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Best. Mini. Game. Ever?

OH GOD! They're back! The scratching, the moaning, there's blood everywhere! I'm all out of bullets! If anyone can hear this transmission, save yourselves!

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Cekoviu
Post Marshal
 
Posts: 16954
Founded: Oct 18, 2017
Ex-Nation

Postby Cekoviu » Tue Oct 31, 2017 12:59 pm

The Order Of The EZIC Salt wrote:
Cekoviu wrote:7 of us were on and cured diligently for 3-4 hours, so that made it easier. I guess Antarctica didn't do well last year and our delegate wanted to improve that, so we coordinated easily. Also, one of us wrote a script to check which nations needed the most urgent help.


Please give me that script for the next Z-day. We managed to find a cure and help everyone, but the region is growing slowly but steadily. I'll be sure to credit the one who created it; and that script would be a good alarm system as to "oh heck someones embracing teh zombos" or "oh heck someones almost overrun by zombos".

In all seriousness, though, if most of your nations in the region are inactive, no-one's spamming puppets, and everyone within is willing to cooperate and find a cure/kill everything, then it can be as fun as ever. The large "feeder" regions, however, aren't so lucky. Even if they DID just close the borders, newer, unsuspecting nations who just spawned in could still appear and become another target for those zombie horders.

In short, the nations who had more population and embracing the zombies, and the ones who had a f*ckton of puppets were at a significant advantage, since the development status of your hordes is directly impacted by the amount of zombies you have. Thus, they could get Things significantly faster, and convert basically every nation within the region to exporters, turning it into a zombie-infested madhouse.

If I were in charge, I would just make superzombie development similar to military or cure. That way, everyone develops at the same pace, and so people who are simply curing or exterminating can shut down every horde before they have a chance to convert everything. I didn't exist by the time of the last Z-day, but from what I can tell the "immediately switch to zombie exportation" thing is a little too overpowered as well. Maybe cut that in half.

You'll have to ask Toneor for the script if you actually want it, as I don't have it and only the webpage that displays results (doesn't fetch them) is on Github as far as I can tell.
pro: women's rights
anti: men's rights

User avatar
The Batavia
Senator
 
Posts: 3624
Founded: May 08, 2017
Inoffensive Centrist Democracy

Postby The Batavia » Tue Oct 31, 2017 1:01 pm

The Sons of Jacob wrote:The problem is not the Mini-game. The problem is the assholes that help the zombies. Of all the questions I'd have for Max about this site, "Why did you even add the option to help the zombies?" would be the top one.

Good thing my region kicks anyone out who helps the zombos. We are basically aiming towards curing everyone.
Ditched my old signature. Will be making a pretty looking one when I find the time.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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The Free Islands of Independence
Envoy
 
Posts: 256
Founded: Oct 01, 2016
Ex-Nation

Postby The Free Islands of Independence » Tue Oct 31, 2017 1:32 pm

The Sons of Jacob wrote:The problem is not the Mini-game. The problem is the assholes that help the zombies. Of all the questions I'd have for Max about this site, "Why did you even add the option to help the zombies?" would be the top one.


This. A simple 'do nothing' option could help.
No NS stats please.
Embassy Program: viewtopic.php?f=23&t=425840
QNA: viewtopic.php?f=23&t=427001

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The Free Islands of Independence
Envoy
 
Posts: 256
Founded: Oct 01, 2016
Ex-Nation

Postby The Free Islands of Independence » Tue Oct 31, 2017 1:34 pm

The Batavia wrote:
The Sons of Jacob wrote:The problem is not the Mini-game. The problem is the assholes that help the zombies. Of all the questions I'd have for Max about this site, "Why did you even add the option to help the zombies?" would be the top one.

Good thing my region kicks anyone out who helps the zombos. We are basically aiming towards curing everyone.


Good luck enforcing that overnight though. Good luck anyways. Sorry for double-post.
No NS stats please.
Embassy Program: viewtopic.php?f=23&t=425840
QNA: viewtopic.php?f=23&t=427001

User avatar
Gaozu
Ambassador
 
Posts: 1108
Founded: Jan 13, 2017
Ex-Nation

Postby Gaozu » Tue Oct 31, 2017 1:49 pm

I left my region and forgot the borders were closed :(
I don't have any energy for sig creation rn, I'll do it later. ;_;

User avatar
Paleoconia
Civil Servant
 
Posts: 7
Founded: Oct 25, 2017
Ex-Nation

Postby Paleoconia » Tue Oct 31, 2017 1:52 pm

The Sons of Jacob wrote:The problem is not the Mini-game. The problem is the assholes that help the zombies. Of all the questions I'd have for Max about this site, "Why did you even add the option to help the zombies?" would be the top one.


Honestly, agreed. I signed up to join the "cure" team. That clearly backfired and we were wiped out. Decided to just surrender to it and embrace the zombies (maybe it will slow down the death rate?) since there's literally zero uninfected left. :(

User avatar
Kaldrassil
Secretary
 
Posts: 28
Founded: Oct 31, 2017
Ex-Nation

Postby Kaldrassil » Tue Oct 31, 2017 1:57 pm

Really fun in my opinion. Then again, I have 4 nations who I trade cure missiles with, but any civilized region has a system of helping fight the Forsaken.

User avatar
Paleoconia
Civil Servant
 
Posts: 7
Founded: Oct 25, 2017
Ex-Nation

Postby Paleoconia » Tue Oct 31, 2017 1:59 pm

Pax Nerdvana wrote:I'm the Founder, so I closed borders, and we all eventually researched a cure, allowing us to get rid of all the zombies.


How were we supposed to do that? I never saw an option, now it's too late.

User avatar
Cekoviu
Post Marshal
 
Posts: 16954
Founded: Oct 18, 2017
Ex-Nation

Postby Cekoviu » Tue Oct 31, 2017 2:20 pm

Paleoconia wrote:
Pax Nerdvana wrote:I'm the Founder, so I closed borders, and we all eventually researched a cure, allowing us to get rid of all the zombies.


How were we supposed to do that? I never saw an option, now it's too late.

You have to be the founder of the region.
pro: women's rights
anti: men's rights

User avatar
St Mary s Island
Secretary
 
Posts: 37
Founded: Jul 25, 2017
Ex-Nation

Postby St Mary s Island » Tue Oct 31, 2017 3:31 pm

Everyone I apologize, this post was part of an in-game strategy that paid off. I honestly adore the minigame and thank Max or whoever thought it up sincerely.

User avatar
Oak 13
Civilian
 
Posts: 1
Founded: Oct 28, 2017
Ex-Nation

Postby Oak 13 » Tue Oct 31, 2017 3:33 pm

Seriously. You need to get used to it before you call it a "worst minigame". [Oakrugia]

EDIT: I forgot to see your message. I understood, but please, don't just get too affected because this was made from hard work by the site admins.
Last edited by Oak 13 on Tue Oct 31, 2017 3:35 pm, edited 1 time in total.

User avatar
Jersey Republic
Diplomat
 
Posts: 699
Founded: Sep 08, 2015
Ex-Nation

Postby Jersey Republic » Tue Oct 31, 2017 4:59 pm

This is my 3rd year doing it, never gets old :)
Last edited by Jersey Republic on Tue Oct 31, 2017 5:00 pm, edited 1 time in total.
i don't really RP on forums, no need for political stances either

Just here to have fun

User avatar
Shwe Tu Colony
Senator
 
Posts: 4827
Founded: Sep 27, 2016
Democratic Socialists

Postby Shwe Tu Colony » Tue Oct 31, 2017 5:03 pm

St Mary s Island wrote:Everyone I apologize, this post was part of an in-game strategy that paid off. I honestly adore the minigame and thank Max or whoever thought it up sincerely.


Wait, what was the strategy?
Cherissime amis! Behold, Shwe Tu Colony/World Machine/WoMac, the paracosm of a spoiled brat, taking everything, sparing nothing, mingling the childhood incroyable with the angst of a young man.
Current status: university rules are just a suggestion
"The summer grass is getting in the way"
Extension

User avatar
Kaldrassil
Secretary
 
Posts: 28
Founded: Oct 31, 2017
Ex-Nation

Postby Kaldrassil » Wed Nov 01, 2017 7:53 am

They lost most of population. People sent zombies to troll them after the thread. Other nations sent cures. Cured zombies = population.

User avatar
Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Wed Nov 01, 2017 9:40 am

Kaldrassil wrote:They lost most of population. People sent zombies to troll them after the thread. Other nations sent cures. Cured zombies = population.

It is a fairly effective strategy, at least for a relatively low-pop nation on the move. A useful addition is to also kill zombies, since national infection rate is determined in part by your own zombie numbers. And past a certain point, cure missiles are super inefficient, while zombie elimination is more consistent. I saw what he was doing by the early morning- it was very smart. I decided to wait until the time was right and do what I could to help.

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