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A Modern World (AMW) Applications Center

PostPosted: Sun Nov 18, 2012 2:34 pm
by AMW Applications
[Application Thread | Discussion Thread | Offsite Forum | Current Map | AMW Threads]

A Modern World (AMW) is a NationStates roleplaying community created when a number of players, dissatisfied with the billion-person populations and fluid geography that characterized a lot of NS roleplay, came together to try something different: a more realistic world. A world where political maneuvers and trade negotiations were more common than total wars, where players could look at a map and know where a country’s mountains and resources were located, where the cultures of states and relationships between them could be developed over the long term.

A Modern World was the result.

Of course, now that we have your attention, AMW is much more than that. It's complete with in-depth history, colorful and well-developed characters, a place where realism combines with fantasy to make a world uniquely different from our very own--even if many others think AMW is just an alternate reality group.

But are we an alternate reality RP group?

Certainly we do base some things in reality. In fact, if you took a look around NS, you'd see others taking pages from the annals of history and weaving them into the tapestry of their nation. So, what does AMW take from reality?

Geography: We use real life (RL) Earth geography. That means that natural resources, climate, topography, etc.. are all based on which part of the world you call home.

Population: Instead of a population matrix, we use real populations. This is directly tied into your geographic claim. If you pick, for instance, Pennsylvania, then your AMW nation would have the same population that Pennsylvania has in real life (IRL).

Technology: Modern is our middle name, and, as such, we are a modern tech RP group. Simply put, that means that anything available in the real world may be available in AMW. Talking bears (stuffed or otherwise), Starships and phasers locked on stun, fairies, sparkly vampires, orcs, witches, time machines, sonic screwdrivers, etc... are not permitted in AMW.

Outside of these general guidelines, you are welcomed--and invited--to be as creative as you wish. Our members pride themselves on creative cultures such as, for example, a unique Drapoel culture in Southeast Asia and a nation of Celts in the Eastern Europe.

Think you're not the greatest writer? Is English a secondary language for you? Unsure of how the military works, or how to put together an economy? Worried that your history may not mesh with the collective history of AMW? Don't worry! AMW works together as a group to help its members achieve their goals! We're a tight-knit community that is always willing to lend a hand, offer advice, and share our knowledge!

Have any more question? Ask us! Feel free to leave a question in our Big Discussion Thread, or, if you're feeling froggy, pop on into our IRC room at and our room is #AMW (Where you can usually find a few of us hanging out).

Think AMW is right for you? Have an idea already? Then please feel free to apply! There's no formal application, but we do ask that you give us at least a paragraph on each of the following topics: Government, History, Economy, Culture, Military. This way we can get a better understanding of your vision and how it can work in AMW!

Don't fret if your application doesn't gain approval in less than 30 minutes. Our members like to read the entire application before they start to comment. We like to hear from as many members as possible before acceptance is gained thus allowing our members the ability to fully digest the application.

We look forward to meeting you!

It ought be noted that A Modern World is not a pick-up-and-play group... AMW threads are closed to non-members.

A list of claims and our map can be found in the next post.

Useful Links

AMW Big Discussion Thread: A hefty thread here on the NS forums, which can be used for general questions, comments, and out-of-character discussion.

A Modern World (region): An NS region for AMW nations, for easier communication and to compare (irrelevant-to-AMW) World Census rankings. Joining is not mandatory for membership... a number of members aren’t present in the region, and a few non-members reside there as well.

AMW Off-Site Forum: A non-NS forum which some of us use to post factbooks, discuss possible RPs, engage in out-of-character banter and witty repartee, etc. As with the region, membership in the forum is useful but not mandatory... you could carry out all needed discussions on NS via regular posts and telegrams without much trouble.

IRC: For those craving instant gratification, AMW maintains an IRC channel (#amw on for chat and discussion. Information on connecting to it can be found here.

Example Application: A good example of what we're looking for - you don't need to quite write that much, but this is generally what we're looking for.

PostPosted: Mon Nov 19, 2012 10:27 am
by AMW Applications
A Modern World List of Current Claims

Current Claims List updated 25 June 2018
Green text means map is current, red text means map is out of date (please refer to claims list below for further information)


This list supersedes the map in case of a discrepancy between them unless otherwise noted here. Even so, it is advisable to visit the AMW Big Discussion Thread before you apply to talk about your claim and the areas you're interested in so we can begin the process of seeing how your idea could fit into our group before you make an official application as well as the areas you wish to claim. A claim in green is a new/pending claim and, as such, those areas would be treated as claimed for our purposes. This thread is the only thread in which claims can be made. Claims made on the AMW Big Discussion Thread, the AMW Discord, or other locations are not official until posted here.

(including Central America and the Caribbean):

  • AMERICA (Amerique): US States of Maine, Connecticut, Delaware, District of Columbia, Illinois, Maryland, Massachusetts, Michigan, New Hampshire, New Jersey, New York, Ohio, Pennsylvania, Rhode Island, Vermont, Wisconsin, West Virginia, North Dakota, South Dakota, Nebraska, Iowa, Minnesota, Missouri north of the Missouri River; Hawaii; French Guiana, Guadeloupe, Martinique, Saint-Martin, US Virgin Islands, Suriname; Phucket (part of Thailand); the Azores; Most of Canada
  • CALIFORNIA: (Iansisle): Mexico (States of Baja California, Baja California Sur; Sonora); United States (States of Arizona, California, Nevada, Utah)
  • CONFEDERATION OF INDEPENDENT AMERICAN STATES (Valendia): Columbia; Panama; Venezuela
  • CONVALLARIA: Argentina, Chile
  • NEW ALBION: US States of Virginia, Kentucky, Tennessee, North Carolina, South Carolina, Georgia, Florida, Alabama, Mississippi, Louisiana, Texas, Arkansas, Kansas, Colorado, New Mexico, Oklahoma, (unclaimed parts of) Missouri
  • SAINT-LAURENT: Cuba, Haiti, Dominican Republic, Jamaica, Navassa Island, Dominica


  • BRITAIN (Chrinthanium): United Kingdom (without Orkney or Shetland), Isle of Man, Bermuda, Falkland Islands, South Sandwich and South Georgia Islands, Hong Kong, Singapore, British Indian Ocean Territory, Maldives, Barbados, St. Vincent and the Grenadines, Grenada, Anguilla; Cayman Islands; British Virgin Islands; Turks and Caicos Islands; Montserrat; peninsular Malaysia; Sri Lanka; Mozambique, Zimbabew, Zambia, Angola without Luanda province
  • COMMONWEALTH OF SOCIALIST REPUBLICS: Liechtenstein, Austria, Slovenia, Slovakia, Hungary, Bulgaria, Moldova, Romania, Albania, Croatia, Bosnia and Herzegovina, Serbia, Kosovo, Montenegro, Macedonia, Greece, Most of Turkey; South Tyrol, Trentino, Veneto, and Friuli-Venezia Giulia regions of Italy
  • GANDVIK (the Crooked Beat): Norway; Sweden; Finland, remainder of Poland; Czech Republic; small portion of Slovakia; Belarus; Latvia; Lithuania; Almost all of Russia; Sumatra
  • IRELAND (Amerique): Republic of Ireland
  • GULL FLAG REPUBLIC (Javia/Gull Flag Republic) (Iansisle): Most of Poland; Slovakia; Czechia; Ukraine; Belgorod Oblast, Bryansk Oblast, Southern and North Caucasian Federal Districts of Russia; Georgia; Turkish Provinces of Aðri, Ardahan, Artvin, Iðdir, Kars, and Rize
  • ROMAN REPUBLIC (Roma Invicta): Spain (without Canary Islands, including Cueta, Melilla, Peñón de Vélez de la Gomera, and Plazas de soberanía), Portugal (without Azores or Madeira), Southern France (Novelle-Aquitaine, Occitanie, Auvergne-Rhone-Alps, Corsica, and Provenze-Alps-Cote d'Azure regions), most of Italy (except Trentino/Sud Tyrol, Veneto, and Friuli-Venezia Giulia), San Marino, Vatican City, Monaco, Andorra, Switzerland, Guyana, Aruba, Bonaire, Curacao, Trinidad and Tobago, Puerto Rico, Galapagos Islands, Sint Eustatius, Saba, St Kitt and Nevis, Madagascar, Amapá, Pará, Maranhão, British territory in Cyprus
  • VALENDIA (Europe-Prussia): Germany, Luxembourg, Netherlands, Jutland peninsula of Denmark, Northern France (Regions of Grand Est, Bourgogne-Franche-Comté, Hauts-de-France, Île-de-France, Centre-Val de Loire, Normandy, Pays de la Loire, Brittany), Gabon, Mauritius, Goa, Sao Tome & Principe, Equatorial Guinea, Xiamen China, Brunei, Sarawak and Sabah, French Southern and Antarctic Lands
  • WALMINGTONIAN EMPIRE (Walmington-on-Sea): Poland (Warmia-Masuria, Nowy Dwór Gdański, Malbork, Sztum, Kwidzyn); Kaliningrad Oblast; Gibraltar; Denmark (Zealand Region, Capital Region, Funen County); Germany (Rugen Island); Iceland; Greenland; Shetland; Orkney; Faeroes; Madeira; Canary Islands; Cape Verde; Cap-Vert, Senegal; Belize; Newfoundland & Labrador; Prince Edward Island; New Brunswick; Cape Breton Island; Saint Pierre and Miquelon; Anticosti Island; Magdalen Islands; Bahamas, Seychelles; Saint Helena, Ascension and Tristan da Cunha; Erongo, Namibia; Adaman and Nicobar Islands


  • AUSTRINIA: South Africa, Namibia (the unclaimed region), Lesotho, Swaziland, Sergipe (Brazil), Botwswana, Liberia, Antigua and Barbuba, Luanda province of Angola
  • IMPERIUM ROMANUM MERIDIANUS: Morocco, Tunisia, Algeria (except for Tamanghasset, Illizi, Bechar), Western Sahara, Mauritania, Mali, Senegal, Guinea-Bissau, Gambia, Guinea, Sierra Leone


  • MARIMAIA: Saudi Arabia, Bahrain, Qatar, Yemen (minus Socotra), Ahmadi governate of Kuwait, Egypt, northern Sudan, Libya, Oman, United Arab Emirates, Quanzhao China; St. Lucia; Macau
  • ROMNIKA (Chemaki): Syria, Jordan, Israel, Lebanon, Iraq, most of Kuwait, small portion of Iran,


  • CHRINTHANIA: (Chrinthanium): Australia (including Ashmore & Cartier Islands, Christmas Island, Cocos (Keeling) Islands, Heard and MacDonald Islands, Lord Howe Island, Norfolk Island, Coral Sea Islands); New Zealand (including Kermadec Islands, Chatham Islands, Bounty Islands, Antipodes Islands, Auckland Islands, Stewart Island, The Snares, and Campbell Islands); Vanuatu; Solomon Islands; New Caledonia; Western Papua and Papua Provinces of Indonesia; Papua New Guinea
  • DASHUN: China (minus Tibet, Jinjiang, and Qinghai), Mongolia, Vietnam (without Mekong Delta region)
  • DEPKAZIA: Armenia, Azerbaijan, Kazakhstan, Kyrgyzstan, Turkmenistan, Uzbekistan, parts of Tajikistan (Sughd Province), parts of Iran (provinces of Golestan, Mazandaran, Gilan, Ardabil, East and West Azerbaijan); small part of Russia; Autonomous Region of Xinjiang, China
  • DRA-POL: Cambodia, Mekong River Delta region of Vietnam

PostPosted: Wed Nov 21, 2012 11:02 pm
by The Amyclae
I like the current look of this initial application thread, Chrin.

PostPosted: Sat Nov 24, 2012 6:28 pm
by Chrinthania
If being more concise doesn't work, then I can always redo the longer version.

PostPosted: Fri Nov 30, 2012 8:26 am
by Lusaka
Here it is! I think the link in the region needs another update.

So I hear on the grapevine that most of Africa has been allowed to become over-run with dragons, or something like that?

Tempted as I always am to restore the old UARL, I suspect that it'd run out of steam after the initial spurt of enthusiasm. I'm turning over in my mind some incomplete ideas about a partially related nation in a near-by part of Africa, perhaps switching from vast territory and scant population to the inverse, and from unity of republics to the opposite.

Half-baked though it may be, what I'm thinking of is Rwanda and Burundi (~22.25m people) as the home of the Lusakans -Mr. Derek, Miyanda, Olongwe, Sinkala, Tendyala, and the rest-, a nation divided between two governments, north and south. In the old days, Lusaka generally had unity and Papa had to struggle against forces of upheaval and external threats. This time I'm thinking of disunity as the status quo, and the big man trying to force a reconstruction of a perhaps romanticised union, while external actors back one faction/aim or another.

I imagine there having been a small number of petty kingdoms in the region in the bronze or iron age in Central/East Africa, ethnically and culturally closely linked, with one or two eventually coming to dominate. They have a fairly effective state apparatus for societies at their technological level, with reasonably efficient models of farming, trade, and taxation, and the ability to raise organised armies when the need arises. But they're fairly small, landlocked, and faced with not inconsiderable environmental challenges to rapid progress, not to mention probably centuries of having fought one another, and so remain oblivious to the industrial revolution as it unfolds abroad, though their land management, metal working, animal husbandry, literacy, masonry, and other knowledge continues to gradually evolve.

Then the details become a little less clear.

Whether the two modern parts of the country are divided simply by politics or also by religion and/or language I'm not yet sure, but the latter possibility would most likely stem either from colonialism or missionary work, if not both. Obviously going with a landlocked territory could complicate the telling of the story while adjacent, littoral plots remain vacant, but I don't think that necessarily has to be a barrier to creativity. Should it be that the Lusakan lands were divided between [Byzantium and Valendia, Walmington and Amerique, or whoever else]? That missionaries had success in the north while tradition held on in the south, or that Protestants went this way and Catholics that? These things are yet to settle in my mind.

The end result would be a North Lusaka and South Lusaka (or something more creative for one or both, I haven't quite decided), Derek Igomo probably heading one of them. Whether Derek would lead a republic facing a kingdom claiming descent from pre-colonial royalty, an African Socialist state facing a conservative western-style republic or monarchy, or something besides, is also unsettled, but you probably see the general lines along which I'm working, here.

So not quite an application, yet, but this is what I've been thinking about. Any comments? Or would it all be best in the discussion thread?

Oh, and hello again, to those I've not yet been back in touch with, and just hello, to the rest.

([Edit] Oh no! I don't think I like how the Lusakan flag looks on the forums, now. Important.)

PostPosted: Fri Nov 30, 2012 12:43 pm
by Chrinthania
The best place for a discussion is the discussion thread. But, hoping that there really isn't any discussion and that we can just go ahead and say yes now. Cause, really, I don't worry about people with reputations like yours. Whatever you concoct is a yes from me! :D

PostPosted: Sat Dec 01, 2012 8:41 pm
by The Amyclae
Yes! I love to see 'old hands' come back... :) Just as importantly, no offense to any potential sub-Saharan posters out there, any idea looks better than Dragons.

PostPosted: Sun Dec 02, 2012 9:55 pm
by Iansisle
Absolutely yes. I am fully in favor. We can hammer out details on the Discussion thread. Glad as ever to see you back!

PostPosted: Tue Dec 04, 2012 2:51 am
by Cassanos
Yeah, what they said. Glad to see you back :).

PostPosted: Tue Dec 11, 2012 6:25 am
by Lusaka
After prolonged debate on the discussion thread, the final extent of the two Lusakas is to be such:

North Lusaka- Senegal, Gambia, Guinea-Bissau, Kayes region of Mali
South Lusaka- Sierra Leone, Guinea, Liberia

PostPosted: Tue Dec 11, 2012 1:33 pm
by Councordia
Nation Name: The Kingdom of Councordia
Population: (depends on area, right?)
Languages: Latin, German, English
Ideal location: Somewhere in the Alps. Central Europe would be nice. I understand Switzerland is already taken.
Government: Coucordia is a Constitutional monarchy. The Sautter dynasty has beneficently ruled the country since the War of Liberation in 1500. The Parliament Abgeordnetenhaus is officially charged with passing laws, levying taxes, and representing the needs of the people to the King, while the monarchy takes on more executive roles such as waging war, managing the armed forces (through a series of intermediate bureaucracies), and appointing the High Justices to the country's judiciary.

History: the region that is now Councordia was populated by Germanic and Nordic tribes for most of its early history. Intertribal warfare between the four most powerful tribes, the Helvetii, the Regii, the Iunii and the Teutonii was rife. Roman (?) occupation had a unifying and civilizing influence on the nation, and it became part of the Holy Roman Empire after the fall of the Roman empire. The Reformation, however, spread Lutheranism through Councordia like wildfire, and the noble houses resisted Catholic and Imperial attempts to root out the 'heresy'. This led to the War of Liberation, in which Councordian interests finally triumphed, and the House Sautter took the throne in the newly founded city of Konigsberg.

Culture: Councordian culture is deeply religious, fiercely independent, and very egalitarian. The monarchy is respected and loved, but outward signs of obeisance are rare. Indeed, the only symbol of royalty adopted by the monarchy is a slim golden circlet. Lutheranism is an essential part of Councordian identity, although it has avoided the stagnation that often accompanies such status. Councordians are family-oriented, and heads of households are expected to provide for their own, remain married, employed, and working. Welfare programs do exist for legitimate need, but 'freeloaders' are culturally unacceptable and very stigmatized. Outdoor activity, especially the biathlon (skiing and shooting) is a hallmark of Councordian lifestyle, both for city dwellers and country dwellers.

Economy: The Councordian economy centers around mining, which is conducted with environmental concerns very much in mind, and the production and exportation of military technologies, especially in aviation. Ranching and farming in Councordia make it nearly self-sufficient, but the nation does import fossil fuel and some foodstuffs.

Military: The Councordian military prides itself on its special operations groups and its state-of-the-art airforce. Uniquely, the airforce deploys the Adler SWJC (Swivel-wing Jet-craft) as its workhorse for transport, strikes, and combat. (see factbook) The Mountaineers are the hallmark special operations group, trained in survival, wilderness and mountain combat, sabotage, and infiltration. All male Councordians must perform a year of service in the military upon turning 18. They are expected to maintain their service rifle upon the end of their term, and will train once every three years until their fiftieth birthday.

PostPosted: Tue Dec 11, 2012 2:52 pm
by Chrinthania
A new applicant! YAY!

Well, for starters, yes, your population does directly depend on your location. However, roughly what you're looking for in terms of open land is available. Northern Italy and a portion of Austria and Switzerland (possibly a small portion of Germany). And, there isn't a past-tense Roman Empire, there is a very real present-tense Roman Empire (myself being the player playing the Western Roman Empire).

Now, as to your history, there never was a Holy Roman Empire (unless you wan to start one in your own claim). And, as far as Celtic Tribes and Germanic Tribes, the respective players for those two nations (Beddgelert and Nibelunc) can chime in on all of that chat.

Not certain how much mining is going on IRL in the areas that you might occupy, but, most of the Italian Military kit is produced outside of my claim (with my portion of Italy extending as far north as emilia romagna and Tuscany.)

Overall, I'm pretty okay with your application as it is. I suppose that it's a good thing I left all that open land because we now have a potential claim! YAY! A neighbor! However, just a note, your NS nation and your AMW nation don't have to be the same if you don't wish them so to be. You can be one thing in AMW, another on NS (like I'm a Western Roman Empire here on AMW, and, on NS, on those really rare occasions that I play outside of AMW, I'm a tropical island-continent).

PostPosted: Tue Dec 11, 2012 3:11 pm
by Amerique
Looks good so far. If you're looking for something in the Alps, the land that's free is Bavaria south of the Danube (so it includes Munich and whatever comes with Munich, such as BMW and the like), Austria and Northern Italy. As far as the military goes, we tend to just use existing real-world tech from within our claims, with occasional borrowing or buying from each other. Within such a claim, your main kit would probably be Austrian and Italian, which means small arms like the Glock pistol, Steyr AUG assault rifle, Steyr HS .50 and Beretta are yours along with vehicles like the Ariete main battle tank, Kürassier tank destroyer, Pandur APC, so you have quite the selection. Feel free to rename them, of course. I don't know how our tech experts would feel about the Adler, but your claim does encompass Agusta for transport and attack helicopters and jets can be bought off anyone with permission.

Considering it's a small and elite army you're looking for, though, you're not asking for much. :)

Aside from that, I don't see any objections.

PostPosted: Tue Dec 11, 2012 3:53 pm
by Councordia
I can edit that they broke with the Western Roman Empire over the Reformation, and managed to hold their own. Is there a map for this group, or is it name and claim?

Also, I do have certain weapons that were made for my forces by Nordica Arms (ok, for a different puppet nation that died horribly because it was lame) and I would like to use them, unless that bothers y'all. Essentially straight-pull bolt actions for marksmen and a compact bullpup .308 rifle for a battle rifle.
As to the Adler, I can see how that might be a problem. However, there aren't that many of them, they are the primary aircraft, and in a straight-up fight against dedicated air-to-air fighters, they would lose completely. I can also play with their capabilities.

PostPosted: Tue Dec 11, 2012 4:56 pm
by Beddgelert
First off, hello! It's always nice to have new people interested, and I hope we can make this work for all concerned.

If you end up joining in the territory you're interested in, I'll be one of your neighbours to the east. Fifty-odd million Celts descended from the Gauls who invaded the Saimonas (IRL Balkans, but in AMW we don't call it that, because Balkan is of Turkish origin, and the Turks never made it there in AMW) in the iron age, coming down from Central Europe. So, possibly, if you end up joining, my people may trace their origins to part of your country in the third or fourth century BCE :) Of course if you refer to the Helvetii as Germanic or Nordic, the Celts of the Saimonas might get all... uptight.

Broadly speaking, I'm with what Amerique and Chrin have already said (though on Chrin's comments, I think all of Switzerland is claimed, and it's actually quite a lot of Austria and Germany that's available along with northern Italy). Mod's quite right that AMW and the rest of NS are separate... you can continue to play outside AMW if you like, but nothing that happens there has any impact in AMW, and so far as AMW is concerned, none of the nations out there exist at all.

As to the small-arms you describe, I don't really see a problem. Mostly we do use real-life equipment, simply because it's easier to know its true capabilities, but so long as these fictional weapons are in-line with real fire-arms there's no huge problem.
The Adler is kinda iffy, in my humble opinion. Technically, so far as I can see, it would be possible, but... it doesn't seem to make much sense, and I'd wonder how/why it ever got made.
Certainly in role-play I/my nation would treat it as a great folly by your nation, and I doubt you'd ever manage to export a single one unless the company bribed a foreign politician to approve the deal, a la BAe in Saudi Arabia. As a transport, it must cost tens of times more than conventional transport planes, and be much more demanding to fly and to maintain, while only being capable of carrying smaller payloads. As a fighter, from what I can see, it would be clumsy compared to even an old MiG-21 (J-21 in AMW, I think), and doesn't appear to have space for any significant sensors, so would probably be shot down by an aircraft twice its age and a tenth its price.
I'd say we could probably accept it in AMW, on the understanding that it's a terrible idea :P (Again, just my opinion, I'm only one player. And one particular item of contentious military technology probably isn't going to change much re. your application, honestly.)

Well, this isn't going anywhere, I'm clearly much too distracted to be writing this post right now! Anyway, looks promising.

PostPosted: Tue Dec 11, 2012 5:14 pm
by Councordia
It was basically based off the vehicle in The Avengers. :palm: I'm not a techy, but I thought it was pretty cool. Plus, I'm not much of a plane guy. So, yeah. I can have it for NS, and change things up for AWM, or make it experimental.

I've got it. The Austrian and Northern Italian Alps

PostPosted: Tue Dec 11, 2012 7:55 pm
by Iansisle
So, I wish I had more specific things on which to comment, but it seems to have been pretty well handled by BG, Chrin, and Mod. So, uh, I suppose I'll just add myself to the voices saying 'promising!' and let you all carry on! :)

PostPosted: Tue Dec 11, 2012 8:11 pm
by The Amyclae
Iansisle wrote:So, I wish I had more specific things on which to comment, but it seems to have been pretty well handled by BG, Chrin, and Mod. So, uh, I suppose I'll just add myself to the voices saying 'promising!' and let you all carry on! :)

*Sufficiently Papist Comment of Approval*

PostPosted: Tue Dec 11, 2012 9:39 pm
by Councordia I in? What further should I do?

PostPosted: Tue Dec 11, 2012 9:45 pm
by Iansisle
Yeah, I think at this point (barring major protest from Cassanos or Europe-Prussia, which is unlikely in the extreme) you're in. I'd say register for the offsite, take a good look at the map, decide what you'd like to claim, and toss a factbook up.

PostPosted: Tue Dec 11, 2012 9:51 pm
by Chrinthania
Yeah, our map is located on our offsite forums at Register there and one of the persons with Modly powers will approve you once we see you've registered.

Welcome to AMW!

PostPosted: Fri Dec 14, 2012 12:14 pm
by Hibernordia
Councordia wrote:I've got it. The Austrian and Northern Italian Alps

AFAIK, the free areas are Friuli-Venezia-Giulia, Lombardy, Liguria, Piemonte, Trentino-Alto Adige, Valle d'Aosta, and Veneto; Austria south of the Danube, Germany south of the Danube (most of Upper Bavaria), and Liechtenstein. So, will you be taking all of them or just a part of it? *goes back to map coloring* ;)

PostPosted: Fri Dec 14, 2012 12:22 pm
by Councordia
All of available Austria,and Liechtenstein and a small bit of Southern Germany, mostly the hilly/mountainous bits. Looking for 7-10 million people populationwise.

PostPosted: Sat Dec 15, 2012 12:32 am
by Hibernordia
Councordia wrote:All of available Austria,and Liechtenstein and a small bit of Southern Germany, mostly the hilly/mountainous bits. Looking for 7-10 million people populationwise.

If that is so, Liechtenstein, Austria south of the Danube, and Bavaria south of the Danube would amount to 13,999,037 people in 103,180 square kilometers, which includes Augsburg, Munich, and Landshut. If you want the more complete breakdown, PM me at the forum. ;)

PostPosted: Sat Dec 15, 2012 2:34 am
by Chrinthania
Now, unless Councordia decided to claim the rest of Northern Italy, I propose expanding the borders of the WRE to encompass the remaining areas. As far as the military technology that Italy, well, I'm pretty set on Spanish kit. That, and, just in case something should change, I'd not want to write all that into my factbook only to have to remove it later on. Of course, such an expansion would increase population, so any necessary economic adjustments would be made.