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DEADLIEST WARRIOR | THE ULTIMATE TOURNAMENT (✔ applications)

Where nations come together and discuss matters of varying degrees of importance. [In character]

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New Hayesalia
Negotiator
 
Posts: 7454
Founded: Jul 21, 2009
Ex-Nation

Postby New Hayesalia » Wed Apr 26, 2017 11:16 pm

Good stuff!

Since we have four competitors now I will get the OPs written up for two fights. I believe that the 1st Rate against the Optimus will be a better comparison than either against Vang. This is because the units have roughly similar hex profiles for X factors and both are committed soldiers, with the two distinct aims of shock operations vs defence missions.

Me and Vang have more traditional troops, and similar hex profiles. I don't think I make a good match for their Airborne, so either I will wait for another applicant or else I'll submit a more appropriate unit if Vang wants to get right into it.

Of course I can set up winners vs winners competitions later :)

I'll get the OPs ready and the Sheet updated soon
Last edited by New Hayesalia on Thu Apr 27, 2017 6:33 am, edited 1 time in total.

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Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Wed Apr 26, 2017 11:41 pm

Sounds good. If you or Birtonia have any questions, feel free to ask me.:)

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Military Democracy of Birtonia
Minister
 
Posts: 2591
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Wed Apr 26, 2017 11:46 pm

Sweet, sounds good to me!

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New Hayesalia
Negotiator
 
Posts: 7454
Founded: Jul 21, 2009
Ex-Nation

Postby New Hayesalia » Thu Apr 27, 2017 5:46 am

First thread!

viewtopic.php?p=31619132#p31619132

If you guys could each post a reply in this sort of style I would appreciate it:

A few paragraphs expanding on the history of you units, introducing your experts, talking about the general mission of the unit, etc. I've framed it as religious defenders of the Marsh vs. effective imperial invaders.

Then, I'll get you to post a paragraph or so of each of your experts talking about their hand to hand weapons (and why they think theirs is superior)

Then, perform the test :)

First post is always the biggest lol.

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Vangaziland
Senator
 
Posts: 4000
Founded: May 20, 2014
New York Times Democracy

Postby Vangaziland » Thu Apr 27, 2017 6:49 am

I don't mind waiting, let's see who else shows up. People are out there, we may have to send invites, but yeah. Well, you probably have sent invites, since I got one. But no rush, someone could even submit a unit with a vehicle to get in the fray.

This is a unit I made a few months ago that I've really wanted to expand. I think they're in the Khalifiyan campaign as well.

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New Hayesalia
Negotiator
 
Posts: 7454
Founded: Jul 21, 2009
Ex-Nation

Postby New Hayesalia » Thu Apr 27, 2017 6:53 am

Vangaziland wrote:I don't mind waiting, let's see who else shows up. People are out there, we may have to send invites, but yeah. Well, you probably have sent invites, since I got one. But no rush, someone could even submit a unit with a vehicle to get in the fray.

This is a unit I made a few months ago that I've really wanted to expand. I think they're in the Khalifiyan campaign as well.


Easy. I might be able to submit my 3rd Commando Division, and make an exception to the vehicle rule? If that works for you

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Vangaziland
Senator
 
Posts: 4000
Founded: May 20, 2014
New York Times Democracy

Postby Vangaziland » Thu Apr 27, 2017 7:55 am

I should apply with a puppet of mine as well!

Yeah, a vehicle isn't needed to oppose the 10th ACD.

Their vehicle is really about the capability of adding light armor to an airborne force. Every nation has paratroopers. This unit is designed to augment those allied units. They probably would work with the 3rd Commando and give them that added punch. They're trained to hold their own sector and are an integrated Brigade Combat Team.

With the Cav role, it means they have the ability to airdrop in (and basically drive right off, unlike most air portable vehicles) and start working with friendly armor.

So they might land and coordinate with a local tank unit. Typical airborne infantry doesn't have that ability. Yes, they have anti-armor weapons and my favorite, artillery. But I'm talking about a major armored push.

So it's not just about, oh my trucks, but more about that unique capability we bring to an allied operation. But I bet your 3rd Commandos have a unique role as well.

There are also tons of ways those vehicles can be encountered. Just know, dismounted operations are always trained for. If they had to, they could deploy without the BMDs. If nothing else, the BMDs could drive from area to area in a campaign and then the soldiers get out and march into the zone. Maybe with certain squads or platoons moving in as support assets, if applicable.
Last edited by Vangaziland on Thu Apr 27, 2017 7:57 am, edited 2 times in total.

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The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Thu Apr 27, 2017 1:10 pm

This is gonna take a few weeks for URA....
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

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Free-Don
Chargé d'Affaires
 
Posts: 437
Founded: Apr 24, 2017
Ex-Nation

Postby Free-Don » Thu Apr 27, 2017 9:39 pm

Nothing here.
Last edited by Free-Don on Thu Apr 27, 2017 10:48 pm, edited 10 times in total.

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Military Democracy of Birtonia
Minister
 
Posts: 2591
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Thu Apr 27, 2017 10:30 pm

K but who are you? The Rules say no new nations or nations under 400 posts

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Free-Don
Chargé d'Affaires
 
Posts: 437
Founded: Apr 24, 2017
Ex-Nation

Postby Free-Don » Thu Apr 27, 2017 10:47 pm

Military Democracy of Birtonia wrote:K but who are you? The Rules say no new nations or nations under 400 posts


Yep didn't see that. I'll remove mine.

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Military Democracy of Birtonia
Minister
 
Posts: 2591
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Thu Apr 27, 2017 10:51 pm

Free-Don wrote:
Military Democracy of Birtonia wrote:K but who are you? The Rules say no new nations or nations under 400 posts


Yep didn't see that. I'll remove mine.


Other RP's may accept you. TG me

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Free-Don
Chargé d'Affaires
 
Posts: 437
Founded: Apr 24, 2017
Ex-Nation

Postby Free-Don » Thu Apr 27, 2017 11:14 pm

Military Democracy of Birtonia wrote:
Free-Don wrote:
Yep didn't see that. I'll remove mine.


Other RP's may accept you. TG me


I'll just wander around and find one I like.

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The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Thu Apr 27, 2017 11:17 pm

His name reminds me of Donner Land... But that Don doesn't leave P2TM or II.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

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Vangaziland
Senator
 
Posts: 4000
Founded: May 20, 2014
New York Times Democracy

Postby Vangaziland » Thu Apr 27, 2017 11:26 pm

Free Don,

I started to write up a long thing, making a few corrections. There may be some RPs I'm working on that may suit you. I'd like to get you to the social event... It's a ball, but I'd like to have some military there.

Then we could talk about my campaign. But certain details would need to be tweaked. Like the 30mm mortar? I called for mortars and artillery for a job. All I'll say is just use 60mm. Unguided. If you want them accurate, get a laser targeting system. Ideally, you'd want it on a vehicle because they are NOT lightweight. A rangefinder is, but not a real targeting laser. 45, 50 to really 75 pounds for the good one. Trust me, I've set them up... Lol.

Better yet, just train your artillery observers. It'll depend on terrain, their compass skills and distance estimation. Use all of those together with a map and voila! Accurate effects, but you'll still have to adjust the rounds.

Then the weapons choices, they're cool.. But there are a few little details that I won't get into. Having said all that, if you'd be open to learn a bit more and have some details tweaked (or just not focused on), then I'd be glad to write with you. I'd have to learn more about your nation as well.

You have spirit behind your team.
Last edited by Vangaziland on Thu Apr 27, 2017 11:27 pm, edited 1 time in total.

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Sha Mobutia
Spokesperson
 
Posts: 176
Founded: Feb 28, 2017
Ex-Nation

Postby Sha Mobutia » Thu Apr 27, 2017 11:27 pm

Warrior Attributes
Unit Name - The Special Service Regiment
Nation of Origin - The Federalist Republic of Sha Mobutia
Loyalties - To the ideals of the rights of all Freemen, and to defense of the Federalist Republic and her allies.
Years Active - 20+
Average Height - 5' 9" (175 cm) - 6' 3" (191 cm)
Average Weight - 144lbs (65.3kg) - 216 lb (98 kg)
Average Weight of Equipment - 80lbs (36.2kg)
Unit Insignia - Image
Short History of Unit - In short, the Republic realized that they had a need for experts of bushcraft and nature survival. While any soldier could be taught the rudimentary basics of such things, true masters pursued it as a lifetime art, and training how to be a soldier didn't take nearly as long. So they found seasoned and experienced experts in the arts of maritime and jungle survival, men and women of hardy constitution and strong will, and trained and equipped them to be soldiers. From that foundation came years of development with deployments abroad and the development of physically and mentally intensive training regimen for the Regiment's members.

Training of the Unit -
The Regimental Assessment & Selection Program
Physical Training Standards

Warrior Appearance and General Equipment
- Many Commandos often get the stylized Wedge-Tailed Eagle that serves as the unit crest as celebration of passing the RASP and joining the Regiment.
- The dress uniform of the Commandos includes a cornflower-blue beret. They will also wear this when in field uniform but in an on-combat environment, such as when stationed within the Federal Republic on a non-combat posting.
- Environment-appropriate camouflage (often employing multi-cam style systems in temperate or arid environments), with helmets and softer boonie hats.
- 6B45 Ballistic Vest
- 6B46 Tactical Vest
- 6B47 Military Helmet
- 6Sh117 LICE System
- 1PN139 Thermographic Monitor
- NPI-2 Wearable GLONASS Receiver
- "Sagittarius" Command Tablet
- Environment or mission-appropriate gear (SCUBA systems, snow shoes, HAHO/HALO equipment, etc.)
- Advanced Independent Field Aid Kits
- Multiple MREs (rationed and numbered for expected duration of the operation)

X-Factors - maximum 600 points
Audacity - 50
- Despite the intensive training regimen and funding that goes into the SSR, ideally a Detachment does not take direct action against the enemy themselves. They are at their best when allowed to implement the work of local guerilla fighters whom they have trained and equipped, or when operating 'out' of the direct engagement zone via air strikes and other off-grid support to eliminate the enemy. But when put to task they are capable of direct action.
Intelligence - 70
- While almost all Commandos of the SSR speak some combination of English, Dutch, and Iban it is required to receive a passing grade on the Specialized Language Aptitude Battery (SLAB) to learn another language. They also are trained to be experts at working with locals in a theater of deployment in order to ascertain information on the enemy and local conditions. In addition, even down to the equivelant company-level they deploy with several SIGINT, HUMINT, ELINT, drone operators, and other specialists to ensure that regardless of open Sha Mobutian force presence in the region that they always have something to support them as they act as the eyes and ears of the offensive.
Combat Experience - 60
- While wherever the FRSM goes to war, the SSR is sure to lead the way, the FRSM generally tries not to go to war very often.
Discipline - 60
- While disciplined and well-trained, a Commando is expected to operate independently of higher authorities if the situation demands it - at times potentially needing to act as that higher authority for those around them behind enemy lines. As such a certain level of flexibility and independence is expected and encouraged.
Endurance - 100
- Whether its on the peak of a mountain or slogging through a swamp: the Commandos of the SSR can trek through it, camp in it, or fight in it as demanded. Their ruck marches and swims end when they reach their destination and their training load is everything they have to bring with them.
Extremism - 60
- Almost all Commandos are patriots. They aren't blind zealots. They are Freemen.
Morale - 90
- Especially on the level of the Detachment where it is among those particular small groups of Commandos, they are hardy folks who have learned how to work well and get along with those next to them in any number of harsh and unforgiving circumstances.
Psychological Warfare - 5
- The Commandos of the SSR do not set out to torture or maim the innocent. They do not endorse or aim to commit international war crimes. But that doesn't stop their enemies from muttering dark stories as they are kept up at night wondering just what lays beyond the light of their camp fires and perimeter lights.
Terrain Familiarity - 10
- They are generalized masters of bushcraft: there is no saying if their deployment will take them to sunny and warm beaches, miserable and dark swamps, or bitterly cold and snow-capped mountain-peaks. They have to be trained and capable to navigate through, survive and forage in, and fight through whatever environment they might go to. They carry qualifications in diving, airborne, mountain, and arctic warfare courses to make sure that even if they don't know the unique properties of the region they know how to survive and perhaps even thrive there during the course of their operation.
Training - 95
- The RASP is harsh, unforgiving, and has a brutal drop-out rate from the first day to the graduation ceremony. Commandos are generally not among those who seek succor and lazy peace after trials and hardship - they are men and women who face adversity and physical and mental challenges day after day. In fact there is a saying in the Regiment about physical and mental training: "Train each day with the idea that you will be the hardest SOB someone ever has to try and kill."

Experts
Expert One Name - Captain Jaimy-Lee Roode
Age - 27 years old
Relationship to Unit - Detachment Charlie Commander (1 Battalion, 3rd Operations Group)
Short Bio - An experienced veteran who has deployed on a number of long-term guerilla and COIN operations. She's an expert marksman and is what many in the military would call a 'Mustang' - somebody who enlisted in the military prior to receiving her commission as a 2nd Lieutenant.

Expert Two Name - Warrant Officer Cempaka bin Juwita
Age - 31 years old
Relationship to Unit - Detachment Charlie Second (1 Battalion, 3rd Operations Group)
Short Bio - A qualified Commando who proved himself as his Detachment's Intelligence Sergeant, Cempaka is a long-time veteran of the Regiment who began his military career in Signal Intelligence, before transitioning to Human Intelligence, and from there passing the RASP to join the Regiment.

Hand to Hand Weapon
For hand to hand weapons such as knives or batons:
Weapon Name: HCS-2 Survival Weapon (NRS-2)
Picture: Reference
Size and Weight:
- 290mm
- 570g
- 6mm barrel length
Extra Information:
- 7.62×42mm propellant round
- 1-round capacity
- 25m effective range
Reason it has been selected for use by your unit: It functions as an effective hand-to-hand weapon, and boasts an unpleasant surprise at close range that can catch an opponent off-guard if a Commando can't get to a more conventional firearm in the moment.

For fighting styles such as karate or krav magra:
Style: Russian Systema
YouTube Video if available: 1, 2, 3, 4
Extra Information: I couldn't find many quality videos that weren't slow-paced/demonstration fighting. Of note, System as a practice both for health and fighting is practically ancient compared to some martial arts styles such as Krav Maga. Its managed to stay around so long for a reason.
Reason it has been selected for use by your unit: In combat it emphasizes fluid movements and a relaxation of one's own body, while utilizing multiple rapid strikes to disorient and eliminate the opponent. It has many techniques for controlling an opponent's joints and limbs, disarming them or re-appropriating their weapons for one's own use, and finishing the fight with minimum fuss or flair. And on top of these the breathing exercises and physical warm-ups and exercises of the art have been proven to have positive benefits to mental healthy, especially in regards to recovery from high-energy and mentally taxing events.

Close Range Weapon
Note - this weapon may be a melee or non-firearm, short range weapon such as a throwing spear. Please use the form for Hand to Hand Weapons if this applies.
Close range firearms include PDWs, SMGs, pistols, etc.

Weapon Name: LP-221 (MP-443 Grach)
Picture: Reference
Length, width and height:
- 198 mm (7.8 in)
- 38 mm (1.5 in)
- 140 mm (5.5 in) (MP-443 Grach)
Weight: 950 g (34 oz)
Caliber: 9×19mm 7N21 +P+
Mag Capacity: 18-round box magazine
Attachments: Removable Weaver rail mount, tac-light/laser combo, removable suppressor
Effective range: Sights fixed for 50m
Extra Information: The Sha Mobutian variant has an extended, threaded barrel for suppressor attachment.
Reason it has been selected for use by your unit: It is a versatile pistol with a high magazine capacity, and a record of reliability.

Mid Range Weapon
For weapons such as carbines or assault rifles

Weapon Name: SPKR-T (IWI Tavor)
Picture: Reference
Length, width and height:
- 720 mm (28.3 in)
Weight: 3.27 kg (7.21 lb)
Caliber: .300 AAC Blackout
Mag Capacity: 30-round detachable box magazine
Attachments: Underslung grenade launcher, various close to mid-range optics, and suppressors
Effective range: 550m on iron sights
Extra Information: The SSR keep a variety of attachments from various mid-range scopes, optics, and other attachments to an underslung grenade launcher or detachable suppressors. When in the field they will likely only have one set or arrangement - not bringing multiple optics or things of that nature into the field.
Reason it has been selected for use by your unit: It is variable, versatile, and is a compact bullpup with a punch equivalent to a 7.62 round in a carbine-sized weapon.

Long Range Weapon
For weapons such as sniper rifles or LMGs

Weapon Name: SPKM-121 (Fort-401)
Picture: Reference
Length, width and height:
- 890mm (Stock Extended) - 680mm (Stock Folded)
Weight: 7.65kg (16.8lbs)
Caliber: 7.62x51mm NATO
Mag Capacity: 150-round M27 disintegrating belts, 35-round box magazines, or STANAG magazines.
Attachments: Various optics mounted via picattiny rail.
Effective range: 800m
Extra Information: N/A
Reason it has been selected for use by your unit: Its light weight and adaptability makes it ideal for long treks through inclement terrain.

Special Weapon
Weapon Name: PATR-32 (RPG 32)
Picture: Reference
Length, width and height:
- 1200 mm (complete with 105 mm launch container)
- 900 mm (complete with 72 mm launch container)
Weight:
- 3 kg (Unloaded)
- 10 kg (Loaded with 105mm rocket)
- 6 kg (Loaded with 72mm rocket)
Caliber: 105mm or 72mm rocket
Mag Capacity: Single-shot, reloadable
Attachments: Collimating optic, night-vision optics
Effective range: 700m
Extra Information: None
Reason it has been selected for use by your unit: It provides quick, long-range, and rapidly deployed AT capabilities in a package capable of being carried easily across inclement or rough terrain.

Special Tool
RD-1 'Interloper' (Orlan-10)
- The 'Interloper' is used as a means to greatly expand the Detachment's situational awareness and reach when out on patrol. It is deployed at the Detachment level and higher as a supplement to third-party intelligence assets from friendly units in the AO. Though of course any well-trained Commandos do not need the 'Interloper' in order to accomplish their missions, its incredibly long loiter time, high altitude, and optics amplify their usefulness in the field several times over.

Any special information?
Nothing much.
Last edited by Sha Mobutia on Tue May 02, 2017 6:43 pm, edited 9 times in total.
I WANT MY CHOCCY MILK AND NUGGETS!!! (ノಠ益ಠ)ノ彡┻━┻
"It appears that the murder rate inside prisons is ten times higher than that outside prisons. It must be due to all those Kalashnikov rifles that are issued to prisoners upon their incarceration."
- Jeff Cooper, the Father of Modern Rifle Shooting

User avatar
Military Democracy of Birtonia
Minister
 
Posts: 2591
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Thu Apr 27, 2017 11:50 pm

The United Remnants of America wrote:His name reminds me of Donner Land... But that Don doesn't leave P2TM or II.

I thought he just died

User avatar
Metcalfer2
Diplomat
 
Posts: 518
Founded: Sep 06, 2014
Ex-Nation

Postby Metcalfer2 » Fri Apr 28, 2017 12:54 am

Please let me know if I have done any of this wrong, I have a feeling that I have done the X-factors wrong.

Warrior Attributes
Unit Name - The Metcalfern Orphan Legion
Nation of Origin - Metcalfer
Loyalties - to the Metcalfern Empire and the Kaiser
Years Active - 1917-2017
Average Height - 185.6 cm tall
Average Weight -157.45 pounds


Average Weight of Equipment - 40 pounds
Unit Insignia - [img]insert%20image%20if%20you%20have%20one,%20otherwise%20link%20or%20describe[/img] https://upload.wikimedia.org/wikipedia/commons/a/a3/Малая_эмблема_Сухопутных_войск_России.png
Short History of Unit - a special branch of the Metcalfern army that was formed after the failed Communist uprising of 1917, they are formed up out of the nations Orphans left over from the war, preferably collected when still in adolescence they are indoctrinated into the military to be remorseless killers fanatically loyal to the Kaiser and the Empire. They have been involved in every conflict pertaining the Metcalfer Empire since 1917 from WW2 to the 2015 invasion of Freedar and it's following occupation.

Training of the Unit - soldiers of the Metcalfern Orphan Legion are collected around the ages of four to six from the nations orphanages and taken to a military base named the White Compound in Siberia where they begin indoctrination and training up until they are 18 and ready to serve the Empire in combat. They will spend the first 7 years being feed propaganda and gaining a education as well being trained on how survive in different environments , upon becoming 13 they will partake a training regime that involves 5 kilometre marches while in full gear, training how to use Metcalfern weapons and vehicles, swimming through a 500 meter trench full of Pig blood and offal while been harassed by bees. Once 15 they be beaten for 30 minutes once a week to desensitise them towards pain once 18 they will be ready for active combat.


Warrior Appearance and General Equipment
https://encrypted-tbn0.gstatic.com/imag ... v_LFv3nWvw
Clothing and protective gear, back pack, E-tool, weapons

X-Factors - maximum 600 points
Audacity -79
Intelligence -49
Combat Experience -50
Discipline -84
Endurance -75
Extremism -89
Morale -75
Psychological Warfare -30
Terrain Familiarity -22
Training -50

Experts
Expert One Name - Basil Constantine
Appearance - 1.78 m tall man, grey hair, Caucasian, missing two fingers on his left hand
Age - 56
Relationship to Unit - fought along side them during the Metcalfern invasion of Afghanistan.
Short Bio - Captain of the Maskimance

Expert Two Name - Sergei Herman
Appearance - 1.7 m tall man, black hair, has a short beard, slightly over wight
Age - 49
Relationship to Unit - former commander of the White Compound
Short Bio - was commander of the White Compound from 1990 to 2007

Hand to Hand Weapon
For hand to hand weapons such as knives or batons:
Weapon Name: Wasp Injection Knife
Picture: https://encrypted-tbn0.gstatic.com/imag ... 1F9QUEHSuA
Size and Weight: unfortunately I'am unable to find this info for it.
Extra Information: the knife is able to expel a 24g shot of compressed gas at 800 psi into a the stabbed victim, each soldier will carry an additional three CO2 canisters for the knife, the M.O.L's begin training with this weapon at age ten.
Reason it has been selected for use by your unit: the M.O.L's desired a melee weapon that would be able to finish the fight both quickly and brutally so they have chosen the Wasp Injection Knife.

For fighting styles such as karate or krav magra:
Style: Systema
YouTube Video if available: https://m.youtube.com/watch?v=JnyszAefKyI
Extra Information: M.O.L's begin training in Systema at age ten
Reason it has been selected for use by your unit: if engaging in hand to hand combat a M.O.L wants it to be over and done with as quickly as can be.

Close Range Weapon
Note - this weapon may be a melee or non-firearm, short range weapon such as a throwing spear. Please use the form for Hand to Hand Weapons if this applies.
Close range firearms include PDWs, SMGs, pistols, etc.

Weapon Name: Heckler & Koch MP7
Picture: https://upload.wikimedia.org/wikipedia/ ... _REMOV.jpg
Length, width and height: length: 638 mm (25.1 in) stock extended / 415 mm (16.3 in) stock collapsed.
Width: 51 mm (2.0 in),
Height: 169.5 mm (6.7 in)
Weight: 1.90 kg (4.2 lb) with 20-round empty magazine (PDW)
2.10 kg (4.63 lb) with magazine (MP7A1)
Calibre: 4.6×30mm
Mag Capacity: 100 round drum magazine
Attachments: Red Dot sights and a Suppressor
Effective range: 200 m (656 ft)
Extra Information: some M.O.L's have a habit of Jungle taping three drum magazines together, M.O.L's begin training with this weapon at age ten.
Reason it has been selected for use by your unit: it is a reliable combination of assault rifle and PDW, it will get the job done right.

Mid Range Weapon
For weapons such as carbines or assault rifles

Weapon Name: Heckler & Koch G36C
Picture: https://upload.wikimedia.org/wikipedia/ ... -G36bw.jpg
Length, width and height:
Length: 720 mm (28.3 in) stock extended
Width: 64 mm (2.5 in)
Height: 278 mm (10.9 in)
Weight: 2.82 kg (6.2 lb)
Calibre: 5.56×45mm NATO
Mag Capacity: 100-round C-Mag drum magazine
Attachments: telescopic sight with 3× magnification and AKM type II blade bayonet's
Effective range: 800 metres (870 yd), 200–600 m sight adjustment
Extra Information: the ammunition that will be tested for the G36C is FMJ and Metcalfern M.U.B's time delayed Fragmentation bullets, M.O.L's begin training with this weapon at age ten.
Reason it has been selected for use by your unit: it is a strong and study rifle ready for any thing.

Long Range Weapon
For weapons such as sniper rifles or LMGs

Weapon Name: MG 3
Picture: https://upload.wikimedia.org/wikipedia/ ... ehrMG3.jpg
Length, width and height:
Length: 1,225 mm (48.2 in)
Width: unable to find
Height: unable to find
Weight: 10.5 kg (23.15 lb) 27.5 kg (61 lb) (mounted on tripod)
Calibre: Cartridge 7.62×51mm NATO
Mag Capacity: 100-Round disintegrating DM6/M13 belt in a drum magazine
Attachments: tripod,
Effective range: 200–1,200 m sight adjustments
Extra Information: M.O.L's begin training with this weapon at age eight.
Reason it has been selected for use by your unit:

Special Weapon
May be weapons like grenade launchers, anti-material rifles, or swords. There is no need to make a direct opposite to another unit. Please provide information including the specifications of the weapon, potential damage, it's reason for adoption by this unit, and an image.
b]Weapon Name:[/b] Hell Piss CIF3 Flamethrower
Picture:
https://encrypted-tbn0.gstatic.com/imag ... wfc8Ho3_6G
Length, width and height:
Length: 968mm
Width: unable to find
Height: unable to find
Weight: Empty 14.8 kg, Full 23.0 kg
Fuel: Chlorine Trifluoride
Fuel Canister Capacity: 10.2 liters
Attachments: none
Effective range: Direct Fire 40-50m
Extra Information: this weapon is only used by the fanatical of M.O.L's since A: Chlorine Trifluoride sets fire to every thing, B: it produces a particularly toxic gas and D: it has a 40% chance of going off and killing the operator and any one near them, M.O.L's begin training with this weapon at age 12.
Reason it has been selected for use by your unit:

Special Tool
May be tools like smoke grenades, breach charges, ground monitoring radar, tactical UAVs, etc. Please provide information as to the purpose of the tool, how it benefits you and/or hinders an enemy, it's reason for adoption, and an image.
Your special tool should not be an offensive weapon unless it is extremely relevant to your application, but may have the capacity to deal damage. It may also be a light armoured vehicle (i.e. no Abrams tanks)

Weapon Name: Blow gun
Picture: https://encrypted-tbn1.gstatic.com/imag ... 6ng3AQ2GQt
Length, width and height:
Length: 4 Foot .625 Long
Width: unable to find
Height: unable to find
Weight: unable to find
Calibre: 10 cm long dart
Mag Capacity: six darts held on the pipe
Attachments: dart holder
Effective range: six and half meters
Extra Information: darts are tipped in a fast acting hallucinogenic toxin that usually takes 20 seconds to act, afterwards the victim begins to hallucinate violently, M.O.L's begin training with this weapon at age eight.
Reason it has been selected for use by your unit:

Any special information?
Are you sure you're not forgetting anything important in your application? Have you double checked the rules?

North Korean chain smoking chimp
https://encrypted-tbn2.gstatic.com/imag ... hSSuPMYnyO
Last edited by Metcalfer2 on Fri Apr 28, 2017 12:44 pm, edited 3 times in total.
IC: do not use the 2 in our name
Reading my old posts (especially from when I first started) is a cringe inducing horror fest.
Man do I feel icky now for larping as an Imperialistic Alt-Russia
We are a PMT/Nightmare Tech Germanic Russia. With an abundance of genetic abominations crawling the countryside, speeding Ekranoplan‘s carrying Radiological Weapons, and a whole lot of CIF3 that we are itching to use

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Fri Apr 28, 2017 3:33 am

You can only have 600 points in X-Factors. You have 694.

User avatar
New Hayesalia
Negotiator
 
Posts: 7454
Founded: Jul 21, 2009
Ex-Nation

Postby New Hayesalia » Fri Apr 28, 2017 4:10 am

Free-Don, due to the fact you're a new nation, I will have to say no for now. Do keep active around NS.

Sha Mobutia, while you don't meet the post limit you are a special invitee, and I'll accept your app gladly. I'll add you to the sheet now. You're 20 points short of 600 on your application, so feel free to edit an additional 20 X-Factor points to your app and let me know when you've done that via TG. Not an order, just if you'd like to :)

Metcalfer, I would recommend you change your AA-12 to a more traditional medium range weapon (around the range of 250m to 450m area.) I'll accept your application but I will dock 10 points from each of your current X-Factors - looks like a typo IMO since you're near exactly 100 over (I worked in a bank long enough to know how easy that is) so you can edit your application and TG me when you've changed it to 600.
Last edited by New Hayesalia on Fri Apr 28, 2017 4:13 am, edited 1 time in total.

User avatar
Vangaziland
Senator
 
Posts: 4000
Founded: May 20, 2014
New York Times Democracy

Postby Vangaziland » Fri Apr 28, 2017 8:41 am

Since the coded app couldn't be copied on this tablet, I coped another app and used that as my basis. I kind of thought it was either or with the hand to hand. But we definitely have a style and I added it, even if for informational purposes. I'll paste it here as well, just to make reviewing it easier.. Van Judo Jitsu

For fighting styles such as karate or krav magra:
Style: Van Judo Jitsu
YouTube Video if available:
Extra Information: The Vangazi train in a style that is a blend of Judo and Brazilian Jiu Jitsu.

This blend came about from typical Vannish Martial Arts schools, many of which are government funded. Settlers from an island that was once occupied by Japanese forces came to Vangaziland. They brought Judo and taught the art to the Vangazi. The Vangazi removed all traces of Shinto, but kept a focus on discipline and training.

Immigrants from rival nation, the Fierte Alliance, brought their form of Brazilian Jiu Jitsu, sometimes called Fiertean Jiu Jitsu, much later. Vannish culture merged the two styles along with some of the first major Vannish Mixed Martial Artists.

The Vannish Army adopted techniques from both of these styles, along with the Vannish system of striking. It focuses more so on punches, elbows and close range striking, like knee or even head butts.

The Vannish Army focuses on the clench, the takedown and the ground game. There are ways to deflect a strike, close the distance, and wrap the enemy up. Once somebody's strong arm is wrapped, then the close range system of Vannish striking comes into effect, mainly to distract and prep for the takedown.

Once on the ground, the tactic have changed from judo to Jiu Jitsu. Now the Vangazi are looking for the dominant position to control on the ground. They learn how to fight from many positions, like the guard and defensive postures.

But in combat, the Vangazi will not be gentle. They are heavy handed people. Joint manipulation will only result in broken bones. A chokehold will result in asphyxiation. They are not trained to disable, but to neutralize.

Reason it has been selected for use by your unit: The Vangazi are tall, big people. The airborne soldiers are lighter. The average height isn't as tall either, because this is an airborne unit. The lightest soldiers are the ones that get selected for Airborne. And if they aren't light, they will be before they earn their jump wings.

The Vangazi see this as more of a complete system. Striking is something one can spar and improve on their own. Many combat units hold competitions and rankings to build interest in striking and other martial arts.

Takedowns and the ground game need technique. Soldiers are taught many, many ways of clinching against various forms of martial arts. Taekwondo (says spell check), Karate, and boxing? There is a clench for that. And if an enemy resists the clench or is larger, the Vangazi use violence of action to get into the mind of their enemy.

So the result is a system that closes the distance, engages the enemy and takes the fight to the ground quickly. The Vangazi make sure to train hard in the takedown and ground game to control a fight from start to finish, with technique and aggression.

User avatar
New Hayesalia
Negotiator
 
Posts: 7454
Founded: Jul 21, 2009
Ex-Nation

Postby New Hayesalia » Fri Apr 28, 2017 9:05 am

This is an application to match Vangaziland's 10th Airborne Cavalry. I'll get our match up next :)

Warrior Attributes
Unit Name - 3rd Commando Division
Nation of Origin - New Hayesalia
Loyalties - New Hayesalia
Years Active - 1979 - 2009, reorganised 2009 -
Average Height - 5'8"
Average Weight - 78 - 82kg
Average Weight of Equipment - 35kg
Unit Insignia -
Image

Short History of Unit - One of the three shock-troop divisions of the New Hayesalian Army, the three Commando divisions are focused on being an overseas force with the capability of accomplishing a majority of missions assigned to them. Their mission, in a phrase, is large scale offensives, support and recovery operations beyond the scope and capability of other regular Military units. They must span the gap between conventional infantry operations and unconventional operations, with a focus on large scale advance force operations and direct action missions. Each division has a particular focus. The 3rd Commando Division has a mechanised role, using the famed Javelin infantry fighting vehicle. 1 Commando Div is a light infantry/airborne unit, and the 2nd Commando is a motorised infantry force.

Training of the Unit - Commando Selection is the first step to entry for any special forces unit. Commando Selection focuses on endurance and general skills, with high levels of physical fitness necessary for the initial selection period. This involves pack marches and combat PT. Entrants are usually transfers from all military services, mostly comprised of Army Members who will join the Commando Divisions - that said, sailors, marines and even fighter pilots attend the course. The training equips them with mental and physical fortitude and proves to the individual service members the levels of their capabilities.

Training in combat, particularly long range patrols and operations in foreign areas, is given to Commando recruits. They are expected to have excellent tactical skills, the capacity to resolve difficult situations rapidly and at low levels, and to capably fight in conditions that would be exceptionally dangerous for regular infantry units. As a part of their training, a Commando can be expected to gain qualification tabs in fields such as reconnaissance, arctic and mountain warfare, and airborne skills.

The 3rd Commando is not air-deployable. While it's infantry members are qualified and may deploy via air, the heavy machinery behind the force is usually shipped or air-transported to the area of conflict rapidly, particularly after an airport seizure.

Warrior Appearance and General Equipment
Please provide a list of equipment used by the average soldier in this unit, commensurate with the X-Factors below. This includes clothing, body armour, tools, any other interesting features such as common unit tattoos. This section will not affect your scoring but will allow for RP reference. Images are hugely appreciated here.

As before, soldiers will wear the Individual Soldier Ensemble, but wear lighter gear and do not carry heavy packs as they are a mechanised unit, and wear BFR Assault boots. Vehicle crewmen wear armour with less attachments than their infantry comrades, and wear the CombatSuit uniform variant - seen on the left.

X-Factors - maximum 600 points
Audacity - 65
Intelligence - 87
Combat Experience - 60
Discipline - 57
Endurance - 70
Extremism - 41
Morale - 80
Psychological Warfare - 25
Terrain Familiarity - 33
Training - 82

Experts
Expert One Name - Major Scott Rewin
Appearance -
Image

Age - 49
Relationship to Unit - A former company commander in the 3rd Commandos, Scott Rewin has a knowledge of the combat history and lifestyle of the Commando. He's an associate of the Commando Welfare Association, a veterans organisation dedicated to members of the three commando divisions and their predecessors.

Expert Two Name - Staff Sergeant David Witt
Appearance -
Image

Age - 39
Relationship to Unit - Former company sergeant in 3rd Commandos, and Javelin IFV platoon commander.
Short Bio - Witt joined the 3rd Commandos on their formation in 2009 as a freshly pinned Sergeant, and as a Staff Sergeant is now a leader of men at the tactical levels. He's run training and selection for the Commandos and special forces by extension, and as he is now a member of the Exercise OPFOR Unit - a team of experienced Commandos who replicate likely adversaries to New Hayesalia on the battlefield - he's seen what the Commandos can do from a first hand perspective.

Hand to Hand Weapon
For hand to hand weapons such as knives or batons:
Weapon Name: Model 14 Bayonet, underbarrel
Picture: Link
Size and Weight: Overall Length: 413 mm (16.25 in.)
Weight: 454 g (16 oz.)
Extra Information: See above link
Reason it has been selected for use by your unit: Attached to their Ripper Mk3 carbines, it is not the most common tool in use, but if it's needed it is an utterly deadly knife that all soldiers are well versed in handling.

Close Range Weapon
Note - this weapon may be a melee or non-firearm, short range weapon such as a throwing spear. Please use the form for Hand to Hand Weapons if this applies.
Close range firearms include PDWs, SMGs, pistols, etc.

Weapon Name: Model 9 Combat Pistol
Picture: See link
Length, width and height: Length (OAL): 203 mm
Length (Barrel): 125 mm
Height: 152 mm
Width: 36 mm

Weight: Weight: 670 grams unloaded, ~800-950 grams loaded

Calibre: .45 ACP
Mag Capacity: 14 + 1
Attachments: none
Effective range: ~ 50 metres
Extra Information:
Reason it has been selected for use by your unit: A hard-wearing pistol used across the entire Military and the National Police, this top-notch weapon has seen exceptionally good service across New Hayesalia.

Mid Range Weapon
For weapons such as carbines or assault rifles

Weapon Name: Ripper Mk3 Carbine
Picture: See above
Length, width and height: OAL Length - 26.2 inches
Width: 3 In
Height: 9 In
Weight: Weight [Carbine]: 4.8lbs (2.2kg) unloaded
Calibre: Caliber: 7.62 x 51mm
Mag Capacity: Mag Capacity: 40
Attachments: EOTech EXPS with G33 Magnifier
Effective range: approx 300 to 400m
Extra Information: See link above
Reason it has been selected for use by your unit: The standard rifle of New Hayesalia has been shortened for vehicle crewmen and their mechanised passenger. Perfect for urban operations and when supported by a 30mm cannon, it will be a useful tool in this fight.

Long Range Weapon
For weapons such as sniper rifles or LMGs

Weapon Name: M240LW LMG
Picture: See Here
Length, width and height: Length: 47 in (1,193 mm)
Barrel length : 22.9 in (583 mm)
Width: 4.7 in (118.7 mm)

Weight: Weight: M240LW: 20.15 pounds (9.1 kg)
Calibre: 7.62×51mm NATO
Mag Capacity: 100 or 150 round belt magazine
Attachments: Elcan DR Spectre combat optic with reflex attachment sight
Effective range: 800m with bipod
Extra Information: See link
Reason it has been selected for use by your unit: A lightweight and deadly weapon, this piece of hardware is highly developed and reliable, providing suppressive fire effectively to allow the Commandos and their Javelins to march forwards on the enemy.

Special Weapon

Model 306 'Peacemaker' Revolver Cannon (image)

See bottom of this page.

Special Tool

The Javelin IFV

Image

Any special information?
Are you sure you're not forgetting anything important in your application? Have you double checked the rules?
I'm the OP I can break the rules 8)
Last edited by New Hayesalia on Fri Apr 28, 2017 9:54 pm, edited 1 time in total.

User avatar
Vangaziland
Senator
 
Posts: 4000
Founded: May 20, 2014
New York Times Democracy

Postby Vangaziland » Fri Apr 28, 2017 10:54 am

That commando unit looks awesome! See, these two units would definitely like to work together. That's a major capability these two units bring to an alliance. Because if one of our allies needs to make a push, Vannish Cavalry will fly in and be able to literally drop and drive away. Say, we seize an airport.. Then both of our heavy transports (because Vannish C-5's will also help) can move in your vics, get them unpacked and say, maybe meet up with a tank unit? That's the Armor, Cav, Infantry mix I've known to love... Hahaha. So that's awesome! I'm glad they've been brought to my attention.

Then we could have conventional airborne or marines landing light infantry elsewhere... It's serious power projection.. Needed in the NS world. *watches foreign spies take notes* *surfaces ballistic submarine* *spies take new notes and forget about the armored push* :clap:

And I know the Birtonians and of our other allies have all sorts of units as well. That scenario just ran through my mind.

User avatar
Free-Don
Chargé d'Affaires
 
Posts: 437
Founded: Apr 24, 2017
Ex-Nation

Postby Free-Don » Sat Apr 29, 2017 1:41 am

Vangaziland wrote:-snip-


I think I'm gonna pass on your offer. Build up some courage in some more newbie RPs before trying to join the walls of text I see from the match (which I found hilarious) and your ball (which I'll be watching).

I figured that the laser stuff was around 20 lbs and could be carried by the horse and/or mounted on the horse. That being said...yeah I'm gonna have to be making some changes.

But this is a little off topic for this forum.

Military Democracy of Birtonia wrote:
The United Remnants of America wrote:His name reminds me of Donner Land... But that Don doesn't leave P2TM or II.

I thought he just died


Still alive and watching out M8s. Had to work a 26 hour shift (as a civvie).
Last edited by Free-Don on Sat Apr 29, 2017 2:17 am, edited 3 times in total.

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Sun Apr 30, 2017 3:11 am

Posted, NH. I liked your post, Birtonia. TG me if anything in my post is nonsensical, had to write it in a fifteen minute span at lunch during an 18-hour workday haha.

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