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(OOC, TWI) Bold Territories - Progression

Where nations come together and discuss matters of varying degrees of importance. [In character]
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Vancouvia
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(OOC, TWI) Bold Territories - Progression

Postby Vancouvia » Mon May 01, 2017 3:14 pm

The purpose of this thread is to in general discuss the bold territories on the map - both current and future. What is dragging on my mind recently is that several of them are either unused or not fully used to their potential (or were never used to further RP). I believe bold territories should not be a trophy, but rather a sort of constant RP environment. Further, I think bold territories should be more shakily held - that is, once they are acquired they should be inevitably defended, and perhaps, lost. There is very little turnover if any of these territories and I believe the opposite should be true.

Also, I want to streamline and gather more information and standardize it for the map dispatch. I want to know the full historic and current status of each bold territory, and what may happen in the future. If nothing is happening in the future, I think we should come up with something and schedule an implementation timeline.

Another thing I want to make clear is that these RPs should involve as many people as possible and be open to that in the future as well. If the territory exists just for the sake of one nation I think that's bad and if it's just two or three I think that should be improved upon.

https://www.nationstates.net/page=dispatch/id=391007 Map (bold territory description under bottom spoiler.)

The I.D.

Historic Status: Used in past RP with many nations (some CTE'd).
Current Status: Controlled by proxy by Vancouvia but ostensibly independent. The Vancouvia military base on the island conflicts with the "independent" nature of the island. Many diplomatic RPs utilize this as a location.
Future Status: Whole lot of RP possibilities here. Arguably the best location in the isles for trade and military. Either a domestic conflict could occur or an international conflict could spill over.

Lövsk

Historic Status: Used in past RP with many nations.
Current Status: Oster protectorate
Future Status: Chechnya-style war viewtopic.php?f=5&t=407681

Deep Haven

Historic Status: Used for an unfinished RP
Current Status: Unfinished RP limbo
Future Status: ?

Moukere

Historic Status: Taken by Bhikkustan in very short RP
Current Status: Genocide RP ongoing
Future Status: viewtopic.php?f=5&t=400251, use as pirate haven for RP

Illa Isle

Historic Status: Taken over during 2015 by Vancouvia during war with Bhumidol
Current Status: Full part of Vancouvia
Future Status: Very usable as battleground for future war, possibility of changing hands

Pandiya

Historic Status: Did RP exist?
Current Status: Bhumidol owned
Future Status: Possibility for scientific / mystery RP?

South Dopplerian Islands & Andersite

Historic Status: No RP
Current Status: Doppler territory, IW2
Future Status: ?

Kavju Islands

Historic Status: No RP
Current Status: New Aapelistan territory
Future Status: ?

Strolsk Islands, Isles du Soleil, Petit Trianon

Historic Status: PPU Occupied, military bases
Current Status: Unused
Future Status: Likely erasure

Wake Islands

Historic Status: War fought in 2015 over them by Polar Svalbard and (Cottoria)??
Current Status: Svalbard held
Future Status: ?

Merrit Isle

Historic Status: Lengthy RP
Current Status: Atnaia held
Future Status: ?


San Javier

Historic Status: Ongoing RP
Current Status: Ongoing RP
Future Status: ?

Arván

Historic Status: Annexed by Noronica in 2017 after coalition war against Arván
Current Status: Noronnican state/protectorate
Future Status: Crime/espionage RP? Battlefield in larger war?

Tjiravik

Historic Status: N/A
Current Status: Atnaia and Ostehaar worldbuilding?
Future Status: ?


What I need from you:
If you're at all involved in any of these (or have any ideas for them) I want to replace all the question marks with information. If I don't get information after a while then I'm going to assume they're unused and remove them as they don't really contribute to RP in the region. But I don't want that - I would much rather these actually be used in future RPs.
Last edited by Vancouvia on Tue May 02, 2017 10:00 am, edited 5 times in total.

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Ostehaar
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Postby Ostehaar » Mon May 01, 2017 3:36 pm

Vancouvia wrote:Lövsk

Historic Status: Used in past RP with many nations.
Current Status: Oster protectorate
Future Status: ?


Atnaia and I are planning a Chechnya-style war on the island, involving our armed forces, the local population in the form of guerrilla forces, and perhaps other players. There's already a planning thread: viewtopic.php?f=5&t=407681

Vancouvia wrote:Deep Haven

Historic Status: Used for an unfinished RP
Current Status: Unfinished RP limbo
Future Status: ?


Since the RP was never complete and I currently don't have the time to put into reviving it - If you want, I can simply tell you what's the story I had in mind for it (basically just skipping to the end of the dead RP). Then it could be used as canon history for the island.

Vancouvia wrote:South Dopplerian Islands & Andersite

Historic Status: No RP
Current Status: Doppler territory
Future Status: ?


It's currently used in IW2.

Vancouvia wrote:San Javier

Historic Status: Ongoing RP
Current Status: Ongoing RP
Future Status: ?


My opinion is that we should "leave San Javier alone" in terms of control - it could be used as a regional cuba-style territory, for all the needs of various criminal, terrorist, or semi-government organizations.

Vancouvia wrote:Tjiravik

Historic Status: N/A
Current Status: Atnaia and Ostehaar worldbuilding?
Future Status: ?


The plan is to make it a relatively independent territory, Atnaian colony in the past, which would be used for "peace time" RP (diplomacy, economy and infrastructure, etc.).

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Miklania
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Postby Miklania » Mon May 01, 2017 3:41 pm

I would like to have Miskolc Island, that little thing in between me, AM, and Grand Force made into a bold territory again. I'm partly concerned that it might be accidentally claimed by someone else, and that people are not aware of it's existence for RP purposes.

On Government: Checks and balances and ways of stopping things from happening are the only things that provide a stable government and a stable society.

On Democracy: It is a very neutral thing. It can be the best way of ensuring a reasonable government, or it can lead to genocide in the name of 'the people'.

On NSG: I believe the technical term for you people is "malformed conscience".

On society: Until reason and science become cool again, the "enlightened" who profess both but practice neither will continue to gleefully chip away at the bedrock of human society.

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Vancouvia
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Postby Vancouvia » Mon May 01, 2017 3:41 pm

Thank you for the information

For Deep Haven, if there's not going to be anything in the future it may be better to just remove it. I think the goal should be for every bold territory to have something going on right now or plans for something in the future. So basically, what's the point of it having canon history if there's no future?

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Vancouvia
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Postby Vancouvia » Mon May 01, 2017 3:45 pm

As for San Javier, yes, that's exactly the kind of future I think every bold territory should have - the availability to be utilized in the future if need be. I also think we should make a sort of Vietnam territory (thinking central Argus interior for this)and perhaps a Horn of Africa type pirate haven territory too. These kinds of things will enable us to have multiple RPs in the future where everyone can participate.

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Vancouvia
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Postby Vancouvia » Mon May 01, 2017 3:46 pm

Miklania wrote:I would like to have Miskolc Island, that little thing in between me, AM, and Grand Force made into a bold territory again. I'm partly concerned that it might be accidentally claimed by someone else, and that people are not aware of it's existence for RP purposes.


Well, I'm not aware so I'm sure nobody else is besides the people involved. So what's going on there?

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Polar Svalbard
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Postby Polar Svalbard » Mon May 01, 2017 3:49 pm

I'm waiting to get someone I can trust to do another war RP in the Wake Isles. It looks like it may be North Siberia but I don't know how long he'll stay. If he proves to be active and a trustworthy RP partner he could be my Cottoria.
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Vancouvia
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Postby Vancouvia » Mon May 01, 2017 3:50 pm

Polar Svalbard wrote:I'm waiting to get someone I can trust to do another war RP in the Wake Isles. It looks like it may be North Siberia but I don't know how long he'll stay. If he proves to be active and a trustworthy RP partner he could be my Cottoria.


What's your in general plan for them after getting someone?

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Ostehaar
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Postby Ostehaar » Mon May 01, 2017 3:52 pm

Vancouvia wrote:For Deep Haven, if there's not going to be anything in the future it may be better to just remove it. I think the goal should be for every bold territory to have something going on right now or plans for something in the future. So basically, what's the point of it having canon history if there's no future?

I agree. It's just a bit depressing, since I did work on making the island, the people, etc... But yeah, if there aren't any future plans, it can be removed.

Vancouvia wrote:As for San Javier, yes, that's exactly the kind of future I think every bold territory should have - the availability to be utilized in the future if need be. I also think we should make a sort of Vietnam territory (thinking central Argus interior for this)and perhaps a Horn of Africa type pirate haven territory too. These kinds of things will enable us to have multiple RPs in the future where everyone can participate.

But it should be different from other territories, I think. The others (like Arvan and Merrit) could be fought over and could change hands - while for San Javier I had in mind a more loose situation, like a "wild west" atmosphere. People from many nations - both in uniform and undercover - could engage others there, with the entire island being a no-man's land.

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Polar Svalbard
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Postby Polar Svalbard » Mon May 01, 2017 3:53 pm

Vancouvia wrote:
Polar Svalbard wrote:I'm waiting to get someone I can trust to do another war RP in the Wake Isles. It looks like it may be North Siberia but I don't know how long he'll stay. If he proves to be active and a trustworthy RP partner he could be my Cottoria.


What's your in general plan for them after getting someone?

Evidently Polar Svalbard will lose part of the Islands, get wouldn't be fun if it wasn't contested again. Although it would come at costs for the other side. From there we could have multiple, shall we say border skirmishes, that could involve other nations or turn into all out war, which would provide a constant source of reliable conflict RP.
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Noronica
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Postby Noronica » Mon May 01, 2017 3:56 pm

Vancouvia wrote:Arván

Historic Status: War RP
Current Status: Noronica held
Future Status: ?

Arván

Historic Status: Annexed by Noronica in 2017 after coalition war against Arván
Current Status: Noronnican state/protectorate
Future Status:
  • Arván still contains international crime and terrorist organisations that Noronica is trying to stamp out - could lead to crime/espionage RP.
  • Arván plays host to a joint Covonant and Noronica military base - could be useful if there is a northern war.
  • It could be a battlefield in a war RP in Gael.
  • Another nation could attempt to wrestle control off of Noronica.

I am open to use Arván for a variety of RP situations. My most favoured ones would be to do with crime or to do with Arván's military base options.

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Travencia
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Postby Travencia » Mon May 01, 2017 4:14 pm

What if we kept Deep Haven going with a sort of an ongoing open scenario in a way? It could be maybe a paranormal/sci-fi theme to it. Maybe with some modifications it could be like a research lab that may or may not be the source of regional pandemics [ticking flu?, or new ones even], to a bioweapons center....

I mean could be a way to salvage its past and backstory, while also making it more interactive and maybe even evolving. The devoid of animal life for example makes it a very prime spot for a community research and development center [or even gasp! a spaceport].

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Vancouvia
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Postby Vancouvia » Mon May 01, 2017 4:27 pm

Travencia wrote:What if we kept Deep Haven going with a sort of an ongoing open scenario in a way? It could be maybe a paranormal/sci-fi theme to it. Maybe with some modifications it could be like a research lab that may or may not be the source of regional pandemics [ticking flu?, or new ones even], to a bioweapons center....

I mean could be a way to salvage its past and backstory, while also making it more interactive and maybe even evolving. The devoid of animal life for example makes it a very prime spot for a community research and development center [or even gasp! a spaceport].


Probably be better to remake the whole thing since so many people CTE'd. Hard to restart something from so long ago

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Travencia
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Postby Travencia » Mon May 01, 2017 5:04 pm

yea it might just be best to let it go then.

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Miklania
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Postby Miklania » Mon May 01, 2017 5:48 pm

Vancouvia wrote:
Miklania wrote:I would like to have Miskolc Island, that little thing in between me, AM, and Grand Force made into a bold territory again. I'm partly concerned that it might be accidentally claimed by someone else, and that people are not aware of it's existence for RP purposes.


Well, I'm not aware so I'm sure nobody else is besides the people involved. So what's going on there?

It's a tiny little rock to the northwest. A long, long time ago, it was the subject of ongoing territorial disputes with my neighbors. I claimed it and started building on it. It is an early warning military outpost, with large radars, ballistic missile interceptors, and a command post for SOSUS nets. It will play a role in IW2, and will most likely play a role in any large scale war that involves Miklania. It is unlikely to change hands unless I get a more powerful neighbor or am soundly defeated in battle, but it could be attacked by an enemy. Mostly, I want to make sure that it is protected from someone else's territorial claims since it is a very important outpost for me and my role plays.

On Government: Checks and balances and ways of stopping things from happening are the only things that provide a stable government and a stable society.

On Democracy: It is a very neutral thing. It can be the best way of ensuring a reasonable government, or it can lead to genocide in the name of 'the people'.

On NSG: I believe the technical term for you people is "malformed conscience".

On society: Until reason and science become cool again, the "enlightened" who profess both but practice neither will continue to gleefully chip away at the bedrock of human society.

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Miklania
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Postby Miklania » Mon May 01, 2017 5:50 pm

Deep Haven is a pretty cool place and it has great potential for future RPs. I'd definitely keep it on the map.

On Government: Checks and balances and ways of stopping things from happening are the only things that provide a stable government and a stable society.

On Democracy: It is a very neutral thing. It can be the best way of ensuring a reasonable government, or it can lead to genocide in the name of 'the people'.

On NSG: I believe the technical term for you people is "malformed conscience".

On society: Until reason and science become cool again, the "enlightened" who profess both but practice neither will continue to gleefully chip away at the bedrock of human society.

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Athara Magarat
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Postby Athara Magarat » Mon May 01, 2017 6:24 pm

Well, I have already sent Vancouvia TGs several times and now I present two claims.

The first one is Kemor Akar known to Athara Magaratis as Thakali Island and occasionally as Akar and Thakali Island. The island south of Miklania's purposed Miskloc Island is home to Akari and Thakali ethnic groups. It has a lot of historical ties to both Keomora and Athara Magarat. It was occupied in 960s by the Khas-Kirat Empire but as you know, the occupation was never successful. There were frequent Akari rebellions from 1000-1200 AD. When the Khas-Kirat Empire dissolved in 1380s, the Thakalis (who had been stationed there) stayed in the island and slowly the two ethnic groups learned to live in harmony.

When Athara Magarat became a colony of Atnaia in 1515, Akar was spared and very much independent. However, the local colonist government of the Atish Magarati Republic started claiming Akar in 1800s and until 1960s, the island was under Magarati territory.

The island had been promised to Kemorans for helping in the Second World War when AM was occupied by many fascist nations (such as Atnaia and Bhikkustan). But the final work was completed in 1960 (a time when there were revolts in AM as well; hence Akar was forgotten and easily handed to Keomora). Keomora has promised to finish the factbook on Akar as early as possible.

https://www.nationstates.net/page=dispatch/id=742443

The second one is the CU project known as the Caliphate of Horus-Hedj. The CU has some plans for the caliphate that has always been under control of foreign powers. Its location is above Covonant which I presume is the island above Covonant and Hsinchu and south of Ipland.

https://www.nationstates.net/nation=ath ... /id=806830
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Vancouvia
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Postby Vancouvia » Mon May 01, 2017 6:29 pm

Miklania wrote:
Vancouvia wrote:
Well, I'm not aware so I'm sure nobody else is besides the people involved. So what's going on there?

It's a tiny little rock to the northwest. A long, long time ago, it was the subject of ongoing territorial disputes with my neighbors. I claimed it and started building on it. It is an early warning military outpost, with large radars, ballistic missile interceptors, and a command post for SOSUS nets. It will play a role in IW2, and will most likely play a role in any large scale war that involves Miklania. It is unlikely to change hands unless I get a more powerful neighbor or am soundly defeated in battle, but it could be attacked by an enemy. Mostly, I want to make sure that it is protected from someone else's territorial claims since it is a very important outpost for me and my role plays.


You have to send me these claims after going through the same process everyone else does (making factbook, RPing for it, etc.)

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Miklania
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Postby Miklania » Mon May 01, 2017 6:55 pm

Vancouvia wrote:
Miklania wrote:It's a tiny little rock to the northwest. A long, long time ago, it was the subject of ongoing territorial disputes with my neighbors. I claimed it and started building on it. It is an early warning military outpost, with large radars, ballistic missile interceptors, and a command post for SOSUS nets. It will play a role in IW2, and will most likely play a role in any large scale war that involves Miklania. It is unlikely to change hands unless I get a more powerful neighbor or am soundly defeated in battle, but it could be attacked by an enemy. Mostly, I want to make sure that it is protected from someone else's territorial claims since it is a very important outpost for me and my role plays.


You have to send me these claims after going through the same process everyone else does (making factbook, RPing for it, etc.)

Right then.

On Government: Checks and balances and ways of stopping things from happening are the only things that provide a stable government and a stable society.

On Democracy: It is a very neutral thing. It can be the best way of ensuring a reasonable government, or it can lead to genocide in the name of 'the people'.

On NSG: I believe the technical term for you people is "malformed conscience".

On society: Until reason and science become cool again, the "enlightened" who profess both but practice neither will continue to gleefully chip away at the bedrock of human society.

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Bhikkustan
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Postby Bhikkustan » Mon May 01, 2017 6:55 pm

Vancouvia wrote:Moukere

Historic Status: Not sure if RP existed or just land claim
Current Status: ?
Future Status: ?

Historic status: Was rp'd. Me and To Quoc Duc took it in a short combat rp. viewtopic.php?f=5&t=370724& . has seen much RP in the news thread, search.php?keywords=Moukere&t=337003&sf=msgonly. There was a development summit on it too. viewtopic.php?f=4&t=388148
Current status: Independent. A genocide is occuring, which is being reported on the news. Covonant, me and AM all have stakes in it, and more are welcome.
Future status: A genocide. planning thread here: viewtopic.php?f=5&t=400251
Will likely become an associated part of Bhikkustan or independent and rather neutral. depends on how the RP goes.
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Doppler
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Postby Doppler » Mon May 01, 2017 7:10 pm

As stated above both of my territories (Andersite and the South Dopplerian Isles) have been used in the IW2. I have plans for Andersite in the future featuring a push for sovereignty and maybe a referendum within the territory to either stay part of Doppler or become it's own city state.
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Vancouvia
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Liberal Democratic Socialists

Postby Vancouvia » Mon May 01, 2017 7:12 pm

Doppler wrote:As stated above both of my territories (Andersite and the South Dopplerian Isles) have been used in the IW2. I have plans for Andersite in the future featuring a push for sovereignty and maybe a referendum within the territory to either stay part of Doppler or become it's own city state.


The problem with that is it doesn't improve the RP in the region as a whole, just vaguely your nation -- I'm not asking for these territories to do something; I want everyone to be able to do something to them.

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New Aapelistan
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Postby New Aapelistan » Mon May 01, 2017 8:39 pm

Vancouvia wrote:

Kavju Islands

Historic Status: No RP
Current Status: New Aapelistan territory
Future Status: ?


There was an short war there like, 1.5 years ago or something like that.

There really isn't that much future plans for it. The military base there is gonna get bombed, after IW2 it's gonna be rebuilt. Open for RP ideas though

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Ainslie
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Postby Ainslie » Mon May 01, 2017 11:56 pm

Vancouvia wrote:perhaps a Horn of Africa type pirate haven territory too.


Maybe we can put that up near Verdon, Ostehaar and I in Gael, or near a canal?
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Siberia North
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Postby Siberia North » Tue May 02, 2017 12:12 am

Polar Svalbard wrote:
Vancouvia wrote:
What's your in general plan for them after getting someone?

Evidently Polar Svalbard will lose part of the Islands, get wouldn't be fun if it wasn't contested again. Although it would come at costs for the other side. From there we could have multiple, shall we say border skirmishes, that could involve other nations or turn into all out war, which would provide a constant source of reliable conflict RP.


I can be your person if you want as I am very close and want the wake islands.
"The flag once raised will never fall"

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