NATION

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Screw Realism! (RP Group, Open)

Where nations come together and discuss matters of varying degrees of importance. [In character]

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Thoricia
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Posts: 1281
Founded: Dec 13, 2009
Father Knows Best State

Postby Thoricia » Sun Apr 21, 2013 3:12 pm

Crysuko wrote:so, what are we doing next?

GJU seems to be the focus right now I think some other people have some stuff in the works
Ponderosa wrote:I kick you in the face, because I'm angry that I actually wrote out a creative response to the post above, only to find out that you ruined it.

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Strykla
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Founded: Oct 30, 2009
Ex-Nation

Postby Strykla » Sun Apr 21, 2013 6:33 pm

Thoricia wrote:
Crysuko wrote:so, what are we doing next?

GJU seems to be the focus right now I think some other people have some stuff in the works

The GJU is just not working out, I think; while the idea of 'screw realism' sounds just fine, in practice I now see the problems. Such vast technological differences make any RP hideously unbalanced; I honestly probably have the least advanced character here - a bird that relies mostly on sharp, pointy objects to deal pain with a little bit of The Force thrown in because otherwise anyone would wipe the floor with him. And than you have someone like UEG who is Halo-level advanced with power armored supermen and loads and loads of planets(The Raptorwatch Empire, for comparison, extends a few thousand square kilometers, maybe the size of Germany IRL).
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Thoricia
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Founded: Dec 13, 2009
Father Knows Best State

Postby Thoricia » Sun Apr 21, 2013 6:54 pm

Strykla wrote:The GJU is just not working out, I think; while the idea of 'screw realism' sounds just fine, in practice I now see the problems. Such vast technological differences make any RP hideously unbalanced; I honestly probably have the least advanced character here - a bird that relies mostly on sharp, pointy objects to deal pain with a little bit of The Force thrown in because otherwise anyone would wipe the floor with him. And than you have someone like UEG who is Halo-level advanced with power armored supermen and loads and loads of planets(The Raptorwatch Empire, for comparison, extends a few thousand square kilometers, maybe the size of Germany IRL).

Meh I'd take on the Halo dude before I would the Bird-man, any disparities in tech will most likely level out when more advanced nations "loan" equipment to the lesser advanced characters, your guy will be fine especially with the Vising.
Ponderosa wrote:I kick you in the face, because I'm angry that I actually wrote out a creative response to the post above, only to find out that you ruined it.

This quote sums up my life.

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The Unified Earth Governments
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Posts: 193
Founded: Apr 09, 2013
Ex-Nation

Postby The Unified Earth Governments » Sun Apr 21, 2013 7:04 pm

Thoricia wrote:
Strykla wrote:The GJU is just not working out, I think; while the idea of 'screw realism' sounds just fine, in practice I now see the problems. Such vast technological differences make any RP hideously unbalanced; I honestly probably have the least advanced character here - a bird that relies mostly on sharp, pointy objects to deal pain with a little bit of The Force thrown in because otherwise anyone would wipe the floor with him. And than you have someone like UEG who is Halo-level advanced with power armored supermen and loads and loads of planets(The Raptorwatch Empire, for comparison, extends a few thousand square kilometers, maybe the size of Germany IRL).

Meh I'd take on the Halo dude before I would the Bird-man, any disparities in tech will most likely level out when more advanced nations "loan" equipment to the lesser advanced characters, your guy will be fine especially with the Vising.

Thats Field Commander Marsh and 023-5428 Reticent Chorus to you pal.

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Saurisisia
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Founded: Jan 28, 2011
Ex-Nation

Postby Saurisisia » Sun Apr 21, 2013 8:00 pm

Decided to do a few more chars...

Nation of Origin: Saurisia
Allegiance: GJU
Name: Azag Forkbeard
Species: Homo Parvus
Age: 252
Gender: Male
Rank: Private First Class
Appearance: Take a look
Powers: None, though he does have sufficient strength for his size and can be thrown at good distances (good luck trying to convince him, though)
Skills: Is extremely lethal at close quarters thanks to his weapons
Preferred Equipment: Battleaxe, Dwarven Blunderbuss (a powerful bolt-action weapon capable of piercing armor which can hold six rounds at one time and while slow to reload and possessing a hefty recoil, it's an extremely potent weapon), knife, throwing axe, Dwarven armor (like this but without the helmet)
Specialization: CQC, general battle

Nation of Origin: Saurisia
Allegiance: GJU
Name: Talhir Faeran
Species: Draconis Civlæ
Age: 130
Gender: Male
Rank: Regular battle mage
Appearance: Tall, thin (by the standards of his kind) with some musculature and four giant horns crowning his head with one small horn on the tip of his snout like a rhinoceros; is brown with a mahogany belly
Powers: Is a master of Destruction magic, which consists of fire, ice, wind, and electricity
Skills: A powerful mage in his own right, he is well-trained in using magic for battle purposes
Preferred Equipment: Knife, pistol, Mage robes
Specialization: Is a good support unit in battle, for his destruction spells are quite lethal and are perfect for distracting enemies

Nation of Origin: Saurisia
Allegiance: GJU
Name: Aleerya Swamp-Walker
Species: Sepheledon Aquis
Age: 65
Gender: Female
Rank: Lieutenant First Class
Appearance: Grayish-green, short snout, two curved horns on the back of her head, a little mane of red feathers between the two horns, yellowish-green eyes, body a perfect blend of feminine slenderness and musculature
Powers: She possesses minor healing and destruction abilities, as well as the water-breathing ability that all members of her kind have
Skills: Flexible, sneaky, is well-adept at stealth takedowns and remaining unseen, and quite excels in close encounters for when she is discovered (she is also quite speedy)
Preferred Equipment: Special suit perfectly made for her missions, two knives, a silenced .45 pistol, and a recurve bow (with arrows, of course)
Specialization: Stealth, stealthy kills, is the right reptile to send into a heavily-guarded compound to retrieve a specific item or gain intel on activities and persons
Last edited by Saurisisia on Mon Apr 22, 2013 9:26 am, edited 2 times in total.
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Crystal Spires
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Posts: 7492
Founded: Aug 23, 2011
Civil Rights Lovefest

Postby Crystal Spires » Mon Apr 22, 2013 1:36 am

Strykla wrote:The GJU is just not working out, I think; while the idea of 'screw realism' sounds just fine, in practice I now see the problems. Such vast technological differences make any RP hideously unbalanced; I honestly probably have the least advanced character here - a bird that relies mostly on sharp, pointy objects to deal pain with a little bit of The Force thrown in because otherwise anyone would wipe the floor with him. And than you have someone like UEG who is Halo-level advanced with power armored supermen and loads and loads of planets(The Raptorwatch Empire, for comparison, extends a few thousand square kilometers, maybe the size of Germany IRL).


This is why I dropped the recommendation that it be a light infantry group because in the case of Light infantry, it will always be as much as you can carry without hampering your movement, nothing more. Once you get into the large vehicles you end up leaving enormous gaping holes between nations by tech level. The other suggestion I dropped was an espionage group because espionage requires the nation to blend in with the nations they enter. If you are in a past technology nation, in order to not look out of place you need to fit in with them, etc. This way it won't be too uncomfortable for most roleplayers when they play it out. Of course, you and anyone may feel free to disregard my advice. It is given.

I also do not like the idea of each of these players being of different rank. It makes one RPer dictate too much to the others what they can or cannot do. I would also suggest that they be of equal rank or very close to one another. Adding a foreign commanding officer might make things awkward in the long run.
Last edited by Crystal Spires on Mon Apr 22, 2013 1:38 am, edited 1 time in total.
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Crystal Spires
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Founded: Aug 23, 2011
Civil Rights Lovefest

Postby Crystal Spires » Mon Apr 22, 2013 1:41 am

The Unified Earth Governments wrote:Thats Field Commander Marsh and 023-5428 Reticent Chorus to you pal.


All the more reason to not have you as commanding officer =/
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Gorgashia
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Founded: Dec 26, 2012
Left-wing Utopia

Postby Gorgashia » Mon Apr 22, 2013 1:48 am

Crystal Spires wrote:
The Unified Earth Governments wrote:Thats Field Commander Marsh and 023-5428 Reticent Chorus to you pal.


All the more reason to not have you as commanding officer =/


I nominate myself, as Dictator of the Proletariate, only my wizened hands can guide the forces of justice to victory.

Victory in the labour camps at least, mwa-ha-ha-ha-ha-ha-ha!

In all seriousness, I do agree with Spires and her points. If we blow this thing up too much, we'll make the characters of less advanced nations almost irrelevant to the story.
Last edited by Gorgashia on Mon Apr 22, 2013 1:55 am, edited 1 time in total.
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Crystal Spires
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Founded: Aug 23, 2011
Civil Rights Lovefest

Postby Crystal Spires » Mon Apr 22, 2013 1:55 am

I nominate Olwe.

Also on the foreign commanding officers thing it can lead to problems what with having an organization which overtakes National Sovereignty and people in higher ranks will literally override the will of the nations of people who are lesser ranked. Without a Charter or anything of the matter, nor a statement of organization it will end up becoming MESSY MESSY MESSY.
Last edited by Crystal Spires on Mon Apr 22, 2013 1:58 am, edited 1 time in total.
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Gorgashia
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Founded: Dec 26, 2012
Left-wing Utopia

Postby Gorgashia » Mon Apr 22, 2013 2:00 am

Crystal Spires wrote:I nominate Olwe.


"Revisionist traitor!" (I keed, I keed)

I second this notion. Olwe is the one who thought this idea up and his nation is housing the GJU ICly, so it makes sense that an Olwean is the one in charge.

Crystal Spires wrote:Also on the foreign commanding officers thing it can lead to problems what with having an organization which overtakes National Sovereignty and people in higher ranks will literally override the will of the nations of people who are lesser ranked. Without a Charter or anything of the matter, nor a statement of organization it will end up becoming MESSY MESSY MESSY.


This as well, having a bunch of Foriegn commanders of nations with radically different ideologies can lead to a beurocratic nightmare.
Last edited by Gorgashia on Mon Apr 22, 2013 2:02 am, edited 1 time in total.
Syndicalist Celts. Bluntly put.

"Dude...nice firearms rights and everything...but your society is seriously messed up. :P" - Orellana.

Just your typical Canadian on the internet. TG if me you want to have a chat/debate/whatever.

"<Emerita> When Entropy goes "naw bro, unlivable"
<Emerita> Shit is indeed, unlivable.
"

"<Daemyrs> NSG is the warp
<Daemyrs> Nothing makes sense there
(Also attributed to Ulthrannia)
"



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Thoricia
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Founded: Dec 13, 2009
Father Knows Best State

Postby Thoricia » Mon Apr 22, 2013 3:26 am

Gorgashia wrote:
Crystal Spires wrote:I nominate Olwe.


"Revisionist traitor!" (I keed, I keed)

I second this notion. Olwe is the one who thought this idea up and his nation is housing the GJU ICly, so it makes sense that an Olwean is the one in charge.

Crystal Spires wrote:Also on the foreign commanding officers thing it can lead to problems what with having an organization which overtakes National Sovereignty and people in higher ranks will literally override the will of the nations of people who are lesser ranked. Without a Charter or anything of the matter, nor a statement of organization it will end up becoming MESSY MESSY MESSY.


This as well, having a bunch of Foriegn commanders of nations with radically different ideologies can lead to a beurocratic nightmare.

Olwe's nation is another planet far far away, where did the matter of taking over National Sovereignty come up, as I see it you want covert ops and espionage so this shouldn't be an issue correct? Beside some nations aren't going to care if you show and say "Hey we're here to save the day" ICly they would probably rather shoot you first and then see if you were nice. But the whole chain of command thing, yeah thats going to have to be an issue you guys need to work out I see where you're coming from there.

As it stands right now Castle Inc and the mercs are going to mop the floor with you guys, this should be fairly easy. So much easier when you're buying troops loyalty.
Ponderosa wrote:I kick you in the face, because I'm angry that I actually wrote out a creative response to the post above, only to find out that you ruined it.

This quote sums up my life.

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Strykla
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Posts: 6538
Founded: Oct 30, 2009
Ex-Nation

Postby Strykla » Mon Apr 22, 2013 3:34 am

Thoricia wrote:
Gorgashia wrote:
"Revisionist traitor!" (I keed, I keed)

I second this notion. Olwe is the one who thought this idea up and his nation is housing the GJU ICly, so it makes sense that an Olwean is the one in charge.



This as well, having a bunch of Foriegn commanders of nations with radically different ideologies can lead to a beurocratic nightmare.

Olwe's nation is another planet far far away, where did the matter of taking over National Sovereignty come up, as I see it you want covert ops and espionage so this shouldn't be an issue correct? Beside some nations aren't going to care if you show and say "Hey we're here to save the day" ICly they would probably rather shoot you first and then see if you were nice. But the whole chain of command thing, yeah thats going to have to be an issue you guys need to work out I see where you're coming from there.

As it stands right now Castle Inc and the mercs are going to mop the floor with you guys, this should be fairly easy. So much easier when you're buying troops loyalty.

Wait, what? Since when is the GJU doing a naïve superhero complex? I saw nothing about that.
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Dementra
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Founded: Apr 14, 2013
Ex-Nation

Postby Dementra » Mon Apr 22, 2013 3:38 am

Nation Name: The Holy Kingdom of Dementra.
Preferred Tech Level(s): MT/PMT
Ideals (things seen as good): Democracy*, atheism, tolerance for other religions and species, peaceful countries.
Things frowned upon: Democracy*, war without a good cause, acts of violence motivated by religious practices, disrespecting of the Sevgiliz Rehber (Our Dear Leader).
Anything else we should know?: Not particularly. I would, however, prefer if whoever I am RPing with doesn't blow up my cities using one bomb and bam, end of Dementra. It would be a lot more fun for the RP to last beyond one or two posts.

* - The only reason there is democracy in both Ideals and Things Frowned Upon is because the Dementran government loves its own democracy and hates every other nation who is democratic, complaining that they are not really democratic.
About Dementra's...

Military

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Thoricia
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Founded: Dec 13, 2009
Father Knows Best State

Postby Thoricia » Mon Apr 22, 2013 3:56 am

Strykla wrote:
Thoricia wrote:Olwe's nation is another planet far far away, where did the matter of taking over National Sovereignty come up, as I see it you want covert ops and espionage so this shouldn't be an issue correct? Beside some nations aren't going to care if you show and say "Hey we're here to save the day" ICly they would probably rather shoot you first and then see if you were nice. But the whole chain of command thing, yeah thats going to have to be an issue you guys need to work out I see where you're coming from there.

As it stands right now Castle Inc and the mercs are going to mop the floor with you guys, this should be fairly easy. So much easier when you're buying troops loyalty.

Wait, what? Since when is the GJU doing a naïve superhero complex? I saw nothing about that.

What, where did I imply that, I didn't mean to if I did.
Ponderosa wrote:I kick you in the face, because I'm angry that I actually wrote out a creative response to the post above, only to find out that you ruined it.

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Olwe
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Founded: Jan 22, 2004
Ex-Nation

Postby Olwe » Mon Apr 22, 2013 8:38 am

Strykla wrote:
Thoricia wrote:GJU seems to be the focus right now I think some other people have some stuff in the works

The GJU is just not working out, I think; while the idea of 'screw realism' sounds just fine, in practice I now see the problems. Such vast technological differences make any RP hideously unbalanced; I honestly probably have the least advanced character here - a bird that relies mostly on sharp, pointy objects to deal pain with a little bit of The Force thrown in because otherwise anyone would wipe the floor with him. And than you have someone like UEG who is Halo-level advanced with power armored supermen and loads and loads of planets(The Raptorwatch Empire, for comparison, extends a few thousand square kilometers, maybe the size of Germany IRL).


Admittedly, you are out-teched. I honestly don't know what to do about that at this point... if anyone has any ideas that won't completely prevent the higher-tech nations from participating (note that complete prevention of participation for FT nations would make me unable to RP my own idea), then they should speak up.

And before anyone says "no vehicles" again, note that we will need a way for the non-teleportation-capable nations to get their GJU members to the intended mission destinations, some of which will be across oceans or even on other planets.

Saurisisia wrote:Rank: Not sure what sort of ranking a stealth operative would fit in


Depending on experience level, probably somewhere between Corporal and Captain (that's Army/Marine Captain, since it's a higher rank in the Navy I suppose that needs clarification). Since I don't know as much about the development/aging process of this species as you do, I'm gonna leave it completely up to you what her experience level is instead of providing any input on that... 65 is retirement age for Humans in most nations, but might be fairly young by this character's standards.

Gorgashia wrote:I second this notion. Olwe is the one who thought this idea up and his nation is housing the GJU ICly, so it makes sense that an Olwean is the one in charge.


Actually, I have come up with a cool idea for a base as long as nobody objects to it being heavily enchanted. Or a treehouse (yes, as in the kind of treehouse Bart Simpson has).

Also, I have a character capable of taking command (she's a Grand Duchess instead of a General, but her military rank was General when she served in the Olwean Army centuries ago).

Nation of Origin: Olwe
Allegiance: GJU
Name: Sunstar (English translation of her real name, Anorel)
Species: Elf
Age: 2,580
Gender: Female
Rank: General/Grand Duchess of Earthly Olwe/Princess Consort (she's been romantically involved with the Olwean Emperor for a good thousand-odd years now)
Appearance: Long straight black hair, pale skin, brown eyes, pointed ears, slender, graceful figure. Looks about 19, by Human standards.
Powers: Green magic, some white magic (mostly Healing with the white magic, mostly control over flora and fauna with the green magic); Treesong
Skills: Fencing, battlefield tactics and strategy, hand to hand combat (mostly norn gurtha)
Preferred Equipment: Goblin silver sword, sapphire wand
Specialization: Command, Magical warfare/counterparanormal operations, animal trainer (assuming we need to ride tauntauns or something like that at some point).

This as well, having a bunch of Foreign commanders of nations with radically different ideologies can lead to a bureaucratic nightmare.


Yeah, when I suggested an exercise in international cooperation I certainly expected people to be more, well, cooperative. :roll:

Crystal Spires wrote:Also on the foreign commanding officers thing it can lead to problems what with having an organization which overtakes National Sovereignty and people in higher ranks will literally override the will of the nations of people who are lesser ranked. Without a Charter or anything of the matter, nor a statement of organization it will end up becoming MESSY MESSY MESSY.


Maybe you're right, we do need a charter or something. Any suggestions on wording, since you're better at that detailed shit than I am?

Thoricia wrote:Olwe's nation is another planet far far away,


But controls territory on Earth. Which will now be referred to as Earth rather than NSEarth, to avoid unnecessarily traumatizing UEG.

where did the matter of taking over National Sovereignty come up, as I see it you want covert ops and espionage so this shouldn't be an issue correct?


More counter-terrorism than covert ops... this unit will be in the press eventually, as GI Joe was eventually (there are several presidential press conferences regarding them in the second movie).

As it stands right now Castle Inc and the mercs are going to mop the floor with you guys, this should be fairly easy. So much easier when you're buying troops loyalty.


Hopefully there'll be more cooperation ICly once this gets rolling than what we've seen so far... this is becoming a bigger clusterfuck than the Fustercluck is going to be. :roll:
Founded: 2480
Current year: 5001
Magic: Non-negotiable
Ponies: Yes, occasionally
Tech levels incompatible? Then kick me out of the thread, because if you RP with me you accept my tech.
Note: Before 2480, Olwe was called Athan. If you see this word in a thread, it's because you mentioned a year incompatible with Olwe in that thread but still made it open to all techs and therefore are allowing Athan's magic.
RP population: 21 billion
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Urmanian
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Democratic Socialists

Postby Urmanian » Mon Apr 22, 2013 8:54 am

I fully endorse the treehouse idea
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Olwe
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Founded: Jan 22, 2004
Ex-Nation

Postby Olwe » Mon Apr 22, 2013 8:58 am

Urmanian wrote:I fully endorse the treehouse idea


Even if it's more of a hundred-bedroom mansion on the inside?
Founded: 2480
Current year: 5001
Magic: Non-negotiable
Ponies: Yes, occasionally
Tech levels incompatible? Then kick me out of the thread, because if you RP with me you accept my tech.
Note: Before 2480, Olwe was called Athan. If you see this word in a thread, it's because you mentioned a year incompatible with Olwe in that thread but still made it open to all techs and therefore are allowing Athan's magic.
RP population: 21 billion
Embassy program: https://forum.nationstates.net/viewtopic.php?f=23&t=203258

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Urmanian
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Founded: Oct 13, 2007
Democratic Socialists

Postby Urmanian » Mon Apr 22, 2013 9:00 am

Olwe wrote:Even if it's more of a hundred-bedroom mansion on the inside?

Yes; though it should also be enchanted to fold into a stereotypical treehouse (as seen in possession of Bart Simpson or Cutie Mark Crusaders) on the inside on a whim :D
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Commie ponies with guns and such. One of the OG MLP nations, funnily enough I don't care for EaW pretty much at all.

This nation represents the voices in my head.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Apr 22, 2013 9:03 am

Olwe wrote:
Urmanian wrote:I fully endorse the treehouse idea


Even if it's more of a hundred-bedroom mansion on the inside?


Rampant Britannia's seat of government is a closet in the Tower of London that is really about the size of England proper again inside.
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Saurisisia
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Founded: Jan 28, 2011
Ex-Nation

Postby Saurisisia » Mon Apr 22, 2013 9:14 am

I haven't seen The Simpsons in years (just a bunch of clips on the net), just one (damn good) episode a couple years ago. So I wouldn't know about the treehouse thing.
Autistic, Christian, Capitalist, Libertarian
Don't wish to display my sexuality for all to see because I don't care about what sexuality someone is
Make Tea, Not Love
Proud Yankee Monarchist
DA Account
https://dragcave.net/user/Bellumsaur13
Things in our country run in spite of government, not by aid of it. - Will Rogers
This nation reflects my RL beliefs and values (for the most part, anyway)
P/MT: The United Provinces of Saurisia
FT: The Federal Systems Republic of Saurisia
MT FT Embassy
ANTHRO AND A MEMBER OF THE MULTI-SPECIES UNION!

My nation's dominated by talking Dinosaurs, there is no realism (because ultra-realism is SO boring)
Dinosaurs rule!
I am Scaly and I am proud!

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Olwe
Senator
 
Posts: 4934
Founded: Jan 22, 2004
Ex-Nation

Postby Olwe » Mon Apr 22, 2013 9:18 am

Saurisisia wrote:I haven't seen The Simpsons in years (just a bunch of clips on the net), just one (damn good) episode a couple years ago. So I wouldn't know about the treehouse thing.


It's just an example. If you had a treehouse in your own yard as a kid, use that for visualization purposes instead.

Urmanian wrote:
Olwe wrote:Even if it's more of a hundred-bedroom mansion on the inside?

Yes; though it should also be enchanted to fold into a stereotypical treehouse (as seen in possession of Bart Simpson or Cutie Mark Crusaders) on the inside on a whim :D


On whose whim? We don't want Castle Inc being able to just literally crush the entire GJU team whenever they feel like it.
Founded: 2480
Current year: 5001
Magic: Non-negotiable
Ponies: Yes, occasionally
Tech levels incompatible? Then kick me out of the thread, because if you RP with me you accept my tech.
Note: Before 2480, Olwe was called Athan. If you see this word in a thread, it's because you mentioned a year incompatible with Olwe in that thread but still made it open to all techs and therefore are allowing Athan's magic.
RP population: 21 billion
Embassy program: https://forum.nationstates.net/viewtopic.php?f=23&t=203258

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Urmanian
Powerbroker
 
Posts: 8949
Founded: Oct 13, 2007
Democratic Socialists

Postby Urmanian » Mon Apr 22, 2013 9:23 am

Olwe wrote:On whose whim? We don't want Castle Inc being able to just literally crush the entire GJU team whenever they feel like it.

on the GJU's whim of course...I just like the image of an international justice fighters team having their operations base at a stereotypical treehouse too much, don't mind me :P
Last edited by Urmanian on Mon Apr 22, 2013 9:23 am, edited 1 time in total.
✮ The Vermillion Republic of Sorrelia ✮
Commie ponies with guns and such. One of the OG MLP nations, funnily enough I don't care for EaW pretty much at all.

This nation represents the voices in my head.

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Crystal Spires
Negotiator
 
Posts: 7492
Founded: Aug 23, 2011
Civil Rights Lovefest

Postby Crystal Spires » Mon Apr 22, 2013 9:32 am

Olwe, my suggestion of having it be a Spec Ops groups entails that it be stealth and covert, which means High Tech nations must blend into lower tech nations, and vice versa, which is much easier done by the higher tech nations just giving lower tech nation operatives the tech they need to be passably stealthy in the planet/location they are on. It also allows the different cultures to be explored as well, as there being a bit of a higher chance of meeting with locals and culture shock. Which are both fun as fun can be.
Read the Mystria Factbook if you want to Join the region, read the factbook and contact Spires.
1 2 3 4 5
Tech Level: FanT

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.

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Lazssia
Senator
 
Posts: 4047
Founded: Apr 13, 2011
Left-Leaning College State

Postby Lazssia » Mon Apr 22, 2013 9:35 am

How about a giant tree that was specifically grown to be the house it's self, kinda like the Telvanni mushroom houses from Morrowind. Those were kickass.

On that note, I'm considering applying a character or two to the GJU rp, seems interesting.

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Olwe
Senator
 
Posts: 4934
Founded: Jan 22, 2004
Ex-Nation

Postby Olwe » Mon Apr 22, 2013 9:44 am

Lazssia wrote:How about a giant tree that was specifically grown to be the house it's self, kinda like the Telvanni mushroom houses from Morrowind. Those were kickass.


I haven't read/played/watched (obviously, I don't even know what it is) Morrowind, but that does sound cool, and there is an aspect of that to the treehouse in question... it was conjured out of the tree via Treesong, and simply remains attached to the tree.

On that note, I'm considering applying a character or two to the GJU rp, seems interesting.


You'd certainly be welcome.

Crystal Spires wrote:Olwe, my suggestion of having it be a Spec Ops groups entails that it be stealth and covert, which means High Tech nations must blend into lower tech nations, and vice versa, which is much easier done by the higher tech nations just giving lower tech nation operatives the tech they need to be passably stealthy in the planet/location they are on. It also allows the different cultures to be explored as well, as there being a bit of a higher chance of meeting with locals and culture shock. Which are both fun as fun can be.


Both of those are things I planned to do (especially the exploration of different cultures thing), but they weren't the only things I planned to do. There's gonna be a bit more variation in mission parameters from thread to thread, with the possibility of large-scale battles even occasionally (although definitely not often) breaking out.
Founded: 2480
Current year: 5001
Magic: Non-negotiable
Ponies: Yes, occasionally
Tech levels incompatible? Then kick me out of the thread, because if you RP with me you accept my tech.
Note: Before 2480, Olwe was called Athan. If you see this word in a thread, it's because you mentioned a year incompatible with Olwe in that thread but still made it open to all techs and therefore are allowing Athan's magic.
RP population: 21 billion
Embassy program: https://forum.nationstates.net/viewtopic.php?f=23&t=203258

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