Roleplaying Tips and Suggestions

Where nations come together and discuss matters of varying degrees of importance. [In character]


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Eastern Tumaini
Civil Servant
Posts: 7
Founded: Dec 22, 2018

I'm kinda confused??

Postby Eastern Tumaini » Sun Dec 23, 2018 11:04 am

Hey!! So this is my 3rd country (all my others are dead hhh) and when I started my first 2 nations, I didn't know there was RP so I've never been on this side of the site before.
Okay, question, do we make an OC to be our ruler or use a persona or...?

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Posts: 102
Founded: Apr 24, 2018
Iron Fist Consumerists

Postby DeltaSource » Tue Jan 01, 2019 12:26 pm

Euroslavia wrote:
Good Villains

When you are ready to design a roleplay, you need to come up with what the characters are going to try to accomplish. One of the many decisions you have to make is who the ultimate foe is. We don’t mean your average villain of the week, a throwaway grunt working for someone else, but rather whom that grunt is working for.

Good villains are very rare. Many times it is assumed that a huge amount of power and bad ‘tude are all that is needed. But power and attitude are only part of what makes a villain great. When it comes to developing that character into a bonafide, believable villain, a lot is frequently overlooked. It is not true that as long as they give the hero a bad time, they are golden.

There have been in various roleplays where, as a team, a group of RP'ers are faced with a supervillain. He has tons of power, but he is basically standing in the middle of the street yelling out a challenge to the heroes. While the fight maybe good and difficult, it leaves a bad taste in the mouth. Why would he risk his own neck when he can have his henchmen do it for him? Why is this guy, powerful though he may be, not quite believable as a worthy opponent? To begin with, he violates most of the rules a good, solid opponent should be founded upon.

Two good examples of the ultimate enemy would be Lex Luthor and Professor Moriarty. Rather than just copy these characters verbatim, let’s look at what you should do to create a good bad guy and the opposite, what should you avoid using as your chief nemesis.

Layers of Difficulty

As I have already mentioned, the bad guy sends other people out to do the dirty work. He has minions. The true villain knows that plans go wrong. Plans fail. People get caught. But no matter what happens, it will not be him that gets caught. Secrecy is another big part of the layers of difficulty. Players can beat up that henchman all they want, but if he doesn’t really know who the top boss is then he can’t tell. The true villain gets extra credit if the henchmen think they are working for someone else. Always frame your competition.


The big bad guy should not be easy to capture. What made Lex Luthor such an excellent foe is that he used his resources. Here was a well-respected citizen who was actually a chief mastermind behind a huge crime syndicate. Yet, because of his position in society, his support for charities, and of course his political connections no one believed it was him or if they did, proof was not forthcoming. Plus, if he was in a tight spot he used his wealth, power and his position within society to get him out of any difficulty that arose. He has teams of lawyers waiting for an opportunity to smear a hero, and he has never been afraid to use them. He also had other bad guys working for him, and many times it seemed as if the heroes themselves did his work for him. Your villain doesn’t even have to be rich to have these kinds of resources. A villain who is really just big and strong can intimidate people into working for him, or else. If he’s good enough then he’ll have the wealth someday, but that doesn’t mean he isn’t already a growing threat today.

If your villain uses these kinds of indirect tactics then your players will not be able to just attack him head on, or if they do there will be very bad consequences. They will have to work as a team within the system to prove his misdeeds, or attack him indirectly. And sometimes, the bad guy will win. It will be very fulfilling to them when (and if) they finally accomplish the task of putting him/her out of business for good. It’s not only wealth and popularity that can make a character a good villain. Moriarty for example was a brilliant man. And, part of that brilliance was the way he played his cards behind the scenes. He was never really noticed because no one knew who he was. He was a match for Holmes in everyway and, despite the fact that he rarely confronted Holmes directly his influence was always felt. A good villain sharpens the hero providing him a focus to prove himself, but he doesn’t have to be obvious to do it. Sherlock Holmes would not be an icon without his matching wits with Professor Moriarty.


To be a believable character, even an evil one, has to follow a set of core values. Nobody really thinks of himself or herself as evil. Everyone follows some sort of internal guide as he/she continue through life. Take for instance, Magneto from the X-men ™. No one can deny he is the bad guy. But he truly feels he is doing the right thing. Righting the wrongs done to his people. Survival makes us do things we are not always proud of. Taken to extremes a “good act” does not always mean one that is right.

The Sheriff of Nottingham thought he was preserving order and “the way things are supposed to be” from the chaos and villainy of Robin Hood. He truly believed that some people deserved to live in luxury, and other people deserved to be downtrodden. Some people were meant to work their way to the top, and other people were there purely to be taxed. Your villains should believe just as strongly in what they are doing.

To create a truly successful evil doer, villain, or whatever you want to call him, he should earn people’s respect, and even their sympathy. This does not mean that we must like them or wish them well, but a good villain has to have something likeable and admirable about them. No one wants to be friends with Hannibal Lector, yet here is an absolute genius who can be very charming and disarming (literally I guess) at times. This is what makes him so incredibly dangerous.

To go even further, a good villain doesn’t always have to do evil things, at least not all the time. Take one of the most memorable villains of all time. Don Vito Corleone (the Godfather) was the head of a crime family. He was well capable of ordering someone murdered (or even doing it himself if he had to), having a prized animal mutilated to prove a point, and many other horrendous deeds. Yet, he was a good family man and looked out for his neighbors and friends. If there was someone causing problems in his neighborhood, they would either get an offer they couldn’t refuse or they weren’t around to consider anything anymore.

It doesn’t hurt to add some humor and compassion to your villain’s personality. Having a softer side does wonders and adds to his complexity. It also makes it a little tougher for the good guys to see the bad guys for what they are. Plus, don't forget to check out all sources. For example, catering to the discriminating villain's taste there are resources available online for all things evil.

Basically what we are advocating is the creation of a master villain who is 3-dimensional. Giving the character layers beyond just a powerful punch and mean disposition will add layers to your world and make it worth the chase. There is a whole world out there waiting to be exploited. Let’s get moving and create the ultimate foil for your team of players. They will appreciate the fight even more…

Problem... you did not discuss now the villians can go out with a BANG! Just wanted to know what is the best way
Game I'm obsessed with at the Moment:Bendy and the Ink Machine

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Posts: 155
Founded: Feb 16, 2019
Authoritarian Democracy

Postby Tsuki » Mon Mar 11, 2019 7:46 pm

Don't be mean or xenophobic to me..... or YOU'RE NEXT!
Like any other nation, this nation does represent my views. Every factbook on NS is (supposed to be) IC.
I'm part of the WA. - Learn about me. - Learn about the things in Tsuki. - Ditto, but more about culture i should say. ... iese_words - Learn Tsukiese!
Conscription isn't and will NEVER be canon to my nation!

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The Etetrnal Reich of Totsdam
Political Columnist
Posts: 3
Founded: Mar 21, 2019
Liberal Democratic Socialists


Postby The Etetrnal Reich of Totsdam » Tue Apr 09, 2019 1:16 pm

Pretty good advice

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The Etetrnal Reich of Totsdam
Political Columnist
Posts: 3
Founded: Mar 21, 2019
Liberal Democratic Socialists


Postby The Etetrnal Reich of Totsdam » Sun Apr 21, 2019 1:52 pm

Just checking something

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Posts: 12
Founded: Mar 09, 2017
Inoffensive Centrist Democracy

Never done an rp but want to

Postby Catsfern » Thu May 02, 2019 9:24 pm

Hello everyone, yes you read that one right I've never done an rp before but i sorta want to join one. I have a bit of a character for myself in mind but don't really know how to get started or how to join one already established if anyone has some suggestions that would be great :)
If you're going to read sig please read full I use N.S. stats I do so unforgivingly and without exception, but I also don't ignore factbooks. every assessment i make about a nation is by a combination of its NS stats, its factbooks, its home page, and its policies page . In progress wiki here

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Neu Engollon
N&I RP Mentor
Posts: 6222
Founded: Aug 13, 2012
Inoffensive Centrist Democracy

Postby Neu Engollon » Sat May 04, 2019 10:55 am

Catsfern wrote:Hello everyone, yes you read that one right I've never done an rp before but i sorta want to join one. I have a bit of a character for myself in mind but don't really know how to get started or how to join one already established if anyone has some suggestions that would be great :)

You are in the correct forum you need to be. Do yourself a favor and write down what's in your mind to a good working bio of your character. A lot of good RPs expect applications with a thorough bio, and maybe an image to go with it.

When you get in an RP, the only time you should write less than a paragraph is when your character is responding to dialogue directed at them. Otherwise, be as descriptive as possible in getting into what your character is doing and thinking. What do they think of the others around them and their actions? How do they perceive their setting? Even if someone described it in detail in a previous post, your character might have a totally different take on it. Take the opportunity to throw in bits about your nation's culture, society and history to explain why your character acts and speaks like they do. That way, you're building canon as you RP, which can help you immensely later on in developing your nation and other characters down the line that will originate from it.

Next step is getting in that RP. Search the top pages for ongoing RPs and find one you like that has an OOC/sign up corresponding thread. If you see a good RP but can't see a link to an OOC (Out Of Character) thread or any way to sign up (possibly requiring submitting an application), if the title doesn't say 'CLOSED', try sending a telegram to the OP/host to see how you can go about joining that RP. Some welcome you to just start posting without permission, but those RPs are rare these days and usually don't last long.
Last edited by Neu Engollon on Sat May 04, 2019 10:59 am, edited 1 time in total.
N&I Mentor - TG me with any RP questions
Please check my Factbook for everything you need to know about my nation, especially Important Links.
Also, if you're looking for a response on a RP, storefront or embassy exchange (national not regional), feel free to remind me via TG.

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Shwe Tu Colony
Posts: 3878
Founded: Sep 27, 2016
Inoffensive Centrist Democracy

Postby Shwe Tu Colony » Sun May 05, 2019 12:32 am

Neu Engollon wrote:Some welcome you to just start posting without permission, but those RPs are rare these days and usually don't last long.

I used to prefer running these since I have really permissive entry requirements, but I found that roleplays where you can post without asking seem to not receive as much traffic, or maybe that's just because I'm too exotic or wasn't nearly as well established in those earlier days.
Current status: Back to Playwright
Just your average edgy weeb writing about accidental exaggerated fantasy-tech version of America who really thinks they need to get less ridiculous.
Fantasy-tech & right-before-steam-machines tech nation populated by Demons from Heroes of Might & Magic V that got too much chaos. Now they can form a high functioning civilization!
If you compliment/thanked me, assume I've thanked you/said you're welcome but didn't write it out (feels like a waste of time for you to check your thread for something like that)
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