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by Marimaia » Wed May 10, 2017 7:11 am
by Chrinthanium » Wed May 10, 2017 8:00 am
by The United Gulf States » Wed May 10, 2017 9:02 am
by Marimaia » Wed May 10, 2017 9:04 am
Chrinthanium wrote:Well, I am fully supportive of your return. I would have absolutely no issue with your taking the Philippines or Japan, but, due to my location, I'd rather have you in the Philippines. Certainly Chrinthania will probably not agree with the manner in which your nation operates (in spite of the fact we're a Constitutional monarchy, we do champion a lot of personal freedom and democracy), but we probably wouldn't be very vocal about it unless certain abuses of power were very easily noticed, particularly by investigative reporting by the CBC. Seems that when you fill in the blanks, it'll be a great idea and I am happy to have you back in AMW. Asia and Oceania will be the most fabulous part of AMW now. Europe is crumbling, Asia/Oceania is rising!
by Marimaia » Wed May 10, 2017 9:09 am
The United Gulf States wrote:Wow! Good news there!
I don't know whether you remember Lusaka, but some of its core characters are still alive, Derek Igomo and Livingstone Miyanda et al back as rebels rather than rulers, in North America.
If nothing else works out in the hunt for powerful individuals to take-over the colony in question, the disunited history of United Gulf States is characterised by lots of terrible Europeans making themselves exceedingly wealthy at the expense of even more indigenous and transported African people in the Americas... The wealthiest of them tending to be Walmingtonian, they began to fall-out with the mother-country in a serious way from the 1770s, as anti-slavery judgements first passed there.
While most chose to work on independent nation-building around the Gulf, some might not want to wait and compete if they see an easy way to get a start elsewhere. Some would have noble connections, but most were new-money: merchants, slave-traders, plantation owners, landlords in the New World, and the thing many of them wanted most was to stop the sneering of their noble peers who still refused to see them as equals no matter how rich they became. There'd be a number of hyper-rich ethnic Walmingtonians (and smaller numbers of other Europeans (Gandvian, Valendian, Italian, perhaps even one or two Shieldian)) with experience of developing fiefdoms in Louisiana, Texas, Tamaulipas, etc, who'd jump at the chance to found their own noble dynasty, while continuing to develop their slave-trading and plantation-owning portfolios.
Then you have options in the modern day when it comes to international partners. The powerful liberal democracies of Chrinthania, California, America, or the white-supremacist pariahs of the Gulf States if you don't fancy playing nice.
In short, I approve and am willing to help!
by Chrinthanium » Wed May 10, 2017 9:14 am
Marimaia wrote:Chrinthanium wrote:Well, I am fully supportive of your return. I would have absolutely no issue with your taking the Philippines or Japan, but, due to my location, I'd rather have you in the Philippines. Certainly Chrinthania will probably not agree with the manner in which your nation operates (in spite of the fact we're a Constitutional monarchy, we do champion a lot of personal freedom and democracy), but we probably wouldn't be very vocal about it unless certain abuses of power were very easily noticed, particularly by investigative reporting by the CBC. Seems that when you fill in the blanks, it'll be a great idea and I am happy to have you back in AMW. Asia and Oceania will be the most fabulous part of AMW now. Europe is crumbling, Asia/Oceania is rising!
Thanks Chrin
I must admit that the Philippines makes far more sense than Japan for several reasons. For one, it's closer to you, BG, Dra-pol, as well as the holdings of both WoS and Valendia so I'd have more variety and opportunity for interactions right on my doorstep. There's also the fact that the same reasons which made the RL Philippines relatively easy for the Spanish to colonise could be applied to the newly-independent colony, such as the fact that in the 1500s there were about 660,000 inhabitants spread throughout the entire island chain, while in Japan at that same time there were about 8 million inhabitants. Obviously I know that in AMW that doesn't really mean much, but it does give me something of a 'precedent' to run with in my own ideas.
It could always be a case that the initial colony bore the brunt of typhoons and uncooperative indigenous rulers, but the noble family who acquired it took a different tack, relocated the primary settlements and brought in mercenaries. The sheer number of islands mean that there could have easily been pirates operating in the chain to make the original colony even more unprofitable, while the new owners might be more willing to reach an accommodation with them, giving them a home and a place to trade stolen wares in return for payment until a crackdown on piracy by other powers led them to incorporate the pirates as citizens (thus gaining a small navy in the process) while turning on those who refused the offer and therefore might bring down the wrath of other powers on the fledgling nation.
Marimaia wrote:
I do remember Lusaka! Not that well admittedly, but I definitely remember the name Derek Igomo Any help you can offer will be greatly appreciated.
It's funny that you mention Italians, I was thinking earlier that "Marimaia!" works quite well if used as an exclamation in an Italian accent. Having the ruling family as new-money now turned royalty works just as well as them being displaced nobles, if not even better. It would make them far more motivated to stamp themselves on the territory as they feel that they have something to prove.
by Marimaia » Thu May 11, 2017 1:12 pm
by Chrinthanium » Thu May 11, 2017 1:34 pm
Marimaia wrote:So now that I've decided on the family being ethnic Walmingtonian 'new money merchants/slave traders' from TUGS, I've started writing some historical background and all I need is an original coloniser and a year for the family to have bought the colony from them. Once I've got that, I'll be set.
They're called the Margraves, and will go quite 'Old English' with their first names (so Lysander, Cleantha, Edlyn, that sort of thing).
I've been doing some reading up on the natural resources of the Philippines and they've got some nice stuff. Some natural gas, unexploited gold and silver deposits...I think the Margraves are going to be doing just fine.
by Marimaia » Thu May 11, 2017 2:37 pm
Chrinthanium wrote:Marimaia wrote:So now that I've decided on the family being ethnic Walmingtonian 'new money merchants/slave traders' from TUGS, I've started writing some historical background and all I need is an original coloniser and a year for the family to have bought the colony from them. Once I've got that, I'll be set.
They're called the Margraves, and will go quite 'Old English' with their first names (so Lysander, Cleantha, Edlyn, that sort of thing).
I've been doing some reading up on the natural resources of the Philippines and they've got some nice stuff. Some natural gas, unexploited gold and silver deposits...I think the Margraves are going to be doing just fine.
Is that all?
by Chrinthanium » Thu May 11, 2017 2:40 pm
Marimaia wrote:Chrinthanium wrote:
Is that all?
Well, "I'll be set" as in I can really plough into everything and get it turned out. I've TGed TUGS to try and nail down a good date, since the Margraves will be Gulfers I need a good idea of when they could have left there. Given the position of the claim and the group's previous talk about Indonesia it seems as though Gandvik is the most logical original coloniser but obviously I need permission to go ahead with that.
I think it's reasonable to say that there will have been, as you so aptly described them, 'some random infusions of various other locales' because the Margraves would welcome immigration which would help them displace the 'intransigent natives' as well as bulking out the potential workforce, and I do like the idea of Marimaia having a culture which arose from a blend of other cultures. It's just a question of whether it's best to create the culture and then work backwards to pull in specific groups, or to see which groups are available and then build the culture from that information.
If you're taking the mickey out of the resources, there's also great agriculture and the geothermal potential's good too. Plus the copper, nickel, chromite, and other stuff under the ground. It may not have the resource potential of Chrinthanium, but then Nate's empire is considerably larger so it's to be expected If we go after the Spratly Islands then there's oil and more gas potential; that's a thought, does anyone own them in AMW?
by Marimaia » Fri May 19, 2017 5:36 pm
by Chrinthanium » Sun May 21, 2017 12:20 pm
by The United Gulf States » Wed Jun 07, 2017 4:04 pm
by Chrinthanium » Wed Jun 07, 2017 4:05 pm
The United Gulf States wrote:"It's been nearly three years" I thought, "By now, TUGS' economy and military capacity must be in need of a major update!" and so I did some rough calculations. Defence budget up by less than $1.2 billion. That probably wouldn't buy a Californian fighter-pilot's flight-suit, for oppression's sake!
Might scrub Operation Antagonise Everyone, for now at least.
by Marimaia » Wed Jun 07, 2017 4:19 pm
The United Gulf States wrote:"It's been nearly three years" I thought, "By now, TUGS' economy and military capacity must be in need of a major update!" and so I did some rough calculations. Defence budget up by less than $1.2 billion. That probably wouldn't buy a Californian fighter-pilot's flight-suit, for oppression's sake!
Might scrub Operation Antagonise Everyone, for now at least.
by Chrinthanium » Wed Jun 07, 2017 4:29 pm
Marimaia wrote:The United Gulf States wrote:"It's been nearly three years" I thought, "By now, TUGS' economy and military capacity must be in need of a major update!" and so I did some rough calculations. Defence budget up by less than $1.2 billion. That probably wouldn't buy a Californian fighter-pilot's flight-suit, for oppression's sake!
Might scrub Operation Antagonise Everyone, for now at least.
Don't forget that you've got the Kingdom of Marimaia trading with you these days, that might let you buy two flight-suits Seriously though, I think it's reasonable to say that TUGS and the KoM would have some form of tech sharing/joint development thing going on. The Kingdom regards TUGS as their 'father country' as that's where the Margraves came from.
by Chemaki » Sun Jun 11, 2017 6:27 am
by Chrinthanium » Sun Jun 11, 2017 3:43 pm
by Marimaia » Sun Jun 11, 2017 4:09 pm
Chrinthanium wrote:So, Mari and I were talking in IRC and came up with a bit of history between ourselves. At some point between the time Alexander III starts the colony and today, we have a race to claim a lot of tiny islands in the Pacific. It was a race between the Chrinthani and the Marimaians until we finally expanded enough and the Marimaians seemingly stopped. Perhaps realizing they couldn't compete with their southern cousins. While we're still working on the specifics of everything we did, it is bringing us to a conclusion that to accomplish our goals we are going to expand a bit.
I'll let Mari explain his expansion, but I'll tell you mine....
Cook Islands (9,556)
American Samoa (54,194)
Niue (1,190)
Tonga (106,515)
Tokelau (1,285)
Tuvalu (10,959)
Wallis and Futuna (15,664)
Fiji (915,303)
French Polynesia (285,321)
This expansion would bring to the Chrinthani population a total of an additional 1,399,985 people bringing Chrinthania's total population up to 40,695,310. Geographically speaking, it adds 24,063 square kilometers of land to Chrinthania, which is negligible compared to it's current 8.92 million square kilometers.
by Chrinthanium » Sun Jun 11, 2017 5:58 pm
by Chemaki » Mon Jun 12, 2017 6:40 am
by Chrinthanium » Mon Jun 12, 2017 8:17 am
Chemaki wrote:I don't think either of you are going to have much resistance to your expansions - it's incredibly unlikely anyone will want to make a nation of Pacific Islanders (I've never seen it before, since the islands are so remote from the rest of the world and so low-population) and if they are snapped up they're most likely going to end up as forgotten-about colonies of some other nation. I'm all for it!
by Marimaia » Tue Jun 13, 2017 9:11 am
Chemaki wrote:I don't think either of you are going to have much resistance to your expansions - it's incredibly unlikely anyone will want to make a nation of Pacific Islanders (I've never seen it before, since the islands are so remote from the rest of the world and so low-population) and if they are snapped up they're most likely going to end up as forgotten-about colonies of some other nation. I'm all for it!
by Chrinthanium » Fri Jun 16, 2017 7:59 am
by Chrinthanium » Sat Jun 17, 2017 6:06 pm
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