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DEADLIEST WARRIOR | THE ULTIMATE TOURNAMENT (✔ applications)

Where nations come together and discuss matters of varying degrees of importance. [In character]
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New Hayesalia
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Posts: 7454
Founded: Jul 21, 2009
Ex-Nation

DEADLIEST WARRIOR | THE ULTIMATE TOURNAMENT (✔ applications)

Postby New Hayesalia » Sun Apr 23, 2017 9:04 am

In memory of Mack


Image

Each episode on Deadliest Warrior, we will pit two of the most feared warriors civilisation has ever known against each other. Along with the use of 21st century science and the latest in CGI technology, each episode enlists warrior-specific, world-class fighters and experts to provide insight into what makes these combatants tick, analysing every facet of their unique skills of destruction, culminating in a head-to-head final fight between two legends of the battlefield that will produce the deadliest warrior.

With each team providing two experts for discussion, we'll get to the bottom of how these groups think as well as fight!

This is the Deadliest Warrior, where warriors fight to the death in a simulated question of who wins. Hosted by Greg Demoule, Dr. Arnold Dovan, Robert "Shark" Shacyzki and Tonya Burlow, with the new tests being created by Dave Baker, the show is ready to go into its latest international debut by expanding into new blood, into never before seen warriors. Only one unit will be crowned

THE DEADLIEST WARRIOR

Holy Marsh v. Birtonia
FIRST RATE MILITIA v. OPTIMUS EQUITES
Militia | Optimus | Match Link

New Hayesalia v. Vangaziland
3rd COMMANDO DIVISION v. 10th AIRBORNE CAVALRY
Commandos | Airborne Cavalry | Match Link

Sha Mobutia v. Metcalfer
SPECIAL SERVICE REGIMENT v. METCALFER ORPHAN LEGION
Regiment | Metcalfer Legion | Match Link

Match Complete!


Free Ariadna v. Camelone
FRONTIER RANGERS v. ROYAL INQUISITION
Rangers | Inquisiton | Match Link




The Deadliest Warrior is an exercise in science. To make this possible, every unit is judged against each other in a series of X-Factors that will outline their abilities and styles on the battlefield.

This competition will be decided in the following way, using this Sheet for reference and scoring. Only OP's may edit the Sheet. Here is the link for the Sheet again.

First, each unit must in their application distribute a maximum of 600 points to describe the style of their unit. You may use less than 600 points, and min-maxing is allowed. This isn't NS Sports after all.



Audacity - the likelihood of your troops to take bold risks. 0 represents a noncombatant force that will avoid conflict at all costs, 100 represents a force that will charge whole-heartedly and fearlessly into any mission.
Intelligence - refers to the combination of the intuitive and educational level of troops (seperate to training, more related to topics such as engineering or foreign languages on top of military training) and the usual amount of military intelligence that can be provided to them by their nation. 0 represents a force of morons with no idea what their mission entails, 100 represents a highly intelligent group of people with a huge network of intelligence gathering tools behind them.
Combat Experience - how experienced your troops are with real combat situations. 0 represents a force that has never seen a combat situation, 100 represents a force that is near-constantly fighting.
Discipline - how disciplined troops are, how likely they will be to follow the orders of their commander to the letter. 0 represents an unorganised force, 100 represents a force that is near-totally loyal to their command and needs their guidance.
Endurance - how long troops can continue in the worst of situations, their physical fitness and ability to keep going even while injured or exhausted. 0 represents a force that can only perform very short operations and must be carried to the mission area, 100 represents a force with a deep focus on long range, independent operations and patrols.
Extremism - how devoted troops are to a guiding leader or principle, and how aggressively they will act to protect that. 0 represents a force of no interests other than money or killing for it's own sake,
Morale - how happy troops are to serve. 0 represents a force of slaves with no interest in serving, 100 represents a force who see the ultimate form of nirvana to be their service
Psychological Warfare - how likely troops are to use shock and awe or horrendous brutality to intimidate their enemy. 0 represents a force that covers up any form of violence or brutality to the wider public, 100 represents a force that thinks nothing of crucifying a whole village of innocents for a picture.
Terrain Familiarity - how likely troops are to operate in a familiar and/or their home environment. 0 represents a force that could be called to service mainly in areas like the arctic or deserts but solely is prepared for jungle operations, whereas 100 represents a force that is entirely dedicated to operations in one area.
Training - how well trained troops are for their likely operations. 0 represents a force with absolutely no training, 100 represents a force trained in just about all facets of modern frontline infantry combat (and then some more.)



Second, the RP will commence. Using natural RP, the following things will be discovered:
  • Who's weapons are superior?
  • How would your special tool help you or hinder the enemy?
  • What X-Factors would be most important in a fight between these two warriors?

Thirdly, points will be added and subtracted in the following way:
  • Weapons that win the Edge (i.e. being the better weapon) in direct comparisons will buff your warriors by more points, up to 15 points depending on how clear the Edge is. A tie will net both teams 10 points.
  • The special tool you nominate will affect a number of X Factors, by buffing your own numbers and taking away from that of the enemy. You will be asked to suggest what X Factors would be impacted, and how severely. The judge will decide what X Factors change, and how much by.
  • After the final test, both teams must TG the judge with their "Final Argument." Each side gets to make a final pitch for themselves. Respond to what your opponent has been doing - especially what they've been doing wrong - and give extended details on what you believed your biggest advantage was. Bring up 2-3 things that aren't tested that you think would matter in a fight between both fighters. Please also highlight some X Factors (as many as you think relevant) that you believe would be important in a match up between these two warriors, and tell me why. This must be telegrammed to me, so that neither side gets an unfair advantage! The judge will give you instructions in a post as to when to send the Final Argument.

    The Final Argument is an RP, and should be written as an RP section of a few paragraphs of your experts talking.
  • The most important X-Factors, as nominated by the Final Argument" and the judge, in a theoretical engagement between both sides will be picked. Each team will receive more points to those X-Factors using the equation X = Y÷10, where X is the extra points to be awarded and Y is the amount of points that team already has for that X-Factor. For example, a team with a score of 50 on an important X-Factor would be buffed to 55.

If you are a consistent RPer, an RP bonus of up to 15 points based on speed of replies and quality of posts will be added to your score.

Lastly, the Grand Total of each team will be converted into two shares of 100%. Using this site, a 100 sided die will be rolled 100 times to provide an average. The total average roll is used to decide the winner - if the die's average is larger than the larger percentage share, the lesser share wins. This means that if Unit A has a 51% of winning, and the die produces an average of 51.5%, then Unit B will win (just by the skin of their teeth.)



It's certainly a hard process, but it will make for an authoritative and fair result as opposed to an RP-centric festival. It adds an edge that I think has been lacking from previous DW threads.

Please read these rules before proceeding:

DA RULES OF DW
  1. Only modern-era warriors are accepted. Anything in the era of 1990-2020 is acceptable, unless you want to play a group of African militia-style special forces with red dots on their AKs - just don't necessarily expect the win.
  2. Nations may submit one unit per application. Please be aware these are intense RPs and as such, do not over commit. One unit is usually sufficient.
  3. Absence from the RP for extended periods without an OOC post and expected time of return in this thread is not permitted and your team will be forfeited.
  4. Decisions of who has the "Edge" in a test rest with the match host. It is appropriate to politely appeal to the host if you disagree, but please respect their decision.
  5. No very new nations, or nations with under 400 posts (unless it is a puppet nation of a larger nation or otherwise well-known in the RP community) may apply. This is due to the tendency of small nations to quickly CTE.
    --- Exceptions can be made when a) A larger, eligible nation invites your nation to a match against them or; b) When two ineligible nations with good quality RP history agree to a match between themselves. I will not place ineligible nations into open matches.
  6. Usual godmod rules apply. You can write about the general effect of your weapons on the various pig carcasses and gelatin bodies, but leave the medical evaluation and weapon effect stuff up to the host. You can write about intended results of course - so something like "the bullet was designed to tumble in the body and cause vicious damage on exit" is ok, whereas "the bullet immediately hit the pig and clearly obliterated it's very essence" is not.
  7. This is the most important rule. Your application will not be approved unless you post a picture or link a video of a monkey or other primate doing something funny. This is so I know you've read these rules :-)



The Application


Code: Select all
[b]Warrior Attributes[/b]
Unit Name -
Nation of Origin -
Loyalties -
Years Active -
Average Height -
Average Weight -
Average Weight of Equipment -
Unit Insignia - [img]insert image if you have one, otherwise link or describe[/img]
Short History of Unit -
Training of the Unit - please provide an insight into the standards of entry to the unit, usual training schedule, particular specialities and special roles off the unit, etc. Let us know what they can do!

[b]Warrior Appearance and General Equipment[/b]
Please provide a list of equipment used by the average soldier in this unit, commensurate with the X-Factors below. This includes clothing, body armour, tools, any other interesting features such as common unit tattoos. This section will not affect your scoring but will allow for RP reference. Images are hugely appreciated here.

[b]Purpose of the Unit[/b]
Please provide an overview of the usual missions, roles, specialities of the unit. For example, "The primary mission of the 75th Ranger Regiment is to conduct forcible entry operations in hostile or sensitive environments worldwide and its secondary mission is to conduct special operations raids."

[b]X-Factors - maximum 600 points[/b]
Audacity -
Intelligence -
Combat Experience -
Discipline -
Endurance -
Extremism -
Morale -
Psychological Warfare -
Terrain Familiarity -
Training -

[b]Experts[/b]
Expert One Name -
Appearance -
Age -
Relationship to Unit -
Short Bio -

Expert Two Name -
Appearance -
Age -
Relationship to Unit -
Short Bio -

[u][b]Hand to Hand Weapon[/b][/u]
For hand to hand weapons such as knives or batons:
[b]Weapon Name:[/b]
[b]Picture:[/b]
[b]Size and Weight:[/b]
[b]Extra Information:[/b]
[b]Reason it has been selected for use by your unit:[/b]

For fighting styles such as karate or krav magra:
[b]Style:[/b]
[b]YouTube Video if available:[/b]
[b]Extra Information:[/b]
[b]Reason it has been selected for use by your unit:[/b]

[u][b]Close Range Weapon[/b]
[/u]Note - this weapon may be a melee or non-firearm, short range weapon such as a throwing spear. Please use the form for Hand to Hand Weapons if this applies.
Close range firearms include PDWs, SMGs, pistols, etc.

[b]Weapon Name:[/b]
[b]Picture:[/b]
[b]Length, width and height:[/b]
[b]Weight:[/b]
[b]Calibre:[/b]
[b]Mag Capacity:[/b]
[b]Attachments:[/b]
[b]Effective range:[/b]
[b]Extra Information:[/b]
[b]Reason it has been selected for use by your unit:[/b]

[u][b]Mid Range Weapon[/b]
[/u]For weapons such as carbines or assault rifles

[b]Weapon Name:[/b]
[b]Picture:[/b]
[b]Length, width and height:[/b]
[b]Weight:[/b]
[b]Calibre:[/b]
[b]Mag Capacity:[/b]
[b]Attachments:[/b]
[b]Effective range:[/b]
[b]Extra Information:[/b]
[b]Reason it has been selected for use by your unit:[/b]

[u][b]Long Range Weapon[/b][/u]
For weapons such as sniper rifles or LMGs

[b]Weapon Name:[/b]
[b]Picture:[/b]
[b]Length, width and height:[/b]
[b]Weight:[/b]
[b]Calibre:[/b]
[b]Mag Capacity:[/b]
[b]Attachments:[/b]
[b]Effective range:[/b]
[b]Extra Information:[/b]
[b]Reason it has been selected for use by your unit:[/b]

[u][b]Special Weapon[/b][/u]
May be weapons like grenade launchers, anti-material rifles, or swords. There is no need to make a direct opposite to another unit. Please provide information including the specifications of the weapon, potential damage, it's reason for adoption by this unit, and an image.

[b]Special Tool[/b]
May be tools like smoke grenades, breach charges, ground monitoring radar, tactical UAVs, etc. Please provide information as to the purpose of the tool, how it benefits you and/or hinders an enemy, it's reason for adoption, and an image.
Your special tool should not be an offensive weapon unless it is extremely relevant to your application, but may have the capacity to deal damage. It may also be a light armoured vehicle (i.e. no Abrams tanks)

[b]Any special information?[/b]
Are you sure you're not forgetting anything important in your application? Have you double checked the rules?
Last edited by New Hayesalia on Sun Jun 11, 2017 8:55 am, edited 18 times in total.

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Knights of Columbia
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Posts: 69
Founded: Feb 06, 2017
Ex-Nation

Postby Knights of Columbia » Sun Apr 23, 2017 5:33 pm

Warrior Attributes
Unit Name - Imperial Columbian Light Cavalry (Knights)
Nation of Origin - Knights of Columbia (Imperial Columbia)
Loyalties - Knights of Columbia, Columbian Emperor
Years Active - 1871 - Now
Average Height - 5' 9"
Average Weight - 165 lbs.
Average Weight of Equipment - 70 lbs. (excluding horse)
Unit Insignia - [img]haven't%20made%20one%20yet[/img]
Short History of Unit - The original Knights of Columbia cut their teeth in the American Civil War, serving as cavalry under General Thomas "Stonewall" Jackson. After the war ended, Jackson's forces refused to surrender and fled to Mexico, founding their own independent nation. Under constant attack by Mexican and American forces, the Knights became renowned as being one of the most zealous and effective units in the world.
Training of the Unit - The Knights are typically chosen from the best and brightest from Columbian military academies, and typically have a background in horseback riding and hunting. Having to endure grueling infantry and cavalry scout training in the rough deserts of Central America, they are resilient and tough. Their main strength lies in their mobility.
Warrior Appearance and General Equipment
The standard Imperial Columbian Light Cavalryman wears light clothing, riding boots, and a bush cap. He is armed with a .308 AR-10 combat rifle (with underslung 40mm grenade launcher) 1911 .45 Automatic Pistol, cavalry saber, AT-4 anti-armor rocket launcher. For longer range engagements, he is armed with a .338 Lapua Magnum Barrett M98B. In anti-air or anti-armor engagements, he would be armed with either a Stinger or a Javelin.

X-Factors - maximum 600 points
Audacity - 70
Intelligence - 50
Combat Experience - 70
Discipline - 60
Endurance - 70
Extremism - 65
Morale - 70
Psychological Warfare - 25
Terrain Familiarity - 70
Training - 60

Experts
Expert One Name - Silas McAddams
Appearance - black and gray hair, short, stocky
Age - 48
Relationship to Unit - former Chaplain in Imperial Knights
Short Bio -

Expert Two Name - Jim Ford
Appearance - Blond, medium height, thin
Age - 33
Relationship to Unit - currently serving in Imperial Knights
Short Bio -

Hand to Hand Weapon
For hand to hand weapons such as knives or batons:
Weapon Name:Imperial Columbian cavalry saber
Picture: Image
Size and Weight: 35" blade, 2 lbs.
Extra Information:
Reason it has been selected for use by your unit: traditional and morale purposes, as well as intimidation. Very deadly against slow-moving infantry targets.

Close Range Weapon
Note - this weapon may be a melee or non-firearm, short range weapon such as a throwing spear. Please use the form for Hand to Hand Weapons if this applies.
Close range firearms include PDWs, SMGs, pistols, etc.

Weapon Name: 1911 .45 Automatic Colt Pistol
Picture: Image
Length: 8.25"
Weight: 2.44 lbs.
Calibre: .45 ACP
Mag Capacity: 7+1
Attachments: usually none
Effective range: 50m
Extra Information:
Reason it has been selected for use by your unit: reliable, easy to use, easy to find ammo for

Mid Range Weapon
For weapons such as carbines or assault rifles

Weapon Name: Armalite AR-10 combat rifle
Picture: Image
Length: 40"
Weight: 9.4 lbs.
Calibre: .308 Winchester
Mag Capacity: 25+1
Attachments: underslung 40mm grenade launcher, sniping scope, bipod
Effective range: 800m
Extra Information:
Reason it has been selected for use by your unit: uses popular and familiar AR system while packing a heavier punch at longer ranges

Long Range Weapon
For weapons such as sniper rifles or LMGs

Weapon Name: Barrett M98B
Picture: Image
Length: 43"
Weight: 12 lbs.
Calibre: .338 Lapua Magnum
Mag Capacity: 10+1
Attachments: scope, bipod
Effective range: 1800m
Extra Information:
Reason it has been selected for use by your unit: long range, lightweight, antipersonnel

Special Weapon
AT-4 Anti-Armor rocket launcher
Image

Special Tool
Horse. The cavalryman rides it, sometimes dismounting.
Image
Last edited by Knights of Columbia on Sun Apr 23, 2017 5:35 pm, edited 1 time in total.

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Holy Marsh
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Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Mon Apr 24, 2017 12:44 pm

Warrior Attributes

Unit Name - First Rate Militia
Nation of Origin - The Grand Theocratic Empire of Holy Marsh
Loyalties - The Grand Theocracy
Years Active - 1800 BC-Now
Average Height - 5'5
Average Weight - 130
Average Weight of Equipment - 45 lbs
Unit Insignia - Insignias vary wildly depending on region and sector of the response unit.
Short History of Unit - The Marshite Militia is the main defensive force of the nation, numbering over 500 million strong. First Rate Militia are the cream of this crop and have played a pivotal role in every major Marshite defensive engagement since their foundation in Pus'hani Corci around 1800 BC, or 1200 in the Marshite calendar.

Training of the Unit - The First Rate is the sum of Marshite experience. All Marshites undergo at least an hour of weapons training and an hour of military theory and tactics from the ages of ten to eighteen every school day, with school being six days a week every week of the year. All Marshites are conscripted, where they spend two more years training and engaging in active and vicious wargames with specialties being found out through a wide-ranging traing schedule, meaning those who are competent in tasks head into more specialized training rather than those who jump at it. After these two years, the very best units are inducted into the Marshite Army- never more than five percent, regardless of competence of those below a threshold.
Many of those who do not make it still wish to serve post-conscription, so they join the Militia. The many great skills of the Marshite youth are honed even further in the name of defensive conflict. With skills and knowledge already imparted, Militia training will focus purely on defensive tactics and strategies unique to a unit's area of operations. The First Rate Militia are considered the cream of the crop and are the first Militia units activated in defense of a city. Thus, while all Militia receive training for this purpose, the First Rate will spend several weeks a year for up to twenty years doing so, and are outfitted closest to the Marshite Army.

Warrior Appearance and General Equipment
Image
DAUNTLESS Arachne IVA Marshite Modification Body Armor
Multispectral Camouflage Uniforms
BALCOTH Advanced Helmet
'Mamba' Tactical Boots
'Blacktalon' Combat Gloves
One MRE (Region based)
One canteen (Region based)
Personal Religious Items (Shrine based)
Region-Specific Personal Engineering Item/Movement Apparatus (Shovels, Icepicks, climbing gear)
Sidearm
Main Firearm

X-Factors - maximum 600 points

Audacity- 30. (While the Militia is inherently zealous and brave, the First Rate's primary mission is to respond to a crisis and contain it. It will take advantage of a situation, but is also more than ready to hold in place while the Militia's far more vast Second Rate mobilizes to devastate the enemy with overwhelming force.)

Intelligence- 70. (Marshites on the whole have an excellent working knowledge of warfare and the Militia is more than knowledgeable on the defense than almost any other force on the planet. Coupled with a defensive intelligence grid built into the foundation of the nation itself, and it is only the lack of offensive intelligence which prevents this from being higher.)

Combat Experience- 70 (The First Rate is the most active branch of the Militia. They are the first responders to any breach of the borders of the Theocracy in any situation. They are the only Militia units that are taken on foreign crusades, though engagements on foreign soil are mostly used as a form of combat training. Most First Rate units are experienced veterans, with an officer corp often made up of retired regular officers.)

Discipline- 30 (The First Rate are expected to answer the call of the situation once deployed. The sheer size of the Militia coupled with the mission of the First Rate means they receive less direction from command elements, who are generally more focused on mobilizing the less effective Second Rate.)

Endurance- 10 (Marshite territory is universally well stocked and prepared for long engagements. Thus, Militia units on average don't go into situations prepared for long engagements, as the ability to fall back and resupply minutes from any engagement is taken for granted.)

Extremism- 90 (Marshites as a whole are zealous members of the Church and will act with absurd aggression and conviction in its defense. Not a hundred if only due to the sheer number of First Rate and the impossibility of universality amongst them.)

Morale- 100 (Fighting for the Church is one of the highest honors one can attain. Dying for it is even higher and victory in its name the very highest. Marshites are raised on these principles; the First Rate is no exception.)

Psychological Warfare- 30 (The Militia isn't there to shock the enemy. They are simply there to kill the enemy. The longer the engagement the more likely they are to use brutal tactics, though the First Rate is rarely the ones using them.)

Terrain- 100 (When you engage a Militia unit, you are engaging a unit that has grown up in the very territory and has been trained in its defense down to the last meter. Members of the First Rate are universally intimately familiar with every speck of grass in the fields and every traschan in the alleywaym where the engagement is taking place. They know the land in the macro, micro, and nanoscale, and will use it to their advantage.)

Training- 70 (Marshites as a whole are extremely well trained, and while the First Rate does not have the same standards as the Army, they are exceptionally well trained for their defensive mission.)

Experts


Expert One Name/Appearance- Samantha Raychild
Age - 46
Relationship to Unit - Militia member for 26 years.
Short Bio - Served in the 616th Khaskan Militia during the 89th Siege of Khaska. Winner of the Khaskan Honor, the Khaskan Medal of Valor, and the Khaskan Order of the Martyr's Redemption, as well as multiple smaller medals. Expert in the tactics and psychology of the Militia.

Expert Two Name/Appearance - Reijas Tersai
Age - 31
Relationship to Unit - Militia member for 11 years.
Short Bio - Served with the 301st St. Hope Heavy Response, deployed on the 31 Crusades of the Shift. Expert in the weapons of the modern Militia.

Hand to Hand Weapon

For hand to hand weapons such as knives or batons:

Weapon Name/Picture/Profile: Badger Trench Axe
Length(folded): 20cm (8 inches)
Length(unfolded): 60cm (24 inches)
Weight: 700gm
Extra Information: Purpose built entrenching tool for close combat. Close combat wasn't a secondary consideration; it was primary.
Reason it has been selected for use by your unit: It is an amazing utility tool, an effective close combat weapon and entrenching tool.

Close Range Weapon
Note - this weapon may be a melee or non-firearm, short range weapon such as a throwing spear. Please use the form for Hand to Hand Weapons if this applies.
Close range firearms include PDWs, SMGs, pistols, etc.

Weapon Name/Profile: LY48 Defender
Weight: 0.8 kg unloaded, 1.1 kg-1.8 kg loaded, 2.7 kg with 45 round clip and stock.
Length: 260mm stock unextended, 520 stock extended.
Barrel Length: 180mm
Cartridge: 10 x 30 mm Caseless Telescoping
Action: Gas operated
Rate of Fire: Semi-Automatic, Burst- PDW only, Automatic- PDW only.
Muzzle Velocity: 600 m/s
Muzzle Energy: 1,690J
Effective Range: 70m as sidearm, 200m as PDW
Feed: 15, 30, and 45 round magazines. (30 and 45 form the royal W)
Sights: v-notch, BALCOTH, with picatinny rails for additional fittings
Reason it has been selected for use by your unit: Commonality with the Army as a PDW and Pistol, highly effective and versatile.

Mid Range Weapon
For weapons such as carbines or assault rifles
Weapon Name/Picture/Profile: LY21 AHLAR
Weight: 3.6 kg (unloaded), 4.4 kg (loaded)
Length: 710mm
Barrel length: 450mm
Cartridge: 6.3 x 40mm Lyran Caseless (6.3mm LCL)
Action: gas operated, electrically fired rotary breech
Rate of fire: 650rpm (cyclic)
Muzzle velocity: 880 m/s
Effective range: 500 m
Max range: 800 m
Feed system: 60 rd detachable box
Sights: Aperture rear, hooded post front. Picatinny rails allow alternates, BALCOTH connectivity.
Reason it has been selected for use by your unit: Vast amounts being decommisioned from the army, meaning untold trillions of rounds of ammunition in stock for what remains one of the top firearms in existence.

Long Range Weapon
For weapons such as sniper rifles or LMGs
Weapon Name/Picture/Profile: MA-300 Berdun Light Machine Gun
Weight: 4.9 kg standard, 5.5 kg with bipod, 10.5 kg with tripod.
Length: 930mm
Barrel Length: 440mm
Ammunition: 8.5 MCAP, 7.62 MCAP, 6.3 LCL, 6.5 x 45mm JMC, JMC Mk5, 7.62x39mm Russian, 7×57mm Mauser, 7.62mm NATO, 5.56mm NATO, 6mm Remington, 6.5mm Grendel, 8.4 TCH, 6.8mm Marshite, 6.8x43mm SPC Remington.
Rate of Fire: 300, 600, or 900 rounds per minute
Action: Closed-bolt, short-recoil operated, balanced automatic action with semi-automatic option.
Muzzle Velocity: 830 m/s, dependent on cartridge
Effective Range: up to 1950 meters with tripod, bipod; 950 meters.
Feed: Disintegrating-link belt- or magazine-fed. (100 for 8.5 MCAP, 150 LCLC, 150 6.5 JMC, 150 Mk5, 120 7.62 Russian/NATO, 140 TCI, 140 SPC Remington, 100 8.4 TCH)
Sights: T-section iron sight, dorsal picatinny rail allows alternates, BALCOTH-assisted aiming device.
Reason it has been selected for use by your unit: Able to use a wide variety of ammunition, highly effective, easy to use.

Special Weapon
SAGL-25 Faith Hammer Squad Automatic Grenade Launcher
Weight: 4.1 kg empty, 6.0 bipod, 11.4 kg loaded (with bipod)
Length: 770mm
Cartridge: 25x40mm Grenade. (Airburst, HEAT, Thermobaric, Flechette, Canister, HEAB,Armor Piercing, etc)
Muzzle Velocity: 290 m/s
Effective Range: 700m for point targets, 900m for area targets.
Maximum Range: 1,400m
Feed System: 4 round drum, 6 round drum, 10 round drum, 50-round belt fed

Special Tool
UARV Kestrel.
Important part of Marshite operations is the SACHERI Battlespace and BALCOTH connectivity, allowing information dominance and ease of distribution. A First Rate Unit will know that above them fly dozens, and soon, hundreds of Kestrels automatically launched in response to an attack. For the purposes of this competition, a Kestrel represents a First Rate's access to SACHERI and her immense capabilities, even if the downing of a single (or indeed most) of the Kestrels flying above does not degrade the the Battlespace- for every one downed, ten more take flight.

Are you sure you're not forgetting anything important in your application? Have you double checked the rules?

This should answer your question.
Last edited by Holy Marsh on Tue Apr 25, 2017 11:20 pm, edited 5 times in total.

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Military Democracy of Birtonia
Minister
 
Posts: 2591
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Mon Apr 24, 2017 9:23 pm

Place holder for app as I work on it.

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New Hayesalia
Negotiator
 
Posts: 7454
Founded: Jul 21, 2009
Ex-Nation

Postby New Hayesalia » Tue Apr 25, 2017 6:45 am

Warrior Attributes
Unit Name - Battlefield Assault, Strategic, Tactical & Innovative Operations Node (BASTION)
Nation of Origin - New Hayesalia
Loyalties - New Hayesalia
Years Active - 2009 -
Average Height - 5'10"
Average Weight - 80 kg
Average Weight of Equipment - ~ 40kg
Unit Insignia - BASTION's Badge, worn with black beret
Short History of Unit - On the day that the Hayesalian Union amalgamated 23 member states to become one nation, New Hayesalia, the New Hayesalian Military was officially formed with the Navy, Army and Air Force. New Hayesalia still had a mish-mash of special forces units in the Union Defence Force, so with the Amalgamation of New Hayesalia, BASTION was formed to collect the best soldiers into one ultra-qualified, small, special unit.
Training of the Unit - To reach Tier One of New Hayesalia's special forces takes a lot of practice - there's a reason BASTION's youngest ever member was 24. To qualify, a candidate must first pass the Commando Qualification Course, serve in one of the three quick-response Commando Brigades, and then be accepted to a Tier Two special operations unit. These units, such as the Navy's Clearance Divers, Army's Special Reconnaissance Service, or Air Force Combat Controllers, are on the level of many international Tier One teams. BASTION selects volunteers from these units based on merit. Each individual member will have a specialisation in particular areas due to their previous unit. BASTION synthesises training, taking proven soldiers and cross-training them in all specialities of special forces operations.

Every member of BASTION is an expert in direct action roles, counter-terrorism, fire directing, covert operations and intelligence gathering, reconnaissance, personal protection, CBRN operations, special operations communciations, demolitions, and rescue. They are a small cadre of some of the world's best soldiers - with the budget and equipment to match - rumoured to number just over 1000 fully qualified soldiers in a Miltiary that is millions-strong.

They receive training in all types of combat, with all types of equipment and terrains known to them. They are trained in fields ranging as far as handling dangerous substances or weapons of mass destruction, covert operations, even how to operate large artillery pieces and basic aircraft piloting. Parachute, diver and mountain training is a minimum qualification, and their dress uniforms are always heavy with decorations. While each soldier - even though their members may come from any branch of the Military - keeps their substantiation rank, BASTION uses an unofficial rank system and is as self-reliant as possible. Troopers, Sergeants, Officers and Commanders are all that's needed, and only experience and respect earns you an unofficial promotion.

Their identities are secret, their training is sharpened to the finest of points, and their soldiers are the best in the world.

Warrior Appearance and General Equipment
Soldiers wear the Individual Soldier Ensemble, but have a wide range to make individual decisions for equipment. This is typically used in the Direct Action role, which is being used for Deadliest Warrior. Camouflage is issued according to terrain.

X-Factors - maximum 600 points
Audacity - 44
Intelligence - 80
Combat Experience - 75
Discipline - 47
Endurance - 75
Extremism - 55
Morale - 81
Psychological Warfare - 24
Terrain Familiarity - 28
Training - 91

Experts
Expert One Name - Matthew San Bello
Appearance - A tall and fit man for his age, San Bello has greying hair and a curled moustache over Mediterranean skin.
Age - 52
Relationship to Unit - semi-official unit historian
Short Bio - San Bello is a respected historian of New Hayesalian special forces dating as far back to the Pathfinders of the turn of the 20th Century. He runs the Special Forces Museum of New Hayesalia in the Retalimoran provincial capital, Fotuzi.

Expert Two Name - Captain R
Appearance - Wearing Wraith fatigues and a face mask with sunglasses, it is hard to see the man, but he is white, very fit, 6 foot tall with high cheekbones - the only thing you CAN see.
Age - 31
Relationship to Unit - previous BASTION Platoon Commander
Short Bio - R is a previous member of the 2nd Commando Brigade and the elite Special Reconnaissance Service, joining BASTION on it's formation in 2009 and serving in a number of missions overseas. He left the unit some years ago, but all BASTION alumni remain close to the unit and their selection processes. He knows BASTION is a family that without it's in-laws would lose it's greater strength for the Greater Island Kingdom.

Hand to Hand Weapon
For hand to hand weapons such as knives or batons:
Weapon Name: The Model 13 Bayonet
Full information page: Link
Reason it has been selected for use by your unit: Shorter than the Model 14 but quick and useful in a number of ways, the Model 13 is built to perform a variety of task - not least being a hard-wearing and swift bringer of death. Kept close by by any BASTION member, who train with them regularly, the Model 13 is deadly in their hands.

Close Range Weapon
Note - this weapon may be a melee or non-firearm, short range weapon such as a throwing spear. Please use the form for Hand to Hand Weapons if this applies.
Close range firearms include PDWs, SMGs, pistols, etc.

Weapon Name: Model 15 Personal Defence Weapon - click here for profile page
Picture: see above
Width: 48 mm
Height: 176 mm
RIS Length: 180mm
Weight: 1.53 kg (unloaded) ~1.83 kg (20 rounds loaded)
Calibre: 9x19mm Parabellum with +P overpressure
Mag Capacity: 30 round box magazine
Attachments: EOTech XPS2 reflex sight, SOCOM Genesis suppressor
Effective range: 50 to 100m
Extra Information: see profile
Reason it has been selected for use by your unit: Tiny and deadly, BASTION troops can get close to the enemy covertly with a finely tuned weapon. With functional attachments and over pressurised ammunition providing armour-punching capacity for the BASTION forces, it is accurate, quick, and utterly deadly.

Mid Range Weapon
For weapons such as carbines or assault rifles

Weapon Name: Ripper Mk3 rifle - profile page here
Picture: See above
OAL: 310 mm
Barrel: 130 mm
Width: 48 mm
Height: 176 mm
RIS Length: 180mm
Weight: 1.53 kg (unloaded)
Calibre: 7.62 x 51mm
Mag Capacity: 40
Attachments: Optics:
Argus Back Up Iron Sights
Specter DR 1x/4x and Reflex Sight atop (standard issue)
EOTech EXPS with or without G33 Magnifier (special use)
Suppressors:
SOCOM762 Quick Detach Suppressor
Sighting Devices:
AN/PEQ-15 Illumination Device
Surefire X300 Flashlight
Other:
Underbarrel Weapons System
Bayonet
Bipod
Forward Grip
Magpul AFG
Sling
Effective range: accurate rapid fire rate of 400 meters, and a longer deliberate range depending on the skill of the operator
Extra Information: see profile page
Reason it has been selected for use by your unit: New Hayesalia's standard rifle has a maximum of innovation and technology put into an (expensive) platform, offering armour-piercing 7.62mm rounds in a lightweight platform built to exacting standards. Using the P90 style parallel-mounted magazine, rounds are held tighter onto the weapon reducing the overall size and weight. Polymers are extensively used for the magazine and the cartridges themselves, saving on weight on the bullpup platform. It's light, hard-hitting, hugely modifiable for the operator's needs, and a symbol of New Hayesalia.

Long Range Weapon
For weapons such as sniper rifles or LMGs

Weapon Name: DESERT STEALTH RECON SCOUT
Picture: Profile page
Length, width and height: see profile, carbine-size variant
Weight:
Calibre: .338 Lapua Magnum
Mag Capacity: 5
Attachments: Kahles K642I, right dot sight, DTSS Titanium suppressor
Effective range: 1400m maximum
Extra Information:
Reason it has been selected for use by your unit: A specialist NH Army weapon, though BASTION's weapons come with hand-loaded match ammunition as standard, the SRS is a compact and highly accurate platform that lets New Hayesalian forces reach out and cause damage at extreme ranges.

Special Weapon

M109 Ballista antimaterial rifle

NH special forces use this devastating, highly accurate antimaterial rifle to eliminate threats behind cover and in vehicles. It's 25mm rounds come in a variety of styles and forms, and can do a great many things.

Special Tool

The THeMIS unammed ground vehicle is a firm friend of any New Hayesalian rifleman, and carries a special operator's living equipment, spare weapons and fighting gear, medical equipment, and supplies for itself and the five soldiers it usually supports. It's 750kg of cargo that could never be carried by the soldier's themselves, thusly allowing the BASTION soldier to handle combat duties first and foremost.
Last edited by New Hayesalia on Tue Apr 25, 2017 6:47 am, edited 2 times in total.

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Holy Marsh
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Postby Holy Marsh » Tue Apr 25, 2017 12:06 pm

Can we pick multiple weapons per 'slot'? That way in various tests we could match like weapons, with the exception of special tools at the end.

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Military Democracy of Birtonia
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Postby Military Democracy of Birtonia » Tue Apr 25, 2017 1:30 pm

Holy Marsh wrote:Can we pick multiple weapons per 'slot'? That way in various tests we could match like weapons, with the exception of special tools at the end.


As quoted from NH regarding the same question in TG

"Nope, I'll try to roughly match up teams, but the point is to pick something that is more usual for your team to use. Equip them to succeed in whatever the usual or most common role of that unit is"

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Vangaziland
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Postby Vangaziland » Tue Apr 25, 2017 2:23 pm

I'm working up an app! I'll spend some time on it, just figured I'd pass an update.

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Military Democracy of Birtonia
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Postby Military Democracy of Birtonia » Tue Apr 25, 2017 4:40 pm

Hey look it's Vang. Getting the crew back together I see

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New Hayesalia
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Postby New Hayesalia » Tue Apr 25, 2017 6:01 pm

Keen to see your apps! :) Obviously I'll avoid any teams where there's a huge imbalance (eg. a team of snipers vs a counter-terrorist urban unit won't be matched) so largely, the weapons that you pick should be match-worthy.

Knights of Columbia wrote:snip


Unfortunately I will be denying this application as it does not comply with the DW rules and your nation is not eligible.
Last edited by New Hayesalia on Tue Apr 25, 2017 6:03 pm, edited 1 time in total.

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Vangaziland
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Postby Vangaziland » Tue Apr 25, 2017 6:03 pm

For sure! The time I'm putting into this app will be so worth it. It's going to be great at fleshing out one of my unique units. It's a division, but a smaller division. It's actually meant to augment allied nations' units, by fulfilling a unique niche.

I look forward to seeing some Birtonians out there! When Birtonians, Hayesalians and Vangazi hit the field, there is bound to be all sorts of banter and jokes.

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Military Democracy of Birtonia
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Postby Military Democracy of Birtonia » Tue Apr 25, 2017 11:17 pm

Indeed Vang

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Holy Marsh
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Postby Holy Marsh » Tue Apr 25, 2017 11:21 pm

Edited ze stuff in.

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New Hayesalia
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Postby New Hayesalia » Tue Apr 25, 2017 11:29 pm

Holy Marsh wrote:Edited ze stuff in.


Flawless as always Marsh. I'll put you next to BASTION on the sheet for now but I will change it up as more apps come in :)

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Holy Marsh
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Postby Holy Marsh » Tue Apr 25, 2017 11:34 pm

Yay. If anyone has any questions about anything regarding that app, Marshite Militia, Marshites, or the like, feel free to TG me!

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The United Remnants of America
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Democratic Socialists

Postby The United Remnants of America » Wed Apr 26, 2017 10:35 am

.... This is the third time I've seen this appear.

And that's just since I've been around.

I'm in.

Note, I will need time to get around. It's Finals time.
Last edited by The United Remnants of America on Wed Apr 26, 2017 10:44 am, edited 1 time in total.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

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Military Democracy of Birtonia
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Postby Military Democracy of Birtonia » Wed Apr 26, 2017 11:49 am

It's like an Atlas reunion

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Vangaziland
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Founded: May 20, 2014
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Postby Vangaziland » Wed Apr 26, 2017 1:07 pm

This should be fun, well worth the long app. Nice to see URA around as well. I'm surprised certain rival nations haven't arrived yet. This is their chance to spar. *throws bait*

Warrior Attributes
Unit Name - 10th Airborne Cavalry Division
Nation of Origin - Empire Of Vangaziland
Loyalties - Government of Vangaziland, Citizens Of the Vannish Empire
Years Active - 2006 - Now
Average Height - 5' 10
Average Weight - 178 lbs
Average Weight of Equipment - 65 lbs. ('lightweight' plate carrier and ACH)
Unit Insignia -
Image
Short History of Unit - Lesson learned throughout operations in the 70s and 80s led to today's 10th Airborne Cavalry Division of the Vannish Army. In the late 1970s, Vangaziland supported the ancestral homeland to many Vangazi in the New Gazilian Crisis. In the mid 1980s, the Vasconian Intervention brought the Vannish enemy into major conflict with longtime rival nation, Fierte. Airborne operations were essential to both conflicts. A lot of planning and careful time was needed before armored assets could be brought into the area. In Africa, Vannish Cavalry fought alongside the Army of New Gazi. Operations between airborne infantry, Vannish Cavalry and Gazilian Armor were complex. There was room to streamline the process.

In 2006, the 9th Airborne Infantry became the 10th Airborne Cavalry. 1st BCT was outfitted with the original BMD-4 vehicle. 3rd BCT was outfitted with a light airborne 4x4. 5th BCT was kept as a light Brigade Combat Team. In 2014, 5th BCT received the updated BMD-4M. 1st BCT is upgrading their original vehicles to 4M specs under the Airborne Cav Modernization Program. 3rd BCT is still using their light 4x4s.

In 2016, 5th BCT deployed to Al-Khalifiya in support of international operations. The unit has bridged the gap between armor, infantry and cavalry. They've played a major role in gathering intel and working with the local community. The vehicles move quickly through a diverse array of terrain. They bring accurate, 'direct fire support' to the recon mission.

In the modern Vannish Army, the gap between Cavalry and Infantry has blurred. The 10th ACD is responsible for its own sector, just as infantry units are.

Training of the Unit - The unit is based in central Vangaziland, along some of the most hilly parts of the country. There are also rivers and creeks nearby. Fording creeks during exercises is commonplace. Emphasis is placed on bold, quick tactics and violence of action. Just like many nations' paratroopers, soldiers of the 10th ACD are viewed as shock troops.

They are trained to win hearts & minds, while directing fear into the hearts of the enemy. Aggressive RoE and doctrine are offset by accurate intel and trigger discipline. PsyOps are a standard part of the 10th's doctrine. Each BMD or airborne 4x4 is equipped with a PA system and speakers.

The 10th conducts "drops", live fire airborne exercises, throughout Vangaziland. In January 2017, elements of the 1st BCT conducted a blank ammo drop into the suburbs of Emeros. The exercise was held close to the Vannish capital amidst times of political tension.

The exercise had been scheduled months earlier and was cleared with the local government before the tension was an issue.

Warrior Appearance and General Equipment
-MultiCam Pattern Gear & Uniforms
-3 color schemes: MultiCam Vannish (less olive green shade), MultiCam Arid (tan, brown based), MultiCam Winter (white, gray based)
-Lightweight Plate Carrier, Advanced Combat Helmet
-Primary ammo loads: 210 rounds HK416, 400 rounds M249 para
-Combat Effectiveness Package: Kevlar knuckled gloves, Kevlar knee pads, ballistic eye pro, TurtleBack 2 liter Water Carrier or TurtleBack Assault Pack w/ internal 3 liter bladder, dynamic hearing pro
-Boonie Cap

X-Factors - maximum 600 points
Audacity - 65
Intelligence - 70
Combat Experience - 63
Discipline - 62
Endurance - 67
Extremism - 30
Morale - 66
Psychological Warfare - 73
Terrain Familiarity - 38
Training - 66

Experts
Expert One
Name - Tomas Endrickssen (Major, former)
Appearance - Black, curly hair cut short. Medium brown skin typical of Black-Scandinavian Vangazi. Always wears an issued green fleece.
Age - 36
Relationship to Unit - Former Company Commander in the 10th ACD, Director of the Vannish Cavalry Society
Short Bio - MAJ Endrickssen spent his Army career moving through various Cav units. He became Airborne Certified in 2007 and moved to the 10th in 2008. He spent 3 years commanding B Co, 1 bn, 54th Cavalry Rgt. The Captain registered over 20 drops, including two direct interventions. One drop was humanitarian in nature, safeguarding humanitarian assets. The other was to reinforce local militia ops in the Svennish Isles.

He was promoted and sent to the unit's intel shop.

Endrickssen was known for his intense training regimen and attention to detail.

Expert Two
Name - Janine Anthern (Sergeant First Class, former)
Appearance - 6' and lanky, fair skin, auburn hair
Age - 34
Relationship to Unit - Cav Scout Company Platoon Sergeant, curator at the Vannish Cavalry Museum
Short Bio - 1SG Anthern was one of quite a few female Airborne Cav Scouts (CavAtroopers). Like all soldiers in the 10th and other Vannish combat units, female soldiers must meet all physical standards, including the maximum strength profile. Every MOS in Vangaziland has a strength profile. Certain roles use the MSP. Any soldier who meets the standard qualifies. A certain amount of weight has to be lifted in certain exercises. There are 12.8 km road marches. A certain physical testing score must also be achieved.

Janine exceeded all these standards and still does. She carries the Scandinavian heritage native to the Vannish continent. The Vangazi do not treat females as a weaker species. Gender does not equate to emotional strength. Some of the toughest soldiers in Vangaziland are women.

1SG Anthern worked her way up through various Cav units before going to Airborne School. She graduated and was assigned to the 10th ACD in 2011. She served as a designated marksman, often utilizing the HK417. By 2013, she was a platoon sergeant.


Hand to Hand Weapon
For hand to hand weapons such as knives or batons:
Weapon Name: Smith & Wesson SW671 Extraction & Evasion Tomahawk
Picture:
Image
Size and Weight: 15.9" total length, 10" handle, 3.9" blade, 2.11 lbs
Extra Information:
Reason it has been selected for use by your unit: This tactical tomahawk is mainly used for rescue and survival purposes. It is relatively heavy for a tomahawk, ruling out throwing and quick striking. Vannish soldiers are trained to fight with heavy-handed, broad strikes. Strong, accurate blows are enough to penetrate everything from concrete and aluminum to certain body armor. The change in tactics offsets the lack of speed. The original handle and part of the uncovered stalk are usually wrapped in paracord.

For fighting styles such as karate or krav magra:
Style: Van Judo Jitsu
YouTube Video if available:
Extra Information: The Vangazi train in a style that is a blend of Judo and Brazilian Jiu Jitsu.

This blend came about from typical Vannish Martial Arts schools, many of which are government funded. Settlers from an island that was once occupied by Japanese forces came to Vangaziland. They brought Judo and taught the art to the Vangazi. The Vangazi removed all traces of Shinto, but kept a focus on discipline and training.

Immigrants from rival nation, the Fierte Alliance, brought their form of Brazilian Jiu Jitsu, sometimes called Fiertean Jiu Jitsu, much later. Vannish culture merged the two styles along with some of the first major Vannish Mixed Martial Artists.

The Vannish Army adopted techniques from both of these styles, along with the Vannish system of striking. It focuses more so on punches, elbows and close range striking, like knee or even head butts.

The Vannish Army focuses on the clench, the takedown and the ground game. There are ways to deflect a strike, close the distance, and wrap the enemy up. Once somebody's strong arm is wrapped, then the close range system of Vannish striking comes into effect, mainly to distract and prep for the takedown.

Once on the ground, the tactics have changed from Judo to Jiu Jitsu. Now the Vangazi are looking for the dominant position to control on the ground. They learn how to fight from many positions, like the guard and defensive postures.

But in combat, the Vangazi will not be gentle. They are heavy handed people. Joint manipulation will only result in broken bones. A chokehold will result in asphyxiation. They are not trained to disable, but to neutralize.

Reason it has been selected for use by your unit: The Vangazi are tall, big people. The airborne soldiers are lighter. The average height isn't as tall either, because this is an airborne unit. The lightest soldiers are the ones that get selected for Airborne. And if they aren't light, they will be before they earn their jump wings.

The Vangazi see this as more of a complete system. Striking is something one can spar and improve on their own. Many combat units hold competitions and rankings to build interest in striking and other martial arts.

Takedowns and the ground game need technique. Soldiers are taught many, many ways of clinching against various forms of martial arts. Taekwondo, Karate, or boxing? There is a clench for that. And if an enemy resists the clench or is larger, the Vangazi use violence of action to get into the mind of their enemy.

So the result is a system that closes the distance, engages the enemy and takes the fight to the ground quickly. The Vangazi make sure to train hard in the takedown and ground game to control a fight from start to finish, with technique and aggression.

Close Range Weapon
Note - this weapon may be a melee or non-firearm, short range weapon such as a throwing spear. Please use the form for Hand to Hand Weapons if this applies.
Close range firearms include PDWs, SMGs, pistols, etc.

Weapon Name: MPL (Maschinenpistole Lang)
Picture:
Image
Length: 29.4 (stock open) / 18.2 in (stock closed)
Weight: 6.6 lbs
Calibre: 9x19mm Parabellum
Mag Capacity: 32
Attachments: none
Effective range: 200m
Extra Information: 550 Rounds Per Minute (cyclic)
Reason it has been selected for use by your unit: Fast ROF in full auto, mainly used in close range scenarios by vehicle crews. 1-2 members of each squad carry an MPL depending on the environment.

Mid Range Weapon
For weapons such as carbines or assault rifles

Weapon Name: HK416 A5 - 11" barrel
Picture:
Image
Length: 31.4 in (stock extended) / 27.6 in (stock collapsed)
Weight: 6.8 lbs.
Calibre: 5.56 x 45 mm
Mag Capacity: 30
Attachments: vertical handgrip with internal spring-released bipod, AN/PEQ variant night laser, EOtech sight/ACOG, flashlight (2 per squad), wolf clip style vertical sling
Effective range: 300m effective, 400m area
Extra Information: 850 rounds per minute (cyclic)
Reason it has been selected for use by your unit: Increased reliability, short barrel length for vehicle operation, rate of fire

Long Range Weapon
For weapons such as sniper rifles or LMGs

Weapon Name: M249 Para
Picture:
Image
Length: 30.5" - 36"
Weight: 15.95 lbs
Calibre: 5.56 x 45 mm
Mag Capacity: 200 round pouch-style magazines
Attachments: thermal sight (white/black hot) or VanArm HMG sight and AN/PEQ variant night laser, bipod
Effective range: 1800m, 800m point target
Extra Information: 775 rounds per minute (cyclic)
Reason it has been selected for use by your unit: trusted LMG, lighter weight, shorter length for vehicle operations

Special Weapon
Image
The 2A70 rifled gun is capable of firing guided and unguided shells. 34 ready-to-use unguided HE-Frag shells are carried in the turret of the vehicle. The vehicle mounted 100 mm gun is fitted with an autoloader that fires at a rate of 10-12 rounds per minute, with the time of each shell loading being 5–6 seconds. The two variants of HE-Frag shells available for the Bakhcha-U are the 3UOF17 and 3UOF19. The 3UOF19 is used, causing a bigger blast radius. When implemented in the Bakhcha-U turret, the 2A70 is capable of effectively hitting targets up to 7 km with its unguided rounds.

A modern fire control system provides accurate targeting, complete with a rangefinder and day/night sights.

Special Tool
BMD-4M
Image
This vehicle fills a role with the 10th Airborne Cavalry Division. Command called for a vehicle that could be dropped into a warzone, move a team of Cavalrymen and support their operations. The vehicle has a 100mm cannon, a 30mm autocannon, a 240C and an M249. The vehicle is meant to work alongside Armor units and supplements Vangaziland's T-90s and BMPTs, as well as her Bradleys and MOWAG vehicles. The 10th is designed to deploy a brigade in support of allied operations, bringing a light armored niche to airborne operations.

Any special information?
Are you sure you're not forgetting anything important in your application? Have you double checked the rules?
Im on a tablet so the select all feature wasn't working. I used bold enough to make the sections stand out.
Image
Last edited by Vangaziland on Fri Apr 28, 2017 8:35 am, edited 4 times in total.

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The United Remnants of America
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Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Wed Apr 26, 2017 2:28 pm

I'll get there eventually. To an app, I mean.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

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Vangaziland
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Posts: 4000
Founded: May 20, 2014
New York Times Democracy

Postby Vangaziland » Wed Apr 26, 2017 2:45 pm

For sure, it's not necessarily a quick bit of writing. But I enjoyed it. That emblem though...

Also, as far as seeing it around before well... Since it's a show IC, I'm seeing this as the New Hayesalian production of the series. Some Vannish network got a hold of broadcast rights and since the government has a minor stake in all sorts of business here, they figured they'd add one of their units to the fray.

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New Hayesalia
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Founded: Jul 21, 2009
Ex-Nation

Postby New Hayesalia » Wed Apr 26, 2017 8:56 pm

Nice app Vang!

The only thing I would say is that a BMD is probably too heavy for Deadliest Warrior. Not all teams have a heavy AT capacity to defeat an APC. If you could replace it with something more for the Airborne role that would be more suitable - maybe a precision air drop system or something to that effect for your special tool?

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Military Democracy of Birtonia
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Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Wed Apr 26, 2017 9:52 pm

Warrior Attributes
Unit Name - Optimus Equites, Adeptus Terram, Imperium Militare
Nation of Origin - The Imperium of Birtonia
Loyalties - Imperator Alsonius Vera Lontilii
Years Active - 2011- Present
Average Height - 5'8"
Average Weight - 200 lbs w/o kit
Average Weight of Equipment - Mission Dependent, 50-75 lbs
Unit Insignia - Image

Short History of Unit - Formed in the early days of the Winter Rebellion, from higher statured Knights and veteran soldiers of The Royal Birtonian army, The Birtonian Rangers was thusly formed as an elite branch, serving in various high risk roles on the battlefield. Evolving into the Optimus Equites in service to the current Imperium, their roles have remained the same, however are tasked with ever increasing missions as the Imperator sees fit. Currently the five primary roles are:
  • Unconventional warfare
  • Foreign Internal Defense
  • Special Reconnaissance
  • Direct Action
  • Airfield Seizures
  • Counter-terrorism



Training of the Unit - In order to be even considered for Optimus Equite service, one must have been serving in a branch of The Imperium Militare for a minimum of three years, coupled with a recommendation to attend Ranger Training. After which, pre training assessments are conducted, to further weed out weaker troops. Next come psych evaluations and mental conditioning, reaffirming their loyalty in the Imperium and as a whole, The Imperator. Finally comes Ranger Training school, a year long training course heavily focused on physical fitness, combat doctrine application, and field craft. Each of these major courses are supplemented by minor trainings that occur along side, such as weapons proficiency, driving techniques, etc.

Warrior Appearance and General Equipment
Gear & Uniform Camo Pattern:
Image

Comes in Woodland, Desert, Winter, Tropical

Image


Image

Mind you, this is not confirmed yet, just TG'd Parthan asking if I could get these modified for SF use, will update on his decision

Specs


HELMOD
A helmet-mounted display (HELMOD - pronounced "Hell-Mod") is a device used in some modern aircraft, especially combat aircraft. HELMOD's project information similar to that of head-up displays (HUD) on an aircrew’s visor or reticle, thereby allowing him to obtain situational awareness and/or cue weapons systems to the direction his head is pointing. Applications which allow cuing of weapon systems are referred to as helmet-mounted sight and display (HMSD) or helmet-mounted sights (HMS).


Features:
Uses the pilot's eye (head angle) as a pointing device to direct air-to-air and air-to-ground weapons seekers or other sensors (e.g., radar, FLIR) to a target merely by pointing his head at the target and actuating a switch via HOTAS controls. In close combat prior to HELMODs, the pilot had to align the aircraft to shoot at a target. HELMODs allow the pilot to simply point his head at a target, designate it to the weapon and shoot.

Instrument Feed:
Baseline instrumentation data, chosen by each individual pilot as well as standard data feeds, are automatically uploaded to the HELMOD, allowing for most instrument data to be readily available while in combat without having to look inside the cockpit. This data can be cycled through several filters by manual or voice-control.

Target Designation:
Remote (other aircraft, land-based, or sea-based) sensors or local (the pilot's aircraft) sensors, coordinating with the HELMOD, can determine the identity of multiple targets, allowing for the pilot to have increased awareness of the status of targets, as well as being able to properly ID targets as friend, foe, or neutral.

Visual Acuity System:
The HELMOD is designed to allow for slight magnification for the pilot, should he-or-she so choose, to allow for better visual-confirmation. In addition, by synchronizing with the rest of the aircraft's system, different styles of display may be chosen to give the pilot a view of what the aircraft sees with RADAR, FLIR, et cetera, allowing for night-vision or the ability to pin-point targets "visually" so long as they are within range of the aircraft.
The pilot can overlay such visuals as part of his HUD rather than seeing them as camera-style views, allowing the HELMOD to "map" the inside of his cockpit, allowing the pilot to "see-through" his aircraft.

Peripheral:
The pilot can choose for the HELMOD to narrow his range of vision, "wrapping it" around via cameras to give him a 360-degree view. This view takes time for many pilots to get used to, but can prove essential in dogfights.
HELMOD systems, combined with High Off-Boresight (HOBS) weapons, results in the ability for aircrew to attack and destroy nearly any target seen by the pilot. These systems allow targets to be designated with minimal aircraft maneuvering, minimizing the time spent in the threat environment, and allowing greater lethality, survivability, and pilot situational awareness.






Standard Mission Loadout:
  • Ammo: 210 rounds semi-auto weapons, 425 rounds LMG
  • Electronic ear protection/communications
  • Lightweight short range radios (all)
  • Portable Long Range radio (RTO)
  • Medium Assault pack
  • 2 liter water source


    X-Factors - maximum 600 points
    Audacity - 60
    Intelligence -75
    Combat Experience - 70
    Discipline - 60
    Endurance - 85
    Extremism - 10
    Morale - 85
    Psychological Warfare - 5
    Terrain Familiarity - 70
    Training - 80

    Experts
    Expert One Name - Andre Verales
    Appearance - Grizzled man bearing of many battles visible on his hands, neck, face, and arms. Walks with assistance from his cane due to injuries sustained in the line of duty.
    Age - 42
    Relationship to Unit - Former Ranger Company Commander
    Short Bio - Andre was an original member of the Winter Rebellion soldiers, overthrowing the regime and helping to form the Rangers, as well as establishing Ranger Training School. During the conversion into the Optimus Equites, he was promoted to full company commander and sent on a variety of missions at The Imperators will, serving on all fronts and various other nations.

    Expert Two Name - Carter Bishop
    Appearance - Wrinkled, leathery skin, silver hair, sports a goatee
    Age - 65
    Relationship to Unit - Official curator of the Imperium Militare Historia Praeteria (Museum)
    Short Bio - Carter began working in the Birtonian military history museum many years ago as a young boy, learning to appreciate all sorts of military tactics, doctrine, old pieces of technology. As the Kingdom formed into the Military Democracy, and then The Imperium, Carter worked tirelessly to record all of the fascinating changes happening before his eyes, most notably the Rangers as they skyrocketed towards the top of the Imperium Militare.

    Hand to Hand Weapon
    For hand to hand weapons such as knives or batons:
    Weapon Name: M-09W3
    Picture: Image
    Size and Weight: Weight 1 lb, 10 oz
    Size 15 in

    Extra Information:
    • Hammer Pry bar
    • wrench
    • sockets
    • metric & standard markings
    • hex wrench openings
    • ambidextrious, MOLLE compatible sheath
      Reason it has been selected for use by your unit: Seen as one of the most versatile tools on the market, selected for its ability to adapt and overcome almost any threat, or obstacle. Long seen use by The Rangers in foreign lands, scoring close quarter kills and some even garnered by throwing the axe.

      For fighting styles such as karate or krav magra:
      Not feeling up to it right now to research a fighting style. Think Modern Army Combatives Program mixed with Shaolin Kung Fu

      Style:
      YouTube Video if available:
      Extra Information:
      Reason it has been selected for use by your unit:

      Close Range Weapon
      Note - this weapon may be a melee or non-firearm, short range weapon such as a throwing spear. Please use the form for Hand to Hand Weapons if this applies.
      Close range firearms include PDWs, SMGs, pistols, etc.

      Weapon Name:M-23/45
      Picture:Image
      Length, width and height: Length 9in. (Only data available from storefront)
      Weight: Loaded, 3.1lbs
      Calibre: .45
      Mag Capacity: 7+1
      Attachments: Suppressor, Rail mounted laser
      Effective range: 62m
      Extra Information: Here
      Reason it has been selected for use by your unit: Various studies showed that a larger caliber round would be more effective in conjunction with Ranger combat doctrine regarding pistols. i.e. when a threat arises the operator would usually dump the mag into the target and reload before worrying about anything else.

      Mid Range Weapon
      For weapons such as carbines or assault rifles

      Weapon Name:AR-14 Assault Rifle
      Picture: Image
      Length, width and height: Length
      • Stock Extended-30 in
      • Stock Retracted-29.75 in

      Weight:
      • Loaded- 8.5 lbs
      • Unloaded- 7.7 lbs

      Calibre: 6.45x42mm WA CTA
      Mag Capacity: 30 rounds standard, 60 round available but not generally used
      Attachments:
      • ACOG sight
      • Red dot CQB sights
      • PEQ-16 laser
      • Angled & straight foregrips
      • Bipods
      • Tactical lights
      • Suppressor
      • Bayonet
        Effective range: 550-800m
        Extra Information:Wiki
        Reason it has been selected for use by your unit: Extensive field testing has proven this rifle system to be the most effective in hands of Ranger Operators. Versatile enough to be utilized at all ranges and with enough stopping power and reliability to serve as the main armament for Imperial Military Forces.

        Long Range Weapon
        For weapons such as sniper rifles or LMGs

        Weapon Name: M-300 'Mare' LMG
        Picture: Image
        Length, width and height: Length: 40 In
        Weight: Loaded: 19.5 lbs.
        Calibre: 6.5x42mm WA CTA
        Mag Capacity: 100 round belt
        Attachments:
        • Variable Optics
        • Bipod
        • Rail mounted IR/Visual Laser
        Effective range: 700m
        Extra Information: Wiki
        Reason it has been selected for use by your unit: Chosen as a lightweight, general purpose machine gun with the ability to be highly portable. Field and combat testing has shown it to be highly effective both as a suppression weapon as well as high casualty producing weapon platform.

        Special Weapon
        Weapon Name:M-40G
        Picture:Image
        Length, Width, Height: Length, 33.9 Inches
        Weight: 13 lbs, give or take, depending on grenades loaded
        Caliber: 40mm Grenades
        Mag Capacity: 6 Grenades in chamber
        Attachments:
        • NUO-40Pl sight (Uses light culmination for red dot during day, tritium for night sights)
Effective Range: 375 m
Extra Information: Here
Reason it has been selected for your unit:

Special Tool
Name: KR-1
Picture: Image
Extra Info: Here
Reason it has been selected for your unit:


Any special information?
Are you sure you're not forgetting anything important in your application? Have you double checked the rules?
Image
Last edited by Military Democracy of Birtonia on Wed Apr 26, 2017 10:32 pm, edited 2 times in total.

User avatar
New Hayesalia
Negotiator
 
Posts: 7454
Founded: Jul 21, 2009
Ex-Nation

Postby New Hayesalia » Wed Apr 26, 2017 10:27 pm

Great app!

I'm gonna ask that you swap out your Kestrel for a non-armed variant - I'd rather the tools be tools, rather than weapons, unless it is really a central part of your application.

I'll update the rules to reflect this :)

User avatar
Free-Don
Chargé d'Affaires
 
Posts: 437
Founded: Apr 24, 2017
Ex-Nation

Postby Free-Don » Wed Apr 26, 2017 10:29 pm

tag

User avatar
Military Democracy of Birtonia
Minister
 
Posts: 2591
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Wed Apr 26, 2017 10:30 pm

New Hayesalia wrote:Great app!

I'm gonna ask that you swap out your Kestrel for a non-armed variant - I'd rather the tools be tools, rather than weapons, unless it is really a central part of your application.

I'll update the rules to reflect this :)


Sure if that's what you want I can use the surveillance one.

EDIT: done.
Last edited by Military Democracy of Birtonia on Wed Apr 26, 2017 10:32 pm, edited 1 time in total.

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