(Please note, I've restarted this topic after it existed on Economics & Trade for the past year, after advisement, you can learn a great deal about what has been going on via that thread on the link below, but please direct any responses to this thread.)
https://forum.nationstates.net/viewtopic.php?f=6&t=382140
Welcome to the early days of Empyrean, a region (mini-game) under development within the NS community. Empyrean contains various gameplay mechanics (some complex, others simple) that I hope to translate into javascript at a later point for ease of use and tracking versus the depth of micromanagement that currently exists. That's not to say its too much but a nice interface with easy tracking with be a natural progression of the system.
What is Empyrean?
A futuristic space-based theme and setting which allows players to create governments and planets, along with mechanics on each planet from an economic and resource perspective. There are also interstellar corporations competing to sell their products and build their factories along with a simple yet detailed conflict system for militaries, mercenaries and outlaws.
The setting has humanity seeded amongst the stars after an AI uprising repressed Earth to protect us from ourselves. These entities transplanted us across the galaxy to numerous planets linked by Quantum Gates. In a last ditch effort to destroy the AI, a machine virus known as the nanophage was developed. It successfully destroyed the AI but it was too late, the machines had completed their goal and mankind had been spread across the heavens. It's taken centuries but these worlds have at last begun to develop space-capable travel and they are beginning to access their dormant Quantum Gates and communicate with each other.
Done
Planetary Population Growth
Labour Forces
Pensions
Healthcare
Education
Supply & Demand
GDP
Primary Industry Creation
Stellar Population
Conflict
Military Character Creation
Political Character Creation
Bonds & Bills
Currently
Celestial Object Population
Military Assets
Bonds & Bills Process
To Do
Government Creation
Corporation Creation
Corporation Functionality
Tourism
Migration
Cultural Impact
Stock Market
Without a doubt these lists will grow as I find more aspects to flesh out. But a basic working model on the precipice of functionality.
I intend to use this thread as a development blog, and will happily answer any questions from interested parties and welcome suggestions. My hope is to attract some people to peer review the material soon and hopefully attract a few people to test play the system.