Feb 12, 2018 12:20 pm, edited 5 times in total.
Liec made me tell you to consider Kylaris

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The Haudenosaunee League
Civil Servant
 
Posts: 9
Founded: May 02, 2016
Democratic Socialists

Postby The Haudenosaunee League » Sun Feb 11, 2018 12:59 pm

The Haudenosaunee League wrote:Tag. Not sure if I'll use this nation or a different one though.

edit: yeah the more I think about it, the less I want to use this nation. I think the fact that I named it after a real life political entity limits it in terms of its scope, and if I want to be imaginative with it its very easy to come across as vaguely offensive if I don't do my research very well (and probably even if I do do it well).

I'm thinking about either a French-inspired republic, combining the political turmoil of the Long Century with the philosophical and political atmosphere of the French Enlightenment, and would probably host RPs along the lines of the Berlin Conference, the Paris Commune, and the 1889 Exposition Universelle. My french-y nation doesn't have any factbooks yet, though, so I'd be working from scratch.

OR I might do a sort of papal-states inspired thing. IDK how religion is working here, but I do have one nation that acts as the home of a catholic-inspired religion with heavy influences from islam (like calligraphy, geometric art, maths and sciences, architecture etc). It was originally done for a medieval RP but I could adapt it. I'd have to work out where I want to go, steampunk-ly, with this nation but I have a much better idea of its society, culture, and religion.

hmm, decisions...

hmm on second thoughts I might synthesise the above ideas into a more Italian-inspired nation, since we have a lot of French already...

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The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Sun Feb 11, 2018 1:08 pm

The Haudenosaunee League wrote:
The Haudenosaunee League wrote:Tag. Not sure if I'll use this nation or a different one though.

edit: yeah the more I think about it, the less I want to use this nation. I think the fact that I named it after a real life political entity limits it in terms of its scope, and if I want to be imaginative with it its very easy to come across as vaguely offensive if I don't do my research very well (and probably even if I do do it well).

I'm thinking about either a French-inspired republic, combining the political turmoil of the Long Century with the philosophical and political atmosphere of the French Enlightenment, and would probably host RPs along the lines of the Berlin Conference, the Paris Commune, and the 1889 Exposition Universelle. My french-y nation doesn't have any factbooks yet, though, so I'd be working from scratch.

OR I might do a sort of papal-states inspired thing. IDK how religion is working here, but I do have one nation that acts as the home of a catholic-inspired religion with heavy influences from islam (like calligraphy, geometric art, maths and sciences, architecture etc). It was originally done for a medieval RP but I could adapt it. I'd have to work out where I want to go, steampunk-ly, with this nation but I have a much better idea of its society, culture, and religion.

hmm, decisions...

hmm on second thoughts I might synthesise the above ideas into a more Italian-inspired nation, since we have a lot of French already...

Indeed, Italian might be better as we have two french nations already. However, you are still free to be french
I'm really tired

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Fanaglia
Senator
 
Posts: 4096
Founded: Nov 09, 2009
Ex-Nation

Postby Fanaglia » Sun Feb 11, 2018 1:24 pm

Kisinger wrote:
Nationstates Account:
Nation Name:Quibella (derived from the latin words Qui bellator meaning roughly "warrior people," Qui bellator->Quibellator->Quibellat->Quibella)
Government type: Constitutional Monarchy, or Crowned Republic depending on the date
Name and title of Nation Leader: Emperor Phillipe III, or King Phillipe III
Demonym: Quibellan
Official language(s) (de jure): French
Commonly spoken language(s) (de facto): French, Culsivans, Solivirians, Italian, German, Spanish
Brief History: A rough timeline I can provide currently, and can later expand upon once I am more informed of regional lore
  • ~60 BC - Conquest of Modern day Quibella by a Rothian Empire
  • ~50 BC - Rothianization of Quibella begins
  • ~40 AD - First Quibellan Revolt
  • ~300 AD - Quibella breaks away as a Republic
  • ~400 AD - Republic Collapses causing a formation of a number of different Kingdoms and Principalities in its wake
  • ~800 AD - Quibella is united under a King, Catharism becomes increasingly popular throughout
  • ~1200 AD - Quibella invades and annexes various Culsivans and Solivirians Principalities, current King declares Quibella to be an Empire, Nobles emerge as powerful men who are able to influence the Emperor
  • ~1500 AD - Quibellan Church of Good Christians emerges as a dominating religious force in Quibella, the Emperor declares the Church of Quibella following multiple disagreements between the Pope and the Emperor
  • ~1700 AD - Religious tensions explode between Good Christains and the Church of Quibella resulting in a brief but brutal religious war within Quibella
  • ~1900 AD - Religious tensions have since died down but Solivirians and Culsivans independence movement have hit an all time high with attempts to break free from Quibella who has managed to avoid large conflicts the last twenty years.
RL Cultural Inspiration(s): France/Netherlands
Religion in you nation: Church of Good Christains(Sect of Christianity roughly akin to the irl Cathars), and the Church of Quibella(roughly equivalent to Anglicanism in practice and it doesn't deviate much from Catholic though, except it recognizes the Monarchy as God's representative on Vapor). Note: I'm sure there is more than these two
Economic Info: Quibella's economy is relatively strong being primarily focused on steel, chemical, and production of arms. Overall there is a fair amount of income inequality that has resulted from the rapid expansion of not only heavy industries but as well as lucrative overseas trade.
Military Info: The Military of the Empire of Quibella, officially known as Forces Armées Royales de Quibella or the Royal Armed Forces of Quibella are broken down into three branches Armée Royale de terre, Armée Royale de l'Air Quibella, and Armée Royale de la mer with all three branches having around five hundred thousand soldiers actively in uniform and another million in reserve. The Armée Royale de terre, is the ground based component of the military and it makes up the majority of the Armed Forces in number and in funding with it having nearly four hundred thousand actively in uniform. The Armée Royale de l'Air Quibella, is the air component of the armed forces and despite it's relatively new inception it has received a large amount of funding as well as a healthy dose of recruitment with its number being roughly seventy thousand. The equipment of the Armée Royale de l'Air Quibella numbers roughly 300 aeroplanes, and 16 Airships of varying sizes. The Armée Royale de la mer, the sea and river based componet of the Armed Forces, it sees the least funding and is considered the smallest of the three branches numbering a mere thirty thousand.
Est. total land area (mainland and colonies):2-1.5 Million km2
Est. total population (mainland and colonies): 50-60 Million
Proposed land claim (drawn on a map): Map Claim in the grey circle North of Fanaglia can obviously be smaller but roughly there is where I would prefer to be located
Other Interesting Facts/Info about your nation:
RP Sample:

Well, the claim you drew is significantly larger than 2,000,000 sq km (Fanaglia is 2.5 million sq km), but I can tweak it a bit for you to make it work. Hello, neighbor!

Edit: How does this look? I used the mountains and that little bit of a peninsula as natural borders, then did some rough math. This border contains about 1,850,000 sq km
Image

The Haudenosaunee League wrote:
The Haudenosaunee League wrote:Tag. Not sure if I'll use this nation or a different one though.

edit: yeah the more I think about it, the less I want to use this nation. I think the fact that I named it after a real life political entity limits it in terms of its scope, and if I want to be imaginative with it its very easy to come across as vaguely offensive if I don't do my research very well (and probably even if I do do it well).

I'm thinking about either a French-inspired republic, combining the political turmoil of the Long Century with the philosophical and political atmosphere of the French Enlightenment, and would probably host RPs along the lines of the Berlin Conference, the Paris Commune, and the 1889 Exposition Universelle. My french-y nation doesn't have any factbooks yet, though, so I'd be working from scratch.

OR I might do a sort of papal-states inspired thing. IDK how religion is working here, but I do have one nation that acts as the home of a catholic-inspired religion with heavy influences from islam (like calligraphy, geometric art, maths and sciences, architecture etc). It was originally done for a medieval RP but I could adapt it. I'd have to work out where I want to go, steampunk-ly, with this nation but I have a much better idea of its society, culture, and religion.

hmm, decisions...

hmm on second thoughts I might synthesise the above ideas into a more Italian-inspired nation, since we have a lot of French already...


Either would be fine! And, in either case, Fanaglia has both French and Italian influences, so neighboring me somewhere would probably be a good place to drop in.
Last edited by Fanaglia on Sun Feb 11, 2018 1:44 pm, edited 1 time in total.
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OOC: Fanaglia is a steampunk nation; whenever I post IC, I'm posting from 1886. That, or from some sort of weird time rift in which my characters don't realize they are in fact 127 years in the future.
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Senkaku
Postmaster of the Fleet
 
Posts: 26713
Founded: Sep 01, 2012
Corrupt Dictatorship

Postby Senkaku » Sun Feb 11, 2018 1:47 pm

WIP


Nationstates Account: Senkaku
Nation Name: Khadar (officially the Emerald Sea League, but typically known simply as "Khadar" after its most powerful member, mega-primate city, and capital)
Government type: Oligarchy/semi-elective monarchy
Name and title of Nation Leader: His Most Serene and Imperial Majesty by the Grace of God and the Grand Assembly of Notables, Padishah Amir III, Emperor of the Emerald Sea, Patriarch of the Noble House of Alzam, Sublime Sovereign of the Free Imperial City of Khadar, Protector of the Realm, Custodian of the Imperial Cities of Kinsay, Qaleay, and Suyat, Proconsul of the Provinces of Bayra, Jankana, Shankar, and Zamal
Demonym: Khadari
Official language(s) (de jure): There is no official language of the Emerald Sea League.
Commonly spoken language(s) (de facto):
Brief History:
RL Cultural Inspiration(s): Dubai, Abu Dhabi, Cairo, Basra, Mumbai, Mombasa, Singapore, Bangkok, International Shanghai, Interwar Paris
Religion in you nation:
Economic Info:
Military Info:
Est. total land area (mainland and colonies):
Est. total population (mainland and colonies): 40M (15M in the Free Imperial City of Khadar's demesne)
Proposed land claim (drawn on a map):
Other Interesting Facts/Info about your nation:
RP Sample:


???
^
|
|


House of Chandir:
1470s-ish - 1480s-ish: Serhat I
1480s-ish - 1520s-ish: Serhat II
1520s-ish: Aris I
1520s-ish: Serhat III
1520s-ish - 1530s-ish: Bahri IV
1530s-ish: Serhat IV
1530s-ish - 1550s-ish: Bahri V

House of Jalar:
1550s-ish - 1580s-ish: Tyrol III

House of Sundara:
1580s-ish - 1600s-ish: Altan I
1600s-ish: Altan II
1600s-ish: Emirhan I

House of Jalar:
1600s-ish - 1610s-ish: Tyrol IV

House of Sundara:
1610s-ish - 1620s-ish: Altan III
1620s-ish - 1670s-ish: Emirhan II

House of Simcha:
1670s-ish: Ilhan I

House of Jalar:
1670s-ish: Tyrol V

House of Simcha:
1670s-ish - 1690s-ish: Bahri VI
1690s-ish - 1720s-ish: Bahri VII
1720s-ish: Bahri VIII

House of Alnur:
1720s-ish - 1730s-ish: Erol III

House of Chandir:
1730s-ish: Aris II

House of Simcha:
1730s-ish - 1750s-ish: Ilhan II
1750s-ish: Kadri IV

House of Qatra:
1750s-ish - 1770s-ish: Arsan II
1770s-ish: Aris III

House of Cherzade:
1770s-ish - 1790s-ish: Aroon I
1790s-ish - 1830s-ish: Aroon II

House of Alzam:
1830s-ish: Amir II

House of Jalar:
1830s-ish: Aris IV

House of Saray:
1830s-ish - 1850s-ish: Chakan II

House of Alzam:
1850s-ish - 1860s-ish: Bahri IX
1860s-ish - 1890s-ish: Charim IV
1894 - 1960: Amir III


House of Alzam- reigning dynasty

House of Saray- diminished somewhat after Bahri IX's rise to power, but still a major challenger for the throne

House of Cherzade- has recovered significantly since losing the throne in the 1830s, another major challenger

House of Qatra- currently has no eligible men in the line of succession, only daughters and a few very young boy children, but wealthy and powerful, major powerbroker but not thought to be a real contender for the throne

House of Simcha- greatly diminished since Kadri IV's fall and without adequate forces to secure the throne alone, but with powerful financial interests, significant powerbroker but not a real challenger

House of Alnur- almost bankrupt, but with some marriages to the various branches of the House of Alzam that have kept it above water, not a challenger or major powerbroker

House of Sundara- hasn't challenged for the throne or even gotten very involved in imperial politics since the reign of Tyrol V, around which time it was almost extinguished, has since rebuilt itself and once again become very powerful, but not considered a major challenger or powerbroker despite this

House of Jalar- wealthy, powerful, and always ambitious, always to be considered a possible challenger and a major powerbroker

House of Chandir- hasn't fully recovered since the fall of Aris III and has mostly stayed out of imperial politics, but its scion currently commands the 1st Army and is married to one of the Emperor's daughters, making it a major powerbroker if it were to get involved

House of Beyul- less ancient, with no emperors thus far to its name, but wealthy, powerful, and very ambitious, though presently with several marriages to members of the House of Alzam, a major powerbroker and possibly a challenger



1. Padishah Amir of the House of Alzam, Third of His Name, His Most Serene and Imperial Majesty by the Grace of God and the Grand Assembly of Notables, Sublime Sovereign of the Free Imperial City of Khadar, Emperor of the Emerald Sea, Divine Guardian of the Peacock Throne, Chief Luminary of the Grand Assembly of Notables, Patriarch of the Noble House of Alzam, Protector of the Realm, Supreme Commander of the Armed Forces, Custodian of the Imperial Cities of Kinsay, Qaleay, and Suyat, Proconsul of the Provinces of Bayra, Jankana, Shankar, and Zamal


At the age of 93, Amir III remains in possession of his mental faculties and more energetic than one would expect for a man of his age, still playing an active role in the administration of the country. However, as he has aged, he has come to rely more heavily on the Imperial Cabinet and advisers in the Grand Assembly of Notables to help aid him in his duties. He rose to power just before the start of the Great War in a bloody coup, known as the Red Spring, after his father, Charim IV, died suddenly and his eight brothers and several other contenders entered the ring to claim the throne. After eight weeks of bloody convulsions, ephemeral agreements, and pandemonium in the streets, Amir triumphed and ascended to the throne at the age of 27, quite literally stepping over the bodies of his own brothers. His competent administration has made few radical changes, mostly keeping the city running smoothly, developing infrastructure, and presiding over significant economic and population growth, and crushing several coups and rebellions against it.

The Emperor remains a very heavy smoker, as he has been throughout his life, and is known to be in poor health.


2. Thuy Kipsang, His Excellency by the Grace of His Serene and Imperial Majesty, Supreme Chancellor of the Free Imperial City of Khadar, Custodian of the Gate of Truth, First Officer of the Imperial Cabinet

Thuy, a 70-year-old eunuch, came into the Emperor's service when Amir was 38 and Thuy 19, more than a decade into his reign. Born into crushing poverty on the street, Thuy was mutilated and sold as a child prostitute, before being sold off to work as a palace servant. There, his diligence quickly had him waiting on the Emperor himself, who took note of him and made him the deputy to his then-personal secretary. After his then-personal secretary's previous deputy and the personal secretary both took offense at a street child and lowly servant taking their job or being appointed their new subordinate and tried to have Thuy stabbed (he survived with only a minor wound thanks to the intervention of an Imperial Guardsman), the Emperor had both executed and replaced them with Thuy. From there, he was eventually made Port Commissioner and then Governor, and finally assumed the Chancellery at Amir's behest at the age of 28.

Thuy has a close friendship with the Emperor, and the two men deeply respect one another and have a very close professional relationship after so many decades of close work.

3. Bahdir of the House of Yawon, His Excellency the Commander of the Imperial Guard of the Free Imperial City of Khadar

Bahdir, at 81, cut his chops in the Great War as a newly minted lieutenant who volunteered to join the 1st Airborne Division, Khadar's first division-sized air assault unit, and served with distinction through the Asterdan campaign. Partway through the war, he was offered a commission with the Imperial Guard, and accepted, serving in the Imperial Guard's own air assault unit, the 1st Guards Airborne Battalion, through the rest of the war and rising through the ranks. Not long after the end of the war, as commander of the 1st Guards Airborne Battalion, he played an instrumental role in the conflict between the Emperor and the then-commander of the Imperial Guard. Bahdir's airborne troops helped save the Emperor from an assassination and coup plot, and after the execution of the previous commander, Bahdir was promoted to command the entire Imperial Guard. He and the Emperor were close, but later had a falling out over the Emperor's decision to promote Thuy Kipsang to the Chancellery, though they remain cordial and the Emperor kept him in his post.

Bahdir has been in failing health for some years, suffering from old wounds and skin cancer.

3. Emrishah Cihanjir of the House of Alzam, His Imperial Highness the Heir Designate to the Throne of the Free Imperial City of Khadar, by Grace of His Serene and Imperial Majesty, Minister of Industry, Minister of Foreign Affairs, Special Councillor to the Emperor for National Security, Commander and Marshal of His Serene and Imperial Majesty's 2nd Army

Aged 45, Cihanjir is one of the many (more than three dozen) children of the Emperor, but has long been a favorite of his father, who named him as Heir Designate nine years ago- meaning, if no other clans challenge the House of Alzam for the throne in the Grand Assembly of Notables when Amir dies, that Cihanjir will assume power. His designation caused great dispute and dissatisfaction among some members of the House of Alzam and among other clans, but has thus far gone unchallenged. His father has given him several powerful Cabinet portfolios to prepare him for the role of emperor.


1. Peacock Throne: the imperial court with all its hangers-on, attendants, servants, guards, and grandees, along with its associated bureaucracy.
2. Chancellery: the beating heart of the imperial bureaucracy, with connection to/limited oversight of the State Security Regency.
3. Imperial General Staff: the central military- army, navy, and air force.
4. Grand Assembly of Notables: the formal body for the various great houses and other influential leading citizens to exercise influence on the government, functions a bit like a legislature in some ways.
5. Imperial Cabinet: various ministers and their ministries (of varying significance and loyalties).
6. Imperial Guard: the Emperor's personal protection force, a formidable military unit that is loyal only to the Emperor- the creme de la creme of the Khadari military's elite forces, not answerable to Imperial General Staff.
7. State Security Regency: The Regent (or regents, as a single regent can be substituted for a board of regents) for State Security oversees the Directorate-General of Tranquility (secret police), the Peacock Battalions (heavy internal security troops), the Metropolitan Police (Khadar city police), the Customs Bureau (technically in conjunction with the Trade Minister, but not really), and the Special Research Bureau (technically in conjunction with the Foreign Minister, but not really).
8-15: various banks, shipping companies, etc (some associated w great houses or less-great houses, others not)
Last edited by Senkaku on Sun May 20, 2018 12:46 am, edited 14 times in total.
Biden-Santos Thought cadre

User avatar
Kisinger
Senator
 
Posts: 3898
Founded: Oct 26, 2014
Father Knows Best State

Postby Kisinger » Sun Feb 11, 2018 2:06 pm

Fanaglia wrote:Well, the claim you drew is significantly larger than 2,000,000 sq km (Fanaglia is 2.5 million sq km), but I can tweak it a bit for you to make it work. Hello, neighbor!

Edit: How does this look? I used the mountains and that little bit of a peninsula as natural borders, then did some rough math. This border contains about 1,850,000 sq km
([url=https://i.imgur.com/qXGp08wm.png]Image)[/url]


Hey neighbor! Yes that's good! Thank you!
Nanatsu no Tsuki wrote:Don't you dare take my other 75% orgasm. I'm a greedy womyn, influenced by the cold hard erection of the patriarchy.

"First rule of leadership: everything is your fault." ~ Bug's Life

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Camelone
Senator
 
Posts: 3973
Founded: Feb 20, 2015
Inoffensive Centrist Democracy

Postby Camelone » Sun Feb 11, 2018 2:30 pm

Nationstates Account: Camelone
Nation Name: High Kingdom of Camelone
Government type: Autocratic corporatist monarchy on the national level, leaves local communities to govern themselves most of the time
Name and title of Nation Leader: High King Peter Krieger
Demonym: Camelonean
Official language(s) (de jure): Gaelic
Commonly spoken language(s) (de facto): Gaelic
Brief History: For most of Camelone's history the nation was a land of warring feudal lords and tribes with the only real unifying forces being the Catholic Church, a common culture, and the Gaelic language. From 600 AD to 1200 AD the land was a patchwork of petty kings and chieftains but starting in the early 1200's power began to consolidate around three households the Kriegers, the O'Devlin's, and the Thorgest's it would be these three major houses that would shape Camelone's history from there on out. As the three Great Houses jockeyed for position, making and breaking numerous alliances in the hopes of claiming the High Kingship for their house, they spurred Camelone forwards through time trying to get just one more leg up on their opponents. This would continue until the early 1800's when King Dara Thorgest launched a massive offensive against the other two Great Houses plunging Camelone into 40 years of bloody war with House Krieger coming out on top claiming the mantle of High King of Camelone for themselves. The war forced an end to the old feudal order of Camelone and in the ashes stands a nation of blood and steel with a nationalistic fervor to rival their religious zeal clothed in the vestiges of the feudal order. With the death of High King Aonghus Krieger the Unifier his second eldest son succeeded the throne through the tanistry succession now High King Peter Krieger rules, the young king has continued implementing the cautious industrialization policies and modernizing the military of his father taking on the role of a father to all Cameloneans trying his best to balance the traditions of old with the necessities of the ever changing world.
RL Cultural Inspiration(s): Ancient Celts, Irish, Scottish, and some Norse and Prussian influences as well
Religion in you nation: 89% Camelonean Rite Catholic, 5% Camelonean Pagan, 3% Protestant, 3% Jewish
Economic Info: The economy of Camelone is a corporatist system with a heavy influence from the Royal Household as they attempt to curb the influence of the rising industrialists by empowering the workers through the establishment of workers council under saintly patronage. The Royal Household works through the industrialists and have established new guilds to aid in the development of new military technologies. Guilds are professional associations, Catholic Worker Circles are worker associations supported by the Church, the nobility and monasteries are the largest landholders and serfdom has been abolished but there are still a large population of yeoman, and those who provide the capital for the factories are divided between the Royal Household, the noble families, the merchant, and patrician families. Railroads are nationalized and are being invested in heavily to add in the mobilization of forces.
Military Info: The Royal Camelonean Army is the largest branch of the Camelonean armed forces with command currently dominated by the nobility and wealthy commoners who could pay to attend the St. Michael Military Academy, the Camelonean General Staff has an exhaustive training regime to weed out the unqualified and unmotivated so that there is always a competent staff that takes care of the planning and conduct of operations with promotion in the General Staff being based on merit. The Royal Experimental Armament Guild is the civil and military branch that deals mostly with developing the military technology of Camelone and provides the training for the Camelonean Engineer Corps. The Royal Camelonean Navy is mostly a defensive fleet designed for protecting the coasts of Camelone and commerce raiding, currently money is being invested to bring the navy up to a regional force that can easily express Camelonean power and influence across the waves. There is some headway being made into the Aerial Corp but this has been minimal. Conscription is practiced with a large reserve force constructed to defend the Fatherland and in the Royal Camelonean Army is made up of a base of conscripts with a professional officer core, this is both in the standing army and the reserve force. The Royal Knights is an elite force of noble born warriors who are the commandos along with the Household Guards.
Est. total land area (mainland and colonies): 832,775 km^2
Est. total population (mainland and colonies): 25,550,000
Proposed land claim (drawn on a map): How's that?
Other Interesting Facts/Info about your nation: Camelone is a militarized country and is becoming increasingly belligerent to its neighbors and there is widespread nationalistic pride of being Camelonean, all unified into one by the presence of the High King. The Royal Inquisition and Hawks work tirelessly to root out heretical philosophies and to destroy seditious groups respectively but both are under the direct command of the High King. There are still small pockets of rebels who are nothing more than bandits in the hinterlands. Succession is determined by the Celtic tanistry system so the first born son, or even children, of the reigning monarch may not inherit the kingdom.
RP Sample: Here's is my most recent RP
Last edited by Camelone on Mon Feb 12, 2018 9:15 am, edited 5 times in total.
In the spirit of John Tombes, American Jacobite with a Byzantine flair for extra spice
I am... the lurker!
Ave Rex Christus!

Pro: The Social Kingship of Christ, Corporatism, Distributism, Yeomanrism, Tradition based Christianity, High Tory, Hierarchy, vanguard republicanism, Blue Laws, House of Wittelsbach, House of Iturbide, House of Kalākaua
Neutral: Constitutions, Guild Socialism, Libertarianism, Constitution Party, monarchism
Against: Communism, socialism, SJWs, materialism, the Democratic Republican Uniparty, material Egalitarianism
Family, Fatherland, Work
Results

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Sun Feb 11, 2018 2:30 pm

Are you taking map reservations? I don't quite have the time to fill out an app at the moment.

User avatar
The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Sun Feb 11, 2018 2:43 pm

Elerian wrote:Are you taking map reservations? I don't quite have the time to fill out an app at the moment.

Yes, indeed we are.
I'm really tired

User avatar
Abelardy
Lobbyist
 
Posts: 15
Founded: Nov 06, 2017
Inoffensive Centrist Democracy

Postby Abelardy » Sun Feb 11, 2018 2:45 pm

This is Haudenosaunee. I'll bump the app when its done. Heavily WIP for now.

Nationstates Account: Abelardy
Nation Name: The Republic of Abelardy.
Government type: Depends on the time period. Goes from: A coalition of allied nations > A unified Monarchy > A Republic
Name and title of Nation Leader: Various Titles > Queen/King > President
Demonym: Abelardian
Official language(s) (de jure): Abelardian (Basically Italian). Esperanto (Post-1899)
Commonly spoken language(s) (de facto): Abelardian, Sephalese (Sort of like Basque), Lyonessian (Similar to Sard, Sicilian or Corsican; a dialect of Abelardian), Nelmezzoan (Like Latin but with a more Arabic script; another dialect of Abelardian). Several other minor dialects. Esperanto (introduced due to the number of dialects spoken). Azherian (Spoken in the colony of Azher).
Brief History: History pre-1717 can be found here
1717CE: At the Congress of Nelmezzo, The Abelardian League if formed, comprising of The North Abelardian Confederation, Sephalon (against their will), The Grand Duchy of Lyonesse, The Nelmezzoan States, and others. This is a mutual defence pact based on the shared culture and history of these nations.
1792CE: After an arduous process, the nation is unified under a monarchy.
1830CE: Azher is colonised
1848CE: Political revolutions lead to a more democratic state
1852CE: Counter Revolutions begin. Many die.
1857CE: Abelardy Emerges as a Republic.
1881CE: The ruler is assassinated. Anarchists blamed.
1886CE: Sephalon attempts to seceed. Violent political reprisals. The brutality would inspire anarchist ideology.
1899CE: Esperanto introduced.
1901CE: President of the Federation of Abelardy assassinated by Anarchists.
RL Cultural Inspiration(s): Italy, the Papal States, Venice and Florence, bit of France, Catalonia (For the province of Sephalon), Algeria (For the colony of Azher). Many more.
Religion in you nation: Nelmezzoan Rhapsodism: 89%, Azherian Polytheistism 5% (Almost entirely confined to Azher), Orthodox Rhapsodism 2%, Other: 4%.
Economic Info: A free-market economy with significant oligopolies, lead by a small number of Captains of Industry. The region has been rapidly industrialising in recent years, particularly in the south. The north and north-west remains poor and quite agrarian. The political instability of Abelardy over the past century has led to a prolonged stagnation in the nations economy. Mining, fishing and agriculture are important in Azher.
Military Info: The Abelardian Republican Army is noted for its mountain-combat training. It is also quite outdated, although efforts have been made recently to change this. The military hierarchy is highly outdated; wealthy people who are conscripted can buy their way into officer positions, or even pay someone to take their place.
Est. total land area (mainland and colonies): 600,000km2 (Mainland 300,000km2, Colony 300,000km2)
Est. total population (mainland and colonies): 37,150,000 (Mainland: 32,475,000, Colony: 4,675,000).
Proposed land claim (drawn on a map): https://i.imgur.com/oSurZMj.png
Other Interesting Facts/Info about your nation: Secret societies play a significant role in Abelardian politics, such as the Knights of Amph (supposedly a covert paramilitary organisation answerable directly to the Patriarchs of Nelmezzo), or the northern crime syndicates.
RP Sample:Most of my RPs are in P2TM on my 'main' account (I have a Lot of accounts). Not much recent stuff, other than this.
Here's an RP I ran last summer
Here's a longer post from this time last year
Last edited by Abelardy on Sat Feb 17, 2018 3:01 pm, edited 6 times in total.

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Sun Feb 11, 2018 2:50 pm

The Holy Dominion of Inesea wrote:
Elerian wrote:Are you taking map reservations? I don't quite have the time to fill out an app at the moment.

Yes, indeed we are.


Would something like this be alright?

User avatar
The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Sun Feb 11, 2018 2:51 pm

Elerian wrote:
The Holy Dominion of Inesea wrote:Yes, indeed we are.


Would something like this be alright?

What culture?
I'm really tired

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Sun Feb 11, 2018 2:52 pm

The Holy Dominion of Inesea wrote:

What culture?


Indian mixed with some other stuff.

User avatar
The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Sun Feb 11, 2018 2:53 pm

Elerian wrote:
The Holy Dominion of Inesea wrote:What culture?


Indian mixed with some other stuff.

Seems fun. Get that APP up whenever and we'll consider it.
I'm really tired

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