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Where nations come together and discuss matters of varying degrees of importance. [In character]

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Talking behind people's backs

It's cool
17
47%
It's awesome
7
19%
It's great
12
33%
 
Total votes : 36

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Singaporean Transhumans
Negotiator
 
Posts: 5748
Founded: Dec 31, 2014
Ex-Nation

Postby Singaporean Transhumans » Sat Jun 27, 2015 11:29 pm

Excidium Planetis wrote:


1) you really need sizes. I can't tell if your carriers are OP as f*** or just 200 kilometers long.

2) Fighters and Bombers seem legit.

3) Everything cruiser and above has command blocks, which is scary.

4) I think it was your Turing Class, is a battleship that looks exactly like our destroyers and actually is an Idris Frigate.

5) Speaking of that, why are your frigates and destroyers seemingly larger than your cruisers? It is exactly opposite in real life, I believe.

shite

1, carriers should be around 70-80 km. gotta label dat next time
2, k
3, Oh...they are used to attack with random explosions of limited strength or create small scaled quantum anomalies to disturb. sometimes anti godmodding
4, nvm just imagine it as a bigger version of original ship
5, Really? shite need to edit wait till i get moi hands on laptop
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Atomic Utopia
Minister
 
Posts: 2488
Founded: Jan 05, 2014
Ex-Nation

Postby Atomic Utopia » Sat Jun 27, 2015 11:52 pm

So when is this PTFS rebellion thing going to occur?
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Excidium Planetis
Powerbroker
 
Posts: 8066
Founded: May 01, 2014
New York Times Democracy

Postby Excidium Planetis » Sat Jun 27, 2015 11:57 pm

Deminis wrote:
Excidium Planetis wrote:
By misfire, I think Allancia means "crap, our target just warped out of the system", where your shell is just going to travel until it hits an asteroid, our the ISS, or falls out of orbit onto one of your cities.

How does your auto correct thingy work? It would ne to use thrusters, I assume. Then it is a missile, and detectable. If not, too likely to miss at high range. Shells are easily dodged by changing course.

Your camo only works if your ship is dead. Reactors and thrusters give off heat.


The auto assist mean it take it solar winds, gravitational anomalies and such before firing, Essentially the same as a Sniper taking in wind speed and adjust a quarter in to the left, And a few hundred feet and raising an eigth. That is to say mine are much more advanced, Actualy able to shoot a shell accuratly around a 25 deg curve over a planet with heavy gravity. not like a rocket.

And actually, The Base carbon is pretty good at concealing heat sources, but when concealed firing, yes the engines would be shut down.

And as far as you "Oh shit they warped" that is highly unlikely, at 1,670 metres per second (average speed of a M829 Armor Piercing shell) the rounds travel fast enough to reach most any target very quickly, and IF by chance they were 100,000 meters away, enough time to take a while to hit them, They Were looking at my barrels, And they DID actually see a tiny flash of light THAT far away, Either they thought "Oh look a shooting star" Or they Deserve to get away. As far as collateral goes? These shells would disintegrate upon entering most atmospheres of habitable planets. Only very very unlucky cargo ships would manage to get hit by that happen stance shell.


by Tinfect » Sun Jun 28, 2015 12:43 am

Deminis wrote:
The Carbon shielding is for Debris, These ships will most likely be working in groups of two or three, taking cover in asteroid belts/ fields. while pelting ships from afar, The carbon shielding would also help the ships blend in with the rocks better by radar.


So, you are telling me that the ships are not only easily detectable through conventional methods, Fragile, and not actually particularly well armed? Your ships would be easily detected by Thermals, due to the existence of Thrusters, and Reactors, Heat from your constant AC Fire, not to mention Trajectory Monitoring, your Weapons would be, largely, blocked by our Shields, and our Armour is designed to tank hits, at the cost of it being rather massive, a fact that we do not help when we stack Meters of it on. Your Armour, is practically paper by comparison, and would be breached by even the most glancing of hits from a Light Anti-Ship beam...

Deminis wrote:
Tinfect: I have no idea what the name of the shape that my ship is in, the only way i could describe it is like an inverted pyrimid so when you look at it from the front you see a sort of x shape, Which also explain why a majority of numbers about the ship are dividable by 4.


So... Your ships are gigantic Square-shapes floating through space? Not exactly easy to miss...

Deminis wrote:
Like i said above the Carbon plating give off a similur effect as an asteroid when detected by radar this is basically old school camo.


Radar is only one of many ways we can detect you.


No i am saying that the Carbon Sheilding ,While weak, Can conceal the heat from my cannons and reactor, As well as causing a RADAR to mistake it for a rock, The shape of my Ship isnt cube like, Its like an pyramid that the side crunched in on(think of a paper fortune teller folded up with the bottom cut off) Dont ask i dont know if this shape even has a name.
And i wouldnt think my ships are that big, I mean there scaled of some of the smallest ships in Scifi history other than fighters.

My ships are slow, Yes, They are prety much unarmored, yes, But hey have fire power by the shit tons, and a passive cloaking >.> If you dont like what im doing then make an actual suggestion rather than pointing out how shitty my nation FIRST SPACE FLEET Is.


Oh yeah, two more things:
1) "Oh shit they warped" is just an example. What about "shit they changed course" or "shit they were vaporized and the shell just passed through their ashes" or "shit, that was an Aeiouian decoy drone pretending to be a dreadnought" or "shit there was an accident and the artillery fired at nothing for no reason"? Any number of scenarios can result in thousands of artillery shells just floating around space.

2) "fire power by the shit tons" is not what I'd use to describe your ships. For a very first fleet, it makes sense, but in comparison to the people you will be fighting against and fighting alongside in an RP, you are the basically the guy saying your longbow regiment has firepower by the shit tons, and that mechanized infantry division with assault rifles is gonna get a volley of bodkin arrows to the face. You see the point?

And in case you didn't get the point, it's okay that you will probably be the weakest space fleet in Singapore's civil war. Not everyone can be the best. Heck, I've tried to stress why our infantry rifles are great, but honestly, our infantry against any other nation here will die by the dozens. Rocket ammunition simply doesn't have the same effect as the energy cannons and antimatter rifles used by other nations here, and Titanium reinforced para-aramid armor only offers so much protection. Like, ordinary bullet fire level protection. And even then, AP rounds and snipers could kill us. Our strength lies in our space fleets, and even then, we aren't the best. Tinfect could most likely defeat us. Singapore probably could do it easily. We might be able to beat Frenco and Allancia (though I haven't checked out Allancia's fleet lately), and Aeiouia isn't a real threat (mostly due to being pacifists with an aversion to killing and really small fleet sizes.), but these would not be easy battles at all.
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Excidium Planetis
Powerbroker
 
Posts: 8066
Founded: May 01, 2014
New York Times Democracy

Postby Excidium Planetis » Sun Jun 28, 2015 12:15 am

Singaporean Transhumans wrote:
Excidium Planetis wrote:
1) you really need sizes. I can't tell if your carriers are OP as f*** or just 200 kilometers long.

2) Fighters and Bombers seem legit.

3) Everything cruiser and above has command blocks, which is scary.

4) I think it was your Turing Class, is a battleship that looks exactly like our destroyers and actually is an Idris Frigate.

5) Speaking of that, why are your frigates and destroyers seemingly larger than your cruisers? It is exactly opposite in real life, I believe.

shite

1, carriers should be around 70-80 km. gotta label dat next time
2, k
3, Oh...they are used to attack with random explosions of limited strength or create small scaled quantum anomalies to disturb. sometimes anti godmodding
4, nvm just imagine it as a bigger version of original ship
5, Really? shite need to edit wait till i get moi hands on laptop


1. Well, OP then. You might have too many energy cannons when you have more than the point defense lasers of an Aeiouian warship of the same size. The Aeiouian Proctor is 79 kilometers and only has 79,000 lasers, and that is literally all they have. Your Radeon or whatever class carrier has like 95,000 Redstone cannons, more than one per meter, plus thousands of other weapons.

2. K

3. I don't even. (We are afraid of weapons we don't understand).

4. No, it's fine. The original ship only has like 9 weapon mounts total, and a railgun. Not battleship material at all. I would suggest you keep the stuff the same and just change the graphic, but you don't have to.

5. Frigate < Destroyer < Cruiser < Battle cruiser < Battleship
Unless you are Star Wars, in which case:
Frigate < Battleship < Cruiser < Destroyer
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Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
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News: AI wins Dawn Fleet election for High Counselor.

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Stormwrath
Negotiator
 
Posts: 6898
Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Sun Jun 28, 2015 1:15 am

Excidium Planetis wrote:


1) you really need sizes. I can't tell if your carriers are OP as f*** or just 200 kilometers long.

2) Fighters and Bombers seem legit.

3) Everything cruiser and above has command blocks, which is scary.

4) I think it was your Turing Class, is a battleship that looks exactly like our destroyers and actually is an Idris Frigate.

5) Speaking of that, why are your frigates and destroyers seemingly larger than your cruisers? It is exactly opposite in real life, I believe.


Hmmm, should you review my ships?

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Tinfect
Negotiator
 
Posts: 5232
Founded: Jul 04, 2014
Democratic Socialists

Postby Tinfect » Sun Jun 28, 2015 2:45 am

Stormwrath wrote:Hmmm, should you review my ships?


The smallest ship you have, Overall, is the Matadling–class heavy cruiser.
It is 119 Kilometers in length, and no information exists on how it is armed.
Send Help.


So, uh, until you Finish the Factbook there is not really much to review.
Last edited by Tinfect on Sun Jun 28, 2015 2:46 am, edited 1 time in total.
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Stormwrath
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Posts: 6898
Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Sun Jun 28, 2015 2:46 am

Tinfect wrote:
Stormwrath wrote:Hmmm, should you review my ships?


The smallest ship you have, Overall, is the Matadling–class heavy cruiser.
It is 115 Kilometers in length, and no information exists on how it is armed.
Send Help.


So, uh, until you Finish the Factbook there is not really much to review.

Okay, this will take a while.

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Blakullar
Senator
 
Posts: 4507
Founded: Sep 07, 2012
Corrupt Dictatorship

Postby Blakullar » Sun Jun 28, 2015 4:09 am

Singaporean Transhumans wrote:
Blakullar wrote:So more nano-swarms and more cryogenic weaponry, then.

We anyway lost a considerable portion of our military in 2086 trying to invade them. When we were there, death lasers were springing from roads and TNT blocks were flying everywhere. The war lasted for 2 weeks and we lost multiple elite units, our base in Malta and our reputation for being invincible.

In 2088, we raided an Arab science base on Mars to stop their magic research for good (something no one in the Frencoverse will probably do), but one of our spaceships doing the orbital bombardment was brought down by scientists using tractor beams on the ground, hijacked, and the scientists rode it back home. On the road 4 of our ships trying to intercept them were destroyed.

Basically these give you an impression of how hard it is trying to deal with Arabs....they aren't Caliphate people.

I should have emphasized that back in the Quotes thread in F7, where an AI was complaining about how annoying the Arabs were when a Mecharussian diplomat told them off for calling Mecha Rus'....erm....you know it.

So we should probably steer clear of them (if we're not cooperating, that is), then.
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Singaporean Transhumans
Negotiator
 
Posts: 5748
Founded: Dec 31, 2014
Ex-Nation

Postby Singaporean Transhumans » Sun Jun 28, 2015 4:50 am

Excidium Planetis wrote:
Singaporean Transhumans wrote:shite

1, carriers should be around 70-80 km. gotta label dat next time
2, k
3, Oh...they are used to attack with random explosions of limited strength or create small scaled quantum anomalies to disturb. sometimes anti godmodding
4, nvm just imagine it as a bigger version of original ship
5, Really? shite need to edit wait till i get moi hands on laptop


1. Well, OP then. You might have too many energy cannons when you have more than the point defense lasers of an Aeiouian warship of the same size. The Aeiouian Proctor is 79 kilometers and only has 79,000 lasers, and that is literally all they have. Your Radeon or whatever class carrier has like 95,000 Redstone cannons, more than one per meter, plus thousands of other weapons.

2. K

3. I don't even. (We are afraid of weapons we don't understand).

4. No, it's fine. The original ship only has like 9 weapon mounts total, and a railgun. Not battleship material at all. I would suggest you keep the stuff the same and just change the graphic, but you don't have to.

5. Frigate < Destroyer < Cruiser < Battle cruiser < Battleship
Unless you are Star Wars, in which case:
Frigate < Battleship < Cruiser < Destroyer

Wait, how thick is the Proctor?
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Singaporean Transhumans
Negotiator
 
Posts: 5748
Founded: Dec 31, 2014
Ex-Nation

Postby Singaporean Transhumans » Sun Jun 28, 2015 4:54 am

Atomic Utopia wrote:So when is this PTFS rebellion thing going to occur?

when i can get my hand on a laptop
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Tinfect
Negotiator
 
Posts: 5232
Founded: Jul 04, 2014
Democratic Socialists

Postby Tinfect » Sun Jun 28, 2015 6:06 am

Singaporean Transhumans wrote:Wait, how thick is the Proctor?


I think he is referring to the Procyon, as there is no such ship as the Proctor Class, and the measurement is dead-on for a Procyon.
The armour on a Procyon is 37 Kilometers Thick.
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Singaporean Transhumans
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Posts: 5748
Founded: Dec 31, 2014
Ex-Nation

Postby Singaporean Transhumans » Sun Jun 28, 2015 6:30 am

Tinfect wrote:
Singaporean Transhumans wrote:Wait, how thick is the Proctor?


I think he is referring to the Procyon, as there is no such ship as the Proctor Class, and the measurement is dead-on for a Procyon.
The armour on a Procyon is 37 Kilometers Thick.

I meant the height of da ship sorry. Thought about stacking weapons in a square meter using height advantage
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Tinfect
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Founded: Jul 04, 2014
Democratic Socialists

Postby Tinfect » Sun Jun 28, 2015 7:33 am

Singaporean Transhumans wrote:I meant the height of da ship sorry. Thought about stacking weapons in a square meter using height advantage


Word of God says that at its highest point, it is 79 Kilometers. Also at its Widest, and Longest points.
Last edited by Tinfect on Sun Jun 28, 2015 8:00 am, edited 2 times in total.
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Deminis
Ambassador
 
Posts: 1256
Founded: Jan 25, 2015
Ex-Nation

Postby Deminis » Sun Jun 28, 2015 8:41 am

Alrighty then, Since my stuff wasn't saving yesterday (I found out it had logged me off when i clicked post for some reason) I just started over from the original writing and changed the designs from what i had originally intended. I am very sorry if i was getting short with you guys yesterday, I was thinking you were looking at an improved version i had already made correction to what some of you were repeating.

If any of you want to see the new and supposedly im proved versions of my ships, Here is a link for you.

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Tinfect
Negotiator
 
Posts: 5232
Founded: Jul 04, 2014
Democratic Socialists

Postby Tinfect » Sun Jun 28, 2015 8:51 am

Deminis wrote:Alrighty then, Since my stuff wasn't saving yesterday (I found out it had logged me off when i clicked post for some reason) I just started over from the original writing and changed the designs from what i had originally intended. I am very sorry if i was getting short with you guys yesterday, I was thinking you were looking at an improved version i had already made correction to what some of you were repeating.

If any of you want to see the new and supposedly im proved versions of my ships, Here is a link for you.


That's much better, a bit heavy on the weapons for such small Craft if you ask me, but that is much better.
The ships would certainly make decent Glass Cannons, but perhaps it would be best if you abandoned the Stealth aspect, as, it simply is not going to work, and it cripples your Armour potential, which is something you certainly do not want if you only have a few dozen ships.
Finally, I question how exactly one has a Maximum Speed when in Space, and that speed is not just below the Speed of Light, perhaps you meant Acceleration?
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Deminis
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Posts: 1256
Founded: Jan 25, 2015
Ex-Nation

Postby Deminis » Sun Jun 28, 2015 8:57 am

Tinfect wrote:
Deminis wrote:Alrighty then, Since my stuff wasn't saving yesterday (I found out it had logged me off when i clicked post for some reason) I just started over from the original writing and changed the designs from what i had originally intended. I am very sorry if i was getting short with you guys yesterday, I was thinking you were looking at an improved version i had already made correction to what some of you were repeating.

If any of you want to see the new and supposedly im proved versions of my ships, Here is a link for you.


That's much better, a bit heavy on the weapons for such small Craft if you ask me, but that is much better.
The ships would certainly make decent Glass Cannons, but perhaps it would be best if you abandoned the Stealth aspect, as, it simply is not going to work, and it cripples your Armour potential, which is something you certainly do not want if you only have a few dozen ships.
Finally, I question how exactly one has a Maximum Speed when in Space, and that speed is not just below the Speed of Light, perhaps you meant Acceleration?


Yeah i'll try to explain that better on the page, But the 50mm RAC's are all deployable, So they fold in when not being used. other wise the main guns can not aim around them with out risk of shooting one XD

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Aeiouia
Diplomat
 
Posts: 966
Founded: Jul 05, 2014
Ex-Nation

Postby Aeiouia » Sun Jun 28, 2015 9:02 am

Tinfect wrote:Word of God says that at its highest point, it is 79 Kilometers. Also at its Widest, and Longest points.


That is correct. Most Aeiouian ships are roughly the same size both in length, width, and usually height. It should be noted that most usually also have slight amounts of non-euclidian geometry in some areas (Since we are Sufficiently Advanced Aliens and everything). As expected, this is not used for anything useful, it is just to cram even more armor into the design.

Deminis wrote:If any of you want to see the new and supposedly im proved versions of my ships, Here is a link for you.


They look pretty good for early-FT/late-PMT. Although, the maximum speed does not make much sense. Is it the maximum speed in-atmosphere? If so, that is insanely fast. Our fighter craft can only reach 3,021 m/s in Earth-like atmospheres.
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Deminis
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Posts: 1256
Founded: Jan 25, 2015
Ex-Nation

Postby Deminis » Sun Jun 28, 2015 9:53 am

Aeiouia wrote:
Tinfect wrote:Word of God says that at its highest point, it is 79 Kilometers. Also at its Widest, and Longest points.


That is correct. Most Aeiouian ships are roughly the same size both in length, width, and usually height. It should be noted that most usually also have slight amounts of non-euclidian geometry in some areas (Since we are Sufficiently Advanced Aliens and everything). As expected, this is not used for anything useful, it is just to cram even more armor into the design.

Deminis wrote:If any of you want to see the new and supposedly im proved versions of my ships, Here is a link for you.


They look pretty good for early-FT/late-PMT. Although, the maximum speed does not make much sense. Is it the maximum speed in-atmosphere? If so, that is insanely fast. Our fighter craft can only reach 3,021 m/s in Earth-like atmospheres.



Ah! I was thinking i was putting mph for some reason i thing.
Ill fix that, My bad

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I Write Like
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Excidium Planetis
Powerbroker
 
Posts: 8066
Founded: May 01, 2014
New York Times Democracy

Postby Excidium Planetis » Sun Jun 28, 2015 10:33 am

Singaporean Transhumans wrote:
Excidium Planetis wrote:
1. Well, OP then. You might have too many energy cannons when you have more than the point defense lasers of an Aeiouian warship of the same size. The Aeiouian Proctor is 79 kilometers and only has 79,000 lasers, and that is literally all they have. Your Radeon or whatever class carrier has like 95,000 Redstone cannons, more than one per meter, plus thousands of other weapons.

2. K

3. I don't even. (We are afraid of weapons we don't understand).

4. No, it's fine. The original ship only has like 9 weapon mounts total, and a railgun. Not battleship material at all. I would suggest you keep the stuff the same and just change the graphic, but you don't have to.

5. Frigate < Destroyer < Cruiser < Battle cruiser < Battleship
Unless you are Star Wars, in which case:
Frigate < Battleship < Cruiser < Destroyer

Wait, how thick is the Proctor?


Procyon. It was auto corrected. And I believe it is as wide and tail as it is long. Aeiouian ships tend to look really blocky. Except for that one Jenei psionic one.
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Imperium Anglorum wrote:Digital Network Defence is pretty meh
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News: AI wins Dawn Fleet election for High Counselor.

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Excidium Planetis
Powerbroker
 
Posts: 8066
Founded: May 01, 2014
New York Times Democracy

Postby Excidium Planetis » Sun Jun 28, 2015 11:20 am

Deminis wrote:
Aeiouia wrote:
That is correct. Most Aeiouian ships are roughly the same size both in length, width, and usually height. It should be noted that most usually also have slight amounts of non-euclidian geometry in some areas (Since we are Sufficiently Advanced Aliens and everything). As expected, this is not used for anything useful, it is just to cram even more armor into the design.



They look pretty good for early-FT/late-PMT. Although, the maximum speed does not make much sense. Is it the maximum speed in-atmosphere? If so, that is insanely fast. Our fighter craft can only reach 3,021 m/s in Earth-like atmospheres.



Ah! I was thinking i was putting mph for some reason i thing.
Ill fix that, My bad


Umm.. 50,000 miles per hour is too fast for atmosphere, and makes no sense in space. Why would you have a max speed slower than light? Ships can continually accelerate in space until they run out fuel or hit something or hit lightspeed.

You should instead list maximum acceleration, which is far more important anyways.

Which reminds me I need to do that for my ships. All I have is the Warp speed listed.
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Deminis
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Postby Deminis » Sun Jun 28, 2015 11:28 am

Excidium Planetis wrote:
Deminis wrote:

Ah! I was thinking i was putting mph for some reason i thing.
Ill fix that, My bad


Umm.. 50,000 miles per hour is too fast for atmosphere, and makes no sense in space. Why would you have a max speed slower than light? Ships can continually accelerate in space until they run out fuel or hit something or hit lightspeed.

You should instead list maximum acceleration, which is far more important anyways.

Which reminds me I need to do that for my ships. All I have is the Warp speed listed.


I dont know what the hell i am doing okay, These things are supposed to be slow for space craft, And modern Satilites can travel up to 157,000 miles miles per hour in an orbit, So fast it almost ended up orbiting the sun instead of the planet. So i figured my speed was pretty fucking good for a slow ship.

As for *Warp Speed* dont even start with that shit considering, NO ONE, Should have warp speed on the first to space craft designs, Thats just bull shit. As for continually acelerating? No You will only go as fast as the particals accelerate away from you ship: until you forward momentum matches that of propellant speed. Thats BASIC rocket science for you, I learned that with air, water and a two liter bottle.

Edit: Plus its a space craft, Not an Jet, so ofcourse its intra atmosphere speed would be slower, Probably around 1,000 mph AKA Mach 1.5. Yes that is really slow, but lets be honest here, even with the engines that are on it, there in no way im going to slow down my crash any farther than that This thing weighs in the tens of thousands tons!

(Yes that was a Joke, This is a space ship not an air craft, I am not an advanced nation, the best we can do is space travel or terrestrial travel,not a combo of both...yet)
Last edited by Deminis on Sun Jun 28, 2015 11:52 am, edited 1 time in total.

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Tinfect
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Postby Tinfect » Sun Jun 28, 2015 11:47 am

Deminis wrote:I dont know what the hell i am doing okay, These things are supposed to be slow for space craft, And modern Satilites can travel up to 157,000 miles miles per hour in an orbit, So fast it almost ended up orbiting the sun instead of the planet. So i figured my speed was pretty fucking good for a slow ship.

As for *Warp Speed* dont even start with that shit considering, NO ONE, Should have warp speed on the first to space craft designs, Thats just bull shit. As for continually acelerating? No You will only go as fast as the particals accelerate away from you ship: until you forward momentum matches that of propellant speed. Thats BASIC rocket science for you, I learned that with air, water and a two liter bottle.


I am beginning to doubt you actually read the posts you are responding to...
First of all, Calm down, everything Excidium said was perfectly reasonable, you need to sit down, take a breath, and re-read his post.

Done that?
Good, let's begin.
First of all, 50,000 MPH is an incredibly fast speed for In-Atmosphere Travel, so, consider bringing that down by, 40,000, at the least. Remember, you are usually running a 100 Meter Long ship, not an SR71, and even if it was, those only made about 3.500 KPH. You seem to be trying for PMT, so try not to go over 4,000 KPH in atmosphere. Now, as for Vacuum conditions, yes, you are (Technically) correct. However, you must understand that you are going to be going up against Nations that, like my own, do not stick to realistic laws nearly as much as you do. Hell, even Excidium, who is actually quite good about that has to take certain liberties with reality to get what he wants done. If you want your ships to be competitive in any sense, you are going to want to take a few of your own.

Now, as for the Warp Speed comment, that was not even directed at you. That was a simple musing that Excidium tacked onto his post, those of us who tend to use more conversational tones for text-based communication have a habit of doing that. Now, besides your misunderstanding, I agree, your first fleets should probably not have FTL, but, how do you intend to get anything done, if your ships are bound to your own Solar System? The Singaporean Civil War is not happening on your world, quite far from it in fact. How do you intend to participate in that if you cannot even reach it?
Last edited by Tinfect on Sun Jun 28, 2015 11:57 am, edited 1 time in total.
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Aeiouia
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Postby Aeiouia » Sun Jun 28, 2015 11:49 am

Deminis wrote:I dont know what the hell i am doing okay, These things are supposed to be slow for space craft, And modern Satilites can travel up to 157,000 miles miles per hour in an orbit, So fast it almost ended up orbiting the sun instead of the planet. So i figured my speed was pretty fucking good for a slow ship.


Hang on, are you talking about the Delta-V (Change in velocity) possessed by your ships? In that case, those numbers actually make a lot of sense. Around 22km/s of Delta-V would probably be enough to get you to any planet in the solar system and then some. Although, said voyages would take a very long time.
Last edited by Aeiouia on Sun Jun 28, 2015 11:50 am, edited 1 time in total.
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Excidium Planetis
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Postby Excidium Planetis » Sun Jun 28, 2015 11:56 am

Deminis wrote:
Excidium Planetis wrote:
Umm.. 50,000 miles per hour is too fast for atmosphere, and makes no sense in space. Why would you have a max speed slower than light? Ships can continually accelerate in space until they run out fuel or hit something or hit lightspeed.

You should instead list maximum acceleration, which is far more important anyways.

Which reminds me I need to do that for my ships. All I have is the Warp speed listed.


I dont know what the hell i am doing okay, These things are supposed to be slow for space craft, And modern Satilites can travel up to 157,000 miles miles per hour in an orbit, So fast it almost ended up orbiting the sun instead of the planet. So i figured my speed was pretty fucking good for a slow ship.

As for *Warp Speed* dont even start with that shit considering, NO ONE, Should have warp speed on the first to space craft designs, Thats just bull shit. As for continually acelerating? No You will only go as fast as the particals accelerate away from you ship: until you forward momentum matches that of propellant speed. Thats BASIC rocket science for you, I learned that with air, water and a two liter bottle.


157,000 miles per hour is not the maximum speed of satellites, it is the speed they are orbiting at. They can go faster if you refilled them and engaged the thrusters and didn't care if they escaped Entry's orbit.

I was talking about how I needed to edit my factbook because my craft have only warp speed listed, not your craft. Don't accuse me of starting shit I didn't start.

No, you do not go as fast as the propellant. Law of conservation of momentum: If the mass of the propellant is less than the mass of your ship, it will accelerate faster than your ship. If the propellent is more massive, your ship will accelerate faster than the propellent. Basic Physics, please go to high school before yelling at me.

Furthermore, yes you can accelerate indefinitely, as long as you have enough fuel, don't hit anything, and don't hit lightspeed. A car can continue to speed up until air resistance reaches the same force as the force of the car's engines. Terminal velocity. But in space, there is no air resistance. Your ship will continue to speed up as long as your thrusters are exerting a force on your ship and nothing else is opposing it. Until lightspeed, of course.
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Deminis
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Postby Deminis » Sun Jun 28, 2015 12:27 pm

Tinfect wrote:
Deminis wrote:I dont know what the hell i am doing okay, These things are supposed to be slow for space craft, And modern Satilites can travel up to 157,000 miles miles per hour in an orbit, So fast it almost ended up orbiting the sun instead of the planet. So i figured my speed was pretty fucking good for a slow ship.

As for *Warp Speed* dont even start with that shit considering, NO ONE, Should have warp speed on the first to space craft designs, Thats just bull shit. As for continually acelerating? No You will only go as fast as the particals accelerate away from you ship: until you forward momentum matches that of propellant speed. Thats BASIC rocket science for you, I learned that with air, water and a two liter bottle.


I am beginning to doubt you actually read the posts you are responding to...
First of all, Calm down, everything Excidium said was perfectly reasonable, you need to sit down, take a breath, and re-read his post.

Done that?
Good, let's begin.
First of all, 50,000 MPH is an incredibly fast speed for In-Atmosphere Travel, so, consider bringing that down by, 40,000, at the least. Remember, you are usually running a 100 Meter Long ship, not an SR71, and even if it was, those only made about 3.500 KPH. You seem to be trying for PMT, so try not to go over 4,000 KPH in atmosphere. Now, as for Vacuum conditions, yes, you are correct. However, you must understand that you are going to be going up against Nations that, like my own, do not stick to realistic laws nearly as much as you do. Hell, even Excidium, who is actually quite good about that has to take certain liberties with reality to get what he wants done. If you want your ships to be competitive in any sense, you are going to want to take a few of your own.

Now, as for the Warp Speed comment, that was not even directed at you. That was a simple musing that Excidium tacked onto his post, those of us who tend to use more conversational tones for text-based communication have a habit of doing that. Now, besides your misunderstanding, I agree, your first fleets should probably not have FTL, but, how do you intend to get anything done, if your ships are bound to your own Solar System? The Singaporean Civil War is not happening on your world, quite far from it in fact. How do you intend to participate in that if you cannot even reach it?



Again I say, These are SPACE SHIP, Designed to travel OUT SIDE of a planets atmosphere. If these things were to try to enter a planets atmospehere, I would probablt start crashing at around mach 1.5m (1,000mph) The speed i had listed was a MAXIMUm speed, To say that this would be after an hour of acceleration to even reach that speed(Probably longer). I am basing my speed of modern satellites, Not super jets.

The thing about Warp speed was ment to be a joke, It was a referance to a certain show where a guy built a ship out of a scrap yard, and it had warp speed on accident XD.

As for my unrealistic standard for realism. You would be very surprised what i could do if i used all the technology that the world has to offer in this day of age. I would literally just super heat some hydrogen in an aluminum orb and boom i have a plasma unit capable of tearing though 100 feet (Yes feet) Of Steel. Or i could use a conic shaped barrel with a hydrogen combustion that would create a Wave air so compressed that its been known for breaking though the ozone layer (And then some). I do not need fiction, All i need is the time to get the good tech. (although you did remind me of the Hydrogen/Aluminum plasma units, Those could make some awesome bombs...)

As for the Location of my ships, The solution to that is in the Ringworld IC, Put that there yesterday.

Excidium Planetis
157,000 miles per hour is not the maximum speed of satellites, it is the speed they are orbiting at. They can go faster if you refilled them and engaged the thrusters and didn't care if they escaped Entry's orbit.

I was talking about how I needed to edit my factbook because my craft have only warp speed listed, not your craft. Don't accuse me of starting shit I didn't start.

No, you do not go as fast as the propellant. Law of conservation of momentum: If the mass of the propellant is less than the mass of your ship, it will accelerate faster than your ship. If the propellent is more massive, your ship will accelerate faster than the propellent. Basic Physics, please go to high school before yelling at me.

Furthermore, yes you can accelerate indefinitely, as long as you have enough fuel, don't hit anything, and don't hit lightspeed. A car can continue to speed up until air resistance reaches the same force as the force of the car's engines. Terminal velocity. But in space, there is no air resistance. Your ship will continue to speed up as long as your thrusters are exerting a force on your ship and nothing else is opposing it. Until lightspeed, of course.

Sorry but no. The Helios Is the fastest spacecraft currently, With a maximum speed of 253,000 kilometers (157,000 miles) per hour, used to go around the fucking SUN.

And a spacecraft will only continue to accerate so long as the propelling force is greater than the motion of the craft itself, That is Very Very basic physics. An object can not accelerate past the force applied to it.
Not to mention you are explaining the Constant Thrust , not the Constant Accelertion, Two Very VERY differant forms of travel. Here, Learn some differances

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