I'm the Clann's evil twin....so I'll get this up and running....
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by Algonquian Nations » Wed Nov 02, 2016 4:23 pm
by Algonquian Nations » Thu Nov 03, 2016 5:00 pm
by Mount Seymour » Thu Nov 03, 2016 5:28 pm
The Pacific Alpine Commonwealth of Mount Seymour
a.k.a. Somyrion, Aumeltopia
by Tishanda » Thu Nov 03, 2016 5:29 pm
Algonquian Nations wrote:I've initiated the RP for you all. It doesnt matter what your nation's "ethos" is - simply develop one or more characters (or use ones you've used before), and find a reason to get them to the Island. Students, teachers, researchers, biologists, entrepreneurs, military scouts - all are welcome. Come as you are, and help develop the story line.
(Powers of the Forest that be, it would be helpful to all if you could make this a link at the WFB at the top of the Forest Page so nations can easily find it.....)
https://forum.nationstates.net/viewtopi ... =393947the
by Caracasus » Fri Nov 04, 2016 3:25 am
Algonquian Nations wrote:I've initiated the RP for you all. It doesnt matter what your nation's "ethos" is - simply develop one or more characters (or use ones you've used before), and find a reason to get them to the Island. Students, teachers, researchers, biologists, entrepreneurs, military scouts - all are welcome. Come as you are, and help develop the story line.
(Powers of the Forest that be, it would be helpful to all if you could make this a link at the WFB at the top of the Forest Page so nations can easily find it.....)
viewtopic.php?ns=1&f=5&t=393947the
by Caracasus » Mon Nov 14, 2016 5:24 am
by Algonquian Nations » Mon Nov 14, 2016 7:35 pm
by Mount Seymour » Mon Nov 21, 2016 8:15 pm
The Pacific Alpine Commonwealth of Mount Seymour
a.k.a. Somyrion, Aumeltopia
by Caracasus » Tue Jan 10, 2017 4:52 am
by Frieden-und Freudenland » Tue Jan 10, 2017 5:10 am
by Caracasus » Tue Jan 10, 2017 5:15 am
Frieden-und Freudenland wrote:Great idea! I like mystery themes, so colonization by itself is not sooo appealing to me (I would still join in if you wanted to do that of course). Recently I have been writing about Meeresleuchten, which is like an Atlantis story. And that's the thing for me. Is there a civilization underwater? Can we communicate with them? These are the questions that I find thrilling. I could agree with a colonization RP thread if we add a potential contact with extraterrestrials to it as well. I don't know how it would work, and whether the ETs should be friendly or hostile, but I would enjoy it, I think.
by Frieden-und Freudenland » Tue Jan 10, 2017 5:33 am
Caracasus wrote:Frieden-und Freudenland wrote:Great idea! I like mystery themes, so colonization by itself is not sooo appealing to me (I would still join in if you wanted to do that of course). Recently I have been writing about Meeresleuchten, which is like an Atlantis story. And that's the thing for me. Is there a civilization underwater? Can we communicate with them? These are the questions that I find thrilling. I could agree with a colonization RP thread if we add a potential contact with extraterrestrials to it as well. I don't know how it would work, and whether the ETs should be friendly or hostile, but I would enjoy it, I think.
Thanks for the input! Mystery can be included - perhaps a murder mystery! If space colonisation is the plan, then additionally I'm certainly up for the Frieden-und Freudenland vessel coming across a derelict spacecraft... that bears absolutely no resemblence to anything currently known.
The underwater thing sounds promising too - what were you thinking of doing with it?
by Caracasus » Tue Jan 10, 2017 6:19 am
Frieden-und Freudenland wrote:Caracasus wrote:
Thanks for the input! Mystery can be included - perhaps a murder mystery! If space colonisation is the plan, then additionally I'm certainly up for the Frieden-und Freudenland vessel coming across a derelict spacecraft... that bears absolutely no resemblence to anything currently known.
The underwater thing sounds promising too - what were you thinking of doing with it?
Well, here is a spoiler.I already created a nation called Meeresleuchten which is lurking in the Pacific. My plan was to create a mystery story surrounding this legendary nation that must have been submerged and that somehow continued to exist underwater. As we gradually accumulated evidence of its existence, I would publish an official message that came from the leader of Meeresleuchten, finally disclosing their true identity, and asking to join Forest. The mystery would have been solved at this point, and I didn't plan the rest. But here's where the real fun begins. Once we have a nation operating underwater, we can keep developing mysterious underwater stories, I thought.
by Frieden-und Freudenland » Tue Jan 10, 2017 6:36 am
Caracasus wrote:Frieden-und Freudenland wrote:
Well, here is a spoiler.I already created a nation called Meeresleuchten which is lurking in the Pacific. My plan was to create a mystery story surrounding this legendary nation that must have been submerged and that somehow continued to exist underwater. As we gradually accumulated evidence of its existence, I would publish an official message that came from the leader of Meeresleuchten, finally disclosing their true identity, and asking to join Forest. The mystery would have been solved at this point, and I didn't plan the rest. But here's where the real fun begins. Once we have a nation operating underwater, we can keep developing mysterious underwater stories, I thought.
Well it seems like you've already got a concrete idea of sorts. Want to put up the RP?
by Caracasus » Tue Jan 10, 2017 6:41 am
by Frieden-und Freudenland » Tue Jan 10, 2017 6:44 am
by Caracasus » Tue Jan 10, 2017 6:48 am
by Frieden-und Freudenland » Tue Jan 10, 2017 7:46 am
by Significance » Wed May 03, 2017 11:41 am
by Caracasus » Fri May 05, 2017 12:42 am
Significance wrote:Hi I'm new round here
So, I'm pretty certain caracasus said I could use this, so here I am.
Bit of background on me. Last time I was on here ( NS ) I did an RP called 'Things to do in Caracasus before you die'. Based on that RP it gave me an idea I wish discuss today.
RP: A fallen empire
The premise - an old empire collapses, and in its place rise smaller nations looking to make an impression on the world. For an example we will have 5 nations:
-a militaristic nation, who wants to conquer the old empires land.
-a communist nation, who wants to spread their message across the world.
-a fascist nation, who wants to destroy communism.
-a pacifist nation, with no military and an intent on world peace.
-a neutral nation, trying to survive.
These could be different types or just more nations, but the basics remain the same. Multiple nations from the ashes of an old empire with their own goals and interests.
Then, all you have to decide is your relationship with the old empire, and what you want to do with these new nations. Say I used to trade with the empire, and the I decide to make the most out of it and try to make new trade deals, as well as probably try to stabilize the region. Different nations would have different goals of course.
This is the basic idea, so I'd like a proper plot line and structure please, and hope your all willing to help/join in.
Sincerely, Significance.
by Significance » Fri May 05, 2017 8:07 am
Caracasus wrote:Okay. To start with, a fallen power that has disbanded into factions and in some places no rule whatsoever is a decent concept for a RP. The trouble with determining nations that rise up in its place is that it's going to require someone to manage and control those nations. I can't see
that happening.
I'd also suggest this looks very set up for a primarily conflict/war based RP - not necessarily a bad thing if you like that sort of thing, but I can't see it proving that popular in Forest.
If I may make a few suggestions to improve this, if you want to get people involved that is:
1) lose the title. Take a quick look at the International Incidents RP's - plenty with "fallen empire" or similar in their title. Think of something a little more enticing.
2) Don't have 5 seperate puppet nations. You'll honestly never be able to keep track of them. I found it hard enough with 4, and I had plenty of people helping run them.
3) Provide a more interesting/immediate angle. Most of Forest is basically pretty against intervening in other nations. I'd suggest something that prompts a response that allows players to do anything from sending in aid to actually getting involved in the politics of a crumbling nation. Something that threatens the lives of many people - perhaps a humanitarian disaster? It's possible that the "empire" (think of a better name) ruled with a fairly firm hand but a great deal of efficiency, now it is crumbling, the infrastructure that supported its citizens is decaying, leading to food shortages. To make matters worse, some fragments of the old government and newer potential powers seem to be scuffling. It might not be war yet but it certainly looks like it could turn into a civil war.
Do this and you've got the (potential) interest of:
a) Nations who promote human rights - there's hundreds of thousands of refugees fleeing a country that is becoming worse and worse.
b) Nations who want to make a few quid. Plenty of money to be made by supporting the right side and rebuilding with your own contractors.
c) Nations who might have an ideological ax to grind against others - different factions within the collapsing country, all vying for international support/recognition
d) People who might like to RP journalists etc - maybe making a few news posts about what is going on.
Those are my immediate thoughts on this.
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