NATION

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Multi-Species Union Lobby [OOC 2.0, MSU Members & Observers]

Where nations come together and discuss matters of varying degrees of importance. [In character]

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Primordial Luxa
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Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Fri Nov 21, 2014 10:37 pm

Swith Witherward wrote:That's the downside. It's why I came up with these little colonies.


I've adopted this policy where my peoples powers only work when near "Right Stars" merging kyrptonians and the mythos. This keeps them small as they cant travel too far and makes them weaker the farther they travel from their home location. I encourage those interested to take a quick look.
Last edited by Primordial Luxa on Fri Nov 21, 2014 10:38 pm, edited 2 times in total.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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The Fedral Union
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Postby The Fedral Union » Fri Nov 21, 2014 10:38 pm

Primordial Luxa wrote:
Swith Witherward wrote:snip

Hence why my nation is lobbying to remove that part of the charter.
You know me well enough to guess that my nation is meant to fufill the role of "big bad" in many RP's.
I dont intend to do that here though.

The Fedral Union wrote:"Advise against it?" what do you mean? That is our IC principle,

My nation is meant to be incredibly powerful even by FT standards, Its something (and I know this sounds pompous and arrogant) that I doubt you could come close to beating.
Attacking them over something like the consumption of a solar system or two is a great way to wipe out huge chunks of the galaxy.


. . . . Thankfully you don't exist in my universe; see not many people will want to rp with someone who is "God".. Because "Why would god need a star ship"

Reasonable rpers never go plaid; and if they do have clarke like tech like (for example me) its a setting piece and never used to shlong slap anyone.. Or "win". I can make many things that can push the I win button, but I don't because that's no fun.. It literally is devoid of fun.. Not only that if I cross that line I already walk with some things it would isolate me from the future tech community. Galaxy kill? as a display of being stronk is honestly not the best way for a co-operative rp environment. We're not here to win but to have fun.
Last edited by The Fedral Union on Fri Nov 21, 2014 10:42 pm, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Primordial Luxa
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Left-Leaning College State

Postby Primordial Luxa » Fri Nov 21, 2014 10:45 pm

The Fedral Union wrote:
Primordial Luxa wrote:Hence why my nation is lobbying to remove that part of the charter.
You know me well enough to guess that my nation is meant to fufill the role of "big bad" in many RP's.
I dont intend to do that here though.


My nation is meant to be incredibly powerful even by FT standards, Its something (and I know this sounds pompous and arrogant) that I doubt you could come close to beating.
Attacking them over something like the consumption of a solar system or two is a great way to wipe out huge chunks of the galaxy.


. . . . Thankfully you don't exist in my universe; see not many people will want to rp with someone who is "God".. Because "Why would god need a star ship"

Reasonable rpers never go plaid; and if they do have clarke like tech like (for example me) its a setting piece and never used to shlong slap anyone.. Or "win". I can make many things that can push the I win button, but I don't because that's no fun.. It literally is devoid of fun.. Not only that if I cross that line I already walk with some things it would isolate me from the future tech community. Galaxy kill? as a display of being stronk is honestly not the best way for a co-operative rp environment. We're not here to win but to have fun.


. . . . Thankfully you don't exist in my universe; see not many people will want to rp with someone who is "God".. Because "Why would god need a star ship"[/quote]
Gods a strong term. I like to think my nation is gods foot fungus. We have lots of problems and weakness. Our species immortality means that many are left in crippling pain on worlds devoid of resources unable to move as their too weak yet unable to die. Or the fact our gods wipe us out in droves for any reason or no reason at all. Dont be confused my nations is not about winning and i'm perfectly happy to lose certain conflicts. But my countries story and narrative lend themselves to incredibly powerful forces. I rarely RP my nation at this power level however, so please dont think of me as some mary sue.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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Personification Life and GAU Posts
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The Fedral Union
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Postby The Fedral Union » Fri Nov 21, 2014 10:48 pm

Primordial Luxa wrote:
The Fedral Union wrote:
. . . . Thankfully you don't exist in my universe; see not many people will want to rp with someone who is "God".. Because "Why would god need a star ship"

Reasonable rpers never go plaid; and if they do have clarke like tech like (for example me) its a setting piece and never used to shlong slap anyone.. Or "win". I can make many things that can push the I win button, but I don't because that's no fun.. It literally is devoid of fun.. Not only that if I cross that line I already walk with some things it would isolate me from the future tech community. Galaxy kill? as a display of being stronk is honestly not the best way for a co-operative rp environment. We're not here to win but to have fun.


. . . . Thankfully you don't exist in my universe; see not many people will want to rp with someone who is "God".. Because "Why would god need a star ship"

Gods a strong term. I like to think my nation is gods foot fungus. We have lots of problems and weakness. Our species immortality means that many are left in crippling pain on worlds devoid of resources unable to move as their too weak yet unable to die. Or the fact our gods wipe us out in droves for any reason or no reason at all. Dont be confused my nations is not about winning and i'm perfectly happy to lose certain conflicts. But my countries story and narrative lend themselves to incredibly powerful forces. I rarely RP my nation at this power level however, so please dont think of me as some mary sue.


That.. is a bit inconsistent though. I have longevity vaccines, clinical immortality; yet if a Terran is shot bad enough he will still bleed and will still die. That said not everyone realizes or accepts that there are "gods" depending on what your defining them as?
Last edited by The Fedral Union on Fri Nov 21, 2014 10:48 pm, edited 2 times in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Primordial Luxa
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Left-Leaning College State

Postby Primordial Luxa » Fri Nov 21, 2014 10:53 pm

The Fedral Union wrote:
Primordial Luxa wrote:
. . . . Thankfully you don't exist in my universe; see not many people will want to rp with someone who is "God".. Because "Why would god need a star ship"

Gods a strong term. I like to think my nation is gods foot fungus. We have lots of problems and weakness. Our species immortality means that many are left in crippling pain on worlds devoid of resources unable to move as their too weak yet unable to die. Or the fact our gods wipe us out in droves for any reason or no reason at all. Dont be confused my nations is not about winning and i'm perfectly happy to lose certain conflicts. But my countries story and narrative lend themselves to incredibly powerful forces. I rarely RP my nation at this power level however, so please dont think of me as some mary sue.


That.. is a bit inconsistent though. I have longevity vaccines, clinical immortality; yet if a Terran is shot bad enough he will still bleed and will still die. That said not everyone realizes or accepts that there are "gods" depending on what your defining them as?


Where do you find inconsistencies? Im always interested in correcting my mistakes
Some people call them gods, others great old ones and many primordial aliens. I don't care what you call them, they are sentient laws of physics, creatures created by devouring cyclical universes, or something else unbelievably ancient and powerful.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Nov 21, 2014 10:58 pm

The Fedral Union wrote:
Primordial Luxa wrote:Hence why my nation is lobbying to remove that part of the charter.
You know me well enough to guess that my nation is meant to fufill the role of "big bad" in many RP's.
I dont intend to do that here though.


My nation is meant to be incredibly powerful even by FT standards, Its something (and I know this sounds pompous and arrogant) that I doubt you could come close to beating.
Attacking them over something like the consumption of a solar system or two is a great way to wipe out huge chunks of the galaxy.


. . . . Thankfully you don't exist in my universe; see not many people will want to rp with someone who is "God".. Because "Why would god need a star ship"

Reasonable rpers never go plaid; and if they do have clarke like tech like (for example me) its a setting piece and never used to shlong slap anyone.. Or "win". I can make many things that can push the I win button, but I don't because that's no fun.. It literally is devoid of fun.. Not only that if I cross that line I already walk with some things it would isolate me from the future tech community. Galaxy kill? as a display of being stronk is honestly not the best way for a co-operative rp environment. We're not here to win but to have fun.

It's actually not too devoid of fun if it's done right. I don't know how others do theirs, but this is pretty much the path my main nation took:

"Hey, Tree, you know that lab nazi over in Lab C? He says you should check out this place called NS and make a nation so he can crush you."

And thus here I am. :lol2:

Seriously, my nation was forged for the sake of being the foe. It's meant to be absurdly potent and as realistic as possible because it goes up against other nations that need to band together to stop the "big bad". Sure, America has apple pie and high tech, but if an alien nation were to threaten Earth, we'd need to put aside all our petty bullshit and band together with other nations to persevere. That's the basic concept my RP group took, whereby giant weasels work with angry primates and other strange species to "save the day". We sit down ahead of time to figure out what works, what tech is stupid, what tech is too hand-wavy to pass muster. I don't make it easy on them, but my role is to set up the basis for hard core work... I'm not allowed to make it easy, but I'm also not going to demand that I always win. I have destroyed star systems, though. It was a necessary element for the game, and players had to sacrifice some colonies for us to have an actual premise for an all-out invasion/war.

I don't think that's a popular flavor on NS, though. I've noticed that most war RP here center around two players trying to "win" everything, and all they do is squabble and bitch and scream "god mod" at each other. I really don't understand why those games are even called Role Play. No one is really playing a role. It's just two egos attached to two imaginations duking it out to see which player can control all the basis. It's not really clever, like chess or even Risk. It sort of boils down to kids throwing Legos at each other. "My super duper maximum missile took out your radical super major jet" followed by "nuh-uh" followed by "yuh-huh" infinity loop.
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Mincaldenteans
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Ex-Nation

Postby Mincaldenteans » Fri Nov 21, 2014 11:03 pm

Were I not so bloody new to nation play, I'd risk playing against the big bad Swith.

Why does those 3 words not go together? Big bad Swith... when really she's just cuddly?

This is an ingenious form of psychological warfare.

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Swith Witherward
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Democratic Socialists

Postby Swith Witherward » Fri Nov 21, 2014 11:23 pm

Mincaldenteans wrote:Were I not so bloody new to nation play, I'd risk playing against the big bad Swith.

Why does those 3 words not go together? Big bad Swith... when really she's just cuddly?

This is an ingenious form of psychological warfare.

:p

I'm a caustic bitch when I run nation RP.

You don't have to be an experienced nation player. The things we used to look for were: writing skill, player temperament, basic premise for tech, etc. We didn't allow any FanT or magic. The best way to explain it is Star Wars franchise vs Alien franchise. The Alien franchise is more in line with "reality". An alien may have weird properties like acidic blood, and it may have an odd reproduction cycle, but nothing it does is unexplainable. There isn't any hand-waving when it comes to the tech used. It's plausible and, if really pushed, it can be explained. Star Wars has solid tech but then it throws in the Force, Death Stars, and a bunch of other space opera nonsense. Great for stories! Bad for RP because players will scream "NO FAIR!" every time a Jedi shows up and uses the Force to his advantage. Players don't scream that when the Alien shows up... they already know it hatches from an egg, sucks a face, makes a monster inside you and bleeds acid. They just have to figure out how to defeat it or escape it.

My favorite analogy is B5 the RPG. Everyone wants to play the Vorlons or other First Ones. No. Those are reserved for the GM or as a long-term nemesis. The Vorlons never reveal their stuff, but they stay out of the fray. The Shadows reveal themselves but, despite their superior tech, the younger races are plucky and hand the Shadows their own asses.

Star Wars/FanT/magic nations aren't bad. They only work in their genre, though. For example, Prim's nation t is flavored with Cthulhu. My nation could be considered First Ones (one of the races, anyway). We would never be able to reconcile our difference in canon or genre for the simple fact that my species would either need to be in the same class as his gods due to their age and level or else his gods are just as easy to vanquish as my species, provided the player can figure it out in time. In contrast to that is Cer's nation. Sure, they're giant weasels, and they're FT, but their just as "fragile" as human beings found on Earth. They're plucky and determined, and don't have all the answers, and have to make due with tech that breaks easily or else weapons that don't do much damage. But they're clever and run by a player who knows that the underdog can win if he just sticks to it and fights smarter.
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Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
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Mincaldenteans
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Ex-Nation

Postby Mincaldenteans » Fri Nov 21, 2014 11:40 pm

Swith Witherward wrote:
:p

I'm a caustic bitch when I run nation RP.

You don't have to be an experienced nation player. The things we used to look for were: writing skill, player temperament, basic premise for tech, etc. We didn't allow any FanT or magic. The best way to explain it is Star Wars franchise vs Alien franchise. The Alien franchise is more in line with "reality". An alien may have weird properties like acidic blood, and it may have an odd reproduction cycle, but nothing it does is unexplainable. There isn't any hand-waving when it comes to the tech used. It's plausible and, if really pushed, it can be explained. Star Wars has solid tech but then it throws in the Force, Death Stars, and a bunch of other space opera nonsense. Great for stories! Bad for RP because players will scream "NO FAIR!" every time a Jedi shows up and uses the Force to his advantage. Players don't scream that when the Alien shows up... they already know it hatches from an egg, sucks a face, makes a monster inside you and bleeds acid. They just have to figure out how to defeat it or escape it.

My favorite analogy is B5 the RPG. Everyone wants to play the Vorlons or other First Ones. No. Those are reserved for the GM or as a long-term nemesis. The Vorlons never reveal their stuff, but they stay out of the fray. The Shadows reveal themselves but, despite their superior tech, the younger races are plucky and hand the Shadows their own asses.

Star Wars/FanT/magic nations aren't bad. They only work in their genre, though. For example, Prim's nation t is flavored with Cthulhu. My nation could be considered First Ones (one of the races, anyway). We would never be able to reconcile our difference in canon or genre for the simple fact that my species would either need to be in the same class as his gods due to their age and level or else his gods are just as easy to vanquish as my species, provided the player can figure it out in time. In contrast to that is Cer's nation. Sure, they're giant weasels, and they're FT, but their just as "fragile" as human beings found on Earth. They're plucky and determined, and don't have all the answers, and have to make due with tech that breaks easily or else weapons that don't do much damage. But they're clever and run by a player who knows that the underdog can win if he just sticks to it and fights smarter.


Hmm.. I guess that's one way to look at me playing a trek influenced nation (other than laziness hah!). I like their background, ships and their tech. Although I've hodgepodge something not completely my own, I can say I may be able to RP my nation out within a given an extended period of time; something I'm hoping to do here in the MSU or some place else. Anyhoo, good to know, certainly something to keep in mind for future stuffs.

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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Nov 21, 2014 11:42 pm

Mincaldenteans wrote:Hmm.. I guess that's one way to look at me playing a trek influenced nation (other than laziness hah!). I like their background, ships and their tech. Although I've hodgepodge something not completely my own, I can say I may be able to RP my nation out within a given an extended period of time; something I'm hoping to do here in the MSU or some place else. Anyhoo, good to know, certainly something to keep in mind for future stuffs.

Trek tech isn't too hand-wavy, I believe. I used to have issues with "beam me everywhere", but I know the tech is actually in the works. The problem arises when people want to be the Q.
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Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
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The Fedral Union
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Ex-Nation

Postby The Fedral Union » Fri Nov 21, 2014 11:45 pm

Mincaldenteans wrote:
Swith Witherward wrote:[spoiler]:p

I'm a caustic bitch when I run nation RP.

You don't have to be an experienced nation player. The things we used to look for were: writing skill, player temperament, basic premise for tech, etc. We didn't allow any FanT or magic. The best way to explain it is Star Wars franchise vs Alien franchise. The Alien franchise is more in line with "reality". An alien may have weird properties like acidic blood, and it may have an odd reproduction cycle, but nothing it does is unexplainable. There isn't any hand-waving when it comes to the tech used. It's plausible and, if really pushed, it can be explained. Star Wars has solid tech but then it throws in the Force, Death Stars, and a bunch of other space opera nonsense. Great for stories! Bad for RP because players will scream "NO FAIR!" every time a Jedi shows up and uses the Force to his advantage. Players don't scream that when the Alien shows up... they already know it hatches from an egg, sucks a face, makes a monster inside you and bleeds acid. They just have to figure out how to defeat it or escape it.

My favorite analogy is B5 the RPG. Everyone wants to play the Vorlons or other First Ones. No. Those are reserved for the GM or as a long-term nemesis. The Vorlons never reveal their stuff, but they stay out of the fray. The Shadows reveal themselves but, despite their superior tech, the younger races are plucky and hand the Shadows their own asses.

Star Wars/FanT/magic nations aren't bad. They only work in their genre, though. For example, Prim's nation t is flavored with Cthulhu. My nation could be considered First Ones (one of the races, anyway). We would never be able to reconcile our difference in canon or genre for the simple fact that my species would either need to be in the same class as his gods due to their age and level or else his gods are just as easy to vanquish as my species, provided the player can figure it out in time. In contrast to that is Cer's nation. Sure, they're giant weasels, and they're FT, but their just as "fragile" as human beings found on Earth. They're plucky and determined, and don't have all the answers, and have to make due with tech that breaks easily or else weapons that don't do much damage. But they're clever and run by a player who knows that the underdog can win if he just sticks to it and fights smarter.


Hmm.. I guess that's one way to look at me playing a trek influenced nation (other than laziness hah!). I like their background, ships and their tech. Although I've hodgepodge something not completely my own, I can say I may be able to RP my nation out within a given an extended period of time; something I'm hoping to do here in the MSU or some place else. Anyhoo, good to know, certainly something to keep in mind for future stuffs.


ALOT of my tech is trek based likeish.. but I branched out but im an NS UFP in some sort of way. Anywho I got a manual for all this.
Last edited by The Fedral Union on Sat Nov 22, 2014 12:28 am, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Mincaldenteans
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Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Fri Nov 21, 2014 11:50 pm

Swith Witherward wrote:
Mincaldenteans wrote:Hmm.. I guess that's one way to look at me playing a trek influenced nation (other than laziness hah!). I like their background, ships and their tech. Although I've hodgepodge something not completely my own, I can say I may be able to RP my nation out within a given an extended period of time; something I'm hoping to do here in the MSU or some place else. Anyhoo, good to know, certainly something to keep in mind for future stuffs.

Trek tech isn't too hand-wavy, I believe. I used to have issues with "beam me everywhere", but I know the tech is actually in the works. The problem arises when people want to be the Q.


Ugh, or the Borg, or 8472... at least the last 2 can be beatable, but then throw in the Krenim for time fuckery, the Prophets for mini-godhood, or the Voth cause dinosaurs can into space... meh. (though I hearts dinos...)

Overpowered is overrated to me, no fun to be had, but if played well an "against the odds" kinda war RP would be fun, or scraping for survival -nodnod-

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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Sat Nov 22, 2014 12:00 am

The Fedral Union wrote:ALOT of my tech is trek based likeish.. but I branched out but im an NS UFP in a sort of way I got a manual for all this.

But do you have a Weasley Crusher? If you have one of those, I'm afraid I'll have to go to war with you in order to save the rest of the galaxy. *nods* Kill it before it attends Academy!

Mincaldenteans wrote:Ugh, or the Borg, or 8472... at least the last 2 can be beatable, but then throw in the Krenim for time fuckery, the Prophets for mini-godhood, or the Voth cause dinosaurs can into space... meh. (though I hearts dinos...)

Overpowered is overrated to me, no fun to be had, but if played well an "against the odds" kinda war RP would be fun, or scraping for survival -nodnod-

https://www.youtube.com/watch?v=eZjPOrXMaR4... the Borg? No problem, dude!

I've actually been enjoying not playing out a war.
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TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
P2TM Mentor & Personal Bio: Gentlemen, Behold!
Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
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Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

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Mincaldenteans
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Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Sat Nov 22, 2014 12:04 am

Swith Witherward wrote:But do you have a Weasley Crusher? If you have one of those, I'm afraid I'll have to go to war with you in order to save the rest of the galaxy. *nods* Kill it before it attends Academy!

THIS! :lol:

Swith Witherward wrote:https://www.youtube.com/watch?v=eZjPOrXMaR4... the Borg? No problem, dude!

hah, its awesome.

Funny thing though it might work after all, look at 7. A few sips and she's saying we are as one to the doctor and the crew :lol:
Last edited by Mincaldenteans on Sat Nov 22, 2014 12:05 am, edited 1 time in total.

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The Fedral Union
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Postby The Fedral Union » Sat Nov 22, 2014 12:28 am

*snugs his Fleet avenger on STO*
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Stormwrath
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Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Sun Nov 23, 2014 9:40 pm

Okay, so currently the banquet is in the main course...

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Swith Witherward
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Democratic Socialists

Postby Swith Witherward » Sun Nov 23, 2014 10:43 pm

Stormwrath wrote:Okay, so currently the banquet is in the main course...

Cer mentioned we'd have dancing after the meal.

I think a lot of our regular players are tied up with school. It's been so quiet. I was going to have D'Preig ask Planeia's character about her hair color, but I wasn't sure if that would freeze my posts. School first, freedom second!
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TG Swith Witherward
Why is everyone a social justice warrior?
Why didn't any of you choose a different class,
like social justice mage or social justice thief?
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Raider Account Bio: The Eternal Bugblatter Fennec of Traal!
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and humanities and their replacement by entertainment,
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Dyste
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Founded: Mar 15, 2012
Inoffensive Centrist Democracy

Postby Dyste » Sun Nov 23, 2014 10:50 pm

Swith Witherward wrote:
Stormwrath wrote:Okay, so currently the banquet is in the main course...

Cer mentioned we'd have dancing after the meal.

I think a lot of our regular players are tied up with school. It's been so quiet. I was going to have D'Preig ask Planeia's character about her hair color, but I wasn't sure if that would freeze my posts. School first, freedom second!


Yeah, I've noticed that. I'm not in school ATM, so I have more freedom than most right now. Granted, as I believe I mentioned to a few of you,I'll be away for a week mid-December, and the actual Dystemas season everyone might be gone, hence why I've got quite a few things lined up for January; my banquet RP, another RP introducing a region, a Dragon alliance thingy, a new Pathfinder game I'll be the GM of... geez, I hope it doesn't drive me up the wall :P
Dyste: A nation of large, long-lived, magic-using dragon-people (Draconids) ruled by a legendary adventurer. Realism? What's that?
DRACONID AND A MEMBER OF THE MULTI-SPECIES UNION!
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Embassy Program
Rulers: King Tyroth, Queen Sarisa, Prime Minister Zihark Jemson
Capital: Valitora
Government Type: Semi-Constitutional Monarchy
Population: 14,457,200, Draconid Majority (60%), Kobold/Dino/Elven/Pony/Human minorities
Founded: Early 15th century
Tech: Lower-tech fantasy (can RP with PT/MT)
Canadian, fan of Video Games (Nintendo in particular) and Tabletop RPGs.
I love RP'ing, but note my schedule can be iffy at times. If you want to RP with me, TG me and we can talk.

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Lolloh
Negotiator
 
Posts: 7478
Founded: Feb 15, 2013
Ex-Nation

Postby Lolloh » Mon Nov 24, 2014 7:20 am

I dunno, I'll pretty much take up any RP that has an opportunity of being fun success, I've been fairing rather poorly. If I wanted to be honest with myself, I'd say I just have a Napoleon Complex and can't lose, if anyone has advice on how to overcome this, and therefore help me become a better RPer, I'd appreciate it.

Also, Smith: 1. Ah, you're female?
2. Well, I can RP against you, if you want...

Dyste: Dragon alliance? I'm in!
15, Social Democrat, Brony
Population is 135 million, plus 3 million in the colonies
National Army: 400,000 active (500,000 reserve)
Air Force: 100,000 active (200,000 reserve)
Navy: 200,000 active (400,000 reserve)
National Guard: 270,000 (all reserve)
Police Corps: 320,000 (paramilitary)
TOTAL: 2,400,000 (5.2/1000 active,17.8/1000 total)

My Embassy Program
Rainbow Dash is the best Mane 6, so join the Dashery

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Urran
Postmaster-General
 
Posts: 14434
Founded: Jan 22, 2013
Civil Rights Lovefest

Postby Urran » Mon Nov 24, 2014 8:03 am

Despite my hellish schedule, I'll take up an RP, but not another alliance, unless they offer me money....


Unfortunately it's canon that Urran is MT at this point, but for this alliance I feel that FT rules the day. I'm working on an FT factbook, but I'll only control one planet plus its moons and a few artificial colonies. I hate number wanking so I'll only have 80 starships. In other words, I'm still a micro nation
A lie doesn't become truth, wrong doesn't become right, and evil doesn't become good just because it's accepted by a majority.
Proud Coastie
The Blood Ravens wrote: How wonderful. Its like Japan, and 1950''s America had a baby. All the racism of the 50s, and everything else Japanese.

I <3 James May

I wear teal, blue & pink for Swith
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Lolloh
Negotiator
 
Posts: 7478
Founded: Feb 15, 2013
Ex-Nation

Postby Lolloh » Tue Nov 25, 2014 5:13 pm

So... no replies? :(
15, Social Democrat, Brony
Population is 135 million, plus 3 million in the colonies
National Army: 400,000 active (500,000 reserve)
Air Force: 100,000 active (200,000 reserve)
Navy: 200,000 active (400,000 reserve)
National Guard: 270,000 (all reserve)
Police Corps: 320,000 (paramilitary)
TOTAL: 2,400,000 (5.2/1000 active,17.8/1000 total)

My Embassy Program
Rainbow Dash is the best Mane 6, so join the Dashery

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Arcanium of Mars
Envoy
 
Posts: 333
Founded: Jul 10, 2014
Ex-Nation

Postby Arcanium of Mars » Tue Nov 25, 2014 6:48 pm

*Watches from a distance.*
If you wish to learn more about my Nation, then feel free to check out my list of FactBooks at anytime! Be sure to check them all! It will tell you all you need to know. (Mars Belongs to us!)
Empire's Factbook about Arcanium.

I am a Future Tech and a Fantech nation, and will remain as such in any RP. I will not stoop down to anyone's level just because they choose to be play at a lower tech level. If you RP with me, then you must accept that my nation is highly advanced for LOGICAL reasons. Like how it would be impossible for my nation to be on [/color] MARS, or for me to be on Earth if I can't use ships, duh.


#ValaranSoFab

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Royal Imperious
Chargé d'Affaires
 
Posts: 450
Founded: Feb 12, 2014
Ex-Nation

Postby Royal Imperious » Tue Nov 25, 2014 9:16 pm

Yeah, Pax just kinda grew quiet, haha
~The Grand Republic of Royal Imperious~



"Yutemiyo v'ien amei shaboor. Ye'mea tu'ur qurea." "Someday someone will remember you not for how you looked. But for what you did."~Prophet Ala'mahar Aldeean


Forever Live Imperious!

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Royal Imperious
Chargé d'Affaires
 
Posts: 450
Founded: Feb 12, 2014
Ex-Nation

Postby Royal Imperious » Tue Nov 25, 2014 9:31 pm

And speaking on the conversation of tech in RPs. My nation was originally FanT. I started Royal Imperious a long time ago to be a Warhammer 40k Nation. Thing is, that's some of the most over-powered tech to exist on the planet. Giant mechs, invulnerable hulking marines with huge space machine-pistols that shoot explosive rounds? Yeah. No one would wanna do that. I grew out of it long, long ago. I still love 40k, but it's not right for RP on here. Maybe if there were many more 40k Nations (Like Eldar nations, Necron Nations, etc..), but most of it's just basic stuff. I switched to MT to have a more fair stance. Now it's this Russian-Arabic nation that's civilized, wealthy, and big. And I'm pretty proud of that.
~The Grand Republic of Royal Imperious~



"Yutemiyo v'ien amei shaboor. Ye'mea tu'ur qurea." "Someday someone will remember you not for how you looked. But for what you did."~Prophet Ala'mahar Aldeean


Forever Live Imperious!

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Swith Witherward
Post Czar
 
Posts: 30350
Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Wed Nov 26, 2014 1:14 am

Cer's been working his ass off. He has off tomorrow, but we have a crapton of stuff to get done before Thanksgiving Day.

I think we should advance to the dancing part. I know he was working on a post for it, but I don't know where it is on his thumb drive.


Lolloh wrote:I dunno, I'll pretty much take up any RP that has an opportunity of being fun success, I've been fairing rather poorly. If I wanted to be honest with myself, I'd say I just have a Napoleon Complex and can't lose, if anyone has advice on how to overcome this, and therefore help me become a better RPer, I'd appreciate it.

Also, Smith: 1. Ah, you're female?
2. Well, I can RP against you, if you want...

Dyste: Dragon alliance? I'm in!

Yep, I'm a girl. :lol:

Losing is actually good. No one really has any sympathy for the hero that always wins. The hero never grows any stronger, either.

Losing means a chance for emotional reflection and national pride. Look at what America did after the 9-11 attacks. Suddenly there were flags everywhere. People who normally didn't give a shit about being American were now fiercely determined to not let the attack tear apart our nation. Other nations, disgusted by the situation caused, came forward to support us. It was a chance to grow.



I enjoy losing and winning, but I war game at a story crafting level. We set our games up in advance, and we have a GM that functions as the OP. His nation isn't in the war although he might send things in to support the story. The two sides decide ahead of time what they'll bring to the table. My role is to work with the GM. I'm the Big Bad. My job is to crush the other nations.

The result is that the other players learn the agony of defeat as well as the thrill of victory. I don't make it easy. We go at it like chess pieces, and each move can make or break the battle. In between, we have periods where I go dormant and the other nations RP out planning and talks, or hold conferences. It's incredibly complex and usually done on an OSF because my group has a dislike for II. Sorry II peeps. Anyway, I'm not in it to win but to kick ass and make their lives hell.

The reason it works so well for us is that we don't bring in FanT. It's banned. "I cast magic" or "my species is strong enough to lift a small moon" doesn't cut it. We do allow wonky tech, however, provided the player can explain it as well as explain how he procured it. Gods and godlike beings are forbidden. (This is in my group. FanT nations can successfully RP a war provided there's plenty of communication between players in an OOC thread or via IRCs or TGs.)

Then I look at II. Many of the wargames are terrible and trifling. Okay, I'm a Mentor and shouldn't say that, but I'm a P2TM Mentor and that forum is much different than II. I've noticed that nations in II start off with a crap OP that's a few lines long. "Poocrap nation has declared all gay feminists are to be beheaded" and then various nations join in to support or prevent. There's seldom an OOC thread where nations can apply or discuss things beforehand. The FT games spin down into bickering over tech and combat, and usually people godmod the hell out of things because they aren't familiar with give-and-take. They haven't mastered RP basics and thus they provide weak posts that are egocentric (meaning focusing only on their nation and not taking into account opportunities for story crafting that are provided by other players).

I am unfamiliar with the II guides. I also don't do NS/II RP the same way as most. To me, when a nation starts a war thread, he becomes the GM. He's inviting people to play in his pocket universe. He sets the tone, he provides the challenges, he weaves the story. He has to be prepared to lose if the players do a good enough job, and he shouldn't bring his ego or mary sue nation into it if he can't handle loses. After all, the player's job is to win at all costs. If you guys aren't familiar with a GM's role, there's a P2TM guide.

The first thing I recommend to all players: master RP basics. These transfer over into any game. (Yes, I'm willing to mentor people if they're interested in learning. I do it in closed NS threads or in P2TM RPs... Personification Life is a mentoring RP for all skill levels, if anyone's interested in learning basics or honing their intermediate-advanced skills. Prim, Min, Tilt, Mon and Cer are all part of it, and Urran was in it for a while.)

For those who are wondering... "master RP basics". I haven't mastered all of them yet. No one has. Everyone, even the most experienced player, has an opportunity to refine their skills. So, my advice to master those basics isn't meant to imply that I think people here suck. Instead, I think everyone here has the potential to become even more awesome. RP is an artform. Explore new colors! Master new techniques!
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TG Swith Witherward
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Why didn't any of you choose a different class,
like social justice mage or social justice thief?
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