The ISA can not control what nations do or don't do on their own
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by Tsarist Chernigov » Sat Oct 11, 2014 3:55 am
Goldenson wrote:What about using this rocket to get us to our destination? http://www.spacex.com/falcon-heavy
by New Chilokver » Sat Oct 11, 2014 3:59 am
About User Hong Kong-Australian Male Pro: Yeah Neutral: Meh Con: Nah | | [1] | [2] | [3] | [4] | [5] | [HOI I - Peacetime conditions] Head of Government: President Sohum Jain Population: 195.10 million GDP (nominal): $6.39 trillion Military personnel: 523.5k IIWiki | There is no news. | | Other Stuff
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by Congreveopia » Sat Oct 11, 2014 5:37 am
by Servinta » Sat Oct 11, 2014 10:44 am
Congreveopia wrote:In other news, I did the math for Destiny's (my space station's) ring. It has a 180 meter radius from spine-center to the floor of the ring and revolves twice per minute, generating about 7.84 m/s2 of of acceleration from centrifugal force* on any object in it.
*Yes, centrifugal force.
by Tsarist Chernigov » Sat Oct 11, 2014 1:38 pm
Congreveopia wrote:In other news, I did the math for Destiny's (my space station's) ring. It has a 180 meter radius from spine-center to the floor of the ring and revolves twice per minute, generating about 7.84 m/s2 of of acceleration from centrifugal force* on any object in it.
*Yes, centrifugal force.
by Tsarist Chernigov » Sat Oct 11, 2014 2:30 pm
Servinta wrote:Why are there two ISA's all of the sudden?
by Congreveopia » Sat Oct 11, 2014 3:11 pm
Tsarist Chernigov wrote:Congreveopia wrote:In other news, I did the math for Destiny's (my space station's) ring. It has a 180 meter radius from spine-center to the floor of the ring and revolves twice per minute, generating about 7.84 m/s2 of of acceleration from centrifugal force* on any object in it.
*Yes, centrifugal force.
Good for you,I am almost ready to launch my space station to test the Long term effects of Microgravity on the Human Body,and experiment with ways to limit its effects.
by Tsarist Chernigov » Sat Oct 11, 2014 3:25 pm
Congreveopia wrote:Tsarist Chernigov wrote:Good for you,I am almost ready to launch my space station to test the Long term effects of Microgravity on the Human Body,and experiment with ways to limit its effects.
Yeah, my nation just went the "It's probably bad." route on the whole microgravity issue. Most of Destiny's interior area is zero-g, but people need to earn g-creds each day by spending time in or exercising in the ring during their free time.
by Congreveopia » Sat Oct 11, 2014 3:50 pm
Tsarist Chernigov wrote:Congreveopia wrote:Yeah, my nation just went the "It's probably bad." route on the whole microgravity issue. Most of Destiny's interior area is zero-g, but people need to earn g-creds each day by spending time in or exercising in the ring during their free time.
So they mostly live in microgravity.
by Congreveopia » Sat Oct 11, 2014 4:22 pm
1) Absolutely vital - The suit needs to do this, or it flat out won't work at all. Example: Contain a breathable atmosphere.
2) Extremely important - If at all possible, the suit should be able to do this. Example: Have a way to communicate.
3) Important -This is something that is an important feature, but may be sacrificed for more important ones. Example: Have easily flexible joints.
4) Optional additions - These are things that would be useful, but aren't necessary for the core suit to work fine. Example: Have an intuitive, informative, and easy to use HUD.
5) Frivolous extras - These do not really make the suit more capable, but they're nice to have. Example: Have a straw the astronaut can drink coffee from.
Tier 1) Protect the astronaut from the upper-atmosphere environment. Land the astronaut safely. Astronaut should be able to operate effectively during a normal launch despite wearing the suit.
Tier 2) It should float in case they land in water. It should be easy for the rescuers to find it. It should operate automatically in case the astronaut is incapacitated.
Tier 3) It should keep the astronaut safe from any harsh environment they may land in until rescuers arrive (desert, arctic, etc.). It should keep the astronaut safe from debris from the spacecraft during separation from the spacecraft.
Tier 4) The astronaut should be able to move easily with the suit deployed. The suit should come with survival equipment so the astronaut can survive in the wild in the event that rescue is delayed.
Tier 5) Nothing yet.
by Servinta » Sat Oct 11, 2014 4:30 pm
Congreveopia wrote:Okay. Let's talk spacesuits! I want to get input from as many people as possible on this project. These are going to be ISA spacesuits, not just Congreveopian spacesuits. So, for the suits, I'm going to ask everyone to contribute requirements: things the suit needs to do, then I'll try to figure out how to make it do them all and ask for advice if I reach a roadblock.
Requirements will be ranked 1 through 5 as follows. The examples given here are based a general space suit, and not the Stage 1 C-LES suit:1) Absolutely vital - The suit needs to do this, or it flat out won't work at all. Example: Contain a breathable atmosphere.
2) Extremely important - If at all possible, the suit should be able to do this. Example: Have a way to communicate.
3) Important -This is something that is an important feature, but may be sacrificed for more important ones. Example: Have easily flexible joints.
4) Optional additions - These are things that would be useful, but aren't necessary for the core suit to work fine. Example: Have an intuitive, informative, and easy to use HUD.
5) Frivolous extras - These do not really make the suit more capable, but they're nice to have. Example: Have a straw the astronaut can drink coffee from.
Okay, now here's the first suit we need: The Crew Launch Escape Suit (C-LES). This suit will be worn during launches and ascent, and will keep the astronaut safe in the event that they need to eject from the ship or find themselves torn from the ship.
Here's what I've got for requirements so far:Tier 1) Protect the astronaut from the upper-atmosphere environment. Land the astronaut safely. Astronaut should be able to operate effectively during a normal launch despite wearing the suit.
Tier 2) It should float in case they land in water. It should be easy for the rescuers to find it. It should operate automatically in case the astronaut is incapacitated.
Tier 3) It should keep the astronaut safe from any harsh environment they may land in until rescuers arrive (desert, arctic, etc.). It should keep the astronaut safe from debris from the spacecraft during separation from the spacecraft.
Tier 4) The astronaut should be able to move easily with the suit deployed. The suit should come with survival equipment so the astronaut can survive in the wild in the event that rescue is delayed.
Tier 5) Nothing yet.
So now I ask you, fellow members of the ISA, what else does the C-LES suit need to be able to do?
by Legatia » Sat Oct 11, 2014 5:00 pm
National Application Form
Nation Name (full): The Imperial Provinces of Legatia
Facilities the ISA can use: Columbianus Space Center (CSC), Castrum Peregrina [Spaceplane/non-manned rocket flights], Ostia Spaceflight Control Center
Money pledged to the ISA (NSD): $24.2 billion NSD per annum
Membership Type: Full
(If your nation doesn't have a Space Agency, please ignore this part)
Space Agency (if applicable): Legatian Imperial Aerospace Section
Type (public, private, other): Public
Space Agency Annual Budget: $36.7 billion NSD per annum
Location of Mission Control: Ostia Spaceflight Control Center
Why do you want to join the ISA: Further Legatian advances in spaces, cooperate with other nations in spaceflight.
by New Chilokver » Sat Oct 11, 2014 5:47 pm
Congreveopia wrote:Okay. Let's talk spacesuits! I want to get input from as many people as possible on this project. These are going to be ISA spacesuits, not just Congreveopian spacesuits. So, for the suits, I'm going to ask everyone to contribute requirements: things the suit needs to do, then I'll try to figure out how to make it do them all and ask for advice if I reach a roadblock.
Requirements will be ranked 1 through 5 as follows. The examples given here are based a general space suit, and not the Stage 1 C-LES suit:1) Absolutely vital - The suit needs to do this, or it flat out won't work at all. Example: Contain a breathable atmosphere.
2) Extremely important - If at all possible, the suit should be able to do this. Example: Have a way to communicate.
3) Important -This is something that is an important feature, but may be sacrificed for more important ones. Example: Have easily flexible joints.
4) Optional additions - These are things that would be useful, but aren't necessary for the core suit to work fine. Example: Have an intuitive, informative, and easy to use HUD.
5) Frivolous extras - These do not really make the suit more capable, but they're nice to have. Example: Have a straw the astronaut can drink coffee from.
Okay, now here's the first suit we need: The Crew Launch Escape Suit (C-LES). This suit will be worn during launches and ascent, and will keep the astronaut safe in the event that they need to eject from the ship or find themselves torn from the ship.
Here's what I've got for requirements so far:Tier 1) Protect the astronaut from the upper-atmosphere environment. Land the astronaut safely. Astronaut should be able to operate effectively during a normal launch despite wearing the suit.
Tier 2) It should float in case they land in water. It should be easy for the rescuers to find it. It should operate automatically in case the astronaut is incapacitated.
Tier 3) It should keep the astronaut safe from any harsh environment they may land in until rescuers arrive (desert, arctic, etc.). It should keep the astronaut safe from debris from the spacecraft during separation from the spacecraft.
Tier 4) The astronaut should be able to move easily with the suit deployed. The suit should come with survival equipment so the astronaut can survive in the wild in the event that rescue is delayed.
Tier 5) Nothing yet.
So now I ask you, fellow members of the ISA, what else does the C-LES suit need to be able to do?
About User Hong Kong-Australian Male Pro: Yeah Neutral: Meh Con: Nah | | [1] | [2] | [3] | [4] | [5] | [HOI I - Peacetime conditions] Head of Government: President Sohum Jain Population: 195.10 million GDP (nominal): $6.39 trillion Military personnel: 523.5k IIWiki | There is no news. | | Other Stuff
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by Republic of Hasgriu » Sat Oct 11, 2014 6:05 pm
RIP United Kingdom 1707-2016New Jordslag wrote:Dammit, just realized they have each other's names in their sigs. Yet in my two years of existence nobody quotes what I say... *crawls into corner and cries*
by Congreveopia » Sat Oct 11, 2014 6:09 pm
New Chilokver wrote:Congreveopia wrote:Okay. Let's talk spacesuits! I want to get input from as many people as possible on this project. These are going to be ISA spacesuits, not just Congreveopian spacesuits. So, for the suits, I'm going to ask everyone to contribute requirements: things the suit needs to do, then I'll try to figure out how to make it do them all and ask for advice if I reach a roadblock.
Requirements will be ranked 1 through 5 as follows. The examples given here are based a general space suit, and not the Stage 1 C-LES suit:1) Absolutely vital - The suit needs to do this, or it flat out won't work at all. Example: Contain a breathable atmosphere.
2) Extremely important - If at all possible, the suit should be able to do this. Example: Have a way to communicate.
3) Important -This is something that is an important feature, but may be sacrificed for more important ones. Example: Have easily flexible joints.
4) Optional additions - These are things that would be useful, but aren't necessary for the core suit to work fine. Example: Have an intuitive, informative, and easy to use HUD.
5) Frivolous extras - These do not really make the suit more capable, but they're nice to have. Example: Have a straw the astronaut can drink coffee from.
Okay, now here's the first suit we need: The Crew Launch Escape Suit (C-LES). This suit will be worn during launches and ascent, and will keep the astronaut safe in the event that they need to eject from the ship or find themselves torn from the ship.
Here's what I've got for requirements so far:Tier 1) Protect the astronaut from the upper-atmosphere environment. Land the astronaut safely. Astronaut should be able to operate effectively during a normal launch despite wearing the suit.
Tier 2) It should float in case they land in water. It should be easy for the rescuers to find it. It should operate automatically in case the astronaut is incapacitated.
Tier 3) It should keep the astronaut safe from any harsh environment they may land in until rescuers arrive (desert, arctic, etc.). It should keep the astronaut safe from debris from the spacecraft during separation from the spacecraft.
Tier 4) The astronaut should be able to move easily with the suit deployed. The suit should come with survival equipment so the astronaut can survive in the wild in the event that rescue is delayed.
Tier 5) Nothing yet.
So now I ask you, fellow members of the ISA, what else does the C-LES suit need to be able to do?
We're making a suit that can survive atmospheric entry?
by Sumaltheria » Sun Oct 12, 2014 12:50 am
Congreveopia wrote:New Chilokver wrote:We're making a suit that can survive atmospheric entry?
Well that's tricky to answer. The ACES suit (which is the closed thing to what we're designing) is certified for a maximum altitude of 100,000 feet and exposure to 560 knots, but nobody has any idea what it can actually do. In the Columbia disaster, the suits were destroyed, but the astronauts weren't wearing them properly and the suits didn't activate automatically. The closest other thing was an SR-71 breakup mid-flight, where the pilot was wearing his suit properly (different suit, but it was almost exactly the same design) and he survived, crediting the suit with saving his life. However Columbia during the columbia disaster there was a much harsher thermal and chemical environment. So really, I don't know what the suits we make will be able to stand up to. I'll just try to make them as strong as possible, and we'll only figure out what they can do when something blows up.
tl;dr: I don't know what our suit will be capable of because nobody knows what the real-world equivalent is capable of. I'll just make it as strong as possible and hope for the best.
Source: http://i.cdn.turner.com/cnn/2008/images ... le.pt4.pdf
by Semolia » Sun Oct 12, 2014 4:05 am
National Application Form
Nation Name (full): The Federation of Semolia
Facilities the ISA can use:
All our agencies have their manufacturing centers, launch sites, research labs and test sites. That are :
- Federal Space Agency
- National Space Agency
- Semolian Space Research Center
- Institute for Space Research
- "Ruđer Bošković" Space Research Centre
- "Milutin Milanković" Institute for Space Research
- "Jelena Milogradov-Turin" Space Research Bureau
Our official agencies are NSA and FSA but our Federal Council decided to share with ISA all biggest and most famous our Space Centers.
-E245 billion annualy for all agencies
Money pledged to the ISA (NSD): 10 billion
Membership Type: Special Member
(If your nation doesn't have a Space Agency, please ignore this part)
Space Agency (if applicable): NSA, FSA
Type (public, private, other): Public
Space Agency Annual Budget: 70 billion
Location of Mission Control: Belgrade
Why do you want to join the ISA: To research space
by New Tuva SSR » Sun Oct 12, 2014 4:24 am
Lykens wrote:You win at life.
by Tsarist Chernigov » Sun Oct 12, 2014 7:18 am
by Congreveopia » Sun Oct 12, 2014 10:19 am
by Pharthan » Sun Oct 12, 2014 12:32 pm
HALCYON ARMS STOREFRONT
by Congreveopia » Sun Oct 12, 2014 12:37 pm
Pharthan wrote:The members of Pharthan highly recommend an amendment to the Project Olympus Proposal. Due to the high cost of rocket propellant and the weight of water necessary for this project, we recommend that the trip be an unmanned trip with the goal of bringing back martian samples. For a return trip to be made by a human crew, the requirements for propelling stores on this mission present too great a cost for such a short trip, and current propulsion methods at this time make transit of a return module likewise complicated. This mission can be executed with a much smaller series of rovers, which will board a return craft up to Martian Orbit, where it would dock with the interplanetary propulsion module.
A manned mission to Mars, if still pursued, would have to comprise a craft assembled in orbit due to size. A manned mission to Mars with a return trip would likely have to be made of multiple craft launched and possible assembly required on Mars itself.
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